GM Dak - War for the Crown 1

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 2: Scion

Pics / Combat Maps / Loot & Notes

Meratt

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718


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Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

...Why did I think Knowledge (nobility) would apply? I must have looked at the wrong spot on the spreadsheet.

My fault, not yours. I'll take it as a Discovery roll, then. I believe we have to raise the Influence level of an area before we can approach the targets, right?


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Yes, Piri went on the tour. Will there be any check opportunities on the tour? When I return from the tour I will head to the kitchen area for the sabotage mission.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Piri, I believe the GM is suggestion that you hold off on the tour because the only point of taking it is as a distraction so others can steal the artifacts more easily. However I fear it is a moot point since not a one of us is trained in sleight of hand.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Ah, maybe we can just talk them out of the items? :) yeah ok, I'll just head over to the sabotage area.


Tiefling (Pitborn) Brawler 3 | HP 7/29 | AC 14 T 11 FF 13 | CMB +7 CMD 18 | Fort +5 Ref +4 Will +1 | Init +6 | Perc +8 | Martial Flexibility 2/4

I unexpectedly had no internet this weekend! I’ll get a post in tomorrow.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Oh my, apologies for delay! For some reason the RSS feed for the gameplay seemed to have changed so I wasn't getting notifications. Writing my post now!


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Question for you all. Do you like having the spoilers or would you rather me put up a big wall of text to include everything? Just wondering if there is a better format since there are several social rounds to go.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I'm ambivalent as long as things are neatly formatted and easy to read, but in my experience spoilers tend to help achieve that goal.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

No, you can still do something in the social round just in that area (if you went there).


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

To note, as I saw Valeria added something, you can edit the Loot & Notes sheet to add in details that you would like to share with your fellow players.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Does listening to the speech eat up our Social Round 4 actions? Or can we continue to make actions if we are listening as long as they are in the area?

Also wow that +20 bonus, don't take her lightly.

Edit: I must say the artwork is outstanding. The attention to detail is marvelous.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Also, could I get a reminder of what the mechanical benefits are for successfully researching somebody? I know there are the obvious benefits of knowing flavor-wise what is going on with them, but you also implied there was a mechanical benefit.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

If you are talking about figuring out their weaknesses that imparts a +4 bonus to future influence checks.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I apologize for the barrage of questions, this is the first time I've ever done "social combat" and I'm trying to figure out the ropes.

And that was from the research we did the previous two days, correct?

Can we do that on every target we successfully researched?


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

I would say skip the spoilers as it prevent thread searches down the road (as I found out in another campaign in the past...)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Ah my bad, you are talking about the prior research. That would be a +2 on an influence check for the one you selected from your prior research.

Also, no worries on the questions. That is what the discussion thread is for :D


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

And we only get to select one to gain the check on, yes?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

I swear I think sometimes the forums are eating my posts. Yes, only one. You posted before I bolded the one above.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Ninja'd!

One of the drawbacks of using RSS feeds to respond too quickly sometimes :P


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

It is eating your posts. I was on early this morning and usually you are on before me, but nobody had posted. Also, I never remember seeing that we had 4 social rounds.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Did you have a chance to get back to this question?

Sveng wrote:
Does listening to the speech eat up our Social Round 4 actions? Or can we continue to make actions if we are listening as long as they are in the area?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |
GM Dak wrote:
No, you can still do something in the social round just in that area (if you went there).

I did above /\. Somehow though it posted my reply before your question... I'm telling you the forums are a bit wonked sometimes.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Oh.

Uhm...

That's a new problem that I haven't seen before.

Weird.

Thanks for the clarification! I'll have my post up momentarily.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Got a weird question for you GM.

How do you want to handle abilities that allow you to roll multiple times and take the better result? I know that on the Paizo boards it can be very easy to abuse such abilities by using the preview button and I want to avoid any possible concerns about it before using my inspired trait.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

WHAAAAAAAAAAT? we can use the PREVIEW button to see our results?!??! O_O


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Indeed, it is the entire purpose of the preview function so you know what your post looks like before posting it :P


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

;)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

There is really no great way to get around it without overly complicating things, so it is just on the honor system.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Does updating Lady Lotheed eat our actions for this round?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yes, so I will just assume that any actions posted will be what you do on the next social round.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Oops. Yes, that will be my next social round action, then.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

What would the timing be? I would think that I could help the Major identify the Alchemical material she saw, but I don't know if I could make it after I sabotage the wine.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Okay, I'm so embarassed in my noobness, but I didn't take craft Alchemy as a skill. I just sort of assumed that I use it in "combat" like a spell, that I did it naturally. I'm sorry guys :(, I guess I'll get it if I level to 2.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision
Sveng wrote:


Do we know what skills are best for influencing Duke Centimus yet? Or do we still have to discover those?

Not yet - no one's approached him.

Piri, don't worry about the lack of a skill - we can take care of it later. You use your extracts in combat like spells, and don't need craft (alchemy) for them, but you do need it if you want to create alchemical items and for identifying such. I believe you can also use it to identify potions.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

@Piri Don't forget you can check the Loot & Notes sheet if you need ideas on what missions are left (and related skills) or what areas/NPCs can still be influenced and, at least for areas or NPCs that have been discovered, the related skills.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

So Pace is a "go with the majority" type voter. That means if we win she's an ally but if we lose she's an opponent. Would that constitute an appropriate target for the fraud mission? I'm not so sure. Perhaps next time we make a round to inform Lady Lotheed she can offer some advice.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You can always stop by and chat with her, at least for now, in the gallery if you have questions or want to report something. There isn't really a limit on you moving around and talking (within reason) during a social round. You are just limited to one 'action' per social round (ie influence an area or npc, discovery check or a mission check)


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

So we need to figure out how we're going to handle the theft of the artifacts. Nobody has sleight of hand trained and it's a trained-only skill, so we can't attempt it the normal way. We're going to have to come up with something creative.

Personally I like the idea of using disguises and the smokebombs to just yoink them, possibly some trickery magic later.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

@GM: I'm not clear on whether your Social Round 10 note at the end of your last post was to indicate the end of Round 10 or call for our actions for Round 10. Please confirm if it's the latter and I'll post immediately...


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You all are up for Round 10.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

ok thanks!


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Valeria I think you're the only person who would be any good at the spy mission. Could you take care of that when you have some time?


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I could possibly get another tour by the curator, not sure who that would leave to catch us in the act of pilfering.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

That makes the sleight of hand check easier, but that's irrelevant considering none of us can actually make the check. There are still other people around since the building is crowded.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Someone with disguise would be best for the spy mission IMO. I *do* plan to chat with the general though, so I don't know if that would qualify as goal accomplished.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Well since you are somebody with disguise, I agree that you would be best for the spy mission :P


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

*Looks at Vigilante Seamless Guise bonus of +20 the GM has allowed him to use for the mission*

Hargus is REALLY good at Disguise.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

I forget how resourceful bards are... :P

It appears I can manage this mission with other skills though, which means I wouldn't waste one or two social rounds putting on a disguise (i.e. 1d3x10 min to put a disguise I think)

My question to the GM remains though: can I accomplish this mission WHILE influencing the General?

EDIT: I totally vote for Hargus... that's a huge Disguise skill, and he can no doubt put it on in LESS than 1d3x10 min! :) :) :)

EDIT2: just wow... vigilantes were BUILT for an event like this!!


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Oh my apologies, I must have missed that your seamless disguise bonus applies to this mission.

In that case yes, take it away Hargus!

We do need to seriously consider how we want to go about stealing these artifacts though. I'm not getting much in the way of direct feedback on my idea, and it's a rather risky maneuver I'm suggesting.

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