The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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Zagathoth wrote:
"Quieter than you can..."

He’s right about that... We heard ya from three rooms away, Mister Bear!


M Human unchained monk 8/paladin 6

Catacombs San Callisto

The party has returned to area 1, the central ossuary. There remains to be lit the yellow crystal (the southeast), the green crystal (the southwest), and indigo (northwest)...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Admonished, Johann keeps his voice down this time. "Well, it does seem like there are several willing to scout. Why doesn't Zag or Fox or Boga then scout to either the southwest and southeast? In fact, it would be good if you are seen. Drag the enemy toward us here in this room, where our numbers can be better put to use."


M Human unchained monk 8/paladin 6

So, who’s going to pull the monsters? And from southwest or southeast first? Or northwest?


The ghost from Arc Perdu’s past...:
Arc is feeling a strong sense of purpose and conviction after gazing and meditating on the crimson light radiating from the crystal over the brazier... It is challenged by the sudden appearance, to him alone, of the fellow fencing student he killed during a moment of reckless abandon...
In French: Why did you kill me, Arc? Was it because I mistreated that whore you fancied at the brothel? Or because of my taunting?... Do not burden these new friends of yours with your past indiscretions... This is between you and I, no?... Was it to see what it feels like to kill a man? To take his life with your blade? I often wondered what it would feel like... Now I know how it feels to be killed, thanks to you, comrade... The ghost disappears, leaving Arc to contemplate the answers to its query...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

"I will do it--they will have trouble catching a little fox. I imagine it will work nicely if Zagathoth and Johann hide on either side of the doorway here to surprise them when they come running after me. if we have something small I can cast light on, then someone could tie it to my tail after I transform. A strip of cloth would do."

Once this is settled, the fox will go southeast.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga runs his hand through his hair, brushing it back. He looks at everyone, "How about we try this first. If it does not seem to work, we'll try something different. The catacombs, on this level at least, seem to be primarily narrow hallways connecting rooms. I will function as scout. I will be in advance of the party using both Hide from Undead and Detect Undead. Lucius should move up to be 3rd in line behind Zagathoth, but there will be a gap between him and Zagathoth into which I may retreat, if necessary."

B - 25' - JZ - 5' - LAOQ

"When I reach a room, I will signal a halt as I scan for unholy enemies. If I find none, we can all enter the room, and we will repeat the formation and procedure upon leaving for the next. Sound good?"

"I propose we start by heading northwest."

EDIT: "Well, sounds like we have 3 options. Any others? Any insight or preferences on the 3?


M Human unchained monk 8/paladin 6

In the form of a fox, with a light spell cast on a stray finger bone and tied to his furry tail to serve him as lantern, Ogon Fox scouts the southeast corridor, which is narrow (5 feet wide) and low (10 feet high), and runs some 20 feet at an angle to widen at a square chamber (area 4) some 25-feet-square, with 20-foot-high ceiling...


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None

The blood drains from Arc's face at the unexpected sight of his fellow student and one-time victim. He glances around the room frantically as he tries to discern if his fellow adventurers can see the specter, but since no one is paying any attention, he tries to force himself to calm down. No matter how brave a face he puts on, however, his brow still shines with sweat and his hands still tremble with fear.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Perception: 1d20 + 11 ⇒ (3) + 11 = 14 -- To notice Arc's condition back in the red light district...


As the fox enters the chamber, glowing finger bone dangling from its tail, a pair of corpses standing upright in the corners begin to show interest in the trespasser...


M Human unchained monk 8/paladin 6
Boga wrote:
[dice=Perception]1d20+11 -- To notice Arc's condition back in the red light district...

Boga notices that Arc suddenly looks pale and clammy...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann steps to the side of the doorframe as the Fox suggested, prepared to leap out at any ghast the Fox can bring back.


M Human unchained monk 8/paladin 6

The adventurers win initiative due to their clever plan of luring the zombies back to the central ossuary, and the slow, methodical ambulation of the quickened dead...


ZOMBIE AMBUSH! ROUND 1!! FIGHT!!

THE PARTY AT WILL!
THE ZOMBIES!

EEEEEK!!


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Zagathoth also takes his suggested position next to the doorway. As the fox hurries by he waits for the zombie following it to step in between him and bearman then he hacks at it with his falchion.
power attack (flank): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18, for: 2d4 + 10 ⇒ (3, 2) + 10 = 15


Zagathoth wrote:

Zagathoth also takes his suggested position next to the doorway. As the fox hurries by he waits for the zombie following it to step in between him and bearman then he hacks at it with his falchion.

[dice=power attack (flank)]1d20+7+2, [dice=for]2d4+10

Zagathoth slaughters the first zombie that Fox lured past, neatly decapitating it with a sudden swipe of his falchion from around the corner of the archway!


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Perception (Arc): 1d20 + 3 ⇒ (1) + 3 = 4 If anything Arc seems to be feeling incredibly jubilant.

If the zombies are still alive after being ambushed by Zag and the bear Quinlan fires a bolt of light at the closest one. Disrupt Undead (touch): 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 ⇒ 3

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann unleashes his fury on the zombie as it passes by!

Bite Attack & damage: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 5 ⇒ (4) + 5 = 9 str 3 bab 2 patt -1 amulet+1; str 2 patt 2 amulet+1
Claw Attack 1 & damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 5 ⇒ (1) + 5 = 6 str 3 bab 2 patt -1 amulet+1; str 2 patt 2 amulet+1
Claw Attack 2 & damage: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 5 ⇒ (3) + 5 = 8 str 3 bab 2 patt -1 amulet+1; str 2 patt 2 amulet+1


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

I figured I'd just wait because this combat would be done with Zag and Johann's turns haha.


Quinlan Ifrean wrote:

[dice=Perception (Arc)]1d20+3 If anything Arc seems to be feeling incredibly jubilant.

If the zombies are still alive after being ambushed by Zag and the bear Quinlan fires a bolt of light at the closest one. [dice=Disrupt Undead (touch)]1d20+4 [dice=Damage]1d6

Quinlan’s spell lances the zombie with a ray of divine light!

GNNNAAAAAPPP!!!


Johann Kaltgeboren wrote:

Johann unleashes his fury on the zombie as it passes by!

[dice=Bite Attack & damage]d20+5; d6+5 str 3 bab 2 patt -1 amulet+1; str 2 patt 2 amulet+1
[dice=Claw Attack 1 & damage]d20+5; d4+5 str 3 bab 2 patt -1 amulet+1; str 2 patt 2 amulet+1
[dice= Claw Attack 2 & damage]d20+5; d4+5 str 3 bab 2 patt -1 amulet+1; str 2 patt 2 amulet+1

Johann tears the undead carcass apart, spilling a mass of coagulated blood, puss, and graveworms from its innards!

Gnap!

Both zombies defeated easy peezy!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"AH HA HA! THAT IS WHAT YOU CALL TACTICS, FRIENDS! FOX, YOU MAY YET PROVE USEFUL TO THIS GROUP!"


M Human unchained monk 8/paladin 6

Area 4 contains nothing of interest, so the adventurers set up their ambush there and Ogon Fox continues on to scout area 16...

The little fox creeps down a zig-zagging corridor to a many-cornered chamber in which a yellow crystal hangs from a silver chain above a brazier...


Out of the six corners of this oddly-shaped chamber leap skeletal champions clad in rusty mail and bearing rusted longswords and wooden shields!

They are happy to chase the little fox into the gauntlet of adventurers awaiting them...


BRINGING BONES TO GRIND!! ROUND ONE! FIGHT!! EEEEEK!!

THE WILEY ADVENTURERS AT WILL!
THE POOR, MINDLESS SKELETAL CHAMPIONS!

OOH OOH AH AH!!


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Is it possible for me to work my standard action transformation in during the run sometime so I can start this round in my normal form and use my standard action for something else? I think that would be a judgement call from you on whether I'm quick enough/have put enough space between me and the skeletons.


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Quinlan reaches out a spindly arm and points at one of the skeletal champions. The tielfing's long tail reaches into a pouch at his waist and draws out a long splinter of bone. He shouts an incantation in his native tongue, the usually quiet wizard's voice seems to carry unusual weight. "CUIR ISTEACH!" Command undead on the skeleton farthest away from the group within range. Burning 1 arcane pool point to increase the DC by 2. DC 19 will save.

The skeleton's empty eye sockets flash for a moment. "Don't hit that one, I'm using it. Oi! Bonehead! Help us deal with these a*!~+@##s will ya."

Edited to reflect spell success


M Human unchained monk 8/paladin 6
The Ogon Fox wrote:
Is it possible for me to work my standard action transformation in during the run sometime so I can start this round in my normal form and use my standard action for something else? I think that would be a judgement call from you on whether I'm quick enough/have put enough space between me and the skeletons.

Yes, that seems reasonable.


Quinlan Ifrean wrote:

Quinlan reaches out a spindly arm and points at one of the skeletal champions. The tielfing's long tail reaches into a pouch at his waist and draws out a long splinter of bone. He shouts an incantation in his native tongue, the usually quiet wizard's voice seems to carry unusual weight. "CUIR ISTEACH!" Command undead on the skeleton farthest away from the group within range. Burning 1 arcane pool point to increase the DC by 2. DC 19 will save.

** spoiler omitted **

** spoiler omitted **

Will save vs DC 19 command undead 1d20 + 3 ⇒ (3) + 3 = 6 fails!

One of the skeletal champions is now under Quinlan’s control!

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

As they come through the door, Johann doesn't yet realize what they are, and he bites and claws as normal.

power attacking
Bite Attack & damage: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 5 ⇒ (4) + 5 = 9
Claw Attack 1 & damage: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 5 ⇒ (3) + 5 = 8
Claw Attack 2 & damage: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 5 ⇒ (1) + 5 = 6

As these blows are likely ineffective, Johann realizes what they are up against. "SO MANY! WE COULD BARELY SURVIVE TWO YESTERDAY! SHALL WE RETREAT TO THE PIT AGAIN?"


Johann’s barrage of attacks do little to deter the fleshless warden!


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Excellent.
The Fox begins some finger twirling and arcane muttering, then points at the floor where the room and corridor meet that the skeletons are about to set foot on, and suddenly a thin, greasy black film covers the area.
Casting grease, coating a 10ft. square where the corridor opens into Area 16. Reflex save DC 14 to avoid falling.


Aha! The old bones-in-the-pit trick worked great last time, Bear!


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None

"We shall see who runs today, fiends!" Arc's signature crimson cloak billows out as blasts the approaching skeletons with a new spell.

Burning Hands (DC13 Reflex for half): 3d4 ⇒ (1, 3, 3) = 7 fire damage

GM permitting, the fire would ignite Ogon's grease, creating a slippery death field in the skeletons' hallway.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Once again Zagathoth calls to mind the lessons learned from their previous encounter with the skeletal champions, then he chops at the first one through the door. activating martial flexibility for dedicated adversary again, and assuming that Johann and I set up to flank again; not including it being prone though, so you can add that if it fails it’s save.
power attack (favored enemy, flank): 1d20 + 7 + 2 + 2 ⇒ (9) + 7 + 2 + 2 = 20
for: 2d4 + 10 + 2 ⇒ (3, 4) + 10 + 2 = 19


Zagathoth wrote:

Once again Zagathoth calls to mind the lessons learned from their previous encounter with the skeletal champions, then he chops at the first one through the door. activating martial flexibility for dedicated adversary again, and assuming that Johann and I set up to flank again; not including it being prone though, so you can add that if it fails it’s save.

[dice=power attack (favored enemy, flank)]1d20+7+2+2
[dice=for]2d4+10+2

Zagathoth’s falchion hammers at the rusty mail, seemingly without effect...


The Ogon Fox wrote:

Excellent.

The Fox begins some finger twirling and arcane muttering, then points at the floor where the room and corridor meet that the skeletons are about to set foot on, and suddenly a thin, greasy black film covers the area.
Casting grease, coating a 10ft. square where the corridor opens into Area 16. Reflex save DC 14 to avoid falling.

Reflex vs DC 14 grease 1d20 + 1 ⇒ (6) + 1 = 7 fails...

1d20 + 1 ⇒ (8) + 1 = 9 fails...
1d20 + 1 ⇒ (3) + 1 = 4 fails...
1d20 + 1 ⇒ (2) + 1 = 3 fails...

Four of the six skeletal champions slip and fall in Fox’s magical grease!


Arc Perdu le Rouge wrote:

"We shall see who runs today, fiends!" Arc's signature crimson cloak billows out as blasts the approaching skeletons with a new spell.

GM permitting, the fire would ignite Ogon's grease, creating a slippery death field in the skeletons' hallway.

Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (19) + 1 = 20 saves!

Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (16) + 1 = 17 saves!
Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (18) + 1 = 19 saves!
Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (18) + 1 = 19 saves!

Arc’s magical flames ignite Fox’s grease slick, creating fiery, slippery chaos for the skeletal champions!

4 skeletal champions take 3 fire damage skating around in the flaming grease!


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Should I control the champion that Quinlan is commanding? Or do you want to.?


M Human unchained monk 8/paladin 6
Quinlan Ifrean wrote:
Should I control the champion that Quinlan is commanding? Or do you want to.?

You issue the commands and I’ll play the controlled champion accordingly.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Round 1

Boga sees the number of skeletons Ogon has lured into the trap. "We had trouble with 2 before. This time, however, we have no convenient pit! This may take a bit. We'll all have to do our part." Boga casts "Shield of Faith" on Zagathoth. "Receive divine protection, Zagathoth! Keep using Doomcrescent. Just hit them real hard!" Boga moves to a flanking position, either with Johann or Zagathoth, according to what is open.

Zagathoth has +2 Deflection to AC for 3 minutes

Snake, cast, move

Snake Style:
Sense Motive: 1d20 + 12 ⇒ (13) + 12 = 25


Meanwhile, in the secret subterranean sanctuary of Nero Antichrist...

The Lich gives commands to his favorite witch, Striga Lucrezia, in Infernal: Take heed, my pet! Do not fail me as you did before, when the accursed Lucky Fools butchered your comrades and you teleported away to save your sweet little rump! I want you to take command of a mining operation in the Atlas Mountains of Morocco... I need a lot of flawless diamonds if we are going to resurrect all of your incompetent playmates... AND Frostfløyen... The white wyrm’s resurrection will require a great number of flawless diamonds of the finest water!


I shall not fail you this time, My Lord! I work better by myself... No distractions or arguments like with the Hounds... Their death was their own fault, not mine... They were arrogant, impatient, greedy imbeciles... This time, when we bring them back from the torment of Hell, they will appreciate Lucrezia’s wise counsel a little more, I think... They will be humbled, which will make them more compliant to our plans, My Lord...


Yes, I am sure the tender mercies of Hell have softened their hard hearts and broken their proud spines... They will be desperate for a chance to escape that unbearable torment and better serve their masters!

A mirthless grin splits the decrepit emperor’s near-skeletal face as he contemplates the punishment the fallen members of the Hell Hounds are suffering in Hell, and imagines their eagerness for a second chance to serve, and how humble and broken they will be after a few years of infernal anguish...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Did I still miss with the +4 for attacking a prone creature? If a 24 misses maybe we should kite them back to the trap...


Zagathoth wrote:
Did I still miss with the +4 for attacking a prone creature? If a 24 misses maybe we should kite them back to the trap...

Actually, they have AC 21, so with the prone penalty, you hit...

Doomcrescent opens a rend in the rusty links of mail and hews into bone...


Orpheus whistles the old Dorian mode Dies Irae chant as the adventurers do their grim work of laying the skeletal champions to final rest...


Quinlan Ifrean wrote:

Quinlan reaches out a spindly arm and points at one of the skeletal champions. The tielfing's long tail reaches into a pouch at his waist and draws out a long splinter of bone. He shouts an incantation in his native tongue, the usually quiet wizard's voice seems to carry unusual weight. "CUIR ISTEACH!" Command undead on the skeleton farthest away from the group within range. Burning 1 arcane pool point to increase the DC by 2. DC 19 will save.

The skeleton's empty eye sockets flash for a moment. "Don't hit that one, I'm using it. Oi! Bonehead! Help us deal with these a$~*!~#*s will ya."

Edited to reflect spell success

The commanded skeleton in the back rank suddenly pushes the only other skeleton not already sliding around in the burning grease onto the fiery, slippery, bony pile!

The newcomer attempts to stay standing 1d20 + 1 ⇒ (6) + 1 = 7 to no avail, and as it crashes onto the pile, it looks up at the commanded skeleton with blazing hellfire in its empty sockets...

The commanded skeleton shrugs its mailed scapulae innocently...

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