
Valeria Tanessen |

Player: PJP
Character: Dart Chocó
PFS#: 150786-36
Progression: Normal
Faction: Grand Lodge

Valeria Tanessen |

Player: PDK
Character: Myrtella Sanova
PFS#: 4435-13
Progression: Normal

Valeria Tanessen |

Everyone:
We need one more player to provide their PFS info in order to log the minimum table size of 3 player. So far only Sydney and I provided the info; I'll check on Hazel shortly.
@GM: I can log in the results in you want; I'll just need your PFS and character number. Just let me know.
Regards,
PDK

GM Dak |

Dropping a note in all my games, I am back from my week long vacation. Hope everyone who celebrated had a good Thanksgiving. Going to be working on catching up on things but I got sick over the weekend so moving a bit slower than normal. In any case, I will get caught up ASAP.

Valeria Tanessen |

I do not play PFS and I don't particularly care for it, but I am registered if we need to throw another number in to help the others.
Please do! one day you might decide to play and you'll be happy you collected a few chronicle sheets along the way. Especially AP chronicle sheets, which grant 3 XP per adventure and usually contain better than the norm magic items...

Sveng |

Oh, I have decided to play, in fact I was quite excited about the entire concept originally. I won't go into details because I don't want to derail the discussion thread, but I no longer am interesting in getting anywhere near PFS ever again.

Valeria Tanessen |

Oh, I have decided to play, in fact I was quite excited about the entire concept originally. I won't go into details because I don't want to derail the discussion thread, but I no longer am interesting in getting anywhere near PFS ever again.
I have had... mixed experiences with PFS. Let's just say that I now own a little black notebook with four columns: Good GMs / Bad GMs / Good Players / Bad Players. I'm happy to report a recent swelling of the 'Good' columns since I joined two of GM Dak's tables! :)
Picking your fellow players and/or GM is the most determining factor impacting actual gameplay, PFS or not. It's the largest variable in the equation, bar none.

Valeria Tanessen |

Do we have a summary of progress thus far? lots of moving parts in this event... thanks!

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Toby needs to know what his diplo 20 did on baroness voinum before he goes again.
I am a noob but it seems like these social battles are harder than real battles, at least in PBP. Pretty GM demanding.

Valeria Tanessen |

Trying to keep track in the Jubilee tab of the spreadsheet is there something specific you are looking for? We've only had the one social round so far.
Thanks! that's what I was looking for.

Piri Erudishen |

I thought I had already successfully discovered weakness for Baron, I rolled a 23. I was observing Val's conversation. My 19 roll was for Lotheed and it was round 2. I will wait for updates before proceeding to see where my next attempt should be.

Valeria Tanessen |

I missed that. I was only going by the font color in the Jubilee table. I have amended my post and requested Voinum's weaknesses instead.

Piri Erudishen |

Yeah, I didn't want one of our rolls to be for naught, especially since I failed Round 2 :(. I will wait for update then hope for the best in round 3. Anyone I should attempt if the DC is the same for all of them?

Valeria Tanessen |

@GM Dak: could you please log the following PFS table for Book 1 and issue the chronicle sheets? I need to sort out my character before joining another table... thanks!
Player: PJP
Character: Dart Chocó
PFS#: 150786-36
Progression: Normal
Faction: Grand Lodge
Player: PDK
Character: Myrtella Sanova
PFS#: 4435-13
Progression: Normal
Faction: The Exchange
Player: Nammpo
Character: Nammpo Shynkai
PFS#: 94875-3
Progression: Normal
Faction: Grand Lodge

Valeria Tanessen |

3 XP and 4 PP
OOPS! mine (PDK) is 4456-13 (not 4435)
Character: Myrtella Sanova which is somewhat similar to Valeria... :)
I plan to buy the following vanities on this Chronicle Sheet:
Lookout [4PP]
Theater [5PP]
Some GMs like to pen that in themselves, so I've giving you these just in case: I'm perfectly fine entering those myself though.

Valeria Tanessen |

Player: PDK
Character: Myrtella Sanova
PFS#: 4435-13
Progression: Normal
Faction: The Exchange
Perform Dance: 1d20 + 11 ⇒ (11) + 11 = 22

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how about my magical gear in a joust?
i don't think I want to use my +1 lance since the goal is to shatter my lance.
But I do have a +1 shield. Should I use their shield instead?

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i'm ready to joust but I figure I shouldn't go without a proper jousting introduction

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oooohhh yeah! Nailed it! Glad that at least once, I can have a perfect joust.
fantasy fulfilled.
(drops mic and quits the game before it all goes wrong)

GM Dak |
1 person marked this as a favorite. |

Hope everyone is enjoying the holidays. I'm moving slow than usual again with all the family time and festivities as you have likely noticed, but I will start getting back to normal on the 2nd. Will check in as I can but otherwise everyone have a safe and enjoyable New Years!

Sveng |

@Everybody - Don't forget that Sveng's recall ability can be used on others as well, so if you stay near him and try a knowledge check I can allow you a reroll with a fat bonus.

Piri Erudishen |

Ready to take on round 4 but want some ooc advice on what is next. I'm not lawful so wouldn't do well with Nicolaus. Valeria rolled some awesome stuff with Piscum that hasn't yet been reflected. I'll check later today and let me know if I should just stay with the count or help out with someone else.

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my latest post:
ha. heh. heh-heh ha ha ha ha ha ha!

Valeria Tanessen |

Double 20... then a 19... yeah, if you don't win that round, I don't know how you could. I just hope our GM will see it my way ref. nonlethal i.e. that only additional nonlethal dmg received after someone is knocked out becomes lethal, otherwise we could be short an NPC to influence! LOL

Sveng |

Nonlethal damage represents harm to a character that is not life-threatening. Unlike normal damage, nonlethal damage is healed quickly with rest....
Staggered and Unconscious
When your nonlethal damage equals your current hit points, you’re staggered...When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless...If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage.
It's pretty blatant that both RAW and RAI that's how it functions. But still, with how much damage he's doing that can still kill people, quite easily. The problem is those massive modifiers. I don't know about the rest of you, but just the +50 damage modifier for landing a challenge crit is enough to nearly one-shot Sveng, and he would basically have to roll all of those 5d8's as 1 in order for me to barely survive.
Unless Toby's opponent has a few levels under their belt, he probably just accidentally killed them.

Valeria Tanessen |

It's a subtle difference in the interpretation. I quoted the full text on this post, for your reference.
The important bit to remember is this:
When your nonlethal damage exceeds your current hit points, you fall unconscious.
It doesn't say you die. It's called nonlethal damage.
The way you guys are reading it is that every single pt. of nonlethal dmg is added one by one incrementally.... when they say 'all further nonlethal dmg is treated as lethal dmg, they mean that if separate nonlethal attacks are further landed, then you're just beating the guy's brain into a pulp. It doesn't refer to the nonlethal attack that knocked the guy out. How could high level character even hope to knock a guy out with your interpretation?
In my home game, I even allow nonlethal Coup De Grace when the target is held, bound or paralyzed... (fail Fort and fall unconscious instead of dying...)
I'll now shut up about this and respect the GM's decision... I cannot argue this further I think... ;) I am perfectly fine if Toby is murdering NPCs in his mock nonlethal with fake lances joust. I am a bard and I will make a song about it. :)

Sveng |

That is...a really interesting rules interpretation.
To your main point, yes it would be very difficult for a high level character who does a lot of damage to knock out a peasant without killing them. But also I think if a level 20 fighter wanted to knock out a level 1 commoner, any reasonable GM would go "Yup he's out" without even asking for dice.
As a real world example, people absolutely accidentally kill each other when attempting to non-lethally spar. Something as dangerous as jousting would definitely fall into that category.
But more to your main point on rules, if you were to interpret things that way one could even argue that the same thing would apply for lethal damage, since similar verbiage exists around losing all your health.
~~~
Anyways, per GM Dak's response directly after your post, he interprets it the same way I do, so this person is quite possibly dead.

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Jousting be a dangerous game. Don’t play if you can’t keep up, dawgs.

Sveng |

To note you were 4 hp away from killing poor Titus, also just for reference Baron Okera is currently at 8 points as well.!
And that is why you don't skimp on your con score!
*sweats nervously with my 10 con*

Sveng |

I suppose to be fair this is a pretty urban campaign (I would assume) so most combat may be too cramped for charges. And of course critting on a 20/x3 weapon is rare as well. Although not quite as scary as my dhampir inquisitor critting with his 19-20/x4 tetsubo >:)

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Toby is obviously a lance build. I may never get these chances again, so I am thrilled that there is a joust in this adventure!

GM Dak |

Since this question got brought up in my other WftC game I thought I would clarify here about the NPC attitudes:
Each individual requires a different number of influence checks to move up each attitude tier. (Like the ones you can do with Diplomacy) Once someone gets to Helpful that is as high as they can go.