Grey Maiden

Kala Steelheart's page

256 posts. Alias of Destrina.


Full Name

Kala Steelheart

Classes/Levels

[HP: 28/28 | AC 20 (13 T | 17 FF) CMD 20 (17 FF) | F: +7 R: +3 W: +0 (+1 vs. fear) | Init +3 | Perc: +7

Gender

LG Female Human (Ulfen/Kellid (Sarkoris) Mix) Fighter 2/Cavalier (Emissary) 1

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Iomedae

Location

Sandpoint, Varisia

Languages

Taldane (Common), Hallit, Skald, Varisian

Occupation

Knight Errant

Strength 18
Dexterity 16
Constitution 15
Intelligence 15
Wisdom 10
Charisma 14

About Kala Steelheart

RIP Kala. She died defending her allies from Malfeshnekor so they could escape.

Stat Block:

Kala Steelheart
Female Human (Ulfen) Cavalier (Emissary) 1/Fighter 2
LG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 shield, +3 Dex)
hp 28 (3d10+6)
Fort +7, Ref +3, Will +0 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 30 ft.
Melee
. . heavy shield bash +8 (1d6+4)
. . shortsword +8 (1d6+4/19-20)
. . +1 longsword +8 (1d8+5/19-20)
. . greatsword +7 (2d6+6/19-20)
. . dagger +7 (1d4+4/19-20)
. . TWF heavy shield bash +6 (1d6+4) and shortsword +6 (1d6+2/19-20)
. . TWF +1 longsword +6 (1d8+5/19-20) and shortsword +6 (1d6+2/19-20)
Ranged
. . masterwork composite longbow (mighty +4) +7 (1d8+4/x3)
. . javelin +6 (1d6+4)
. . sling +6 (1d4+4)
. . throwing axe +6 (1d6+4)
Special Attacks challenge
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Statistics
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Str 18, Dex 16, Con 15, Int 15, Wis 10, Cha 14
Base Atk +3; CMB +7; CMD 20
Feats Improved Shield Bash, Mounted Combat, Power Attack, Two-weapon Fighting, Weapon Focus (shield, heavy), Weapon Focus (shortsword)
Traits armor expert, friends and enemies, seeker
Skills Climb +3, Diplomacy +8, Handle Animal +7, Intimidate +6, Knowledge (religion) +7, Perception +7, Ride +4, Survival +6, Swim +3; Racial Modifiers ride mount, sword's skills
Languages Common, Hallit, Skald, Varisian
SQ oppressive expectations, orders (order of the sword)
Other Gear scale mail, shield spikes heavy steel shield, +1 longsword, dagger, greatsword, javelin (3), shortsword, sling, sling bullets (20), throwing axe, belt pouch, explorer's outfit weight (8 lb), flint and steel, iron holy symbol (Iomedae), holy text (The Acts of Iomedae), waterskin, 33 gp, 1 sp, 4 cp
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Special Abilities
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+5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -5 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Bravery +1 (Ex) +1 to Will save vs. Fear
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.

Weight and Encumbrance:

Weapons
Dagger 1 lb.
Gauntlets (from Armor) 1 lb.
Greatsword 8 lbs.
3 Javelins 6 lbs.
Longsword +1 4 lbs.
Shortsword 2 lbs.
Sling 0 lbs.
20 Sling Bullets 10 lbs.
Throwing Axe 2 lbs.
----Subtotal 30 lbs.

Armor and Shields
Scale Mail 30 lbs.
Spiked Heavy Steel Shield 20 lbs.
----Subtotal 50 lbs.

Misc. Gear
Belt Pouch 0.5 lbs.
Explorer's Outfit 8 lbs.
Flint and Steel 0 lbs.
Iron Holy Symbol of Iomedae 1 lb.
Holy Text (The Acts of Iomedae) 2 lbs.
Waterskin 4 lbs.
----Subtotal 33.76 lbs.

Total Weight
113.76 lbs.

Encumbrance Limits
With MW Backpack: Lt: 116 Md: 233 Hv: 350
No Backpack: Lt: 100 Md: 200 Hv: 300

Mount Stats:

Reference picture

Nightwind
Horse, Heavy
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5/×2) and
. . 2 hooves +0 (1d6+2/×2) and
. . (M) lance -1 (1d8+5/×3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception +8
SQ combat riding
Other Gear Lance, Bit and bridle, Feed (per day) (5), Military saddle, Saddlebags (11 @ 56 lbs), Torch (3), Trail rations (3)
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Mount Weight and Encumbrance:

Gear Worn
Bit and Bridle 1 lb.
Military Saddle 30 lbs.
Saddlebags 8 lbs.
----Subtotal: 39 lbs.

Gear Carried
2 days Animal Feed 20 lbs.
Masterwork Backpack 4 lbs.
Bedroll 5 lbs.
Blanket 1 lb.
Fishing Kit 3 lbs.
Gear Maintenance Kit 2 lbs.
Grappling Hook 4 lbs.
Iron Pot 4 lbs.
Lance 10 lbs.
Mess Kit 1 lb.
Money (33gp 1sp 4cp) 0.76 lbs.
50 ft. Silk Rope 5 lbs.
Soap 0.5 lbs.
5 Torches 5 lbs.
5 days Trail Rations 5 lbs.
----Subtotal: 52 lbs.

Total Weight
91 lbs.

Encumbrance Limits
Lt: 399 Md: 798 Hv: 1200

Appearance:

A tall, muscled woman stands before you wearing heavy armor, leathers, and a dark brown cloak. Long, wavy, blonde hair flows out from beneath her helmet past her shoulders. Her dark eyes peer out from her helmet, shifting this way and that, seemingly looking for some hidden danger. Her lightly tanned white skin is marred by a few scars. She carries a large spiked steel shield on her right arm and bears a variety of weapons. At her waist is a broad shortsword, a small axe, and a utilitarian dagger. Three javelins stick up above her left shoulder in some sort of harness, and the hilt of a large sword protrudes above her right shoulder. She wears a well made pack and seems to be carrying enough things to stay in the wilderness for a few days at least.

Here is a reference picture.

Background:

Kala is the great-granddaughter of Valki, a refugee from the ruined Kingdoms of Sarkoris, an area now known as the Worldwound. Valki fled to the Lands of the Linnorm Kings, and settled there, eventually marrying and having children with an Ulfen man. Though each generation their Kellid blood diminishes, the women of Kala's family have held on to the traditions of Sarkoris, merging them with Ulfen tradition.

Kala is no different, like her foremothers she is a warrior's warrior in a land where women are rarely warriors. She is quite capable in a fight, or in the wilderness. She can hunt, fight, climb, swim and handle a mount. Kala learned of honor and duty at her mother Ashki's knee, primarily through stories of Iomedae, the Knights of Ozem, and the Crusaders of Mendev. She learned the arts of the sword, axe, shield, and spear from Ashki as well.

Upon reaching her majority, Kala entered a few tournaments, seeking to test her skill and show her worth. After nearly winning a melee against a number men larger than her, she was given the epithet Steelheart for her bravery. Afterwards, Kala set out from her family's home in Halgrim to make her own way in the world, seeking to act as a knight errant and help those in need. She most recently spent time providing some minor help, such as guarding supply caravans, to the Crusaders in Mendev, until she received word of her brother Ragnar's death near Sandpoint in Varisia. Kala's just arrived in Sandpoint to find some sort of festival happening and is looking for Daviren Hosk, the man who Ragnar was staying with.

Personality:

Kala is honest and forthcoming, her word is her bond. She is stoic and tends not to let her emotions show unless she is overwhelmed. Outwardly Kala seems somewhat cold and calculating, but once she counts you as a friend, she is warm and kind. While she is trained to fight and kill, Kala will only engage in combat when attacked first, when she is defending the life of another, or when attempts at diplomacy have been exhausted. However, she is not above threats and intimidation if it will prevent bloodshed. When fighting begins, however, Kala throws herself into the fray fearlessly. Kala has excelled at almost everything she's attempted and gets extremely frustrated with herself when she fails. She is a devout worshiper of Iomedae and true believer in the virtues of honor, justice, and valor.