GM Dak - War for the Crown 1

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 2: Scion

Pics / Combat Maps / Loot & Notes

Meratt

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718


751 to 800 of 903 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Uhhh, so? You can charge through reach. Plus it won't attack him anyways, until the blow lands.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Hm... just seems a little strange charging up toward something, that would just seem like a move and then attack up, but suppose it would work. Flight makes things all sorts of wonky.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

Always does - especially since a battlemap is a 2D space.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Eregos, there's no way you can set up a flank with the creature flying. It's not even within reach of melee attacks.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

See above comment about flying

I meant in the context of "once it comes back down", which is why it's a readied attack. Just subtract 2 from my attack roll, GM, if there's no flank.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Fair enough. And yeah it's using that nasty trick that flying creatures do when they hover 5 feet above the ground to prevent flanking even when they're engaged in melee.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I will be off comm until late tomorrow afternoon. Probably only 1 post for me tomorrow, sorry.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Dropping a note in all my games. I will be away this weekend, potentially through Monday. Heading to Space Camp with my son for a cub scouts thing so likely won't get an opportunity to post.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

now that sounds cool!

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

i'm down for trying the game. I have k nobility and want to put it into use! And 0 dexterity.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

Eregos would be down for this as well, and he has both Knowledge (nobility) and a +2 Dexterity modifier. He's got 0 Intelligence, though.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I'm also down for trying. Sveng wouldn't make a bad partner on the strategy side. Although this seems mostly a flurry of dice rolls and then some descriptions from the GM, so it seems our only choices of interest are to participate or not and then who to dance with.

Sveng would make sure Lady Valeria has a suitable partner, and then after that he would be interested in joining but wouldn't be too picky about with who, although if he had a plethora of options he would prefer a woman who is middle aged or older to avoid any thoughts of courtship.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

You know, given Toby's joust victory, Dame Crabbe probably wouldn't mind if he were Sepsinia's partner...


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I'm good for it. Can't look atm but I have at least +3 dex, +9Kn. nob, and 18 or 19 int.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I hope everyone is being careful and safe during this pandemic. If anyone is in danger let me know what I can do.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sorry for the bit of delay all. Was sick all last week. Much better now so I've been catching up.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Not sure if it would be better handled OOC, but Valeria is basically trying to assess costs of repairs for the Betony Estate while spending her days in Stachys helping with the town projects. On the second or third day she votes to take care of that legal issue Onara wanted us to look into. On day 4 or 5 I believe we have a standing invitation at Dame Crabbe's estate we must attend.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yup I will speed things up a bit once we've dealt with the estate one way or another.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Not sure how I can contribute here. I thought I could make a potion to get Sydney's familiar small enough or someone that could talk w/animals, could send an animal down there. Eregos did a pretty good search, I could take 20 and see if I can figure out how to open the secret door, for 31 but I don't think that is the issue.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Fey like presents, such as alcohol, normally. Can their really high k nature indicate what type of peace offering we can leave for them?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

In a general sense, yes they would know food and alcohol, but without knowing the specific type of fey they wouldn't know what type of food and/or alcohol.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Perhaps we can try cream and tuna.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

well how much can they eat? How about we give them an adult serving of each or would they be insulted by the wrong stuff?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |
Piri Erudishen wrote:
would they be insulted by the wrong stuff?

That's a good question.... :D

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

could you give us a post that allows for us to lay out a wide spread for them? Given the high knowledge rolls that they rolled. I don't want to metagame it.

If given proper instructions by Piri or Sveng, I could go to town and buy out the bar with all the varieties of liquor.


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

Or if Sveng knows what types can turn into cats. Or if I would know that Knowledge Fey check?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Well Sveng/Piri would know they fey like gifts, just without knowing which one it is specifically they aren't sure specifically what kind of gifts. Just assume that was part of their IC knowledge gained.

It is up to you guys how/if you want to figure something out in regards to the fey, but another knowledge check isn't going to help. Lots of fey can change shape.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Strictly OOC, as Valeria has no clue what's going on with the fey, may I suggest that Sveng uses his skills with lies here? I don't think it would be out of the realm of possibilities for followers of Norgorber to have a cover or alias demonstrating the worship of a good deity (i.e. Sarenrae by day, Norgorber by night) especially in lands like Taldor, Lastwall, Andoran, etc. He is the god of spies, after all... if you have high enough a bluff perhaps you can fake a conversion to some god of light (or at least a neutral one) for the purposes of those fey, and perhaps to the world at large, in due time.

I'm guessing this won't be the last time that worship to Norgorber will pose a problem in this AP, although I could be wrong. This encounter is very unusual as the fey went through our things at night when we first came in...


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Oh yes, Sveng is far from openly admitting his worship of Norgorber to the party, much lest these meddling fey he just met. Sveng is nothing if not socially slippery.

Yes, I'm definitely expecting similar problems to arise later. There will be much RP involved. I'm certain at some point the party will learn of it, and there will be a confrontation to settle things, for better or worse.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

What would be considered common knowledge of Norgorber? Cause that's pretty much all Eregos would know.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Norgorber is secretive by nature, even his own worshipers don't know what he wants. I would say common knowledge is that he's the god of thievery, assassination, and secrets, and that he's enigmatic even for a god. Is that fair GM?


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

It's a DC 10 (thus untrained) to id the symbol of all 20 core deities. They are as popular as McDonald's, Pepsi and Coke brands (or Foster's, if you're Australian). So, while Norgorber is the lord of secrets, knowledge of Norgorber is no secret.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Both Sveng and Val have it about right. You would very likely recognize the symbol and know he is the god of thievery, assassination and secrets, but probably nothing more specific than that.


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

Scene is about wrapped up, I will write a summary post as soon as it's done so all your characters know what's going on (except for the Norgorber bit, of course). :D


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

@GM Dak: can you please delete "Purple Dragon Knight" from the campaign player list? I mistakenly made a post with that alias and I think it's messing up the campaign tools extension I have installed on my chrome browser. Thank you!


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Hopefully everyone here is safe and healthy!


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88
Eregos Villarius wrote:

We've already got Onora friendly, and we might have her Helpful by the time this is over - or else we can get her there on our own. I'd rather use the 5000 for something else.

2000 for the Basic Market, definitely. After that, we should consider the following:

900 for Basic Civic Improvements
900 for Basic Farm Improvements
900 for the Mill
900 for the Pump House

Then we spend 1800 on a Festival, and invite Dame Crabbe to both raise the opinion of the town and try to get her to Helpful.

By that point, we'll have 600 of our original seed money of 8000 left, but we'll be able to begin collecting taxes and revenues, so we'll be able to start in on other improvements.

We spend the money to revitalize the basics in Stachys, I think it provides us more benefit in the long run. Onora can be influenced without spending 5000 to improve her pub.

We can't do the pump until we check it out first, which won't happen until next week after we come back from Crabbe Estate... may I suggest a slightly altered list?

2,000 Basic Market
900 Basic Civic
900 Basic Farm
900 Mill
2,700 Gold Canyon Bridge
===============
7,400 Total

(with 600gp remaining, which we can put forward our Betony Estate)


Aasimir Investigator (Empiricist)5 AC 119|T14|FF16|HP43 Init+3|Perc+12|Fort 3|Ref 7(+1)|Will 4(+2)|Darkvision 60|DR Acid, cold, elec.|

I have no preference as everyone knows better than I about these things. I don't do strategy very well. I thank you both for taking the initiative. I agree that we have to check the pump house out before we repair it and we may find ways to improve it just by solving the problem. Remind me as to the benefit of the bridge? Is it just to facilitate trade? I agree that trade is important. That seems like a high number. Is there something we can check over there to see if we could reduce that price somewhat?


Male Human Cleric 5 | HP 28/28 | AC 15 | T 11 | FF 14 | CMD 12 | Fort +5 | Ref +3 | Will +9* | Init +2 | Perc +13
*:
-1 vs compulsion (see drawback)

I agree with the entirety of Valeria's plan. I have a slight concern that using these funds to improve our own manor might be looked at like embezzlement, but if we spend 7400 on the town first and then frame it as necessary structure repairs, I have no doubt Sveng could sell it if anybody asks.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

...I posted that list when we first got the funds almost 2 months ago out of game. I honestly thought we'd changed the plan since then.

I'm fine with the proposed changes from Valeria. Since we can only do 1 improvement a week, we have time before we need to check out the Pump House.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

Sveng: Hmm... you may be right. Valeria will cover the Betony Estate with her own funds- this way we can keep the 600gp in the town coffers say, in a safe under Onara's supervision.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

I will take that longsword for sure. If I am charging, I will use the lance, but we all know that that you have to get lucky to get a charge off with the way pathfinder sets up battles and apparently, when you are allowed to go outside, they then take away your horse.

So I will get lots of use out of the longsword.

The crossbow that you gave me when I first showed up seems like it won't get used much. If anyone wants to become a crossbow person, you feel free to take it.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

Does anyone have craft magic arms and armor, and failing that, Dak I was wondering if anyone in town would have that capability for hire.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

I am going to stick to a mounted knight though. If this AP, the AP of saving a kingdom that is full of knights, is not conducive to being a knight, then nothing is. I will continue as planned and hope they don't bar me from riding my horse in future. Unless we are in a dungeon. Then of course, it makes sense.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88
Toby Detwiler wrote:
I am going to stick to a mounted knight though. If this AP, the AP of saving a kingdom that is full of knights, is not conducive to being a knight, then nothing is. I will continue as planned and hope they don't bar me from riding my horse in future. Unless we are in a dungeon. Then of course, it makes sense.

My PFS cavalier rides his horses in dungeons. Narrow Frame and Charge Through feats on the horse; Wheeling Charge feat on the cavalier. So far no issue. But it's PFS, and it's almost always hostile territory.

The problem with this AP: it's not so much *dungeons* as it is *ballrooms, banquets, senate floor and other places that expect you to leave your horse at the door.* :P

The castellan, constable, huntmaster cavalier archetypes are interesting and seem somewhat thematic for this AP, but I'm sure you'll have opportunities between social events to stretch the legs of a mount if you are attached to this concept.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

How is Valeria's UMD? A wand of Carry Companion could make it so that if needed, we drop a horse into the middle of the banquet.


CG Female Human Bard 5 | Speed 30 ft. | AC 18, T 12, FF 17 | hp 33/33 | Fort +5, Ref +8, Will +8 | Init +11 | Percep +11* | CMD 16 | Spells 1st 6/6 2nd 3/3 Bardic Performance 17/17 | Reroll @ +3 1/1 | Conditions*: Heroism Wand CLW x88

UMD 12 but that wand is 4,500. Hostelling armor or shield is where it's at when you get to these price ranges I think.


Male Alias: "Sir Kalegos Seldry" | Human Vigilante (avenger) 7 | HP 53/53| AC 26 | T 14 | FF 21 | CMD 22 | Fort +6 | Ref +8 | Will +8 | Init +2 | Perception +11; low-light vision

I didn't even know about that ability. Awesome.

Grand Lodge

attacks:
Cav Charge w/ PA [dice=cavalier's charge power attack]d20+12; 3d8+27[/dice] [dice=longsword w PA]d20+9; d8+10[/dice]
"Sir William Osbourne", Human Cavalier 49/49 HP; 2/2 Challenges; Init +0; Perception +9; [24 AC][10 Touch][24 FF]; [Fort 6][Reflex 1][Will 1],[CMD:19, vs. bullrush/reposition 21] [buffs:
Hayseed:
35/35 HP; Perception +5; [22 AC][11 Touch][21 FF]; [Fort 7][Reflex 8][Will 2],[CMD:21, vs. trip 25]

GM, what do you think about me paying money to boost my armor to a full plate +1. Full price if using a wizard in town? Do we have a wizard in town?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Nope, no one in town that could do it, but you could send it off to Lotheeder to get it done and yes, just the full price for the difference between what you have and what you are wanting.

751 to 800 of 903 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Dak - War for the Crown 1 Discussion All Messageboards

Want to post a reply? Sign in.