The Slumbering Tyrant (Inactive)

Game Master DireMerc


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HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

If we need our magic users to prepare other spells, we will need to find a place to rest safely, easy to defend.


You can use rope trick to rest safely if you need too.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

Right. You should expect the Rope Trick Duskade. Its where you have slept every night so far. :) I'd like to try a charm monster. It would be handy to have that giant on our side or at least get him to leave his post for a while. Don't want to ask him to do something against his nature and give him another save.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Facepalm...


OK lets assume you rest and ilitihal gets his spell ready.

The situation the next day is more or less the same as before.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

When the group is ready Ilithil casts his usual buffs plus invisibility.

When the group is ready he advances and stops within 50' and casts Charm Monster Will save DC 22. Then speaking in giant he and the familiar on his shouldger greets their potential new friend. Greetings friend. I have come a long way to find you. You are needed there over that far hill. He points. [b] It is important that hurry to get there so you must go now. I will stay here by the entrance while you go.[/dice]

Diplomacy if needed: 1d20 + 11 ⇒ (14) + 11 = 25

Spells on:

overland flight
Greater False Life
communal resist energy -Fire
Bear's Endurance - extended
Cat's Grace
invisibility
mirror image
See Invisibility
mage armor
protection from evil
shield -extended


Athach will save: 1d20 + 9 ⇒ (9) + 9 = 18

Charmed the giant. Blinks twice thinking. Hesitates for a moment eyeing the door clearly worried about leaving.

"Hmmrm enemies to kill? Watch the door I will go see and come right back" he says and as he takes off running towards the nearby hill."[/b]


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

Ilithial bows to the group and motions them forward.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug follows.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

As the giant moves away she quickly darts from one object to another, those providing as much shadow as possible, keeping her daggers in hand ready for striking.

Acrobatics: 1d20 + 21 ⇒ (16) + 21 = 37
Stealth: 1d20 + 27 ⇒ (20) + 27 = 47

If need to pick the lock of the door
Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Disable device: 1d20 + 21 ⇒ (13) + 21 = 34


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim will come in invisibly, flying above the party and watching for threats.

stealth: 1d20 + 22 ⇒ (1) + 22 = 23 + invisibility mods (43)
perception: 1d20 + 21 ⇒ (16) + 21 = 37


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

Once the group is ready to move in and attack Ilithial will call down Z'dim, who he can see, and Extended Haste everyone before casting Improved Invisibility on himself.

also there are a couple spells with variables that I need to roll for, so will do that now.

Spells on:

Overland Flight 9 hours
Greater False Life 9 hours Temp H: 2d10 + 9 ⇒ (9, 6) + 9 = 24
Communal Resist Energy - Fire Extended 180 minutes divided by the number of PCs
Bear's Endurance - 9 minutes
Cat's Grace - 9 minutes
mirror image - 9 minutes Images: 1d4 + 3 ⇒ (3) + 3 = 6
See Invisibility - 90 minutes
mage armor - 9 hours
protection from evil
shield -extended 18 minutes
Haste- Extended 0 18 rounds
Improved Invisibility - 9 rounds

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