Zoren Valkith |
Round 2
Seeing that the Fireball would not be the most effective means to dispatch these foes, Zoren instead pauses in the "hallway" and casts Vampiric Touch.
He will begin his attacks next round. Of course if either tries to move past him he will strike with a AoO.
Duskade the Wayang |
Name: Shady
Round 2
Seeing her target not going down, she sighs and jabs at his sides with her daggers hoping to strike something vital.
Dagger: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Damage: 1d3 + 10 ⇒ (2) + 10 = 12
Dagger 2nd: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Damage: 1d3 + 10 ⇒ (1) + 10 = 11
2nd attack
Dagge: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 1d3 + 10 ⇒ (2) + 10 = 12
No sneak attack done as target has Uncanny Dodge, nullifying previous round attack. Not wasting time doing sneak attack write ups and rolls.
DireMerc |
reflex: 1d20 + 5 ⇒ (20) + 5 = 25
The orc once more avoids half the flames but he goes down anyways.
Z'dim manages to take down the orc facing him.
Orc 3 is still up however.
Orc 3 takes a swing at Ahmose and then another at Shady.
attack: 1d20 + 22 ⇒ (11) + 22 = 331d12 + 16 ⇒ (4) + 16 = 20
attack: 1d20 + 17 ⇒ (15) + 17 = 321d12 + 16 ⇒ (11) + 16 = 27
The black dragon says something in draconic to the drow
The dragon then launches a line of acid at Zoren (breath weapon)
reflex dc 21 for half: 6d6 ⇒ (3, 4, 3, 1, 2, 5) = 18 The line of acid goes trough the wall and just barely misses Shady.
Z'dim Orwinstone |
If you go back in your browser, you can usually copy your post text so that you can submit it later. It's saved me a few times.
"Looks like of friend needs a hand" With that he'll fly up and into the next section of the tent. Ending up about fifteen feet away from the dragon and ten feet in the air, he'll hurl lightning at it.
touch attack: 1d20 + 17 ⇒ (8) + 17 = 25
electric damage: 5d6 + 9 ⇒ (1, 1, 5, 2, 5) + 9 = 23
Zoren Valkith |
Zoren Curses and attempts to dive out of the way
Reflex Save 1d20 + 5 ⇒ (7) + 5 = 12
unsuccessfully.
Still, his spell went off before the Dragon noticed him and Zoren knows that soon, he'll have that back with interest.
Round 3
Zoren charges into the room black blade in one hand empty palm with the other.
He feints a sword thrust at the drow to disguise his true intent, the palm slap.
SR 1d20 + 10 ⇒ (10) + 10 = 20
Touch Attack - Vampiric Touch - 1d20 + 9 ⇒ (8) + 9 = 17
Damage 5d6 ⇒ (5, 1, 6, 6, 3) = 21
Feint - Bluff 1d20 + 11 ⇒ (1) + 11 = 12
Ahmose |
Round 3
The monk smiles at the last remaining orc, narrowly dodging its swing.
Ahmose then unloads on the poor sot!
unarmed kick: 1d20 + 14 ⇒ (1) + 14 = 15
Stunning fist DC 19
free trip: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d10 + 11 ⇒ (7) + 11 = 18
Frowning, the 1/2 orc shows his bestial heritage!
unarmed kick: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d10 + 11 ⇒ (7) + 11 = 18
unarmed kick: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d10 + 11 ⇒ (7) + 11 = 18
Ahmose smiles wide, baring his fangs, as the frustrated monk expends some Ki.
unarmed kick: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d10 + 11 ⇒ (10) + 11 = 21
Ahmose |
Anyone able to stitch me up?
Time permitting, Ahmose will use UMD to use his wand. I only have my phone, so may i roll once and substract appropriate charges?
UMD: 1d20 + 15 ⇒ (11) + 15 = 26
wand clw: 1d8 + 1 ⇒ (3) + 1 = 4
Duskade the Wayang |
Name: Shady
Round 3
HP: 56 / 76
Initiative: 17
Seeing a foe is still standing between her and Ahmose, she gives the brute another set of jabs at the waist with her daggers.
Dagger: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Damage: 1d3 + 10 ⇒ (3) + 10 = 13
Dagger 2nd: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Damage: 1d3 + 10 ⇒ (3) + 10 = 13
2nd attack
Dagger: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d3 + 10 ⇒ (3) + 10 = 13
Duskade the Wayang |
Oki. scrap her action.
Seeing the foes in this part of the tent has been dealt with, she move towards the other section of the tent, sticking to the side. Cutting a peep hole to see what it on the other side.
Ilithial |
Ilithial casts Communal Resist Acid and with his hasted flight delivers it to all the party. He stops his movement up in the air just to the west of Zoren and not in LOS of the dragon. I cannot move my icon.
DireMerc |
Yeah haven't found a way to do interactive maps via google yet for now I am the only one that can move the icons.
The tent begins to fill with smoke and now the roof is on fire. Make a dc 16 fort save vs smoke or you spend a round coughing. (You can act normally but move at half speed and spells with verbal components have a 20% fail chance if your coughing)
The Drow soldier jabs at Zoren with his rapier
attack: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 5 ⇒ (2) + 5 = 7
When Zoren moves to avoid the blade he fires a hand crossbow he drew from a behind his back. feint: 1d20 + 17 ⇒ (16) + 17 = 33
crossbow sneak attack: 1d20 + 14 ⇒ (2) + 14 = 161d4 + 4 + 6d6 ⇒ (2) + 4 + (4, 5, 6, 6, 3, 1) = 31
The dragon spends a round using one of his spell like ability (using shield on himself) and moves behind Zoren.
Let me know were to move you on the map your positions may not be fully accurate right now.
Your go.
Ahmose |
fort save DC 16: 1d20 + 14 ⇒ (6) + 14 = 20
The Monk hustles right in the dragon's face.
Speed 60'. Double move.
acrobatics to avoid AoO: 1d20 + 17 ⇒ (5) + 17 = 22
Against a dragon...nope. AC 34 Cmd 35/37 trip
Zoren Valkith |
Round 3
Zoren currently has Displacement active, Haste, Protection from Evil, and Bull's Strength. Zoren also naturally have some energy resistances.
Zoren remains silent as the Drow nearly tags him a few times. He presses the attack adding an Icy Edge to his blade and channeling his Vampiric Touch through the weapon!
Fortitude Save 1d20 + 11 ⇒ (2) + 11 = 13
Zoren begins to cough lucky for him, he cast his spell last Round.
Break SR 1d20 + 10 ⇒ (18) + 10 = 28
Black Blade Attack Spellstrike Vampiric Touch Resisted 1d20 + 12 ⇒ (13) + 12 = 25 - - Damage 1d6 + 5 + 1d6 + 5d6 ⇒ (1) + 5 + (3) + (2, 1, 4, 5, 2) = 23
Black Blade Attack 2 - 1d20 + 7 ⇒ (8) + 7 = 15 - Damage 1d6 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15
Black Blade Bonus Speed Attack - 1d20 + 12 ⇒ (1) + 12 = 13 - Damage 1d6 + 5 + 1d6 ⇒ (5) + 5 + (4) = 14
The Drow's innate ability cannot resist Zoren's magic this time! He turns his back to the Dragon knowing that his allies are not far behind...
Zoren heals 14 from the Vampiric Touch.
Z'dim Orwinstone |
Z'dim would be in the tent at F16. Did you get his attack on the dragon? Touch attack 25, 23 electric damage.
Z'dim floats down to flank the dragon, forming a blade of lightning to finish it off
Touch attack: 1d20 + 19 ⇒ (8) + 19 = 27
electric damage: 5d6 + 3 ⇒ (6, 1, 6, 1, 3) + 3 = 20
Touch attack: 1d20 + 14 ⇒ (20) + 14 = 34
electric damage: 5d6 + 3 ⇒ (6, 6, 3, 6, 6) + 3 = 30
confirm touch crit: 1d20 + 14 ⇒ (10) + 14 = 24
crit damage: 5d6 + 3 ⇒ (3, 5, 5, 4, 4) + 3 = 24
DireMerc |
I forgot Z'dim had moved into the tent. The dragon would have cast his spell and stayed put then. Does spell resistance apply both the dragon and drow have some
The spell faerie fire negates blur and displacement.
Ah Forgot his crossbow bolt was coated in blackmarsh spider venom.
Dc 20 fort. Effect 1d4 dex and confused for 1 round. Duration 6 rounds.
Z'dim Orwinstone |
Do we have to retcon more than necessary? It really makes things confusing, especially when we didn't have a good map before things get changed more.
If I could 5' step to the dragon, I would get a hasted attack.
Attack #1 27 touch, 29 SR, 20 electrical damage
SR penetration: 1d20 + 10 ⇒ (19) + 10 = 29
Attack #2 34 touch, 24 touch to confirm, 30/54 electric damage
SR penetration: 1d20 + 10 ⇒ (6) + 10 = 16
Hasted attack: 1d20 + 19 ⇒ (20) + 19 = 39
SR penetration: 1d20 + 10 ⇒ (20) + 10 = 30
electric damage: 5d6 + 3 ⇒ (2, 6, 2, 4, 5) + 3 = 22
confirm crit: 1d20 + 19 ⇒ (20) + 19 = 39
crit damage: 5d6 + 3 ⇒ (2, 5, 5, 4, 4) + 3 = 23
If you are going to retcon the dragon and I'm more than 5' away, I will instead gather power and empower my first blast. touch attack 25, SR 29, 39 damage
Ilithial |
[dice=fort save DC 16]1d20+14
The Monk hustles right in the dragon's face.
Speed 60'. Double move.
[dice=acrobatics to avoid AoO]1d20+17
Against a dragon...nope. AC 34 Cmd 35/37 trip
Ahmose, you are hasted, so you should also be able to attack. Also, everyone, you now have Resist Acid 20 up.
Ilithial |
Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11
The wizard begins to cough. He flyes away from the smoke and into the room at half speed to G23 where he fires an empowered scorching ray at the dragon, if he is still up. The drow if he is not.
Coughing: 1d100 ⇒ 74 High is good
Range Touch, Ray 1: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 224d6 + 12 ⇒ (1, 3, 1, 3) + 12 = 20 Empowered = 33 fire
Range Touch, Ray 2: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 204d6 + 12 ⇒ (1, 4, 2, 4) + 12 = 23 Empowered = 34 fire
Zoren Valkith |
The spell faerie fire negates blur and displacement.
Ah Forgot his crossbow bolt was coated in blackmarsh spider venom.
Dc 20 fort. Effect 1d4 dex and confused for 1 round. Duration 6 rounds.
At yes Faerie Fire always hated it. Crossbow bolt missed me, Attack roll was 16 my AC is 19/21 versus attacks from Evil beings.
Ahmose |
And i just knew having a Wizard would be helpful. Thanx!
The huge 1/2 orc grins up at the dragon, blowing it a kiss.
unarmed kick: 1d20 + 17 ⇒ (9) + 17 = 26
damage magic, cold iron, lawful: 1d10 + 11 ⇒ (4) + 11 = 15
Stun DC 19. Also, style strike with Footstomp.
Duskade the Wayang |
Name: Shady
I got dice roller issues. Keeps generating cross site errors, when I include dice rolls. Can you make rolls on her behalf.
She will move into a flanking position and strike at the dragon. Or any other target if dragon is dead.
Zoren Valkith |
@Zoren gotcha I though it had hit for some reason.
No worries, I DM too and what's more exciting than hitting players with nasty effects? Nothing I say, nothing is better!
Ilithial |
Spell Resistance, Ray 1: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20 Elf is +2, and Spell Penetration, but I worry that is not enough.
Spell Resistance, Ray 2: 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29
DireMerc |
Indeed just short Sr is 21. So one ray hits and the dragon lives for now.
The dragon turns to face Zd'im and attacks with ferocity
bite: 1d20 + 18 ⇒ (3) + 18 = 211d6 + 9 ⇒ (1) + 9 = 10
claw: 1d20 + 17 ⇒ (11) + 17 = 281d6 + 6 ⇒ (1) + 6 = 7
claw: 1d20 + 17 ⇒ (2) + 17 = 191d6 + 6 ⇒ (5) + 6 = 11
wing: 1d20 + 12 ⇒ (2) + 12 = 141d6 + 3 ⇒ (4) + 3 = 7
wing: 1d20 + 12 ⇒ (14) + 12 = 261d6 + 3 ⇒ (1) + 3 = 4
and he swings his tail at Zoren
tail slap: 1d20 + 12 ⇒ (7) + 12 = 191d6 + 9 ⇒ (1) + 9 = 10
The drow attacks Zoren dropping his crossbow and using a dagger in his off-hand.
rapier attack with flank: 1d20 + 16 ⇒ (3) + 16 = 191d6 + 4 ⇒ (2) + 4 = 6
rapier attack with flank: 1d20 + 11 ⇒ (10) + 11 = 211d6 + 4 ⇒ (2) + 4 = 6
dagger attack with flank: 1d20 + 14 ⇒ (9) + 14 = 231d4 + 4 ⇒ (2) + 4 = 6
dagger attack with flank: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 4 ⇒ (1) + 4 = 5
Both his weapons carry the spider poison as well. Dc 20 fort. Effect 1d4 dex and confused for 1 round. Duration 6 rounds.
Your go again.
Z'dim Orwinstone |
The dragon may have been furious, but only two of it's attacks made it through his defenses. He seems largely unfazed by the assault. He slips into flank with Ahmose and unleashed his energy blade on it. This time, it's not lightning but raw physical force.
Energy blade - telekinetic. Using internal buffer for empower, which also recharges my force shield by 10 points. These are not touch attacks.
attack #1: 1d20 + 19 ⇒ (1) + 19 = 20
attack #2: 1d20 + 19 ⇒ (13) + 19 = 32
damage, (B, Magic): 5d6 + 7 ⇒ (1, 4, 4, 2, 6) + 7 = 24 =36
attack #3: 1d20 + 14 ⇒ (20) + 14 = 34
damage, (B, Magic): 5d6 + 7 ⇒ (4, 4, 5, 3, 5) + 7 = 28 =42
confirm: 1d20 + 14 ⇒ (20) + 14 = 34
crit damage: 5d6 + 7 ⇒ (3, 4, 2, 1, 3) + 7 = 20 =30
Ilithial |
You are right Ahmose! I was thinking that spell pen was like spell focus, granting +1 for regular and +1 for greater. But each grants +2 so both rays penetrated. Thanks! And sorry for my error DireMerc.
Zoren Valkith |
Round 4
Zoren leans away from the initial dagger strike but is hit by the next double strike, as he leaps over the remaining dagger attack, the tail slap catches him in the leg but he spins away to avoid the brunt of the strike with the evil protection buffering him from the hit. Zoren manages to land on his feet but before he can strike the poison seeps into his bloodstream...
Fortitude save 1d20 + 11 ⇒ (1) + 11 = 12 - Dexterity Damage 1d4 ⇒ 1
Fortitude save 1d20 + 11 ⇒ (20) + 11 = 31
Confusion 1d100 ⇒ 67
Looking down Zoren sees the culprit! Scorpions all along his legs, he strikes to try and remove some of them!
Damage to Self 1d8 + 2 ⇒ (1) + 2 = 3
End of Round as Zoren attacks himself in his Confusion!
Ilithial |
Still waiting to hear if the correct SR number killed the dragon and what happens to the drow after. If both are down Ilithial will cast Detect Magic and loot some before offering to teleport the group out.
Ilithial |
Ilithial sends a set of empowered magic Missiles at the drow before quietly moving to make pinpointing his location harder.
Magic Missiles: 5d4 + 5 + 4 + 12 ⇒ (3, 4, 4, 2, 3) + 5 + 4 + 12 = 37
SR check: 1d20 + 14 ⇒ (12) + 14 = 26
Move Ilithial to D23
Stealth: 1d20 + 23 ⇒ (3) + 23 = 26
Duskade the Wayang |
Name: Shady
She seeing an opportunity for a pair of daggers into the drow's back, she quickly moves into position behind, and strikes.
Acrobatics: 1d20 + 21 ⇒ (9) + 21 = 30
Dagger 1: 1d20 + 16 ⇒ (2) + 16 = 18
Dagger 2: 1d20 + 16 ⇒ (18) + 16 = 34
Damage 1: 1d3 + 10 ⇒ (3) + 10 = 13
Damage 2: 1d3 + 9 ⇒ (2) + 9 = 11
Sneak attack damage: 5d8 ⇒ (6, 3, 7, 1, 8) = 25
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -6 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.
She has this ability: Twist the Knife. You gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies.
Forgot about Nano strike a few times already.
Poison — injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str damage and 1d2 Con damage; cure 1 save
Str damage: 1d2 ⇒ 2
Con damage: 1d2 ⇒ 2
DireMerc |
looking back I forgot to include sneak attack damage rolls for the drow when he was flanking.
sneak attack: 5d6 ⇒ (1, 4, 2, 3, 1) = 11
Landing one solid hit Shady manages to stab the drow bodyguard in the the back.
The drow growls "Another one who in the nine hell are you people?!"
He spins around to attack Shady
attack rapier: 1d20 + 14 ⇒ (1) + 14 = 151d6 + 4 ⇒ (2) + 4 = 6
attack rapier: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 4 ⇒ (3) + 4 = 7
attack dagger: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 4 ⇒ (3) + 4 = 7
attack dagger: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 4 ⇒ (1) + 4 = 5
Dagger still has poison on it. Spider poison. Dc 20 fort. Effect 1d4 dex and confused for 1 round. Duration 6 rounds.
The tent flap opens revealing a drow priestess and the orc warlord Tiboquoboc leader of the white-fist orcs.
The priestess will cast greater dispel magic as an area dispel hitting everyone in the tent except shady.
Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
The orc sees the dragon on the floor "NO! I will make you regret that!" he says fuming with anger. he begins casting a spell. Filling the entire room with an Ice Storm and drawing a scimitar that shimmers and radiates cold.
bludgeoning: 3d6 ⇒ (6, 6, 3) = 15 cold: 2d6 ⇒ (2, 6) = 8
I need a recap spell you have on to make a list of affected spells
Z'dim Orwinstone |
Active spells: See invisibility (CL10), fly (CL 10), resist acid 20, resist fire 20, haste. The others are from party members, so I assume that they are cast at 10th level as well.