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![]() The Ogon Fox wrote:
Both Fox and Orpheus spot the next booby trap in the gremlin’s gauntlet—a sack of flour precariously balanced on an overhead rafter, poised to be upended to spill the flour all over the victim! Dashing past without being blinded and coated by white flour requires a Reflex saving throw, DC 17...the vigilant Fox and his familiar gain a +2 circumstance bonus on this saving throw for spotting the trap in advance... ![]()
![]() The Ogon Fox wrote:
As Fox turns the corner to the north, he hears the high-pitched, maniacal giggling of several unseen gremlins as a spike-studded barrel swings toward him at the end of a rope...1d20 + 10 ⇒ (7) + 10 = 17...striking Fox for 2d6 ⇒ (6, 3) = 9 piercing and bludgeoning damage! HEHEHEHEHEEEE!!! ![]()
![]() Johann Kaltgeboren wrote:
Johann knows quite a lot about gremlins! These are jinkins, a type of wicked little saboteur that likes to cause machines to malfunction. They are also fond of mischievous tricks and pranks, and are known to harass much larger folk by attacking en masse while their target is distracted or incapacitated. Cold iron weapons bypass their damage reduction. The jinkins gremlins can shift their position in space, by means of teleportation magic (dimension door)! |