The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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Johann Kaltgeboren wrote:

"GREMLINS! NASTY, EVIL CREATURES. WE HAD PLENTY OF THEM IN THE BLACK WOODS."

If he has a chance, Johann would like to tell the group what he knows about them.

[dice=k nature]d20+6

Johann knows quite a lot about gremlins! These are jinkins, a type of wicked little saboteur that likes to cause machines to malfunction. They are also fond of mischievous tricks and pranks, and are known to harass much larger folk by attacking en masse while their target is distracted or incapacitated. Cold iron weapons bypass their damage reduction. The jinkins gremlins can shift their position in space, by means of teleportation magic (dimension door)!


As if they understood Johann’s words about them, the gremlins recede into the darkness of the ratholes where they cannot be seen... But their high-pitched gibbering can still be heard faintly echoing out of the dark little tunnels...


M Human unchained monk 8/paladin 6

Catacombs San Callisto

The party is currently in area 8...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Hearing Johann's description of the gremlins, Boga checks his cold-iron dagger to confirm it's in its place. Slightly comforted by its presence, he looks at his companions to gauge their responses. "Johann, should we send a scout ahead? Or will the gremlins make that too dangerous?"


M Human unchained monk 8/paladin 6

As Fox scouts the northwest bound corridor, have him roll a Perception check, please...


M Human unchained monk 8/paladin 6

THE ADVENTURERS AT CASTLE SANT’ANGELO


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Hearing Johann's description of the creatures, Ogon unsheathes his cold iron dagger and holds it up. "If any of you would like to have this at the ready, by all means, take my dagger. I will stick to my electric attacks."

After either passing off his dagger or sheathing it again, the Fox then approaches the corridor beyond this rectangular room to look ahead. "Do you hear anything, Orpheus?" he whispers.
Fox Perception: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8 Additional +2 is from the Alertness feat granted by having my familiar within arm's reach.
Orpheus Perception: 1d20 + 5 ⇒ (2) + 5 = 7


I hear you whispering, Mister Fox! Tra-La-Laaaa! Tra-La-Laaaaa!


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:

Hearing Johann's description of the creatures, Ogon unsheathes his cold iron dagger and holds it up. "If any of you would like to have this at the ready, by all means, take my dagger. I will stick to my electric attacks."

After either passing off his dagger or sheathing it again, the Fox then approaches the corridor beyond this rectangular room to look ahead. "Do you hear anything, Orpheus?" he whispers.
[dice=Fox Perception]1d20+1+2 Additional +2 is from the Alertness feat granted by having my familiar within arm's reach.
[dice=Orpheus Perception]1d20+5

Neither Fox nor Orpheus detect anything amiss as they approach the corridor...


M Human unchained monk 8/paladin 6

The corridor runs west some thirty feet before turning north ahead...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

"The coast looks clear," the Fox says as he looks back toward the others. "Orpheus and I will keep looking farther ahead."

He walks down the corridor looking for the next room.


The Ogon Fox wrote:

"The coast looks clear," the Fox says as he looks back toward the others. "Orpheus and I will keep looking farther ahead."

He walks down the corridor looking for the next room.

As Fox turns the corner to the north, he hears the high-pitched, maniacal giggling of several unseen gremlins as a spike-studded barrel swings toward him at the end of a rope...1d20 + 10 ⇒ (7) + 10 = 17...striking Fox for 2d6 ⇒ (6, 3) = 9 piercing and bludgeoning damage!

HEHEHEHEHEEEE!!!


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

"OUCH!" the Fox yells in pain. "Those bastards!" He keeps moving forward but tries to keep a more wary eye.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

"Ogon! Are you okay?" He moves forward to be ready to assist.

How far ahead is Ogon?


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

"Don't walk into this spiked barrel hanging here!" he calls back.
I've just turned the corner to face north.


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:
"OUCH!" the Fox yells in pain. "Those bastards!" He keeps moving forward but tries to keep a more wary eye.

The corridor bends again to the west up ahead... Perception rolls for Fox and Orpheus, please...


M Human unchained monk 8/paladin 6
Boga wrote:

[dice=Perception]1d20+11

"Ogon! Are you okay?" He moves forward to be ready to assist.

How far ahead is Ogon?

Ogon Fox is maybe 30 feet ahead...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Fox Perception: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Orpheus Perception: 1d20 + 5 ⇒ (20) + 5 = 25


The Ogon Fox wrote:

[dice=Fox Perception]1d20+1+2

[dice=Orpheus Perception]1d20+5

Both Fox and Orpheus spot the next booby trap in the gremlin’s gauntlet—a sack of flour precariously balanced on an overhead rafter, poised to be upended to spill the flour all over the victim!

Dashing past without being blinded and coated by white flour requires a Reflex saving throw, DC 17...the vigilant Fox and his familiar gain a +2 circumstance bonus on this saving throw for spotting the trap in advance...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Fox reflex: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Orpheus reflex: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:

[dice=Fox reflex]1d20+6+2

[dice=Orpheus reflex]1d20+5+2

Fox dashes past in plenty of time...


Orpheus is powdered in flour and blinded for 1d4 ⇒ 4 rounds!

*COUGH!* Bastards!! I’m blind!!


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

As the thrush flutters about, flustered by the flour, Ogon reaches out with one hand. "Come on, here, just perch on me again and you'll be okay."


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

When told about using special metal to hurt the gremlins, Zagathoth sheathes his magic sword and draws his cold iron battleaxe.

"If we know there are gremlins, and gremlins know there are us, why is the fox scouting alone?" he asks with real curiosity.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Too late, Johann says, "GREMLINS REALLY LIKE TRAPS... OH, HIYA FOX. FIND ANYTHING INTERESTING?"

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

The Cardinal stands in the middle of the group, wincing repeatedly as the scout takes damage and the rest of the group prove to be spectacularly unhelpful.

"We should advance. The fox has triggered their traps, so it will be safe. He may need support."


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

With a nod to the priest, Zagathoth trots up towards the Fox.


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Quinlan looks back behind them as he walks forward. "Damn I should have been more careful with my skeletal friend, could have sent him through the traps."


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Okay I'm moving west, just about to reach area 20, is that right?


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:
Okay I'm moving west, just about to reach area 20, is that right?

Correct...

Fox advances toward a spacious chamber, another ossuary, in which the skeletal remains of Romans are interred in shallow alcoves in the walls. Small dark ratholes like those the talking dire rats fled into in the previous area riddle the walls between the alcoves, and numerous sets of beady, red, rat-like eyes glow in the dark ratholes, watching Fox as he enters the chamber...

The indigo crystal hangs above an unlit bronze brazier at the far end of this chamber...

Perception check from Fox and Orpheus (who is white as a ghost but can see again)...


Gremlins titter and whisper as the Fox scouts out the chamber...


Giant rats squeak and whisper nervously, also hidden just inside ratholes...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Before actually setting foot in the room...
Fox Perception: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
The Fox sighs. Well, it's not like I saw that spiked barrel coming, either, did I? Better to let the others have a look... He turns around and walks back to meet up with the rest of the group.
"The corridor is clear so far, and I haven't actually spotted anything in the next chamber, but those gremlins will probably surprise me again like they did with that spiked barrel. Can you all come have a look?"

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann comes into the chamber. "WE SEE YOUR EYES, GREMLINS. YOU MIGHT AS WELL COME OUT AND DIE NOW. WE EXPECT YOUR TRAPS."

perception: 1d20 + 9 ⇒ (17) + 9 = 26


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Quinlan puts a hand to his kilt and speaks brief word in gaelic. His tattoos pulse for a moment. Mage armor, 1 arcane reservoir to increase caster level by 2


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

Johann comes into the chamber. "WE SEE YOUR EYES, GREMLINS. YOU MIGHT AS WELL COME OUT AND DIE NOW. WE EXPECT YOUR TRAPS."

[dice=perception]d20+9

At Johann’s suggestion that the gremlins come out and die gracefully, there is a chorus of high-pitched gasps of fear and outrage, and the little red eyes vanish back into the darkness of the ratholes...

As he scrutinizes the walls, floor and ceiling of the indigo crystal chamber, Bear notices something off about a ten-foot-square patch of ceiling directly above the area right in front of the brazier and crystal, as if the ceiling slightly sags here...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga moves up behind Johann, next to Ogon, anxiously peering about.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31 -- if can take 10 for a 21, then will do so, but if not...

"We must all be ready for anything, especially the evil designs of our enemy." He pulls a scroll of "Protection from Evil" from his magical pack.

I assume the 1 min/level spells cast during the skeleton fight have expired by now.


M Human unchained monk 8/paladin 6
Boga wrote:

Boga moves up behind Johann, next to Ogon, anxiously peering about.

[dice=Perception]1d20+11 -- if can take 10 for a 21, then will do so, but if not...

"We must all be ready for anything, especially the evil designs of our enemy." He pulls a scroll of "Protection from Evil" from his magical pack.

I assume the 1 min/level spells cast during the skeleton fight have expired by now.

Yes, it’s probably been more than three minutes...

Boga can also make out a slight difference, a sagging, in the ten-foot-square section of ceiling right above where someone lighting the indigo crystal would stand...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga and Johann nudge each other, pointing to the sagging ceiling. "Looks like another trap, one designed to catch whomever lights the brazier." Boga absentmindedly taps the scroll against the palm of his hand. "Indeed these gremlins are tricksters. Traps, rats, and gremlins. Any suggestions?"

If one stands directly north or south of the brazier, would they still be under the sagging ceiling?


M Human unchained monk 8/paladin 6
Boga wrote:

Boga and Johann nudge each other, pointing to the sagging ceiling. "Looks like another trap, one designed to catch whomever lights the brazier." Boga absentmindedly taps the scroll against the palm of his hand. "Indeed these gremlins are tricksters. Traps, rats, and gremlins. Any suggestions?"

If one stands directly north or south of the brazier, would they still be under the sagging ceiling?

If one used a 10-foot-pole with a torch tied to its end to light the brazier, one would be clear of the sagging ceiling area...


Squeaks, gibberish, and high-pitched chuckling echo faintly from the ratholes...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

”Fox could shoot fire at it like he doed to the bonemen?”

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"GOOD IDEA, ZAG. SOMEONE SHOOT IT WITH A FIRE ARROW. OR FIRE MAGIC. BUT IF YOU WOULD LIKE TO COME OUT AND DIE, GREMLINS, WE WOULD BE HAPPY WITH THAT RESULT TOO." To the others, he says, "I really don't like gremlins.


Don't fall for it boys! We got em right where we want em!

Yeah! They don’t know what to do next! Heheheheeee!

Haha! Yeah! Look at the Bear, he thinks we’re stupid enough to come out and fight him like he likes to fight! What a maroon!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Damn gremlins. I hate their ilk so much. This will show them.

Johann pulls out the decanter of endless water, flips it to "geyser" and yells "FLOW!" Water pours out of it, and Johann holds it against the holes in the wall... a few seconds here, a few seconds there.

"HOPE YOU ARE THIRSTY, EVIL DOERS!"


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

Damn gremlins. I hate their ilk so much. This will show them.

Johann pulls out the decanter of endless water, flips it to "geyser" and yells "FLOW!" Water pours out of it, and Johann holds it against the holes in the wall... a few seconds here, a few seconds there.

"HOPE YOU ARE THIRSTY, EVIL DOERS!"

The water gushes through the network of rat tunnles, drowning the little vermin and flushing the carcasses of drowned dire rats and jinkins gremlins out of the ratholes!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann gets a manic look on his face as he continues the water blast well past what is necessary."AH HA HA! HA HA HA! CALL ME A MAROON? MAROON THIS!"


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:
Johann gets a manic look on his face as he continues the water blast well past what is necessary."AH HA HA! HA HA HA! CALL ME A MAROON? MAROON THIS!"

LOL! Nice job Johann!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Eventually, Johann turns off the water and pulls himself together. "Well, that was fun," he says in a quieter voice than normal. "I feel... I feel like I may have lost control a bit. Something inside me has been feeling different recently. Like... like there is something in there just trying to break free. I don't know. I don't know if I should fight it or embrace it."


Wow, Bear! That was spectacular! He’s smarter than the average bear, I tell you!

Nifty trick, Bear! Where’d ya get that magic firehose, aye?

That thingamajig would come in handy when a fire breaks out in the city, wouldn’t it?

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