rando1000's Mutants and Masterminds 2nd edition (Completed) (Inactive)

Game Master rando1000

Mutants and Masterminds 2nd edition, set in Freedom World (default setting for 2e). Characters will form their own beginning hero group.


151 to 200 of 207 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

That decided, then, I now have the basis for an intro to the next adventure. I'll try to have the first post up tomorrow evening.


Inactive

I'm reminded, Theodore currently has a whole new look! Been waiting to show this for awhile now, and with us moving onto issue two I finally can.


Male Human Tough: +0/+0 Fort: +0, Ref: +0, Will: +0

Just a quick question of cool power interaction. If I got the sensory link skill for my telepathy, could Rift open a gate from where I could see?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Atticus Wells wrote:
Just a quick question of cool power interaction. If I got the sensory link skill for my telepathy, could Rift open a gate from where I could see?

I'd allow it.


HP: 13/30

Good idea.... I like that use of combining powers. I don't want to be able to do the same thing via video surveillance though - I like to limit myself a bit.. I see it her power operating in a sort of: must know where the destination is relative to herself with high precision. Sensory link would provide that.


Male Human Tough: +0/+0 Fort: +0, Ref: +0, Will: +0

I'll put a story spin on it to make it not too over powerful, but yeah, power combinations is where its at.


Male Human Tough: +0/+0 Fort: +0, Ref: +0, Will: +0

Went to read up on the Telepathy power and turns out pictures aren't really a factor in it (so massive cheating in the first chapter with mental maps).

The ESP power would work here, but I want to add it as a power feat or modifier to my telepathy (either two way or one way) so I can share what I see to others or possibly vice-versa. The current rank modifier affects range that I can send my senses to "see" but I want to limit it to normal, and instead send the images and sounds to others.

Could I do it like that and would it be a +1/rank modifier or just a +1 flat bonus.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Since I didn't catch it and/or it's vague, I'll allow it as a Power Feat (cost 1 total). You can get it temporarily for scene for the cost of a Hero Point if you don't have a PP available.


Inactive

The DC was 15, and he rolled a 14, did I miss something Rando?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Theodore Lucas wrote:
The DC was 15, and he rolled a 14, did I miss something Rando?

Don't think so:

Paralysis:

"If the save fails, the target is slowed and can only take a standard or move action each round (not both). The target takes a –1 penalty on attack rolls, Defense, and Reflex saves. A slowed target moves at half normal speed."

I think that's what I described happening, isn't it?


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Yes, he would be paralyzed if he failed by 5 or more, or on a second successful attack. Perhaps mind control might be needed here?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Reece Wells wrote:
Yes, he would be paralyzed if he failed by 5 or more, or on a second successful attack.

Right, but so far as I know he's only failed once by 1, so slowed, correct?


Inactive

Ah, I see now. That was my mistake then, I was picturing it like they were literally being frozen/prevented from moving. Well, as in the immediate affect. I thought if he passed, then he would be slow. I didn't read the power as clearly as I should've. I can always attack him again, yes?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Theodore Lucas wrote:
I can always attack him again, yes?

Yes, if he fails a second time, he's completely paralyzed. That said, even 1/2 his move will carry him outside this room this round. So assuming your other teammates don't attempt to stop him this round (or fail to without giving it away), yes.


Inactive

Aside note Rando, unless he took theninvisiguy with him, he would've taken damage too. And if he did, then I believe invisiman is currently trying to attack them

The Exchange

skills:
Bluff: (+5)***, Concentration 5, Diplomacy (+5)***, Gather Information +10***, Notice 10, Search 10, Sense Motive (+5)***, Stealth 2, Investigate 10***, Knowledge (Technology) 10***, Profession (Engineer) 6
Human | Init: +13 | F: +2 R+1 W+1 | Def: +0 Atk: +0/+5 | Tou: +10 | Dmg: HP: 36/40 |

Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

FYI after we finish this scene up, the adventure will be done for a few days anyway, so you're good on this one. Thanks for letting me know.


Inactive

Gonna save mine for the moment, to save up for a new level in his primary power


Inactive

Is it two Power Points, or two Equipment Points, for the base?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

You're right, I meant 2 Equipment Points, basically two additional Features.


Inactive

Anyone have any ideas on what they'd like added? I think a good idea might be a training room, but up to you folks.

Quote:

Decommissioned Lucatech Lab Facility / Real name to be determined.

Size: Large; Underground complex 2pts
Toughness: 20; Double-thick Titanium Walls 3pt
Features: Computer, Concealed 2 (DC 25), Communications, Fire Prevention System, Infirmary, Laboratory, Power System, Security System 2 (DC 25), Worskshop, Gym, Garage, Pool, Living Space, Library, Defense System, Hangar, Holding Cells 2 (Nullify, Toughness 30), 20pts


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Training room sound good!


Male Human Tough: +0/+0 Fort: +0, Ref: +0, Will: +0

We had a pool? Nice! A library even. Atticus needs to spend more time at base.


HP: 13/30

Training room works for me.


Inactive

Okay! Sounds good. Misrecalled a bit, but good enough. So, we have the training room then which is: The Gym, pool attached, and the newly installed Combat Simulator which is entered... probably near the back of the gym.

What should the last point be for?

The Exchange

skills:
Bluff: (+5)***, Concentration 5, Diplomacy (+5)***, Gather Information +10***, Notice 10, Search 10, Sense Motive (+5)***, Stealth 2, Investigate 10***, Knowledge (Technology) 10***, Profession (Engineer) 6
Human | Init: +13 | F: +2 R+1 W+1 | Def: +0 Atk: +0/+5 | Tou: +10 | Dmg: HP: 36/40 |

Rando, are you ruling that I'm outside of my suit at the time of the attack?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Nicola Tesla wrote:
Rando, are you ruling that I'm outside of my suit at the time of the attack?

I am, though I will say your suit is on premises, you can suit up relatively quickly.


Inactive

I'm trying to think of a way to help Tesla out, but I'm drawing blanks on what I could do... Maybe while in the car with Betty, we're able to spot the explosion and drive to it? I'll pay up a hero point so we can get there in time if you'd like.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Theodore Lucas wrote:
I'm trying to think of a way to help Tesla out, but I'm drawing blanks on what I could do... Maybe while in the car with Betty, we're able to spot the explosion and drive to it? I'll pay up a hero point so we can get there in time if you'd like.

Tesla will be fine. It's a complication subplot, he's not going to get lynched or anything.


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Shouldn't Tesla have 20hp, not 10? The formula was 20+(10 x Con mod).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Reece Wells wrote:
Shouldn't Tesla have 20hp, not 10? The formula was 20+(10 x Con mod).

Thanks. I didn't go back and look up the formula. You are correct. I added that in there specifically so heroes and villains wouldn't drop as easy as normal people. So, retcon unneeded.

The Exchange

skills:
Bluff: (+5)***, Concentration 5, Diplomacy (+5)***, Gather Information +10***, Notice 10, Search 10, Sense Motive (+5)***, Stealth 2, Investigate 10***, Knowledge (Technology) 10***, Profession (Engineer) 6
Human | Init: +13 | F: +2 R+1 W+1 | Def: +0 Atk: +0/+5 | Tou: +10 | Dmg: HP: 36/40 |

Sorry, sorry. I couldn't find the post so I just looked in the Mastermind book. That'll teach me to read! =p

I guess I should go post an action now. ^_^

Also, I should probably spend those 2 PP we just got on some more Con, huh? >.<


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Nicola Tesla wrote:
Also, I should probably spend those 2 PP we just got on some more Con, huh? >.<

Well, I don't plan on catching you unawares often, but yes, it can happen occasionally. Some of the best comic stories have been when villains have hit the heroes "where they live" so to speak, but I will definitely use the trope sparingly.


Inactive

Makes sense that they'd go after Tesla first, he is after all our lone public hero.


Inactive

Regulators, hm? Interesting. Would we have heard about this on the news or social media? Also, does anyone know what the last EP should be used for?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Theodore Lucas wrote:
Regulators, hm? Interesting. Would we have heard about this on the news or social media? Also, does anyone know what the last EP should be used for?

You can have heard it if you choose. That's exactly where the young officer who greeted the team got the name.


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Maybe we could use the last point for another 'power' for the cells, like something to restrain particularly dangerous foes?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sorry I haven't posted much. Got the double wammy of heavy workload and the flu. I'll catch up this weekend.


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Sorry to hear that, I hope you feel better soon!


Male Human Tough: +0/+0 Fort: +0, Ref: +0, Will: +0

Hope you feel better.


Inactive

Take care over there, Rando, don't rush yourself for our sake


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Thanks guys. Feeling much better this morning.


Male Mutant PL 6/86 pts, DR: 10, HP: 7/30, Fort: +2, Refl: +3, Will: +6, Notice +7, Hero Points: 1

Okay, after seeing our initials on the map, I think we should call our group "The GSTARs"!
;)


Inactive

Snrk, that's ridiculous, yet I love it.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Reece Wells wrote:

Okay, after seeing our initials on the map, I think we should call our group "The GSTARs"!

;)

Right now Regulators is only something being used on a podcast and blog. You guys come up something you like better, be it Gstars or something else, I'll go with it.


Inactive

Is Rift still with us? She hasn't posted in awhile.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Honestly I don't think so. I messaged her regarding posting and she hasn't replied.

I feel like I haven't really done my best at making challenges for the PCs abilities in this game; you all have a very different set of powers than one normally encounters in a super team, and I think the player might have gotten a little bored waiting for a moment to shine.


Inactive

Oh, would I have had enough time to recover from fatigue by now?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Theodore Lucas wrote:
Oh, would I have had enough time to recover from fatigue by now?

Sure.


Inactive

Think we'll do alright as a four man band? Was considering bring betty along as a sidekick to help make up for the smaller supergroup, but I'm unsure of it being worth it.

151 to 200 of 207 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / rando1000's Mutants and Masterminds 2nd edition Discussion All Messageboards

Want to post a reply? Sign in.