Lady Strongswill

The Nightingale's page

4 posts. Alias of Purple Dragon Knight.


Full Name

The Nightingale

Race

CMD 16 | Spells 1st 4/4 2nd 2/2 Bardic Performance 15/15 |

Classes/Levels

Reroll @ +3 1/1 | Conditions: none Wand CLW x89

Gender

CG Female Human Bard 4 | Speed 30 ft. | AC 17, T 12, FF 16 | hp 27/27 | Fort +3, Ref +6, Will +6 | Init +11 | Percep +7 |

About The Nightingale

29 year old Garundi woman, 5 ft 10 in, 165 lbs, dark skin, brown eyes, dark brown hair, wears a mysterious mask around her eyes, along with a constant, self-assured smile

Female Human Bard 4
CG Medium Humanoid (Human)
Init +11; Senses Perception +7
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DEFENSE
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AC 17, touch 12, flat-footed 16 (armor 4, buckler 1, dex 1, def 1)
hp 27 (4d8+4)
Fort +3, Ref +6, Will +6
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OFFENSE
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Speed 30 ft.
Melee MW Rapier +5 (1d6+1/18-20/x2) or Whip +4 (1d3+1/x2) [Disarm, Nonlethal, Reach, Trip]
Ranged Dignity's Barb +5 (1d8+1/19-20/x2) [Range 80 ft. - 10% concealment bypass - 1/day roll twice to confirm crit]
Special Abilities Bardic Performance (Su) - countersong, distraction, fascinate, inspire courage +1, inspire competence +2
Spells Known (CL 4th, Concentration +9)
0 (at will), DC 15—dancing lights, detect magic, lullaby, message, prestidigitation, mending
1st (5/day), DC 16—cure light wounds, grease, heightened awareness, sleep
2nd (2/day), DC 17—heroism, suggestion (DC 18)

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STATISTICS
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STR 12 DEX 12 CON 12 INT 14 WIS 12 CHA 18
Base Atk +3; CMB +4; CMD 16
Feats *Noble Scion (Scion of War) (human bonus)[+2 kn. nobility], *Improved Initiative (lvl 1), Shamed (story) [When you’re in a conflict that is being observed by others not involved in the conflict, you gain a +1 bonus on attack rolls and skill checks], Spellsong (lvl 3)
Skills Acrobatics 1, Appraise 6, Bluff 15*, Climb 5, Craft (clothing) 7, Diplomacy 15*, Disguise 12 (22 with disguise self), Escape Artist 1, Fly 1, Heal 1, Intimidate 5, Knowledge (arcana) 8, Knowledge (dungeoneering) 8, Knowledge (engineering) 8, Knowledge (geography) 8, Knowledge (history) 8, Knowledge (local) 8, Knowledge (nature) 8, Knowledge (nobility) 13, Knowledge (planes) 8, Knowledge (religion) 8, Linguistics 9, Lore (famous singers) 7, lore (military commanders) 7, Perception 7, Perform (Dance) 14, Perform (sing) 14, Ride 1, Sense Motive 15*, Spellcraft 9, Stealth 1, Survival 6, Swim 1, Use Magic Device 12; Armor Check Penalty 0
Traits *Rising Star (Campaign)[+1 SM, Survival, Craft (clothing); 1/day: +2 circumstance bonus on single Bluff, Diplomacy, or Intimidate check], *Reactionary (Combat), *Charming (Social), Hedonistic (Drawback)
Languages Taldane (Common), Halfling, Infernal, Elven, Kelish
SQ *Bardic Knowledge +2 (Ex), Versatile performance (Ex), Well-versed (Ex)
Gear MW Rapier, Whip, Dagger, bolts (30), Backpack, Belt Pouch (40pp; 147gp; gems)
Magical Gear Ring of Protection +1, Cloak of Resistance +1, Headband of Alluring Charisma +2, Envoy Ring (+2 dip/ling/perf; dis.self 1/day; cmprhd.lang 1/day; chrm.pers 1/day DC 16), Dignity's Barb (+1 Darkwood Light Crossbow; -10% concealment; roll twice to confirm crit 1/day)

Party gear Wand of CLW x2 (89 chrges.)

Gems:

10 gp worth gems (malachite x10 hematite x10 lapis lazuli x10);
50gp worth gems (bloodstone x1 carnelian x1 chalcedony x1 chrysoprase x1 citrine x1 jasper x1 moonstone x1 onyx x1 peridot x1 rock crystal x1 sard x1 sardonyx x1);
100gp worth gems (amethyst x1 red garnet x1 jade x1 jet x1 pink pearl x1 tourmaline x1)

THE NIGHTINGALE'S GREAT MUNSTER CHECK!:

[dice=Knowledge (arcana)]1d20+8[/dice]
[dice=Knowledge (dungeoneering)]1d20+8[/dice]
[dice=Knowledge (engineering)]1d20+8[/dice]
[dice=Knowledge (geography)]1d20+8[/dice]
[dice=Knowledge (history)]1d20+8[/dice]
[dice=Knowledge (local)]1d20+8[/dice]
[dice=Knowledge (nature)]1d20+8[/dice]
[dice=Knowledge (nobility)]1d20+13[/dice]
[dice=Knowledge (planes)]1d20+8[/dice]
[dice=Knowledge (religion)]1d20+8[/dice]

*The effects of this ability have already been calculated into The Nightingale's statistics.

Background:

Not much is known of the Nightingale at this point... :)