Ilithial |
5th
Overland Flight - 9 Hours
4th
Greater False Life: 2d10 + 9 ⇒ (10, 7) + 9 = 26 temp hp - 9 Hours
greater invisibility - 9 rounds
3rd
Communal Resist energy fire (20) on all - Extended - 30 minutes each
Communal Resist energy Acid (20) on all
Haste - Extended - 18 rounds
2nd
Mirror Image: 1d4 + 3 ⇒ (1) + 3 = 4 images - 9 minutes
Bear's Endurance - 9 minutes
1st
protection from evil - 9 minutes
Shield - 9 minutes
Mage Armor 9 hours
DireMerc |
I assume everyone is affected by haste as well.
ilithial: 1d20 + 10 ⇒ (18) + 10 = 28
ahmose: 1d20 + 10 ⇒ (16) + 10 = 26
Z'dim: 1d20 + 10 ⇒ (4) + 10 = 14
Shady: 1d20 + 10 ⇒ (5) + 10 = 15
Zoren: 1d20 + 10 ⇒ (2) + 10 = 12
Removing Overland flight from ilithial, Fly for Z'dim, Haste on Shady Zoren and Ahmose.
It's your go.
Ahmose |
Round 4
Ahmose grins.
Don't need that to end you!
The Monk moves around everyone, ending up behind the priestess.
I count 40' of movement. He has 60' to work with. Any AoOs, he will attempt Acrobatics.
acrobatics: 1d20 + 16 ⇒ (6) + 16 = 22
Z'dim Orwinstone |
As Ahmose moves into position behind the tiefling, Z'dim will step next to Zoren. Drawing on the elemental power around him, he sends a bolt of lightning through the lined up enemies.
5' step 1 square south of Zoren.
Move action to gather power.
Standard action for empowered electric torrent, angled to get all three enemies and miss Ahmose.
Reflex save DC 22 half
electric damage: 5d6 + 9 ⇒ (3, 6, 5, 5, 6) + 9 = 34 = 51 damage.
spell penetration: 1d20 + 10 ⇒ (13) + 10 = 23
Ilithial |
Still invisible Ilithial floats gently to the ground. He casts Fire Snake to strike all the enemies before moving silently back away from the combat.
Fire Snake: 9d6 + 24 ⇒ (6, 3, 3, 4, 6, 4, 2, 2, 5) + 24 = 59 Reflex DC 23 for half.
Stealth: 1d20 + 23 ⇒ (3) + 23 = 26
[ooc]Moves to K20[/occ]
Zoren Valkith |
Active spells or effects on Zoren in the most recent order of their effect - Confusion, Faerie Fire, Displacement, Bull's Strength, Haste, and Protection from Evil. Let me know what is dispelled DM as that will have an impact on my actions.
Zoren Valkith |
Round 5
Confusion 1d100 ⇒ 93
Zoren turns to the nearest creature and attacks! "Die drow!"
Black Blade Attack Spellstrike Vampiric Touch + Ice 1d20 + 12 ⇒ (12) + 12 = 24
Damage 1d6 + 5 + 1d6 + 5d6 ⇒ (6) + 5 + (3) + (5, 4, 2, 6, 1) = 32
Up to the DM who the nearest creature is friend or foe.
DireMerc |
Ah because of the Ice storm spell cast by the orc all spells require Concentration Check DC 10+spell level to cast and all terrain is difficult terrain. I'm going to assume you succeed in making the checks but roll to be sure. For Ahmose there is no way behind them without going trough their squares or trough a wall.
Z'dim lighning
Drow reflex with evasion: 1d20 + 11 ⇒ (12) + 11 = 23
Orc leader reflex: 1d20 + 6 ⇒ (6) + 6 = 12
priestess: 1d20 + 7 ⇒ (18) + 7 = 25
The priestess is struck by the bolt but appears unharmed by it.
Fire Snake
Drow reflex with evasion: 1d20 + 11 ⇒ (18) + 11 = 29
Orc leader reflex: 1d20 + 6 ⇒ (10) + 6 = 16
priestess: 1d20 + 7 ⇒ (1) + 7 = 8
The orc took the full hit from the snake but took reduced damaged from it do to resistance to fire.
50% chance since two targets at same distance.
Drow is high Z'dim is low.
roll: 1d100 ⇒ 98
Zoren strikes the drow who had stopped paying attention to him and catching him off-guard manages to deliver him a severe blow the drow bodyguard still stands but just barely.
Missing Shady's action.
Duskade the Wayang |
Name: Shady
Annoyed at the quick response of the drow, she jabs her daggers into the drow.
Dagger 1: 1d20 + 16 ⇒ (20) + 16 = 36
Dagger 2: 1d20 + 16 ⇒ (12) + 16 = 28
Damage 1: 1d3 + 10 ⇒ (3) + 10 = 13
Damage 2: 1d3 + 9 ⇒ (3) + 9 = 12
Sneak attack damage: 5d8 ⇒ (1, 3, 7, 3, 6) = 20
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.
She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.
Dagger 1 critical confirm: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34 Anatomist trait
Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12
DireMerc |
Shady manages to take down the Drow bodyguard while Ahmose charges trough the tent wall into the adjacent tent.
You will only be able to move in a straight line for that so cant move into flank but will put you in their tent.
The orc steps up to Shady and takes a few swings at her
Icing burst scimitar swings: 1d20 + 14 ⇒ (16) + 14 = 301d6 + 6 ⇒ (2) + 6 = 8
Icing burst scimitar swings: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 6 ⇒ (5) + 6 = 11
"You idiots killed Nususderth! Do you have any idea how pissed off his mother is going to be!?"
"A shame for Ghaundan he was a useful tool but with him gone I don't have to pretend to be a priestess anymore" says the drow woman stepping back and casting another spell unleashing a cone of cold hitting everyone including her orc ally.
damage cold: 11d6 ⇒ (6, 2, 2, 6, 6, 3, 1, 1, 4, 5, 3) = 39 Dc 21 reflex for half.
Orc reflex: 1d20 + 6 ⇒ (6) + 6 = 12
"Ahh! Damn you I'm resistant to cold not immune Arezi!" roars the orc giving the drow woman an angry glare.
Updated map, Let me know if your not were you should be.
Your go.
Ahmose |
ref: 1d20 + 14 ⇒ (7) + 14 = 21
Ahmose deftly dodges the cold blast.
With not a bit of frost touching the nimble monk, he winks at the drow.
Zoren Valkith |
Round 6
Reflex 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 - Cold Resistance 5 - 34 Damage
Confusion 1d100 ⇒ 74 - Strike Self
Zoren is struck with the ice particles which appear to him to be ice scorpions! He attempts to smack them away.
Self Damage 1d8 ⇒ 3
Z'dim Orwinstone |
Reflex save: 1d20 + 16 ⇒ (8) + 16 = 24 Half damage 19
By ducking down, he uses the orc as cover from the worst of the icy blast. He then steps forward to take out the orc with a blade of kinetic force.
Kinetic blade, 5' step, full attack with haste
attack: 1d20 + 18 ⇒ (19) + 18 = 37
bludgeoning damage: 5d6 + 7 ⇒ (6, 1, 4, 5, 1) + 7 = 24
attack: 1d20 + 18 ⇒ (18) + 18 = 36
bludgeoning damage: 5d6 + 7 ⇒ (4, 5, 5, 2, 2) + 7 = 25
attack: 1d20 + 13 ⇒ (18) + 13 = 31
bludgeoning damage: 5d6 + 7 ⇒ (6, 3, 4, 1, 1) + 7 = 22
Ahmose |
Sweet! Wasn't certain.
Round 6
Still grinning, the huge 1/2 orc steps 5' next to the drow.
Ahmose uses a quick session of kicks at her kneecaps.
unarmed strike kick: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d10 + 11 ⇒ (2) + 11 = 13
free trip: 1d20 + 16 ⇒ (6) + 16 = 22
Stunning fist DC 19
Trip isn't figured in.
unarmed kick flurry: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d10 + 11 ⇒ (5) + 11 = 16
unarmed kick: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d10 + 11 ⇒ (1) + 11 = 12
Duskade the Wayang |
Reflex save: 1d20 + 17 ⇒ (8) + 17 = 25 Evasion: success results in no damage.
Spotting the drow casting a spell, she ducks down to avoid being hit by the cold, and rolls to come up behind the orc to slam her daggers in his sides.
Add flanking bonus +2 if necessary
Acrobatics: 1d20 + 21 ⇒ (3) + 21 = 24
Dagger 1: 1d20 + 16 ⇒ (7) + 16 = 23
Dagger 2: 1d20 + 16 ⇒ (17) + 16 = 33
Damage 1: 1d3 + 10 ⇒ (2) + 10 = 12
Damage 2: 1d3 + 9 ⇒ (3) + 9 = 12
If flanking to allow sneak attack
Sneak attack damage: 5d8 ⇒ (4, 3, 8, 2, 3) = 20
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.
She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.
Ilithial |
Hi all. I am back from my trip and catching up. Question. Does the tent not block some of the effect of the cone of cold? I think it would block line of effect for some of the area or at least grant a +4 bonus to saves? If you agree Ilithial takes none, or half. If you say the cone works fine through the wall of the tent then he take full.
Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18
Unhappy that he is in the wrong place and was targeted by the cone Ilithial considers where best to continue the fight.
Knowing that the monk is somewhat protected from acid and is quite good at evading such attacks he targets the tent with an empowered fireball converted to acid at the last minute with his Admixture ability. He chooses the location between line 15/16 and X/Y if you lettered the squares up from A on the side with Z, X, Y, etc. This should only catch the drow, the orc and our monk. Reflex DC 22. I hope this is alright Ahmose... If its not and the DM would agree that we have discussed such things while traveling together I'll do something else.
Empowered Acid Ball: 10d6 + 22 ⇒ (2, 4, 3, 3, 5, 2, 2, 6, 6, 5) + 22 = 60 Empowered adds 50% more to the variable part of the damage, 18 more or 78
After the attack Ilithial moves stealthily to B21.
Stealth: 1d20 + 23 ⇒ (1) + 23 = 24
5th
Overland Flight - 9 Hours- Dispelled!
4th
Greater False Life: 2d10 + 9 ⇒ (10, 7) + 9 = 26 temp hp - 9 Hours
greater invisibility - 9 rounds
3rd
Communal Resist energy fire (20) on all - Extended - 30 minutes each
Communal Resist energy Acid (20) on all
Haste - Extended - 18 rounds
2nd
Mirror Image: 1d4 + 3 ⇒ (1) + 3 = 4 images - 9 minutes
Bear's Endurance - 9 minutes
1st
protection from evil - 9 minutes
Shield - 9 minutes
Mage Armor 9 hours
Ahmose |
You can always aim at me, good wizard...lol. I tried building him as a tank...
ref: 1d20 + 14 ⇒ (1) + 14 = 15
I see...58 acid?
DireMerc |
Try to keep your hp above your name up to date
The Drow woman utters a word and gesture and send five magical bolts streaking at Ahomose (quickened magic missile) damage: 5d4 ⇒ (2, 3, 4, 2, 1) = 12
The she launches a fireball back into the tent hitting a spot right behind Z'dim filling most of the tent in flames.
This will only Hit X'dim and Zoren just barely missing Ilithial and Shady. fireball: 10d6 ⇒ (4, 5, 2, 6, 3, 6, 1, 2, 5, 2) = 36 dc 19 reflex for half
The orc steps up and attack Z'dim.
Icing burst scimitar swings: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 6 ⇒ (2) + 6 = 8
Icing burst scimitar swings: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 6 ⇒ (4) + 6 = 10
Your go again.
Zoren Valkith |
Round 7
Reflex 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 - DC 19 - Fire Resistance 5 - 31 Damage
Edited Post.
Zoren is struck full force with the blast of the Fireball. Seeing himself in flames he begins to babble incoherently then stops his midn finally returning to him.
He strikes at the Drow Wizardess with all the fury he can muster!
Black Blade Attack Spellstrike Vampiric Touch + Ice 1d20 + 12 ⇒ (20) + 12 = 32 - Critical Hit with a Vorpal Weapon? 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d6 + 5 + 1d6 + 5d6 ⇒ (3) + 5 + (3) + (6, 2, 3, 3, 2) = 27
Break SR = 1d20 + 10 ⇒ (18) + 10 = 28 If I break SR I gain 16 HP.
Black Blade Attack 2 - 1d20 + 7 ⇒ (13) + 7 = 20 - Damage 1d6 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12
Black Blade Bonus Speed Attack - 1d20 + 12 ⇒ (12) + 12 = 24 - Damage 1d6 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12
Zoren will also expend 1 arcane point to create a spell shield and gain +6 to AC until the end of the turn. Current AC vs Evil = 27
Zoren Valkith |
It would be done by now. I think it was 1d4 rounds.
Great, I'll edit my last post then, I could really use some Vampiric Healing about now! Post edited, too bad, I was hoping to cut her head off but I don't think a 22 hits...
DireMerc |
Zoren is too far away to be attacking the drow wizard full attack she is a good 30 feet away from him and he will need to get past the orc chieftain to get to her. He can go up to her and take a sing but he will provoke an attack
This map is not fuly up to date but Zoren's and the ennemies positions are correct
Also to answer Ilitials earlier question about the cone of cold the thin fabric of the tent would do little to stop such a powerful spell the walls would be ripped to shred. I could see a +2 reflex save bonus due to cover but not +4
Z'dim Orwinstone |
reflex save for fireball: 1d20 + 16 ⇒ (6) + 16 = 22 36/2=18 damage 18<20 resistance, so no damage
The fire doesn't burn him. As the Orc strikes, he catches the first blow on his shield, and the second blow he dodges.
Smiling, Z'dim switches to a blade of lightning. "Ah, how like an orc. He then calls over, "No offense, Ahmose.
touch attack: 1d20 + 18 ⇒ (18) + 18 = 36
electric damage: 5d6 + 3 ⇒ (3, 2, 6, 5, 6) + 3 = 25
touch attack: 1d20 + 18 ⇒ (15) + 18 = 33
electric damage: 5d6 + 3 ⇒ (3, 3, 3, 4, 4) + 3 = 20
touch attack: 1d20 + 13 ⇒ (4) + 13 = 17
electric damage: 5d6 + 3 ⇒ (1, 5, 3, 1, 2) + 3 = 15
Zoren Valkith |
Zoren is too far away to be attacking the drow wizard full attack she is a good 30 feet away from him and he will need to get past the orc chieftain to get to her. He can go up to her and take a sing but he will provoke an attack
OK, then I will simply attack the Orc Chief, I am looking to maximize damage this round and regain some HP which I believe I did.
Ahmose |
Ahmose smirks in Z'dim's direction.
The huge 1/2orc then unleases; after stepping 5' next to the drow b!*+*.
All his damage is considered magic, cold iron and lawful.
unarmed strike kick: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d10 + 11 ⇒ (5) + 11 = 16
free trip: 1d20 + 16 ⇒ (12) + 16 = 28
Stunning fist DC 19
unarmed strike kick: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d10 + 11 ⇒ (9) + 11 = 20
unarmed strike kick: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d10 + 11 ⇒ (4) + 11 = 15
whoohoo crit: 1d20 + 9 ⇒ (7) + 9 = 16
crit damage: 1d10 + 11 ⇒ (4) + 11 = 15
DireMerc |
Zoren moves up and swings his weapon at the orc chieftain (doesn't confirm the crit sadly) but still deals normal damage and heals for vampiric touch.
Z'dim then moves up and with 3 swings from his lighning blade manages to bring down the orc chieftain.
Ahmose moves up and strikes at the drow caster. His first and second blow fail to connect blocked by magical wards (shield, mage armour, deflection ect..) but he then manages to lands one hit (which doesn't confirm as a crit).
Ilithial |
Also to answer Ilitials earlier question about the cone of cold the thin fabric of the tent would do little to stop such a powerful spell the walls would be ripped to shred. I could see a +2 reflex save bonus due to cover but not +4
Ok. Then Ilithial takes full damage. No problem. But then is the tent shredded from the force? Does it still block line of effect?
Ilithial |
Zoren, don't forget you have Resist Fire 20 from Ilithial. So deduct 20 from the fireball damage.
Ilithial conjures 2 balls of Lightning onto the drow caster. After casting he moves back to where he currently is shown on the map.
Ball Lightning: 4d6 ⇒ (1, 3, 3, 2) = 9 DC 22 Reflex to avoid
Ball Lightning: 4d6 ⇒ (4, 5, 6, 4) = 19 DC 22 Reflex to avoid
Zoren Valkith |
Zoren, don't forget you have Resist Fire 20 from Ilithial. So deduct 20 from the fireball damage.
Thank you fine sir, I did indeed forget!
Z'dim Orwinstone |
Ilithial conjures 2 balls of Lightning onto the drow caster. After casting he moves back to where he currently is shown on the map.[dice=Ball Lightning]4d6 DC 22 Reflex to avoid
[dice=Ball Lightning]4d6 DC 22 Reflex to avoid
Don't forget checks against SR
Ilithial |
Gotta try stuff. They are now out on the map and could be moved to other threats if such should appear. If she has protection up they will eat through the spell and if resistance I might roll above 20 by the end of the spell. :)