GM Dak - War for the Crown 1

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 2: Scion

Pics / Combat Maps / Loot & Notes

Meratt

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718


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Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

ok, I logged into roll20 and changed my name there to Sir Toby.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ok should be set.

Just out of curiosity how much do each of your characters weigh when sleeping (ie no armor)?


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Piri is 135 pounds without armor, backpack, and weapons, and a highly unusual ability to float or defy whatever it is you have up your sleeve.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Uhhh...

Well Sveng is tall and fairly slim, maybe about 170 lbs or so? Hard for me to gage accurately since irl I'm basically built like a dwarf.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Sir Toby is a perfect drink of water.
six feet two and 210 pounds of pure muscle


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hmmm...let's see...Strength 16, Con 14...Eregos/Hargus is probably built like an NFL fullback, so probably around 225 lbs?

If it helps, Sveng, I'm a little over 5'8" and have what would be called a lanky build (although I've developed a bit of a gut over the past few years), and I weigh in at 185. If I put the exercise in to lose the widening of my midsection, I could probably get down to 160.

170 lbs would make sense for a tall yet slim nonathletic build, however.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Sorry about the slip Hargus but I was looking at the map when I typed it and I thought your roll20 character had Hargus as the name. I won't say it aloud unless I am certain.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

19 year old human girl, 5 ft 1 in, 125 lbs, fair skin, light brown eyes, red hair, when not adventuring wears a red gown with jewelry


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney is a little more heavy set, probably 5'10" and 220 lbs. No armor, though, even when awake.

BTW - I was a bit slow in gettign chronicle info to you, but if it is still an option, here it is:

Player: PJP
Character: Dart Chocó
PFS#: 150786-36
Progression: Normal
Faction: Grand Lodge

Thanks!


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah, I hadn't submitted it yet, so if anyone else wants in let me know otherwise I will be submitting it soon.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

is there an outside building? stables, carriage house, barn, anything like that? Hayseed needs a roof.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sure, there can be a stable, it would not be nearly as well maintained as the manor itself.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

So, because this mission represents a great opportunity to really play with the Vigilante's dual identity, here's my plan for Eregos.

First, Hargus will be used as the identity when actions are taken against Bartleby. Since Lady Lotheed suggested we further hide our identities with masks and costumes, Hargus will also use one of those, further obscuring his identity.

I also plan on taking Many Guises at level 5, which will give me a "mundane" disguise that gives me an identity as a generic peasant or farmer. That may prove useful in moving among the masses unnoticed.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

An alchemist as the chef. Now that's just asking for trouble :P


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sorry for the delay, busy couple of days and the next post is going to be a bit complicated :D. Hoping to have something up today.


1 person marked this as a favorite.
Male Human Techno-geek-dad/40ish

Just checking in for Dak. He's still working through some real life stuff and hopes to be back by tomorrow! He thanks you for your patience!


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Posting this to all my games, so apologies if you see it in multiple places :).

Sorry for the delay everyone, my wife was in a pretty serious car accident Tues. She is luckily ok, but have been dealing with the aftermath of that the last couple days and have just been a bit mentally exhausted. Things are mostly cleared up now and I should be good to get back into things again.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

aw geez! I'm so sorry to hear this! But glad she is okay. I will cover for you on our other stuff. So sorry!


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +13* | CMD 16 | Spells 1st 5/6 2nd 1/3 Bardic Performance 15/17 Lore Master 0/1 | Reroll @ +4 1/1 | Conditions*: Heightened Awareness, Raiment of Command, Heroism, Inspire Courage Wand CLW x88

I'm glad she's ok! please accept my wishes of speedy recovery if she got hurt in any way!


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

That can be rough, had the same situation about a year ago. Glad to hear she is ok.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

@GM Dak: I'm not sure if I confirmed that in a post somewhere but once we settled on Valeria carrying the Envoy Ring my intent was to pass Dignity's Barb (the crossbow relic) to Sydney or Sveng (whoever wants it most). GMing this for another group, I seem to remember that there's a limit on relic growth and a maximum of one relic per PC had to be observed or something like that. I've handwaived that rule for my group as I think it's silly: IMC every time the PCs do a Triumph I apply it to all relics carried by the PCs. If you handwaive this rule as well I don't mind Valeria using the crossbow, otherwise I think it should go to another PC.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I don't think either of the two of us are going to be very good with a crossbow but I suppose between us I will be slightly better.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

i could use a crossbow, though I would only use it when forced to use a ranged weapon.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

That’s the only reason I would use a crossbow, as well.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

As a cavalier/rider a crossbow is an awesome opener for a fight. You then draw your lance and 'let them come' or charge in... :)

And since this one is magic and lets you bypass some concealment, even better! (and with a 19-20 crit range to boot...)

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

that does sound really neat. I would take this crossbow. what are the stats for it?


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CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Dignity's Barb (+1 Darkwood Light Crossbow; -10% concealment; roll twice to confirm crit 1/day)

Fluff:
Brass inlay and Taldan military symbols adorn fine wooden stock of this masterwork darkwood light crossbow. The polished stock feels slightly warm to the touch when held. An golden inscription bears the name of General Gerefein of the Seventh Army of Exploration. In his most famous act, the general turned the tide of a prolonged and vicious battle with a canny Kellid warlord. Through the driving snow of a chaotic blizzard, General Gerefein shot practically blind, yet his bolt struck a lethal blow, dashing the warlord from his mount. As the Kellid soldiers watched their leader fall, they broke their charge, leaving General Gerefein the victor on that day.

The crossbow gives its wielder a touch of the luck that bore the general to great victories. Anyone firing Dignity’s Barb reduces miss chances from concealment by 5%.

First Triumph: Dignity’s Barb becomes a +1 darkwood light crossbow and reduces miss chances from concealment by 10%. In addition, once per day when the weapon threatens a critical hit, the wielder can roll twice to confirm the critical and take the better result.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

So just to return to something Valeria said, we each have 8 servants? I may have missed something. Does that include the followers we have from the leadership system we are using or is that different?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

She is noting her 'agents' as servants. They don't have to be, they can just be locals you can reach out to or however you want to flavor it. They are essentially background NPCs that are just their to help you, you are welcome to fluff them however you like.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

They're agents/spies but currently playing the part of 'servants' because Valeria is playing the part of 'baroness'. :P


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Mine are students... not sure I could convince them to act the role of servants.


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Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Tell them they get credit towards their degree.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

Mine are gambling & drinking buddies - although I could probably get one to pretend to be a servant in exchange for not having to owe me for losing...


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

GM could you link the organization rules in either the header or somewhere in the campaign description? It's essentially an entire new system and it would be helpful if we could easily reference it.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I think mine are research assistants, lab assistants, and apprentices, none of them very good since I failed my two attempts at leveling. But, I think I could get a few of them to travel with me under the guise of my personal staff.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yes, I will get a link up in a bit. Keep in mind they don't have to be people actively accompanying you, they can just be 'contacts' you can reach out to or whatever. Overall they don't play a role except for specifically involving the persona phase, but if you want to use them for flavor you are welcome to.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88
Sveng wrote:
GM could you link the organization rules in either the header or somewhere in the campaign description? It's essentially an entire new system and it would be helpful if we could easily reference it.

Already linkified in this post


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah, think he just wanted it somewhere for quick reference. Added it to the top of the Campaign Info page.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Okay, I have six of these lackeys then. I like the idea of have a retinue though they will be mostly good-for-nothings. I'll put up a post at some point introducing them.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Squire Number 1, Squire Number 2, ... :)


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

As a heads up to all of my games, I will be completely unavailable from the 15th-20th. I will be in an area without cell service or internet and as such will be completely dark. Please DMPC me as needed to keep the game moving.


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CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So, I am thinking I may try to run the social combat so it runs a bit more smoothly, I am open to suggestions from folks as I formulate my plan (that probably won't be implemented until after Thanksgiving) but essentially I want to allow for more back and forth if people are interested.

As a side note, in response to Valeria's ooc post. You do get 1 additional influence per 5 that you exceed the DC.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

being new to this I don't have any ideas other than to write everyone's name down like initiative and bump them if they don't go fast enough.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

to what extent can I use the knowledge that sveng has displayed?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Technically, once someone discovers something anyone can use it, but I would definitely appreciate some way of meaningfully passing on the information.

That’s kind of what I did with Val. I don’t think she ever met the Baron, but Sveng influences him at the gala and it wasn’t a stretch that the baron would have seen them together.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

okay, I am lost then. I don't know what sort of checks I should be rolling. I thought I was just trying to observe and investigate without getting involved in conversation. I can elucidate on a number of topics, but I don't think Piri is a social conversation type of person.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

Piri doesn't have to be.

Knowledge (local) can be used for Discovery checks on Onora Piscum, as well as discovering the Strengths of Dame Crabbe.

Sense Motive can be used for all Discovery, Strength, Weakness, and Bias checks on all the NPCs, and Perception can also be used for Strengths of Baron Okerra and Dame Crabbe.

I'd say those Perception checks can be Piri observing quietly, possibly engaging in small talk.

Also, GM, I think you accidentally marked off Dame Crabbe's Influence skills under Baroness Voinum, and marked her Discovery phase as complete.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

The checks are listed in the loot sheet under the Jubilee tab.

Suggestion: if the mod calls for let's say, 4 social rounds in a row, then we should all post 4 rounds' worth of stuff. If people post at the same time, they can reply to their own post and edit it to change their actions (if need be). Then when everyone has their actions finalized, GM makes a recap post.

As far as sharing info, we can assume we all meet at the punch bowl table to discuss our findings at the end of each social round; that or I can have everyone linked with message spell, if that's something that's not against the Jubilee rules.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Sveng will find time to bring some sort of non-alcoholic beverage to Toby, and when together he will whisper the information.

You all can assume that as long as information isn't being posted in spoilers, Sveng openly shares.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Tossing out a note to all my games. I will be off to Disney World next week with my family and the extended family starting Saturday morning through the following Saturday night. As such my posting will be limited to non-existent. I will try and check in if I can in the morning or at night but not sure how that will go. So just be prepared for a bit of a slow-down over the next week.

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