Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2

Game Master Michael Johnson 66

In Fairytale Earth circa The Year of Our Lord 1437, the Crusaders of the Catacombs and the Desert Jackals join forces as a larger party to confront Antichrist Nero in his dungeon below the Roman Catacombs and stop him from hastening the Apocalypse!


301 to 350 of 4,323 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin shakes her bead."I think a boat might be better. If we can get it up off the floor and to the surface. I mean there is alot of distance between where we were and were we were to end." she pet that sink in before she followed up.

[B]"And I doubt we all would have the stamina to keep ourselves aloft, let alone us spells to fly or command items to control to fly[.]


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

heads into the center.
"Come on we best get to the center and see whats there"


M Human unchained monk 8/paladin 6

Led by Lord Perpireen, the Knights Champions make their way inward toward the great, mountainous palace that rises above the rest of the Lost City of Atlantis, on the central isle.

Crossing over the canals, they can see coral reefs teeming with life. A school of cod fish swims past the party going the opposite direction, and Zagathoth overhears their conversations as they pass:

Fish-talk: Look at that! A whole school of airbreathers! What in Poseidon's name are they doing down here? And how come they aren't drowning? I don't like the looks of that long, scaly, fanged one those others are hitching a ride on... looks like a fishkiller to me!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali will look around the area as she takes in the sights as well as look for any inherent dangers.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin is ready her fingers itching to draw steel and attack. Her instincts always more comfortable in the deadly dance of life and death. In fact, it was almost the most thrilling to see if she would come out dead or alive?

Ever alert the swarthy woman let her eyes dart about as well as focused her other senses out to see if she could feel or sense any incoming threats.

Perception: 1d20 + 17 ⇒ (20) + 17 = 37


M Human unchained monk 8/paladin 6

Mwikali and Ihrin, scanning the surrounding waters for signs of danger, both catch sight of approaching predators...


A massive sea serpent trails the adventurers, and Ihrin and Mwikali spot it coming from about fifty feet behind the party...


... Accompanied by three giant sharks!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

"Hissss hissss!!!!" Enemies! All sides! Defend yourselves!


Just as the monstrous predators are sighted some fifty feet behind the party, a band of six merfolk--comely blue-skinned humanoids from waist up, scaly fish tails from waist down--swim up from a barnacle-encrusted building about thirty feet ahead of the party, armed with bronze tridents and fishing nets!

Glub glib gurgle! Blip bloop blurble glub gloop!

Aquan:
Hearken unto us, airbreathers! Sargasso the Sea Serpent is behind you!


M Human unchained monk 8/paladin 6

INITIATIVES:

COBRA JOHANN 1d20 + 8 ⇒ (15) + 8 = 23
SARGASSO THE SEA SERPENT 1d20 + 6 ⇒ (20) + 6 = 26
3 DIRE SHARKS 1d20 + 6 ⇒ (11) + 6 = 17
LORD PERPIREEN MCGIBEL 1d20 + 4 ⇒ (20) + 4 = 24
6 MERFOLK 1d20 + 4 ⇒ (4) + 4 = 8
ALGORAL THE DRUMMER 1d20 + 3 ⇒ (12) + 3 = 15
IHRIN ARDLEAN DRACULA 1d20 + 3 ⇒ (8) + 3 = 11
EMIR ZAGATHOTH THE DRAGONSLAYER 1d20 + 2 ⇒ (2) + 2 = 4
RABBI ALEXEI ORLOVSKY 1d20 + 1 ⇒ (8) + 1 = 9
CARDINAL LUCIUS D'BORJA 1d20 + 1 ⇒ (18) + 1 = 19
MWIKALI WITCH OF AFRICA 1d20 + 1 ⇒ (18) + 1 = 19
HABIBA AL-SAHIM 1d20 ⇒ 9


BATTLE OF BLOODY WATER, PART II!! EEEEK!! ROUND 1! FIGHT!!

SARGASSO THE SEA SERPENT!
LITTLE LORD PERPIREEN MCGIBEL!
COBRA JOHANN!
GOOD WITCH OF AFRICA MWIKALI!
CARDINAL LUCIUS D'BORJA!
3 DIRE SHARKS!
DRUMMERFEY ALGORAL!
PRINCESS IHRIN ARDLEAN DRACULA!
RABBI ALEXEI ORLOVSKY!
HABIBA AL-SAHIM OF MANY LIVES!
6 MERFOLK!
EMIR ZAGATHOTH THE DRAGONSLAYER!

OOH OOH AH AH AAAAH!!


Sargasso the Sea Serpent perceives Cobra Johann as the biggest, tastiest morsel, and torpedoes toward the shifter with gaping jaws full of sword-like teeth!

Bite 1d20 + 23 ⇒ (16) + 23 = 39 chomps down on Johann's cobra tail hard, dealing 4d8 + 22 ⇒ (2, 6, 6, 4) + 22 = 40 bite damage! *CHOMP!!*


M Human unchained monk 8/paladin 6

Characters with Combat Reflexes feat can roll AoO on the Sea Serpent as it closes the distance to bite Cobra Johann's tail...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

GM I am going to try something mad, why, because its going to be fun and one of the few times it would work and be epic hehe"

Lord P sees what it did with east to Johann, he could see the great Serpent aura and the power it had. He know the chances of them dealing with this monster was slim. He was to old and clever to be court out by a beast like this, ever!. He needed to change the battle field, one on which they could win.

"We can't best this beast with our physical selves, we need to fight its mind, join me if you can and we shall brake its will to fight."

With the he flies up and starts to shine as bright as a star, as he dose complex fey patterns from the 1st world seem to stream out of him and rap the head of the great Serpent and those of the others.

GM Lord P wants to fight this thing in a psychic-duel The will of the party Vs The will of the beast - using Instigate Psychic Duel What say you party, you want to fight this thing with your Imaginations?


Lord Perpireen McGibel wrote:

GM I am going to try something mad, why, because its going to be fun and one of the few times it would work and be epic hehe"

Lord P sees what it did with east to Johann, he could see the great Serpent aura and the power it had. He know the chances of them dealing with this monster was slim. He was to old and clever to be court out by a beast like this, ever!. He needed to change the battle field, one on which they could win.

"We can't best this beast with our physical selves, we need to fight its mind, join me if you can and we shall brake its will to fight."

With the he flies up and starts to shine as bright as a star, as he dose complex fey patterns from the 1st world seem to stream out of him and rap the head of the great Serpent and those of the others.

GM Lord P wants to fight this thing in a psychic-duel The will of the party Vs The will of the beast - using Instigate Psychic Duel What say you party, you want to fight this thing wit4h your Imaginations?

The megalodon sharks are enchanted and entranced by the fairy lights of wee Lord Perpireen McGibel, and hesitate to attack, fascinated by the glorious, colorful fireworks display the fey Lord conjures up!

Will save to resist psychic duel 1d20 + 8 ⇒ (6) + 8 = 14 fails!

Will save to resist psychic duel 1d20 + 8 ⇒ (5) + 8 = 13 fails!

Will save to resist psychic duel 1d20 + 8 ⇒ (20) + 8 = 28 succeeds!

Two of the megalodon sharks are ensnared in the psychic duel, but one resists, driven by pure primal, physical hunger and bloodlust...


Lord Perpireen McGibel wrote:

GM I am going to try something mad, why, because its going to be fun and one of the few times it would work and be epic hehe"

Lord P sees what it did with east to Johann, he could see the great Serpent aura and the power it had. He know the chances of them dealing with this monster was slim. He was to old and clever to be court out by a beast like this, ever!. He needed to change the battle field, one on which they could win.

"We can't best this beast with our physical selves, we need to fight its mind, join me if you can and we shall brake its will to fight."

With the he flies up and starts to shine as bright as a star, as he dose complex fey patterns from the 1st world seem to stream out of him and rap the head of the great Serpent and those of the others.

GM Lord P wants to fight this thing in a psychic-duel The will of the party Vs The will of the beast - using Instigate Psychic Duel What say you party, you want to fight this thing with your Imaginations?

Will save to resist psychic duel 1d20 + 7 ⇒ (9) + 7 = 16 fails!

Sargasso enters a torpor as its mind is locked into a psychic duel with fey Lord Perpireen McGibel!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

I am sorry party, would you be ok in taking on the sharks. Note: Lord P dose not want to killed the great Serpent, in fact the complete opposite. He wants to lead it into the land of the fey where he knows a home for it, at the bottom of a great lake in Scotland

Lord P and the Great serpent:

The waters where shallow, blue and warm, throw the water came sun beams winking down from above, but bellow the water is darker and deeper. Now about come forms, odd shapes that look out of place in the waters. curved from sandy drown and covered with barnacles. The a splash, things entered the water from the shames, falling down all around. Vast nets that fended out filling the water, dragging all that was on the sea bed up and the shapes high over head.

Stealth 1d20 + 23 ⇒ (18) + 23 = 41

Lord P was invisible, swimming around the great serpent.

"You know this place, this is your fear great one, its why you hunt them, the air breathers, the net throws, the fish hunters. Thouse that come and come, pulling all they wish from the sea. Your fear is one day they will come for you."

More nets fall, more boat hulls can be seen, more and more and more, and then clear water, colder and fresher.

"But I know a safe place, this place, where there are no nets, where there is a hidden door to the land of the fey. So the air breathers can never find you if you wish. Where you can come out to hunt all the seal and man you wish. This place is called loch-ness, would you like me to take you there, there is food there."

Behind lord P A gateway comes into being.

"throw it Seals can be seen basking on ice"

Dream door

Deployment 1d20 + 14 ⇒ (6) + 14 = 20


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"Blurg Grug Blrp"Mwikali says as she looks to the others then gestures to the Merfolk.

Aquan:
"Will do,friends"

"Quick follow the Merfolk" She translates as she begins to cast a spell.

Okay gonna cast Aggressive Thundercloud underwater in the area of the Sea Serpents

Aggressive Thundercloud

Up to your discretion as to how it affects them


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 3rd HP:152|AC:32(t:22,ff:22)|F:+11|R:+15|W:+11|CMD:25|CMB:+12|Init:+4 Per:+23(+28)|Dagger+16/+11/+6,Lgt Mace+15/+10/+5,Hvy Wrist Launchers+15/+10/+5,Cestus+15/+10/+5,Katana +16/+11/+6 Wakizashi +16/+11/+6

Ihrin Slides back and Stabs at the sea serpent

Dagger: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Lord Perpireen McGibel wrote:

I am sorry party, would you be ok in taking on the sharks. Note: Lord P dose not want to killed the great Serpent, in fact the complete opposite. He wants to lead it into the land of the fey where he knows a home for it, at the bottom of a great lake in Scotland

** spoiler omitted **

Prodded by Ihrin's thrust into its side, Sargasso accepts the tempting offer Lord Perpireen proposes, and darts into the great portal to the First World beyond!


M Human unchained monk 8/paladin 6
Atlantic Great White Dire Shark wrote:
Lord Perpireen McGibel wrote:

GM I am going to try something mad, why, because its going to be fun and one of the few times it would work and be epic hehe"

Lord P sees what it did with east to Johann, he could see the great Serpent aura and the power it had. He know the chances of them dealing with this monster was slim. He was to old and clever to be court out by a beast like this, ever!. He needed to change the battle field, one on which they could win.

"We can't best this beast with our physical selves, we need to fight its mind, join me if you can and we shall brake its will to fight."

With the he flies up and starts to shine as bright as a star, as he dose complex fey patterns from the 1st world seem to stream out of him and rap the head of the great Serpent and those of the others.

GM Lord P wants to fight this thing in a psychic-duel The will of the party Vs The will of the beast - using Instigate Psychic Duel What say you party, you want to fight this thing wit4h your Imaginations?

The megalodon sharks are enchanted and entranced by the fairy lights of wee Lord Perpireen McGibel, and hesitate to attack, fascinated by the glorious, colorful fireworks display the fey Lord conjures up!

Will save to resist psychic duel 1d20+8 fails!

Will save to resist psychic duel 1d20+8 fails!

Will save to resist psychic duel 1d20+8 succeeds!

Two of the megalodon sharks are ensnared in the psychic duel, but one resists, driven by pure primal, physical hunger and bloodlust...

EDIT: The psychic duel does not affect any of the sharks, only the Sea Serpent.


Lord Perpireen's quick thinking and psychic duel have removed the greatest threat from the battlefield, leaving only the three megalodons!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

I am only 10% sure what is happening right now, but I think this is totally cool and epic.

Johann reels from the horrible blow of the sea serpent... but just like that the Serpent... disappears?

"Hisss...hisss...fisss!!" That's right! Only room for one serpent in Atlantis, and that is me!

Johann swims toward the sharks and strikes at whatever is closest.

Bite Attack 1 & damage: 1d20 + 13 ⇒ (16) + 13 = 293d6 + 8 + 1d6 ⇒ (3, 1, 5) + 8 + (1) = 18

-------------
AoO if appropriate

Bite AoO 1 & damage: 1d20 + 15 ⇒ (12) + 15 = 273d6 + 8 + 1d6 ⇒ (4, 4, 5) + 8 + (4) = 25
Bite AoO 2 & damage: 1d20 + 15 ⇒ (10) + 15 = 253d6 + 8 + 1d6 ⇒ (5, 5, 2) + 8 + (5) = 25
Bite AoO 3 & damage: 1d20 + 15 ⇒ (12) + 15 = 273d6 + 8 + 1d6 ⇒ (4, 4, 3) + 8 + (6) = 25


Johann Kaltgeboren- Cobra! wrote:

I am only 10% sure what is happening right now, but I think this is totally cool and epic.

Johann reels from the horrible blow of the sea serpent... but just like that the Serpent... disappears?

"Hisss...hisss...fisss!!" That's right! Only room for one serpent in Atlantis, and that is me!

Johann swims toward the sharks and strikes at whatever is closest.

[dice=Bite Attack 1 & damage]d20+13; 3d6+8+d6

-------------
AoO if appropriate

[dice=Bite AoO 1 & damage]d20+15; 3d6+8+d6
[dice=Bite AoO 2 & damage]d20+15; 3d6+8+d6
[dice=Bite AoO 3 & damage]d20+15; 3d6+8+d6

Cobra Johann bites one of the megalodons on its sensitive snout!


The mighty Sargasso, Sea Serpent of Atlantis, passes through the Fey Lord's gate to Loch Ness, a magical lake in Scotland with its own deep gateway to the First World of the Fey! There, he would join and mate with a female lake monster, the legendary Nessie the Loch Ness Monster, creating a hybrid of sea serpent and freshwater lake monster that would inhabit the mystical lake for centuries to come!


Sea Serpent of Atlantis wrote:
The mighty Sargasso, Sea Serpent of Atlantis, passes through the Fey Lord's gate to Loch Ness, a magical lake in Scotland with its own deep gateway to the First World of the Fey! There, he would join and mate with a female lake monster, the legendary Nessie the Loch Ness Monster, creating a hybrid of sea serpent and freshwater plesiosaur that would inhabit the mystical lake for centuries to come!

Nessie, The Loch Ness Monster, is also the Lady of the Lake who guards the legendary +5 holy vorpal longsword Excalibur, keeping it safe in her watery grotto until King Arthur (or another equally worthy and just) returns to reclaim it...


Current Song: none 3/31 Spells used: 2nd 1 3rd 1 Bard 9 | HP 76/76 | AC:19 T:16 FF:15 | CMD:19 | F4 R10 W8 | Perc:15 | Init:3

Come my friends let us follow the merfolk! I'll see what I can do to help!

Algoral attempts to befriend one of the Megadalons! Charm Monster DC18

If it works, Algoral begins an interpretive dance to indicate to the shark that he wishes it would just swim away and look for food elsewhere!

perform dance: 1d20 + 5 ⇒ (13) + 5 = 18


Algoral wrote:

Come my friends let us follow the merfolk! I'll see what I can do to help!

Algoral attempts to befriend one of the Megadalons! Charm Monster DC18

If it works, Algoral begins an interpretive dance to indicate to the shark that he wishes it would just swim away and look for food elsewhere!

Will save vs DC 18 charm monster 1d20 + 8 ⇒ (5) + 8 = 13 fails!

Charmed by Algoral's interpretive dance, the megalodon swims away from the combat to seek easier and less rhythmic prey!

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:
The Lady of the Lake wrote:
Nessie, The Loch Ness Monster, is also the Lady of the Lake who guards the legendary +5 holy vorpal longsword Excalibur, keeping it safe in her watery grotto until King Arthur (or another equally worthy and just) returns to reclaim it...

Lucius has no reason to go to Scotland... but damn I'd love to try! :D

The Cardinal watches as the calm sea descends into a flurry of blood and thrashing reptiles. Seeing that Johann has taken a mighty blow he glides closer and taps the mighty snakes flank, intoning sonorous latin as he does so.

Cure Crit: 4d8 + 8 ⇒ (1, 5, 7, 4) + 8 = 25


One of the megalodons goes for Zagathoth 1d20 + 17 ⇒ (16) + 17 = 33 chomps for 4d10 + 15 ⇒ (8, 5, 4, 8) + 15 = 40 damage! It tries to hold Zag in its mouth, but the magic of Crabpincer prevents the orc brawler from being grappled!

A second megalodon attacks Cobra Johann 1d20 + 17 ⇒ (14) + 17 = 31 dealing 4d10 + 15 ⇒ (8, 6, 2, 1) + 15 = 32 damage! It attempts to grab the cobra in its mouth 1d20 + 29 ⇒ (20) + 29 = 49 and it does! Johann is grappled in the monster's jaws!

The third would have eaten Mwikali had Algoral not charmed it away...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

Johann hisses in pain! He is grievously injured, not to mention stuck.

Hit for 40 and 32; I'm at 32/104


The brave merfolk charge the megalodons with tridents, three on each shark!

Trident 1d20 + 12 ⇒ (2) + 12 = 14 misses!

Trident 1d20 + 12 ⇒ (2) + 12 = 14 misses!

Trident 1d20 + 12 ⇒ (8) + 12 = 20 misses!

Trident 1d20 + 12 ⇒ (12) + 12 = 24 strikes for 1d8 + 3 ⇒ (4) + 3 = 7 piercing damage!

Trident 1d20 + 12 ⇒ (14) + 12 = 26 strikes for 1d8 + 3 ⇒ (6) + 3 = 9 piercing damage!

Trident 1d20 + 12 ⇒ (4) + 12 = 16 misses!

One of the sharks is bleeding from two trident wounds!


M Human unchained monk 8/paladin 6
Johann Kaltgeboren- Cobra! wrote:

Johann hisses in pain! He is grievously injured, not to mention stuck.

Hit for 40 and 32; I'm at 32/104

Are you counting Cardinal D'Borja's 25 points of healing?


Zagathoth hears the two sharks "talking" to each other as they dine...

Shark-talk: Where'd Larry go off to? ... NOM! NOM! NOM!... I don't know, I guess he had somewheres to be?? ... As soon as this little moth or whatnot started dancing, he swam away with a smug look on his chomper... NOM! NOM! NOM! ... This snake's too chewy... How's the green guy taste?

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Assuming we can act...

Seeing the dangerous state of his companions the Cardinal calls aloud to God and floods the sea with a wave of light, healing friend and foe alike!

Channel: 4d6 ⇒ (2, 6, 2, 4) = 14

We've taken lots, they've taken not much - worth doing I think.


M Human unchained monk 8/paladin 6
Mwikali wrote:

"Blurg Grug Blrp"Mwikali says as she looks to the others then gestures to the Merfolk.

** spoiler omitted **

"Quick follow the Merfolk" She translates as she begins to cast a spell.

Okay gonna cast Aggressive Thundercloud underwater in the area of the Sea Serpents

Aggressive Thundercloud

Up to your discretion as to how it affects them

The electrical storm conducts better than Mwikali might have anticipated underwater! Everyone, enemies and allies alike, feel the charge, taking 3d6 ⇒ (3, 4, 6) = 13 electricity damage! Reflex save vs Mwikali's spell DC (15 I think?) negates the damage.


Michael Johnson 66 wrote:
The electrical storm conducts better than Mwikali might have anticipated underwater! Everyone, enemies and allies alike, feel the charge, taking 3d6 electricity damage! Reflex save vs Mwikali's spell DC (15 I think?) negates the damage.

Reflex 1d20 + 5 ⇒ (17) + 5 = 22 succeeds, negating damage!

Reflex 1d20 + 5 ⇒ (8) + 5 = 13 fails, taking full damage!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

For some reason I read that as Lucius doing an inflict critical. Whoops! Thanks Lucius! Johann: 71/104


HP 58/58 | AC 13 | F +6 R +4 W +9 | perception (darkvision) +1, initiative +1 | active effects: --

round 1:
Alexei cringes at the sight of the giant sharks biting into Johann and Zagathoth. As Lucius weaves a spell over the snake, the rabbi casts his own on the orc to help even the odds.

mystic math:
sacred geometry: 8d6 ⇒ (3, 2, 3, 4, 2, 1, 5, 2) = 22
[(3+2)/5]+3+4+2+1+2=13, success! adds: extend spell
I can't fail the arithmancy roll, so +1 caster level

Suddenly the emir doubles in size! (for the next 16 minutes)


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Zagathoth howls in rage as his blood clouds the water. He shifts into his dragon stance as he finishes growing to his new size and unleashes a flurry of angry blows on his attacker.

rage, martial flexibility, flurry of blows
attack 1: 1d20 + 12 ⇒ (6) + 12 = 18, for: 2d8 + 24 ⇒ (4, 2) + 24 = 30
attack 2: 1d20 + 12 ⇒ (4) + 12 = 16, for: 2d8 + 24 ⇒ (7, 8) + 24 = 39
attack 3: 1d20 + 7 ⇒ (2) + 7 = 9, for: 2d8 + 24 ⇒ (6, 2) + 24 = 32
attack 4: 1d20 + 7 ⇒ (18) + 7 = 25, for: 2d8 + 24 ⇒ (4, 2) + 24 = 30

edit: man, these low attack rolls are killing me... would crabpincer still give me waterbreathing and freedom of movement if I hold it in my teeth? Doomcresent would never give me so many single digit rolls...


Zagathoth wrote:

Zagathoth howls in rage as his blood clouds the water. He shifts into his dragon stance as he finishes growing to his new size and unleashes a flurry of angry blows on his attacker.

rage, martial flexibility, flurry of blows
[dice=attack 1]1d20+12, [dice=for]2d8+24
[dice=attack 2]1d20+12, [dice=for]2d8+24
[dice=attack 3]1d20+7, [dice=for]2d8+24
[dice=attack 4]1d20+7, [dice=for]2d8+24

edit: man, these low attack rolls are killing me... would crabpincer still give me waterbreathing and freedom of movement if I hold it in my teeth? Doomcresent would never give me so many single digit rolls...

The sharks hide is as tough as any chainmail, and only his final blow does any damage...


M Human unchained monk 8/paladin 6
Zagathoth wrote:
edit: man, these low attack rolls are killing me... would crabpincer still give me waterbreathing and freedom of movement if I hold it in my teeth? Doomcresent would never give me so many single digit rolls...

Hmmm... I'm gonna say nay lol... teeth won't do, has to be in hand to bestow the benefits...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Wouldnt the electricity damage be multiplied do to the salinity of the water? I have been reading four different RPG systems lately and cant remember the exact water rules regarding magic electricity and underwater. If it's no different I'll take it.


Current Song: none 3/31 Spells used: 2nd 1 3rd 1 Bard 9 | HP 76/76 | AC:19 T:16 FF:15 | CMD:19 | F4 R10 W8 | Perc:15 | Init:3

reflex save: 1d20 + 10 ⇒ (18) + 10 = 28

Algoral is shocked (SHOCKED I SAY!) by the thundercloud but avoids the damage.


M Human unchained monk 8/paladin 6

The Royal Palace of Poseidon lies some five hundred feet away to the east...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

And lord P is nowhere to be seen.

Your on your own for a bit gang


HP: 45/48| AC: 16 FF: 16 Touch: 10 CMD: 14| Init: +0|Fort +4, Ref +4, Will +11| Perception +14|
Mwikali wrote:
Wouldnt the electricity damage be multiplied do to the salinity of the water? I have been reading four different RPG systems lately and cant remember the exact water rules regarding magic electricity and underwater. If it's no different I'll take it.

PF doesn't really have very different rules for underwater magic. The only change is that fire magic produces superheated steam instead of flames, with no mechanical effect. The book leaves things open for GM interpretation as in most things.

1d20 ⇒ 2

Having gazes at the megalodons in faint fear, noting how easily they're tearing through her allies.

She throws a more powerful version of the attack she, fittingly, used on the smaller sharks, assaulting one of the megalodon's mind and frying its brain.

Damage DC 20 Will: 8d8 ⇒ (2, 5, 3, 1, 7, 8, 2, 5) = 33


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Thanks now I know how fire spells work under water!!! Get ready for boiled shark!!!!


M Human unchained monk 8/paladin 6

Is a Spellcraft check DC 10 or 15 + spell level to successfully cast fire spells under water a rule? Seems like I remember something to that effect...

301 to 350 of 4,323 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2 All Messageboards

Want to post a reply? Sign in.