Ilithial |
Right. You should expect the Rope Trick Duskade. Its where you have slept every night so far. :) I'd like to try a charm monster. It would be handy to have that giant on our side or at least get him to leave his post for a while. Don't want to ask him to do something against his nature and give him another save.
Ilithial |
When the group is ready Ilithil casts his usual buffs plus invisibility.
When the group is ready he advances and stops within 50' and casts Charm Monster Will save DC 22. Then speaking in giant he and the familiar on his shouldger greets their potential new friend. Greetings friend. I have come a long way to find you. You are needed there over that far hill. He points. [b] It is important that hurry to get there so you must go now. I will stay here by the entrance while you go.[/dice]
Diplomacy if needed: 1d20 + 11 ⇒ (14) + 11 = 25
overland flight
Greater False Life
communal resist energy -Fire
Bear's Endurance - extended
Cat's Grace
invisibility
mirror image
See Invisibility
mage armor
protection from evil
shield -extended
Duskade the Wayang |
As the giant moves away she quickly darts from one object to another, those providing as much shadow as possible, keeping her daggers in hand ready for striking.
Acrobatics: 1d20 + 21 ⇒ (16) + 21 = 37
Stealth: 1d20 + 27 ⇒ (20) + 27 = 47
If need to pick the lock of the door
Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Disable device: 1d20 + 21 ⇒ (13) + 21 = 34
Z'dim Orwinstone |
Z'dim will come in invisibly, flying above the party and watching for threats.
stealth: 1d20 + 22 ⇒ (1) + 22 = 23 + invisibility mods (43)
perception: 1d20 + 21 ⇒ (16) + 21 = 37
Ilithial |
Once the group is ready to move in and attack Ilithial will call down Z'dim, who he can see, and Extended Haste everyone before casting Improved Invisibility on himself.
also there are a couple spells with variables that I need to roll for, so will do that now.
Overland Flight 9 hours
Greater False Life 9 hours Temp H: 2d10 + 9 ⇒ (9, 6) + 9 = 24
Communal Resist Energy - Fire Extended 180 minutes divided by the number of PCs
Bear's Endurance - 9 minutes
Cat's Grace - 9 minutes
mirror image - 9 minutes Images: 1d4 + 3 ⇒ (3) + 3 = 6
See Invisibility - 90 minutes
mage armor - 9 hours
protection from evil
shield -extended 18 minutes
Haste- Extended 0 18 rounds
Improved Invisibility - 9 rounds