
The Ogon Fox |

Heedless of the potential harm in striking the demon, the Ogon Fox dashes behind it and throws his first punch from a flanking position with Johann. I will be forced to provoke an AoO from the demon. Due to Mobility, my AC will be 4 higher against it = 23 total.
unarmed strike: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
bludgeoning, cold iron, silver damage: 1d10 + 9 ⇒ (8) + 9 = 17
DC 23 Fort save vs Unholy Aura: 1d20 + 12 ⇒ (1) + 12 = 13

Nalfeshnee Gravegobbler |

Heedless of the potential harm in striking the demon, the Ogon Fox dashes behind it and throws his first punch from a flanking position with Johann. I will be forced to provoke an AoO from the demon. Due to Mobility, my AC will be 4 higher against it = 23 total.
As Ogon Fox dashes around the thick limestone column engraved with demonic images and careens around the nalfeshnee's left side to strike at the back of its right knee, it lowers its massive boar head and chomps at Fox's right shoulder... Bite AoO 1d20 + 23 ⇒ (9) + 23 = 32 hits for 3d8 + 11 ⇒ (8, 7, 7) + 11 = 33 damage...
Fox lands a hard punch on the back of the demon's knee, and feels his strength ebb as his fist contacts the unholy flesh... Fox takes 1d6 ⇒ 5 Strength damage... The demon howls in pain... AAARRROOOOHH!!!
62 total damage so far...

Initiative Monkey |

BATTLE AT THE GATES OF THE UNDERWORLD!! ROUND 1!! FIGHT!! EEEEK!!
COBRA JOHANN! (Bites demon on the left ankle!)
LORD PERPIREEN! (Hanging back with Prince Reeek!)
OGON FOX! (Moves around to demon's back, provoking AoO, and punches it in back of right knee!)
NALFESHNEE GRAVEGOBBLER! (Tries and fails to summon 4 vrocks!)
MWIKALI & KIKU!
SIR ALPHONSE!
LADY IHRIN!
OOH OOH AH AH AHHH!!

Mwikali |

Mwikali looks at the demon and lets her eyes flash.
"Foul demon cover before my gaze!"
Evil Eye Will Save DC 27 to suffer -4 to his AC for 14 minutes or if he succeeds 1 round

Nalfeshnee Gravegobbler |

Mwikali looks at the demon and lets her eyes flash.
"Foul demon cover before my gaze!"
Evil Eye Will Save DC 27 to suffer -4 to his AC for 14 minutes or if he succeeds 1 round
Will save 1d20 + 21 ⇒ (5) + 21 = 26 fails vs DC 27! Gravegobbler is hexed by Mwikali's evil eye!
Telepathically to Mwikali: GAAAAHH!! Thou must have known that mine magic resistance is useless against witches' hexes... No matter... Thou shalt soon see all of thine dear companions crushed beneath mine hooves, Witch of Acrica! Then, I shall force thee to be mine concubine until I hath destroyed thee!!

Alphonse Veritas, Oathkeeper |

Alphonse takes an opportunity to Smite the creature and prepare for combat.
"The only destruction you should be looking forward to is your own, demon."
I'll use my last Divine Bond to give Foereaper +1 and Holy, Smite, and then move forward 20 ft. He's just out of range of a single move lol.

Nalfeshnee Gravegobbler |

Alphonse takes an opportunity to Smite the creature and prepare for combat.
"The only destruction you should be looking forward to is your own, demon."
I'll use my last Divine Bond to give Foereaper +1 and Holy, Smite, and then move forward 20 ft. He's just out of range of a single move lol.
Gravegobbler seems to gaze in wonder... perhaps fear... at the blazing pearlescent scythe blade at the top of Foereaper...
It is the Foereaper!... The scythe that cuts down fiends like blades of grass!

Ihrin Ardlean Dracul |

Ihrin will roll into the area to get behind and flank.
Acrobatics: 1d20 + 17 ⇒ (10) + 17 = 27
Then she will strike.
Tiger Fang: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Fire: 1d6 ⇒ 3
Holy: 1d6 ⇒ 3
Sneak Attack: 6d6 ⇒ (3, 2, 2, 6, 6, 3) = 22
If successful Debilitating Injury give me -6 penalty to AC to my next round, and he takes -2 penalty for everyone else

Ihrin Ardlean Dracul |

Crit Confirmation: 1d20 + 16 ⇒ (6) + 16 = 22

Nalfeshnee Gravegobbler |

Ihrin will roll into the area to get behind and flank.
[dice=Acrobatics]1d20+17
Then she will strike.
[dice=Tiger Fang]1d20+16
[dice=Damage]1d8+6
[dice=Fire]1d6
[dice=Holy]1d6
[dice=Sneak Attack]6d6
If successful Debilitating Injury give me -6 penalty to AC to my next round, and he takes -2 penalty for everyone else
Having already spent its AoO to bite Fox as he dashed around to the nalfeshnee's rear, Ihrin tumbles unhindered into flanking position near Fox...
Lady Ihrin springs and tumbles into position next to Ogon Fox while the demon is distracted by Sir Alphonse and Foereaper, and slashes a deep gash in the demon's tree-trunk-thick calf... RRRAAAAAWWWRRR!!!
Total of 100 damage so far...

Nalfeshnee Gravegobbler |

The greater demon's bellows of rage and agony echo sharply and terribly in the cavern and nearby tunnels...
GGRRRAAAAAGGHH!!!...*GGRRRAAAAGGHH!!!*...*GGRRRAAAAGGHH!!!*...*GGRRRAAAAGGH H!!!*...*ggrraaaagghh!*...*ggrrraaaagghh!*...
AAARRROOOOHHH!!!...*AAARRROOOOHHH!!!*...*AAARRROOOHHH!!!*...*AAARRROOOOHHH! !!*...*aaarrroooohhh!*...*aaarrroooohhh!*...
[b]RRRAAAAAWWWRRR!!!...*RRRAAAAWWWRRR!!!*...RRRAAAAWWWRRR!!!*...*RRRAAAAAWWWRR R!!!*...*rrraaaawwwrrr!*...*rrraaaawwwrrr!*...
There is a 1 in 6 chance of attracting a random encounter...1d6 ⇒ 1 Bingo!

Michael Johnson 66 |

As I don't want to give away spoilers about what kinds of random encounters you might bump into in a given location, I roll real dice off screen and consult a secret encounter table I customize for each dungeon level or other area... Random encounter arrives in 1d4 ⇒ 2 rounds...

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Johann goes full on bite mode, but whispers with his forked tongue.... "Foxxxxy... sssstay clossse to me... for protection." If possible, Johann five foot steps closer to the Fox.
Reminder we have ally shield teamwork feat:
Benefit(s): Whenever you are the target of a melee or ranged attack and are adjacent to an ally who also has this feat, you can initiate this feat to skillfully pull the abettor into harm’s way or dodge behind the abettor as an immediate action. You gain cover against that attack (and only that attack). If the attack misses you but would have hit you if not for the cover bonus to your armor class, the abettor becomes the target of the attack and the attacker must make a new attack roll (with all the same modifiers) against the abettor’s armor class.
But it only works if we are next to each other and not flanking with each other!
Bite PA Attack 1 & damage: 1d20 + 18 ⇒ (10) + 18 = 283d6 + 21 + 1d6 ⇒ (6, 1, 6) + 21 + (3) = 37
Bite PA Attack 2 & damage: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 303d6 + 21 + 1d6 ⇒ (3, 3, 4) + 21 + (3) = 34
Bite PA Attack 3 & damage: 1d20 + 18 - 10 ⇒ (19) + 18 - 10 = 273d6 + 21 + 1d6 ⇒ (6, 6, 3) + 21 + (3) = 39
(if I am flanking with anyone at the moment, please add +2. I have a feeling that matters with these borderline rolls)

Nalfeshnee Gravegobbler |

Johann goes full on bite mode, but whispers with his forked tongue.... "Foxxxxy... sssstay clossse to me... for protection." If possible, Johann five foot steps closer to the Fox.
(if I am flanking with anyone at the moment, please add +2. I have a feeling that matters with these borderline rolls)
Currently flanking with Lady Ihrin...
Johann lands all three powerful strikes, and the huge demon shrieks loudly as it topples into the limestone column, shattering it with the force of its death throes!
GGGNNNAAAAAARRRGGGHHH!!!...
*CRRRAAAASSSHHH!!!*
Johann, attempt three Fortitude saves, DC 23, to avoid taking 1d6 ⇒ 4, 1d6 ⇒ 1, and 1d6 ⇒ 2 Strength damage from the nalfeshnee's unholy aura...

Michael Johnson 66 |

As the nalfeshnee's massive body smashes into the graven limestone column, a spiderweb of cracks ripples throughout the column, and the cavern walls, floor, and ceiling tremble from the sudden force...
The column crumbles, half burying the twitching, ichor-spurting body of the nalfeshnee demon, and stalactites and rubble shower the Mighty Ones!
The cave-in deals 10d6 ⇒ (1, 2, 2, 3, 6, 5, 5, 4, 2, 6) = 36 bludgeoning damage, Reflex save DC 20 for half damage, and those that fail the saving throw are buried under the rubble! Characters with evasion that succeed on their Reflex save take no damage, completely dodging the collapse...

The Ogon Fox |

Reflex save DC 20, evasion: 1d20 + 12 ⇒ (11) + 12 = 23
"Look out!" the Fox cries as he dives out of the way of the tumbling stone.

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fort: 1d20 + 18 ⇒ (3) + 18 = 21
fort: 1d20 + 18 ⇒ (12) + 18 = 30
fort: 1d20 + 18 ⇒ (3) + 18 = 21
reflex: 1d20 + 15 ⇒ (2) + 15 = 17 oh man these rolls!
Johann takes 6 strength damage and gets buried in rubble.

Michael Johnson 66 |

[dice=fort]d20+18
[dice=fort]d20+18
[dice=fort]d20+18
[dice=reflex]d20+15 oh man these rolls!
Johann takes 6 strength damage and gets buried in rubble.
Ouch! Lol... Str damage + buried in a cave-in = a nasty combo! Looks like at least Fox will be able to help dig... But only 2 rounds till random encounter shows up...

Alphonse Veritas, Oathkeeper |

Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
Alphonse gets beaned by a rock, but manages to evade the worst of the collapse.
Coughing a bit through the resulting dust cloud, he calls out to the others.
"Is everyone okay?"

Michael Johnson 66 |

Apologies, just reread the cave in/collapse rules in CRB, and I overdid the danger. Treating the party as being in the slide zone, the Reflex save to take half damage and avoid being buried is DC 15, not 20, and damage is 8d6, not 10d6. So, Johann is not buried, and the actual damage would be 8d6 ⇒ (6, 3, 1, 2, 1, 4, 1, 5) = 23 bludgeoning...
XP 4,800
Cave-ins and collapsing tunnels are extremely dangerous. Not only do dungeon explorers face the danger of being crushed by tons of falling rock, but even if they survive they might be buried beneath a pile of rubble or cut off from the only known exit. A cave-in buries anyone in the middle of the collapsing area, and then sliding debris damages anyone in the periphery of the collapse. A typical corridor subject to a cave-in might have a bury zone with a 15-foot radius and a 10-foot-wide slide zone extending beyond the bury zone.
A weakened ceiling can be spotted with a DC 20 Knowledge (engineering) or DC 20 Craft (stonemasonry) check. Remember that Craft checks can be made untrained as Intelligence checks. A dwarf can make such a check if he simply passes within 10 feet of a weakened ceiling.
A weakened ceiling might collapse when subjected to a major impact or concussion. A character can cause a cave-in by destroying half the pillars holding up the ceiling.
Characters in the bury zone of a cave-in take 8d6 points of damage, or half that amount if they make a DC 15 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage at all if they make a DC 15 Reflex save. Characters in the slide zone who fail their saves are buried.
Characters take 1d6 points of nonlethal damage per minute while buried. If such a character falls unconscious, he must make a DC 15 Constitution check each minute. If it fails, he takes 1d6 points of lethal damage each minute until freed or dead.
Characters who aren’t buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.

Michael Johnson 66 |

Though weakened by contact with the nalfeshnee's unholy aura, Cobra Johann manages to avoid the worst of the rubble-shower, and though it first seems as if he's been buried, his serpentine shape proves particularly adept at slithering free of the debris pile once the dust settles.
Ogon Fox completely evades the falling rubble, nimbly dodging and tumbling free of the collapse.
Sir Alphonse is largely protected by his magic full plate armor, which deflects the majority of the falling rubble (save for a fist-sized stone that draws a small trickle of blood from his cheek, catching him with his visor raised on his helmet).
11 damage to Johann and Sir Alphonse...

Ihrin Ardlean Dracul |

Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
Ihrin tucks and rolls then pop up atop the rubble as she readies to strike at the beast.

Michael Johnson 66 |

[Dice=Reflex]1d20+14
Ihrin tucks and rolls then pop up atop the rubble as she readies to strike at the beast.
When the dust settles, Ihrin realizes that the demon has fallen, its corpse bleeding out vile-smelling ichor, half buried under rubble...

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"I'M OKAY, I'M OKAY...."
Johann turns into a bat so he can fly above the rubble.
"HE DRAINED ME BADLY. DOES ANYONE HAVE A POTION TO RESTORE MY STRENGTH?"
your picture is awesome!

Alphonse Veritas, Oathkeeper |

"Come closer Johann, I'll see to you."
Light wreathes Alphonse' hands and heals Johann's injuries as well as restores his strength.
Healing: 6d6 ⇒ (3, 2, 4, 2, 2, 4) = 17
Activating my Vambraces of Mercy for the Enfeebled Mercy. It removes all magically induced stat damage to a single stat.

Michael Johnson 66 |

Dire Bat Johann feels the full strength and vigor restored to his body as Sir Alphonse lays upon him gauntleted hands that blaze with holy light...
The dust from the collapse settles, and the adventurers prepare to press on...
Everyone roll a Perception check, please...

Alphonse Veritas, Oathkeeper |

Wow, that second one flubbed so bad Alphonse actually has a conceivable chance of passing, so I'll actually roll for once.
Perception: 1d20 ⇒ 14
But he doesn't.

Michael Johnson 66 |

Wow, that second one flubbed so bad Alphonse actually has a conceivable chance of passing, so I'll actually roll for once.
[dice=Perception]1d20
But he doesn't.
It was worth a try. #2 must've stepped on a bone and snapped it, but Alphonse fails to notice...

Hezrou demon |

Stealth check with +6 bonus for 60 feet of distance: 1d20+15...
Stealth check with +7 bonus for 70 feet of distance: 1d20+16...
A pair of hezrou demons from the caverns below are drawn by the sound of the Nalfeshnee Gravegobbler's dying roars...
As they both teleport to the top of the rough-hewn stairs (area 34 on the map), the nalfeshnee falls against the limestone column, shattering it, and causing the collapse that threatens to bury the adventurers!
Creeping closer to investigate, the first hezrou demon moves in relative silence despite its large, hulking body... but the second hezrou demon accidentally snaps a humanoid femur bone under its big clawed foot... *SNAP!!* Both demons pause for a second, the first glaring with scorn at the clumsiness of the second, before continuing to stalk the adventurers...

Mwikali |

"Any one else hurt?"She asks as she looks about her companions and contemplates a few things.

The Ogon Fox |

Perception: 1d20 + 16 ⇒ (3) + 16 = 19
Unless we face more strength damage soon, I'm probably okay. I use dexterity to attack rolls, so I'm less inhibited (and I only have 5 strength damage, not as much as Johann).
"That slam hurt," the Fox replies to Mwikali with a nod.
Then his ears pivot suddenly as he hears the sound of a bone snapping.
"Something else is approaching. Prepare yourselves!"

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percep: 1d20 + 20 ⇒ (1) + 20 = 21 lolz!!
Johann thanks Alphonse for the heal but then his ears perk up. Even distracted he heard that noise!
"SCREEEEE! Something closes!" He zooms around the room in flight.

Hezrou demon |

Thanks to warnings from those who heard the snapping bone in the darkness of the westbound tunnel, no one is surprised when two large, hulking, bipedal toad-like demons emerge from the shadows to the west! Their mottled gray-green skin oozes foul slime, and their wide, fang-filled maws drool in anticipation of fresh meat...
For convenience, MAP OF LEVEL 5 OF THE CATACOMBS... The two hezrou emerge from the westbound tunnel that leads to the hewn stairs (area 34) down to LEVEL 6 OF THE CATACOMBS... Because the two demons are Large, they are forced to approach single file, and had to squeeze through the tunnel... The foremost hezrou begins combat about 10 feet west of the fallen column (area 32), and the second hezrou about 20 feet. I will try to link a photo of the battle mat and minis soon... Dire Bat Johann, Ogon Fox, Lady Ihrin and Sir Alphonse are closest (10 to 15 feet away) to the foremost hezrou...

Michael Johnson 66 |

INITIATIVES:
LORD PERPIREEN 1d20 + 8 ⇒ (16) + 8 = 24
DIRE BAT JOHANN 1d20 + 8 ⇒ (13) + 8 = 21
HEZROU DEMONS (2) 1d20 + 4 ⇒ (4) + 4 = 8
LADY IHRIN 1d20 + 3 ⇒ (16) + 3 = 19
OGON FOX 1d20 + 3 ⇒ (11) + 3 = 14
MWIKALI & KIKU 1d20 + 2 ⇒ (16) + 2 = 18
SIR ALPHONSE 1d20 ⇒ 2

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Johann uses fly by attack, zooming past the first and biting it, and then getting in the face of the second.
Bite PA improved vital strike & damage: 1d20 + 18 ⇒ (17) + 18 = 356d6 + 21 + 2d6 ⇒ (3, 1, 6, 4, 2, 1) + 21 + (5, 2) = 45

Hezrou demon |

Johann uses fly by attack, zooming past the first and biting it, and then getting in the face of the second.
[dice=Bite PA improved vital strike & damage]d20+18; 6d6+21+2d6
GRIIIIBIIIIIITTTT!!! GRIIIIBIIIIIITTT!!! CRRROOOOAAAAKKK!!!

The Ogon Fox |

Flying Kick: The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.
Fox's fast movement bonus is +30 feet.
The Fox comes zooming through the air after Johann, kicking the first hezrou and following that with a flurry of punches!
kick: 1d20 + 20 ⇒ (18) + 20 = 381d10 + 9 - 2 ⇒ (2) + 9 - 2 = 9
punch: 1d20 + 20 ⇒ (19) + 20 = 391d10 + 9 - 2 ⇒ (8) + 9 - 2 = 15
punch: 1d20 + 15 ⇒ (1) + 15 = 161d10 + 9 - 2 ⇒ (1) + 9 - 2 = 8
punch: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 9 - 2 ⇒ (8) + 9 - 2 = 15
I sure hope the 38 and 39 hit. Does the 28 hit? If I'm flanking with Johann, make it a 30.
extra damage on 2nd hit: 2d6 ⇒ (6, 4) = 10
extra damage if I hit a 3rd time: 4d6 ⇒ (5, 5, 3, 2) = 15

Hezrou demon |

Quote:Flying Kick: The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.Fox's fast movement bonus is +30 feet.
The Fox comes zooming through the air after Johann, kicking the first hezrou and following that with a flurry of punches!
[dice=kick]1d20+20; 1d10+9-2
[dice=punch]1d20+20; 1d10+9-2
[dice=punch]1d20+15; 1d10+9-2
[dice=punch]1d20+10; 1d10+9-2I sure hope the 38 and 39 hit. Does the 28 hit? If I'm flanking with Johann, make it a 30.
[dice=extra damage on 2nd hit]2d6
[dice=extra damage if I hit a 3rd time]4d6
Fox's memory of Master Centipede instructing him to defy gravity and kick an opponent out of the saddle comes back to him and he leaps, crushing the nasal bones of the lead demon under his furry heel, landing behind the hezrou and pummeling it with fists and knife-hand strikes that soften the corpulent hulk's oozing flesh! It grunts in pain: GGRRAAAK!!

Lord Perpireen McGibel |

Lord P had just about made it from the Rock fall, even his best flying could not stop some of the lumps hitting him,
He healed up while the others worked that at the call of alarm he moves ahead to see what next.
"More Demons!"
But again was carful not to do too much.
He was getting a little upset he could not do more.

Ihrin Ardlean Dracul |

Ihrin leaps into action and strikes
Tiger Fang: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Fire: 1d6 ⇒ 3
Holy: 1d6 ⇒ 1