GM Dak - War for the Crown 1

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 2: Scion

Pics / Combat Maps / Loot & Notes

Meratt

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718


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Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Indeed, although I can activate wands and I can get rid of conditions (via restoration and curse break and whatnot), I will never be a good healer. Having Valeria as a bard and Piri as an alchemist (hopefully with infusion if he doesn't have it already) should shore us up.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

I'll throw this to the group: I'll change Valeria to a full martial character if Sveng becomes a cleric with full channel positive energy (perhaps the 'Stealth' approach to a cleric is not the best in this AP considering the foes we've been encountering thus far?). And I'll wait to hear from the GM on this before commenting further.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I don't know if there's any feasible way to make Sveng a positive energy cleric without completely overhauling the character, not just mechanically but also from a roleplaying and background perspective.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Not experienced enough to comment, but I did just get infusion and I currently have at least 1 cure light wounds prepared, with the ability to make more in two minutes.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Well it sounds like are Vigilante is ok with taking more of the front line roll, so if we want to just keep things as they are, that works too.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

I had always intended to, so it definitely isn't a problem.


Male LG Human Arcanist (Occultist) 3 | HP 20/20 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +3, R: +3, W: +5 | Init: +6 | Perc: +2 | Speed 30ft | Reservoir: 4/6 | Active conditions: None.

Apologies for the absence, some stuff came up IRL and I've been slowly trying adjust and get back in the swing of things.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

@GM: forgot if you collected PFS character data up front for this table... can't remember...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Adrian No worries was busy with the 4th and all that anyway.

@Valeria No I did not. If people want it we can sort it at the end of the book.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just a quick note to all my games. Going to be out of town on a camping trip for my boys cub scouts tomorrow through Sunday. Not sure if I will have a cell signal to post or not.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I understand, enjoy. I sort of don't know whose turn it is and if I am still limited to a single move action.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

It is Adrian's turn if he is going to post any actions besides moving his elemental.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Sveng, I'm not sure how this spell of yours works, so I don't care to mess it up, but the guy you are a clone of is still alive! just still asleep. If you will tell me with a signal, I will go back and hopefully put an arrow through his skull.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Ah I wasn't sure if you all had reached him with a coup de grace yet. I'll take that action next turn.


Tiefling (Pitborn) Brawler 3 | HP 27/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4

Today is the last day I can post until next week.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

I will be traveling this weekend for a baby shower. I will have my phone, but may not have time to post. Please bot me if needed.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I await my turn, bad init roll :(


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Hehe I thought you liked my low Init rolls for you :P


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Shoot, I thought I posted, and now I’m on my phone, so I can’t see the map. I’ll get something up tomorrow morning.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I have two plans and I'm not sure which to go with. They both start with getting all of the goons in the same room. After that:

1) Start channeling negative energy. As long as they're not already standing with weapons drawn, Sveng should be able to get 2-3 channels off before they can counterattack (surprise round, first round, and possibly second round if he wins initiative) which would be a devastating 4d6-6d6 damage to the entire group.

2) The same plan, except I drop a silence spell first. Would have the added advantage of not tipping anybody else off, but depending on how they react to the silence spell that may count as my surprise round action and I may lose a free channel on them.

Thoughts?


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I think if we have 5 goons right now, 3 sleeping and two just pulled away, we wouldn't fare well in melee unless we could have them taken down a bit with a couple of AoEs. I don't have enough experience to be able to have any idea of what to do.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Why are we not just attacking Wyssilka and these two? Use Sveng's silence spell in the door to avoid waking the other three, hit the two goons in here with a sleep spell, then someone can Coup de Grace those two while the rest of us gang up Wyssilka. We can finish off those three later.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Mhmm, that is probably more efficient in getting our objective done, I was thinking too along the lines of "take everybody down".

Of course the problem being: how do we communicate such a plan with the enemy next to us?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So we are nearing the end of Book 1. Once you all leave the warehouse you'll be able to level up to 4 so go ahead and start planning that.

Since it is the end of the book I always like to check and make sure that people are still enjoying themselves and are interested in continuing on. If you do not wish to continue on for any reason, no hard feeling but this is the perfect time to drop out. Additionally, if you want to continue but you aren't enjoying your current character people are welcome to discuss options of bringing in a new character to the game. The only thing I ask is that at least 1-2 people keep their characters for story continuity. I haven't had anyone take me up on the offer, but I like to put it out there as an option anyways.

I will be dropping Adrian. He contacted me via PM and is having some RL issues and isn't sure if he will be back so we will go back to our party of 6.

I would also like to add a congratulations on finishing the first book and in a little under a year at that! On a side note, this is the first AP I have finished an actual book on the boards so far (but a number of others are getting close) so I'm happy about that as well!

All in all, looking forward to continuing our adventures together.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I am very intrigued with my character. It is a little complicated for me, a rookie, but I am enjoying it, and I appreciate the patience of the rest of the party.

I cannot help but have some concern about returning to a party of 6, especially since I was dead when Adrian signed on. But, my more experience party mates are probably okay with it.

Thanks btw.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Thanks for GMing Dak! much appreciated! a few questions if you don't mind:

1) can we get PFS credit for this adventure? if so, let us know where you'd like the PFS information...

2) I've been controlling Hazel for a while since she left but I don't really want to keep controlling two PCs... that puts us at 5 players right now (Hargus, Piri, Sveng, Sydney, Valeria). Barring any roster change from these 5, I suggest we recruit one more player from the flaxseed thread. I can do that for you if you want.

3) Valeria: I'm quite happy continuing with her! depending on whether or not we recruit a 6th player and if there are character changes in our roster, I might change some of her levels to fill any gaps we have, but so far I'm fine with her remaining a vanilla bard.

4) Can we change to Google Slides for book 2? I think Roll20 had a breach last year or something like that... and it's much slower to bring up Roll20 map than a Google Slide one. Mostly personal preference though.

Thanks for a great game so far!


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88
Piri Erudishen wrote:
I am very intrigued with my character. It is a little complicated for me, a rookie, but I am enjoying it, and I appreciate the patience of the rest of the party.

Looks like you should have had an extra feat the whole time: you're level 3 and your stats only show one feat. Precise Shot feat is essential for archers, so I suggest that! :)


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Although I have been complaining about Sveng's lack of usefulness in combat, I know that as we go up in levels I will rapidly get more powerful, and I have massively been enjoying him as a character. I'm very much here to stay as Sveng, but also I open the floor to any complaints from my fellow players, as I know that I am playing a worshipper of an evil god and that is always a delicate issue.

As for party composition...I am conflicted. Five is a healthy number and six can start to feel crowded, but I also know that we have a distinct lack of durability, with Hargus being the only member who doesn't mind being on the frontline. In fact I don't even think we have above a d8 hit die on the whole party. However I also understand the conflict with playing a heavily martial character in a campaign such as this that is supposed to be extremely RP and intrigue heavy. I can't imagine a fighter or barbarian would get much time to shine here. Perhaps a swashbuckler or certain ranger builds? Bah, I am conflicted.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

I beg to differ... fighters and barbarians can be built specifically for this AP. People just need a warning that in this AP you must stop min/maxing and put some feats, traits and ranks into some skills! but yes, swashbuckler are definitely very powerful for those who know what they are doing... for those who don't... they are very unreliable as front liners...

@GM Dak: waiting for your permission to go recruit such a civilized tank on the boards! :)


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Oh, I must have left it off I'm sorry, I had issues getting my updated character on the board. I have been using the precise shot feet since we turned 3. Thanks for checking on me.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

Definitely still interested in continuing with Hargus/Eregos. I haven't yet had as many opportunities to work the dual identity aspect of the character as I would have expected, but I'm sure those are coming.

As for recruiting another character, if we feel we need to round our numbers out at 6, I would be okay with that. Someone who can join me on the front lines would be appreciated - whether brawler, fighter, barbarian, swashbuckler, or another class capable of doing so.

We could also recruit from the PC Application Thread for Adventure Paths, since there are probably people waiting for the opportunity there, as well.

I don't have any issues with Sveng's character, by the way. It's interesting playing with a cleric of an evil deity, and brings a different dynamic to the group. It does mean, however, that outside of a specific paladin archetype or deity, recruiting a paladin as a 6th player would not be a good choice.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yeah, I forgot about Hazel :P. If we do decide to recruit I might have someone in mind already. Let's see where things land, I think we are just waiting to hear back from Sydney.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I have leveled Piri, but before I post I would like to know what stuff I have and how much money I have to spend.

From a development standpoint, the only choice I have at 4th level is skills, but I think I have that covered, let me know if I am missing some, and I put my ability in Int. I figure that is my main stat, maybe Dex, Con. Either way it will only get me to the point that my next ability point can make a difference, not this one.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Sveng Level 5
HP: 5 (base) = +5 hp
BaB: +1 (now +3)
Saves: Fort/Will +1
Skill Ranks: 6 (base) +2 (int) +1 (favored class) +2 (background) = +11 skill ranks
Spells: +1 2nd/3rd per day
Ability Score Increase: +1 wisdom


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus Level 4

HP: 5 (1/2 HD +1) + 2 Con = 7
BAB: +1
Saves: +1 Reflex, +1 Will
Favored Class: Vigilante
Ability Score Increase: +1 Dex

Skill Ranks: 6 + 0 Int + 1 Human + 1 FCB +2 Background = 10
Acrobatics +1
Bluff +1
Diplomacy +1
Disguise +1
Knowledge (local) +1
Knowledge (nobility) +1 (Background)
Perception +1
Sense Motive +1
Sleight of Hand +1 (Background)
Stealth +1

Class Features: Vigilante Talent (Armor Skin)

=============================================================

Piri: There are a couple of different ways for you to prioritize your stats, depending on how you want to utilize your studied combat and studied strike features and Investigator Talent selections.

If you intend to utilize a lot of the Studied Combat/Strike Talents (top of the page) that give saving throws, you'll want to keep your Int high in order to keep the saving throw DCs high.

However, if you don't think you'll use a lot of the talents that give saving throws, than you actually don't need an Int any higher than 18. Generally speaking, the target of your studied combat ability probably won't live longer than 4 rounds, especially since you'll hit it with a studied strike on the last round for extra damage. In that case, you should prioritize Dexterity to improve your to-hit. The bonus to studied combat comes from your investigator level, so your ability scores have no effect on the bonus.

I suggest looking over the studied strike talents and deciding if they are something you are going to want to focus on. If not, put your ability score increase in Dex. If yes, than keep the increase in Int.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Just realized I had a typo, Sveng is now level 4, not 5, and his leveling was done appropriately for that.


Tiefling (Pitborn) Brawler 3 | HP 27/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4

CHAPTER -- TOTAL GOLD AFTER ITEMS SALE -- NUMBER OF PCs -- SHARE PER PC
BOOK 1 ------------------- 58929.5 ----------------------------- 5 ----------------------- 11785.9

The above figure represents everything found in Book 1 for the sake of simplicity: add this 11,786 gp amount to your 150gp starting gold to build your gear from scratch at the beginning of the next adventure.

Party Items Not Sold:
Figurine of Wondrous Power (Silver Raven)
Dignity's Barb Relic
Envoy Ring Relic


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Wow that's...a lot more than I thought it was. Although to be fair we're already level 4.

Does that total include the 500gp each that Lady Lotheed just awarded us?

Also, how are we going to handle a potential incoming 6th party member when it comes to loot distribution? Will they be given a stipend to bring them up to par or should we be setting aside some gold for them?


Tiefling (Pitborn) Brawler 3 | HP 27/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4
Sveng wrote:

Wow that's...a lot more than I thought it was. Although to be fair we're already level 4.

Does that total include the 500gp each that Lady Lotheed just awarded us?

Also, how are we going to handle a potential incoming 6th party member when it comes to loot distribution? Will they be given a stipend to bring them up to par or should we be setting aside some gold for them?

Yes includes the 500gp each received by Martella. Does 'not' include 6th player yet (Book 2's share will be split 6 ways, if a 6th player happens)

Mind you, I'm ready to adjust this final amount if you folks want some party items: wand of CLW, bag of holding, and the like...


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

*Blinks*

*Looks at Wish List he was hoping for about 2000 gp to buy everything on.*

Well, okay then. Before I rebuild all my gear from scratch with the total amount, I'd like to make sure the GM is okay with us doing that.

As for party items, a wand of CLW and party bag of holding might be a good idea.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Thanks Valeria for all the work. I agree with wand of CLW or two, and bag of holding. I will do some purchasing after taking that out.

Regarding Studied Combat--Can it be used for Ranged? I don't see why not but I read somewhere somebody said it was only for melee.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Always happy to pitch in for party gear. CLW wand and a bag of holding are good staples.

Hmm...GM what limits are there on our purchasing power? I'm heavily tempted to go straight for a headband of wisdom.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

I stand corrected - apparently, the bonus from studied combat does not apply on ranged attack rolls - it actually does specify melee attacks. Studied strike does, as well.

In that case, you should skip Intelligence entirely. You'll want to pump Dexterity up as high as you can. The only benefit you'll get out of Intelligence at this point is extra skill points and a small bonus on Int-based skill checks.


Tiefling (Pitborn) Brawler 3 | HP 27/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4

How crazy do we want to be in regards to Bag of Holding?

How strong is our strongest party member? the biggest bag is 60 pounds and reduces our individual share by 2,000gp each (10K price tag).


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I agree with Eregos. You will rarely rely on your int score for anything that scales very hard (your spells are rarely aggressive in nature), so pumping dex is the way to go to stay powerful in combat. That being said, if you want to lean heavily into the roleplaying side, perhaps pumping int is the way to go.

Personally I've had a lot of success in combat with an investigator build that picked up dex to damage with a feat, and the mutagen ability with one of his investigator talents. Between a mutagen and some extracts, he was actually quite a terror, especially drinking said mutagens and extracts as swift actions with the potion glutton feat.


Tiefling (Pitborn) Brawler 3 | HP 27/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4
Sveng wrote:
potion gluten feat.

Yes! I'm finally glad to see that not everyone is on-board with this gluten-free craze! :D :D :D LOL


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I thought that word looked wrong :P


Tiefling (Pitborn) Brawler 3 | HP 27/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4

Now I want a potion gluten feat! :)


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

You guys are crazy! Thanks for the advice. Dex it is going to be. Yeah, I also thought a BoH would be rather expensive. Maybe wait on that.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

For gear, feel free to sell of anything you currently have at the normal 50% value when you are re-working things. As for what you can purchase any minor magical items (ie the first step in their progression) you can find without issue, anything above that we will have to see if it is currently available or if you'll need to place an order for it. Spellcasting is up to 9th level so you can get gear enchanted and the like as well.

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