GM Dak - War for the Crown 1

Game Master Dakcenturi

Chapter 2: Songbird, Scion, Saboteur
Part 1: Songbird

Pics / Maps / Loot & Notes

Start Day: Oathday, 1st of Pharast, 4718
Current Day: Moonday, 12nd of Pharast, 4718


Agents of Change Rules

=General Campaign Info=

Days:

Moonday
Toilday
Wealday
Oathday
Fireday
Starday
Sunday

Oppara Stats:

OPPARA
N metropolis
Corruption +9; Crime +2; Economy +9; Law +7; Lore +9; Society +5
Qualities academic, bureaucratic quagmire, heart of Avistan,
prosperous, strategic location, tourist attraction
Danger +10

DEMOGRAPHICS
Government overlord
Population 109,280 (100,000 humans; 9,280 other)

NOTABLE NPCS
Baron Oltar Vinmark (N male human expert 4/barbarian 4)
Dominicus Rell (N male human bard 3/rogue 3/Lion Blade 3; Pathfinder Player Companion: Taldor, Echoes of Glory 22)
Grand Prince Stavian III (CN old male human aristocrat 8/wizard 4)
Princess Eutropia Stavian I (NG female human aristocrat 7/swashbucklerACG 6)

MARKETPLACE
Base Value 25,600 gp; Purchase Limit 150,000 gp;
Spellcasting 9th
Minor Items all available; Medium Items 4d4;
Major Items 3d4

QUALITIES
Bureaucratic Quagmire Taldor’s obtuse system of governance is mitigated only by the tendency of those in power to ignore it. (Corruption +3, Law +1)
Heart of Avistan Though decadent and deteriorating behind its glorious facades, Oppara epitomizes the Taldan pride in 6,000 years of history and unparalleled influence on Avistani civilization. (Economy +2, Lore +2, Society +3)

1st of Pharast - Party meets with Martella Lotheed, accepts invitation to act as her agents at the Exaltation Gala. They help Martella to influence targets at the Gala, but everything goes wrong when a massacre occurs and the group is magically spirited away to an underground safe house. Dealing with the denizens of this underground labyrinth they eventually manage to escape.
2nd of Pharast - After resting the group sets out to find Martella and see what is next. Heading to the warehouse they run into some Pathfinders sent to help them. The Pathfinders make quick work of some of the guards allowing them easier access to the warehouse but there are more threats inside.

=Style guidelines for posting=
Out of Character [ooc ] [/ooc ]
"Spoken out-loud" [b ] [/b ]
"Telepathically communicated" [b ][i ][/i ][/b ]
Thoughts [i ] [/i ]
[dice ] [/dice ]
[spoiler ] [/spoiler ]
Other information [no tag]

=Dice Rolls=
Any rolls that are automatic, or pseudo automatic, such as Initiative, or if you say something like "every time we enter a room, I give it a quick scan", I make the rolls, so we don't have to wait. Likewise, I may make save rolls. I may also roll Perception, Sense Motive, and Knowledge checks as appropriate. All the rolls are above board, in spoilers to keep clutter to a minimum. I roll in either: (1) Alphabetic Order or (2) Initiative Order, as appropriate for the situation. If the Rolls are in a spoiler for GM they are meant for me. If they are spoilered with anything else like Initiative or Perception feel free to take a peek.

Any save whose result may result in very bad things for your character, I leave to you whenever possible. If you face a Save or Suck for instance, I don't like to roll the save for you. Your character, your karma, your luck . . .

If you plan to do something go ahead and throw out a roll to keep things moving. I can look at your character and adjust as necessary. For example, if you want to try and convince someone to do something roll a diplomacy check when you post what you are saying. If I feel what you said is really a bluff I will adjust the roll as necessary keeping your stats in mind. In combat, please account for everything relevant to your attack. For example, if you are an alchemist throwing a bomb, roll the attack, the direct damage, the splash damage and the misdirection if it misses. This is especially important as we get into higher levels to keep combat from bogging down.

=Game Flow=

One post per day minimum, excluding weekends. If you can post more often that is great and preferred. I encourage you to RP with each other and not just wait for me to make a post. I will always do my best to get in one post each weekday and one on the weekend. I generally check for posts around 7am Eastern and 2pm Eastern. However, I can often check multiple times between 7am eastern and 10pm Eastern, especially if people are posting frequently. During roleplay/story points I will advance the game as long as I have at least one person posting, unless there is a response needed from a specific character. For combat, I will wait 1 day before advancing the combat, unless you tell me ahead of time that you will be away and want me to play your character for you. In the event I skip your character, he/she will simply go on the defensive while he/she considers their next action.

I completely understand that RL events happen and can pull you away. The same will likely occur with me. In these cases, if you know in advance you will be away please let us know ahead of time so that we can set our expectations accordingly. If you do not post in over a week without prior notice I will PM you. If I do not receive a response to the PM in a weeks’ time I will consider you to have left the game and we may find a replacement for you. If you do reply to the PM, but it occurs frequently we may still find a replacement for you.

=Combat=

I will provide maps for combat situations via Roll20. There will be a link at the top of the page to the appropriate Roll20 campaign. You will need to login so I can create a token for you and give you access to move it around the board. I also, generally track HP on Roll20. All rolls however, are done here on the boards using the [ dice ] mechanics. When combat starts I will provide a listing of Init order. All players can go in any order within their grouping.

For example the Init order might look like this:
Round 1
>Player 1/Player5, Enemy 1/Enemy3, Player 4/Player 2/Player 3, Enemy 2

Player 1 & 5 can post their actions in any order and I will resolve them as appropriate. Then after Enemy 1 & 3 go Players 2-4 can post their actions in any order. If you post and someone’s earlier action effects your action I will take creative liberties. For example, if you magic missile a baddie that the Rogue just eviscerated, I’ll redirect your spell to a still-living target. This isn’t how I run things in a live game, but in a PbP, block initiative saves time and speeds up combat significantly.

=Player Discussion=

For any questions and concerns - please address these in the Discussion thread. That way everyone has the advantage of learning the answer to a specific question or ruling and we keep the gameplay thread less cluttered. When I post a ruling or what have you, I try to post a link to an appropriate reference document.

Note: I can be wrong, I'm not a perfect GM. When I am wrong, tell me and provide references. It is how we all learn.

=House Rules=

Actions: I'm a GM that does not punish the character for trying something new or cool, or even strange. Visually appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! I still try and follow the rules as appropriate, but I enjoy creative solutions.

Level up: I don’t level up based on XP. I level up based on your progression in the overarching story.

Sandbox vs Rail Road: This is not a very heavy Sandbox style type of game. As such, there is obviously heavy pre-defined story elements. However, I like players to help me drive the game, so I’m not opposed to throwing some Sandbox in there if it makes sense. As long as it does not completely derail the story I am open to creative avenues. If you do go someplace or attempt to do something beyond your skill I will attempt to warn you of the dangers, but I will not outright stop you.

About Me:
I have been DMing on and off for nearly the last 20 years, starting in D&D 3rd edition. I am married and have two kids. Aside from PbP games, I have a regular VTT game I play in and on the weekends if not spending time with the family, doing house or school work (in a dual Masters program), then I am usually playing a video game.

As to my style I enjoy in-depth roleplay but I am not the kind of guy to write a 1000 word description about the scene or a 500 word monologue about the NPCs thoughts on your actions of killing some goblins. The one exception is the first game post. I usually make these long and in depth. In other words, if you expect all my posts to be a novella I’m probably not the right GM for you. On the contrary, I welcome my players to write walls of text, I enjoy reading them. Just remember depending on the pacing, you might get ninjaed by other players or myself while you are writing that wall of text. Regarding walls of text, or posting in general, be sure to copy it into an external program before you post it just to make sure all the effort you spent doesn’t get lost! Good times for wall of texts are over the weekend. On the other side of things if you only like to post during combat or your post only ever consists of a one sentence action followed by a dice roll then I am definitely not the right GM for you. I do not like to rail road, I greatly prefer a collaborative experience with my players. I want you to be invested in advancing the story. I like to see roleplay in between combat and more details about your action then “I move and attack with a 18”.

I am not a rules lawyer, per say, and there may be times I even consult the group on rulings if it is something extremely technical. Conversely, if it is something trivial I may simply gloss over the RAW and make my own ruling. I generally will not do this in situations where it gives either party a serious advantage over the other. I am definitely ok with RAI, in some cases, over RAW. With all that said Pathfinder’s supposed to be fun, and I’ll do my best to keep it that way.

SDOP:
[dice=Piri-Perception (Traps)]1d20+10+1[/dice]
[dice=Piri-Disable Device]1d20+12[/dice]
[dice=Piri-Perception (Listen)]1d20+10[/dice]

Perception:

[dice=Eregos]1d20 + 6[/dice]
[dice=Hazel]1d20 + 8[/dice]
[dice=Piri]1d20 + 9[/dice]
[dice=Sveng]1d20 + 9[/dice]
[dice=Sydney]1d20+2[/dice]
[dice=Valeria]1d20 + 6[/dice]

Initiative:

[dice=Eregos]1d20 + 1[/dice]
[dice=Hazel]1d20 + 6[/dice]
[dice=Piri]1d20 + 3[/dice]
[dice=Sveng]1d20 + 1[/dice]
[dice=Sydney]1d20[/dice]
[dice=Valeria]1d20 + 9[/dice]

Sense Motive:

[dice=Eregos]1d20 + 6[/dice]
[dice=Hazel]1d20 + 5[/dice]
[dice=Piri]1d20 + 8[/dice]
[dice=Sveng]1d20 + 9[/dice]
[dice=Sydney]1d20+8[/dice]
[dice=Valeria]1d20 + 8[/dice]