rando1000's Mutants and Masterminds 2nd edition (Completed) (Inactive)

Game Master rando1000

Mutants and Masterminds 2nd edition, set in Freedom World (default setting for 2e). Characters will form their own beginning hero group.


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

You should be fine. I'm considering winding this game down after the next adventure, anyway. You'll have reached the climax to this story line at that point; it seems like a good time to call it. That should take us through the end of the year.


Inactive

I wonder just how different things would've gone, if I'd went with my other idea of being a Mystic hero rather then a Temporal Manipulator.


Male Human Tough: +0/+0 Fort: +0, Ref: +0, Will: +0

Posting to all my games

Just wanted to inform you all that I am currently wading through a veritable swamp of work, obligations, and schooling. As such, for the next two weeks of I do not guarantee my usual posting rate but will attempt to update games when I am able.

Happy Holidays.


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Sorry for the delay in posting, we had a small flood at work yesterday!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

yikes!


Inactive

A short and sweet end to the campaign, I suppose that's it then, yes? It's been fun playing heroes with you lot, I hope we can do this again in the future!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Well, we're on for the next couple years for Mummy's Mask, for sure. I'm looking forward to focusing on one online campaign and one tabletop game (I'm running a mafia RPG here in St Louis).

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