GM Dak - War for the Crown 1

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 1: Songbird

Pics / Maps / Loot & Notes

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718


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Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

I wouldn't be too worried. Even in wilderness games there tends to be so much clutter that constant charges usually ins't feasible. If most battles were fought in wide-open spaces we'd see a lot more charging cavalier builds.

I'm certain once Sveng starts really hitting his more powerful magic I can alter reality to make it a little easier for Toby to deliver the pain to high-threat targets :)


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

I have recently found having a mount with a climb speed makes charges inside a 'dungeon' a lot more feasible, although that is a little more difficult to do as a medium sized creature with a large mount.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88

I have had overall success with a mounted build so far:

Cavalier 10

Rider feats: Mounted Combat, Ride-By Attack, Distracting Charge, Spirited Charge, Shield Focus, Mounted Shield, Wheeling Charge, Missile Shield, Lastwall Phalanx

Mount (Charger archetype) feats: Armor Proficiency Light (B), Power Attack, Improved Overrun, Narrow Frame, Charge Through, Greater Overrun

The secret of the sauce is Wheeling Charge and carrying a steady supply of Feather Step potion to feed into the horse, as well as the two following tricks on the mount: Trained for 'Air Walk', Trained for 'Fly'.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88
Toby Detwiler wrote:
Toby is obviously a lance build. I may never get these chances again, so I am thrilled that there is a joust in this adventure!

Based on the cover for our next adventure after this one, you may very well get your wish of further mounted hi jinx! :)


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

@Everybody - Don't feel discouraged in choices of what to do. Basically right now we're just repeatedly slamming the influence checks on the same people, and you can retry if you failed and we can work on the same person at the same time. We definitely need every warm body we can schmoozing up to these nobles.


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yup as Sveng noted just because someone brushes you off doesn't mean you can't try a different approach especially now after you all have learned a lot more ways to approach people. However, if you feel like your character wouldn't go back let me know that and I can just move us on.

Grand Lodge

1 person marked this as a favorite.
attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Toby now has a new arch enemy.


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Hehe I'm glad, that will make things more fun for the both of us :D


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

GM: There's an assassination plot going on!

Toby: Heyyyy baby I just won the jousting competition want to see if you can handle my lance?

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Some things are more important than assassination.


Aasimir Investigator (Empiricist)4 AC 119|T14|FF16|HP35 Init+3|Perc+11|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Folks, I have some terrible news. Yesterday, my phone and internet went down. Yes, I still have a land-line. At&t, finally admitted that they have a problem and they will send a technician out as soon as possible--Next Tuesday!!! When I got home I told them it was unacceptable and I signed up for Comcast. They cannot install until Friday at the earliest. I am posting at work but I have to leave early this afternoon so as to avoid getting overtime. I won't be able to get on the internet until I get service because I cannot work tomorrow, again because of the overtime. So Dak can bot me I'm sorry.

I have +8 and 1d6 for all Kn. checks and nobility and sense motive are 9s and planes and planes, spellcraft and appraise are +10s and perception is +11

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

That is bad news, but not terrible news.

When I saw terrible news I thought maybe you were on your deathbed.

Glad you seem healthy and kicking!

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

can you do the same roll twice or is that considered lame and/or not allowed. I could do ride with Okerra again...


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You can definitely keep talking about the same thing.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

As a heads up to all of my games: I am traveling from Friday-Monday and will likely be unable to post very much, please DMPC me as needed. My posting will return to normal on Tuesday.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88
GM Dak wrote:


+1 Successful influence. Count Lotheed is now Helpful, the taxes he is offering can either be sold for 2000 gold, or used later to make town improvements worth 8000 gold.

By the way friends, Valeria will always vote to use town improvement funds towards actual town improvements, as keeping the divided by 4 lower amount for ourselves should not even trigger as even remotely mathematically appealing in most people's minds! :P

@GM Dak: Can you please add a sheet tab in your Google sheet to show the total Town Improvement Funds available, as well as deposits and withdrawals? Thanks!


1 person marked this as a favorite.
CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Added a tab for Stachys to the spreadsheet.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88

Thank you kindly!

(After the Jubilee) My vote is to begin with Basic Market and then immediately improve Onara's pub! :)

(while we still add a coat of paint to our own estate, of course! :) )


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 4 | HP 31/31 | AC 25 | T 14 | FF 21 | CMD 19 | Fort +4 | Ref +6 | Will +6 | Init +2 | Perception +8; low-light vision

We've already got Onora friendly, and we might have her Helpful by the time this is over - or else we can get her there on our own. I'd rather use the 5000 for something else.

2000 for the Basic Market, definitely. After that, we should consider the following:

900 for Basic Civic Improvements
900 for Basic Farm Improvements
900 for the Mill
900 for the Pump House

Then we spend 1800 on a Festival, and invite Dame Crabbe to both raise the opinion of the town and try to get her to Helpful.

By that point, we'll have 600 of our original seed money of 8000 left, but we'll be able to begin collecting taxes and revenues, so we'll be able to start in on other improvements.

We spend the money to revitalize the basics in Stachys, I think it provides us more benefit in the long run. Onora can be influenced without spending 5000 to improve her pub.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

I second using the tax investment for long term improvements, the math isn't even close.

I've glanced over the new sheet but haven't done an in-depth review of the options yet.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88

@GM Dak: which improvement unlocks the 3,000 investment by Voinum?


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sorry folks. Work got crazy busy, and I ended up having to travel with very limited access. Still on the road, but should be back to normal on Monday.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88

@GM Dak: is Voinum Friendly yet? I plan to interact with her next; let me know if you want an advance on my rolls if she's close...


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

I’ll check in the AM and let you know. Sorry for the delay all. Last week was crazy and that rolled into the weekend. Just started catching up on things today and didn’t quite get this far yet.

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

I suppose you better make toby 2x2 on the map since I am going to be sitting on Hayseed, for the most part. Can we cross that big log in the middle without problem?


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You guys had to go on foot due to the thickness of the underbrush and fallen trees. Not me, it is written in the AP :P

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

LAME. Cavalier discrimination. Taking away a class feature is akin to saying the fighters can’t use their combat feats.

I direct that at short sighted paizo staff not you.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

Imagine being an offensive debuff caster and everything you encounter for the first 2 levels are completely mindless.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88
Toby Detwiler wrote:

LAME. Cavalier discrimination. Taking away a class feature is akin to saying the fighters can’t use their combat feats.

I direct that at short sighted paizo staff not you.

And to add insult to injury, I bet we're about to fight a quadruped creature. :P


Aasimir Investigator (Empiricist)4 AC 119|T14|FF16|HP35 Init+3|Perc+11|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Wow, what an interesting point Val.

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Argh! You are right.

Paizo staff: they can’t have horses in this forest. Now let’s make them fight a monster horselike creature with spines.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88

LOL


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Well I mean, the manticore can at least fly... but yeah sometimes I wonder why they do what they do. Not like there are great charge lanes anyway. Maybe they want to make it more difficult for the group to retreat if they wanted to just leave the commoner to his fate?


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 4 | HP 31/31 | AC 25 | T 14 | FF 21 | CMD 19 | Fort +4 | Ref +6 | Will +6 | Init +2 | Perception +8; low-light vision

I mean, while I suppose there are SOME groups that would do that, I'd always thought that the default assumption for PCs in Paizo Adventure Paths is that they are heroic types (NB: Excepting Hell's Vengeance and, to an extent, Skull & Shackles) that aren't heartless. They could have done that to cover their bases in case it was an evil or morally ambivalent party, I guess, but it isn't usually Paizo's default assumption.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 4 | HP 31/31 | AC 25 | T 14 | FF 21 | CMD 19 | Fort +4 | Ref +6 | Will +6 | Init +2 | Perception +8; low-light vision

Unrelated, in this fight, I am INTENTIONALLY choosing not to use either my Armor Skin or Signature Weapon Vigilante Talents, as doing so without them and Moffis being a witness means that if we encounter him later when I'm in my Vigilante identity, he might recognize me as Sir Kalegos Seldry.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

GM Dak, quick question: How long were we expecting this hunt to last, and how much warning did we get that we were getting close to our target, regardless of knowledge about the manticore? Sveng does have an owl's wisdom spell that he would have liked to cast if he could to increase his spell save DCs, but it only lasts 4 minutes and if this was just a sudden emergency situation and we weren't expecting to find the man in the next 5 minutes he wouldn't have had the chance to cast it.


CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +11* | CMD 16 | Spells 1st 4/5 2nd 1/2 Bardic Performance 15/15 | Reroll @ +3 1/1 | Conditions*: Heightened Awareness, Heroism Wand CLW x88

Question: anyone using Dignity's Barb? if not I'll leave it on Valeria for this fight... she can use the +1 to hit


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

Sveng's physical stats are so lacking that even a good ranged weapon would likely be useless in his hands.


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You have been tracking the guy for like 2 hours now and you heard the scream and saw him and the manticore ahead, so no real prep time for buffing.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

I thought so but I wanted to check, thanks.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

Wow Piri that's pretty impressing damage for an investigator. I assume that's using your precise damage as well, correct? Reminder that precision damage is unable to crit, unfortunately.

Grand Lodge

attacks:
Cav Charge [dice=cavalier's charge]d20+13; 3d8+15[/dice] MW Longsword [dice=MW cold iron longsword]d20+9; d8+4[/dice]
"Sir William Osbourne", Human Cavalier 40/40 HP; 1/2 Challenges; Init +0; Perception +8; [22 AC][10 Touch][22 FF]; [Fort 6][Reflex 1][Will 1],[CMD:18, vs. bullrush/reposition 20]
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][20 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Also unless Dak uses an rarely used rule, you would have to reroll your crit damage, not simply multiply it by 3. Still, good job on the crit!


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yup, I do the roll crit damage, but I can just do it when I post.


Aasimir Investigator (Empiricist)4 AC 119|T14|FF16|HP35 Init+3|Perc+11|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

ah sorry, didn't know about that. I like the X3 :)


Aasimir Investigator (Empiricist)4 AC 119|T14|FF16|HP35 Init+3|Perc+11|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I get a very rare crit and it is against a creature that is probably immune to crits. Just my luck. I had a campaign where I had developed a monk with a highly developed trip skill. All of a sudden none of our future opponents had any legs, they were untrippable, Ha.


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Hehe you could have crit (although if you had, you are right it potentially wouldn't have been as effective since this manticore has light fortification), in this case though you just didn't confirm the crit against its high AC.


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

Very clever GM. I was really excited when I saw it failed its save. At the very least we could have the others do healing/buffing as needed while Sveng holds it.


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Hehe it was definitely a good use of the spell. Bought you 4 rounds to heal and buff :)


Male Human Cleric 4 | HP 23/23 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +12
*:
-1 vs compulsion (see drawback)

True, it's still going to be a fantastic advantage for us. Toby can even set up and get a lance charge off, which will be devestating.


CotCT | HR | MM | RotRL1 | - | SD | SS1 | SS2 | WftC_1 | WftC_2 |

How would he get a charge off? The manticore has 10ft reach.

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