About Toby Detwilerfollower: Pudge, Lanky, Seth, Tim, Podge, Handy Sir Toby
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modifiers: bab 5, str 4
Melee +1 heavy steel shield +9 (1d4+4)
Melee +2/defending longsword +11 (1d8+6/19-20),
Special Attacks Cavalier's Charge, Challenge, =================================================
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Gear
+1 heavy steel shield
rope 50 ft
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Banner (of House Tannesen (Ex) A cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. Bonus Feat Humans select one extra feat at 1st level. Cavalier's Charge (Ex) A cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted. Challenge (Ex) 2/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal 5 extra damage whenever the attacks are made against the target of the challenge. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. He receives a +2 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses. Edicts The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm. Expert Trainer (Ex) A cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a +2 bonus whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC. Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Lion's Call (Ex) At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed). Mount (Ex) A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. No Racial Subtype You have chosen no racial subtype. Order (Ex) A cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. Order of the Lion An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Tactician A cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 5 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 2 times per day. Tactician (Shake It Off) (Ex) A cavalier receives a teamwork feat (Shake It Off) as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 5 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 2 times per day. Athletic Champion: Your physique and skill broughtyou into the public eye, and a winning smile helps youstay there. Taldor honors its extraordinary athletes,celebrating them as cultural heroes. Whether you werea gladiator, a runner, a wrestler, or any other competitor,your most recent victory caused someone important tosit up and take notice. You may never have a politicalcareer in front of you, but for now your name is helpingto bring a little extra money in, and maybe that’s good
Hayseed
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Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Bonus Tricks 2 Strength Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. Lightning Reflexes You get a +2 bonus on all Reflex saving throws. Link (Ex) A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. Mod Bonus Tricks Mod Evasion Mod Link Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility. =================================================
1. Toby Detwiler, son of farmer, son of a farmer, son of a farmer, son of a prostitute, comes from a long line of farmers, and farming is how he was born and raised. But as a child, Toby was more interested in playing with swords and riding his pony, pretending to be a noble knight, rather than tilling the fields and doing his chores. 2. But as proper parents do, Ma and Dad whipped Toby into submission and forced him into the family business. 3. However, Toby never forgot his dreams; his dream of being a knight and being a noble. He secretly learned to read; he studied the fine arts of nobility; diplomacy; and politics. He perfected his riding skills and his muscles honed by farm work became stronger than most fighting men. 4. The big break came at a local harvest festival. The fair was put on by her lady Martella Lotheed, and she took notice at the young, handsome, and strong 18 year old who won all the riding competitions and gave older experienced men a challenge in the mock sword competitions. She recruited him into her personal guard; and Toby's parents reluctantly agreed. 5. That was five years ago. In that time Toby was further honed his body and skill, and with his wages was able to purchase and train an exception horse, Hayseed. 6. Toby is devoted to Martella Lotheed, who support the Princess Eutropia, and thus Toby has given the Princess his allegience as well.... |
