The Northlands Saga (Inactive)

Game Master Divinitus


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Destin Brandt wrote:
it should, I'm a fighter/barb with a mix of thrown in monk (martial artist to get around alignment) (for crane style)

If you're only planning on dipping monk you should be able to use whichever alignment, since you retain monk abilities even with an alignment violation.


Wondering_Monster wrote:
thunderbeard wrote:

Hmm, could be a good game for a lawful skald, which is something I've wanted to try (and would work with other generally viking rage in the party).

@Wondering: Loki is *definitely* not a lawful good god, so I'm not sure how well it would work with Paladin.

I was planning to play him, loyal to my village to a fault, and good as my village is concerned, but a trickster in battle. Something along those lines. Lawful Good can mean a lot of things. Not just lawful stupid, as most paladins are. As long as a only kill justly and follow the viking code, then I am good to go.

Right... but Loki is a god of chaos and murder. That doesn't really say "Paladin code" in any sense.


Johnnycat93 wrote:
Destin Brandt wrote:
it should, I'm a fighter/barb with a mix of thrown in monk (martial artist to get around alignment) (for crane style)
If you're only planning on dipping monk you should be able to use whichever alignment, since you retain monk abilities even with an alignment violation.

yeah, if I wasn't straight barb on the other side. If I dipped monk from barb, or w/e that could work, but I think I want to keep barb at full progression.


I'm a sucker for Norse mythology, so I'm definitely dotting this. Thinking of making a White Haired Witch/Hexcrafter Magus/Unchained Rogue at the moment who is a quiet follower of Loki or Freyr/Freyja. The idea being that he'd start out as a Rogue/Witch at first level and then move into Rogue/Magus from 2-20. Might end up being a less-than-completely-honorable individual, given the Rogue side of things, but I'm not sure if I'm 100% sold with him being entirely labeled as a níðingr. We'll see as the ideas percolate. In the meantime, I'll work on getting a bit of crunch together to give you an idea of what I'm shooting for.


Destin Brandt wrote:
Johnnycat93 wrote:
Destin Brandt wrote:
it should, I'm a fighter/barb with a mix of thrown in monk (martial artist to get around alignment) (for crane style)
If you're only planning on dipping monk you should be able to use whichever alignment, since you retain monk abilities even with an alignment violation.
yeah, if I wasn't straight barb on the other side. If I dipped monk from barb, or w/e that could work, but I think I want to keep barb at full progression.

Well a Bloodrager isn't alignment restricted, and the Primalist archetype will give you access to rage powers again.

But if you're comfortable with the arrangement you have then just go with that.

Silver Crusade

Johnnycat93 wrote:
Destin Brandt wrote:
Johnnycat93 wrote:
Destin Brandt wrote:
it should, I'm a fighter/barb with a mix of thrown in monk (martial artist to get around alignment) (for crane style)
If you're only planning on dipping monk you should be able to use whichever alignment, since you retain monk abilities even with an alignment violation.
yeah, if I wasn't straight barb on the other side. If I dipped monk from barb, or w/e that could work, but I think I want to keep barb at full progression.

Well a Bloodrager isn't alignment restricted, and the Primalist archetype will give you access to rage powers again.

But if you're comfortable with the arrangement you have then just go with that.

True, but I can't access :Extra rage power: feat if I go that route, If the GM OKs it, I'd love to go monk 2 levels for snake/crane. If not, what I have is fine. The orginal Idea just traded a bit of offense for defense.


Are lawsayers a thing in this setting? Basically, they're fairly prestigious men whose task it is to remember the laws so they can recite them at Þinge. Assuming they are, here's a rough outline of the character I'd like to run.

Harald Oysteinsson in brief:
Harald is the son of Oystein Lawman, and has inherited his father's regard for the law and a man's honour, and much of his vast knowledge of lore. However, while Oystein is an important and shrewd man, he is not an awe-inspiring one. He prefers debates, songs and tending his land to swords, ofermod and viking.

This has caused quite the split between him and his son, who has gone away to enter into the service of Jarl Olaf, who is a relative, as warrior and advisor.
He's gradually come to realise that 'advisor' was bestowed upon him more as an honor than an actual position.

He's young and his steel has yet to be tried, but in few men burns the hunger for glory as bright as in Harald.

Mechanically, he'll be a champion with Marshal as dual path.

I was hoping to use the third-party cavalier archetype Inspiring Commander along with Order of the Scales and Warder, to model him as a learned, inspiring and honourable warrior.

I hope that archetype is okay. Otherwise I'll have to find something else.


rorek55 wrote:
Johnnycat93 wrote:
Destin Brandt wrote:
Johnnycat93 wrote:
Destin Brandt wrote:
it should, I'm a fighter/barb with a mix of thrown in monk (martial artist to get around alignment) (for crane style)
If you're only planning on dipping monk you should be able to use whichever alignment, since you retain monk abilities even with an alignment violation.
yeah, if I wasn't straight barb on the other side. If I dipped monk from barb, or w/e that could work, but I think I want to keep barb at full progression.

Well a Bloodrager isn't alignment restricted, and the Primalist archetype will give you access to rage powers again.

But if you're comfortable with the arrangement you have then just go with that.

True, but I can't access :Extra rage power: feat if I go that route, If the GM OKs it, I'd love to go monk 2 levels for snake/crane. If not, what I have is fine. The orginal Idea just traded a bit of offense for defense.

If you go aasimar, there's the Enlightened Warrior race trait, which allows for NG monks. Adopted is also a (cheesy) option.


Will you allow a Dragonrider? It has a number of Mythic options too, and I can't think of much more Viking in the legendary fable sense than charging people from on top of a dragon.

Dark Archive

What about turning into a dragon (;


Depending on my second class, it is an option.

Dark Archive

So next question, I know it is not a pathfinder race, but is there someway I can convince you to transfer over the dragonborn race to pathfinder so I can play one.


So reading this over I'm trying to decide between a historically accurate Berserker(champion), and a grizzled Skald who's heard a bit too much of the spear-din.


thunderbeard wrote:
Wondering_Monster wrote:
thunderbeard wrote:

Hmm, could be a good game for a lawful skald, which is something I've wanted to try (and would work with other generally viking rage in the party).

@Wondering: Loki is *definitely* not a lawful good god, so I'm not sure how well it would work with Paladin.

I was planning to play him, loyal to my village to a fault, and good as my village is concerned, but a trickster in battle. Something along those lines. Lawful Good can mean a lot of things. Not just lawful stupid, as most paladins are. As long as a only kill justly and follow the viking code, then I am good to go.
Right... but Loki is a god of chaos and murder. That doesn't really say "Paladin code" in any sense.

God no.

Loki wasn't a god they worshipped, it was a god they warned you about.

Dark Archive

Let me ask differently, GM if you could give me a number of RP to create a draconic race that would be awesome, I will use the rules in the arg. Effectively I want just over 10 because the dragon type costs ten, the rest would be basic stuff and of course I would show everything to you before it is built.


Quick question about the character creation: Do you mean we effectively gain a feat every level plus any race/class-based bonus feats?


Well this looks awesome, Why not, I'll try to get in on this!


Loki Lore:
You guys have a very, very different understanding of Loki from me. From my understanding it would be closer to say Loki was that prankster friend who was the life of the party, but always had a trick to make things right. More often than not he was responsible for out-tricking another trickster, and he was on very good terms with the rest of the Pantheon. Loki was incredibly loyal, just as all Norse gods should be.

Unfortunately, the concept of Kin-Slaying is what lead to Loki's downfall amongst the Norse; he took a trick too far, and honor bound the Aesir to punish him. More specifically, he tricked his brother into slaying another god. Death was too much... as he was a brother in name if not blood to the All-Father, that would begin the cycle anew, as a direct result, Loki was imprisoned.

This plays out over and over and over in Norse lore. Odin knew that Loki and his brood would be his downfall, but he was ultimately powerless to stop it, because he could not commit that grievous crime of kinslaying; he could not slay the children of his brother, so his choice was to imprison them in some way, or cast them out, to keep he and his own safe.

Unfortunately, Odin is the king of self-fulfilling prophecy. A very quick way to make someone dislike, disdain, or hate you is to punish them for something you believe they will do; something they would have never had reason to do had he not done so in the first place.

RPG Superstar 2012 Top 32

Also dotting for interest. My first impulse is that this would be an awesome opportunity for a badass shield-maiden... maybe with the skirnir magus on one side... possibly shield champion brawler on the other... I'll think on it.

Also, excellent choice in avatar, GM.


It'd be cool if someone were to utilize the expanded summoning list to get Valkyrie's. Y'know, once we get to that level.


To those who will gain access to Summon spells, expect an different list of beings that you may call. New options include Cassisian angels, Valkyrie, Half-Celestial Warhorses, baby dragons of the four breeds found in the Northlands, Ice Elementals, select Fey such as the Huldra, Winter Hounds (Outsider-typed Winter Wolves), and similar creatures.

Escheton, depends on which class you are referring to.

Rorek55, so long as it isn't the Mesmerist, which is a huge anachronism in the campaign and just doesn't fit thematically, at least as far as I can tell.

Wondering_Monster, see above.

Black Dow, Skinwalkers are permissible! There is a community of Werebears in the Northlands, so you could possibly have come from there originally.

Flynn Rider, you can refluff it as linnorms. The Northlands has dragons too, but linnorms are the archetypal 'dragons of the north'. Fafnir would likely be represented as either a red or black dragon regarding bloodlines for sorcerors and bloodragers. And you may indeed have him follow Tyr, who himself overcame his nature as one of the Vanir. As for the Dragonborn, if you are referring to the 4th edition one, you may replicate it via race builder (NOTE THAT THIS IS DUE TO HIS CHARACTER WANTING A RACE NOT FOUND IN REGULAR PATHFINDER! REGULAR RACE BUILDING IS BANNED!). It may be no higher than 15 RP, as the Aasimar are 15 RP and they are the children of the Aesir.

Pathfinder Zoey, the concept is valid, as I'm sure Loki used enchantments a lot of the time, but I am not particularly fond of the Mesmerist class, at least for this campaign.

Roonfizzle Garnackle, just reflavor the whole 'I create things with my mind' aspect and it is allowed.

Hotaru of the Society, Zealot is allowed. You are correct on Loki as well. Even with his role in Ragnarok, you can argue that he does it so that the world can be reborn better than it was before. He's willing to bear the sin of helping destroy the current world so that a better one can be had, a fresh new start for all of creation. I always found that aspect of him interesting in mythology. Good on you for getting that aspect correct, as it is a common misconception, particularly after the Thor comics and movies went mainstream.

Vincent Fleming, that was fast! You capture part of the essence of good Norse folklore in your background, which I really like. It will be interesting to see how your Wyrd plays out if you are selected.

DekoTheBarbarian, Half-Giants are allowed, as is the Armiger. Better options for the part giant trope, however, are in the Jotunfolk from Storm Bunny Press and the Jottunar race from Rite Publishing. The former comes with a better set of abilities and fluff, while the latter has an extensive fluff write-up and an optional racial class which is fairly awesome and allows you to change size to suit the situation at hand. Regarding feats, that was the goal was for PCs to gain a feat at every level up, plus bonus feats, assuming their class garners any.

Destin Brandt, interesting, particularly since there is the possibility for kingdom-building in the campaign. It is not something that will be forced on players, but they can participate if they so choose.

Johnnycat93, that is a good question, one that I forgot to post! No, alignment restrictions are cut from all classes, Paladin and Monk included. You WILL, however, need to alter the alignment descriptors and spell lists to accomodate any major changes. I have never been able to figure out why Barbarians could not be lawful, as those people get angry too, they are just better at controlling it until they can vent it in a way of their choosing.

LAB Rat, depends on what your character does that could see him cast as such. Taking advantage of a foe not exercising caution is one thing, but thieving from honorable people and similar things would probably have you made pariah, if not warrant something greater as punishment.

The Dragon, yes, as are ringbearers, shield maidens, huscarls, and such. Inspiring Commander is allowed.

JonGarret, yes. Would you want a regular dragon or a linnorn? The only true dragons in the primary area of the Northlands, even as rare as they are, are white and red dragons for the chromatics and silver and copper dragons for the metallics.

TarkXT, maybe combine those classes, if that is what you want? Also, as a note, Loki WAS worshipped, just not very widespread. It was the equivalent of Native Americans in the western deserts worshipping Coyote. It was almost vanishingly rare, but not unheard of.

Nate Lange, that would definitely fit the flavor. Nice choice of avatar for you as well! :P


All right, I'm done with my submission. ^^ Here's Neve, a druid who brings fire and ice alike to the villages she visits. I went for a sort of 'Wise Woman' theme (a combination of traveling guide, healer, and storyteller, with just a little bit of Granny Weatherwax mixed in), intended to really play up the local culture. ^^

Submission (Neve):

Neve

Appearance

Female human druid (arctic druid, storm lord) 4/kineticist 4/gestalt 4
NG Medium humanoid (human)
Init +5; Senses Perception +10
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 44 (4d8+12)
Fort +7, Ref +9, Will +7; +2 trait bonus vs. charm and compulson
Immune dazzled
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Offense
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Speed 30 ft.
Ranged fire blast +8 touch (2d6+1 fire)
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—storm burst (1d6+2 nonlethal)
Druid Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—storm mastery i
Kineticist Spell-Like Abilities (CL 0th; concentration +0)
. . At will—basic pyrokinesis
Druid (Arctic Druid, Storm Lord) Spells Prepared (CL 4th; concentration +7)
. . 2nd—barkskin, fog cloud[D], lesser restoration, soften earth and stone
. . 1st—cure light wounds, entangle (DC 14), ice armor, longstrider, obscuring mist[D]
. . 0 (at will)—create water, detect magic, purify food and drink (DC 13), read magic
. . D Domain spell; Domain Weather domain
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Statistics
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Str 10, Dex 20, Con 16, Int 12, Wis 17, Cha 12
Base Atk +3; CMB +3; CMD 18
Feats Augment Summoning, Point-blank Shot, Precise Shot, Spell Focus (conjuration), Weapon Finesse
Traits birthmark, talented
Skills Acrobatics +9, Climb +4, Escape Artist +9, Fly +9, Handle Animal +5, Heal +7, Knowledge (geography) +6 (+8 in cold or icy terrain), Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +10, Perception +10 (+12 in cold or icy terrain), Perform (oratory) +9, Ride +9, Spellcraft +6, Stealth +9 (+11 in cold or icy terrain), Survival +12 (+14 in cold or icy terrain), Swim +4, Use Magic Device +5
Languages Common, Draconic, Druidic
SQ arctic endurance, arctic native, burn, elemental focus (fire), elemental overflow, gather power, icewalking, infusions (burning infusion, kinetic blade), kinetic blast, nature bond (Weather domain), nature sense, searing flesh, utility wild talents (fire's fury, searing flame), wild empathy +5
Other Gear leaf armor, masterwork backpack, spell component pouch, 2,445 gp
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Special Abilities
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Arctic Endurance (Ex) As per Endure Elements - Cold
Arctic Native (+2) (Ex) Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks in aquatic terrain, and cannot be tracked there.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Basic Pyrokinesis (At will) (Sp) You can use your inner flame to reproduce the effects of a flare, light, or spark[APG] cantrip, except that the light you create with light produces heat like a normal flame
Birthmark +2 save vs. charm & compulsion
Burn 1/round (4 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion Catch foes on fire.
Druid (Arctic Druid, Storm Lord) Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Fire Blast (Sp) Level 2; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Icewalking (Ex) No penalties to Acrobatics, Climb or Stealth due to snowy or icy terrain or weather, and does not break through snow/ice crusts.
Immunity to Dazzled You are immune to the dazzled condition.
Kinetic Blade Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Searing Flame (2 rounds) (Su) Burning infusion decreases fire resistance for a time
Searing Flesh (1 fire) (Su) If you are hit with a natural attack or unarmed strike, attacker takes 1 fire damage
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Storm Burst 1d6+2 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+2 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Storm Mastery I (Sp) At 4th level, a storm master gains faerie fire and obscuring mist as spell-like abilities, using his druid level as the caster level for these abilities. Once per day, he may use a spell-like ability, freely choosing which one without preparing it in
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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"Are you lost? Do not be afraid - I know how to get where you want to go. Follow me."

Neve has always been a bit of an outsider in the society of the Northlands - despite her youth, she is regarded by most as a type of wise-woman. The stories say that she can ignite a fire just by waving her hand over a pile of logs, create storms with a snap of her fingers, heal grievous wounds (even those that have damaged a warrior's strength), and summon wild creatures to defend her.

As it happens, the rumors are true. Neve is a druid, in touch with the natural world in a way most people can't even dream of, and she's as comfortable in the middle of a blizzard as she is in a mead hall, telling stories and epics to a gathered crowd. The end result is that most people of the Northlands view her as a Wise Woman - entitled to hospitality anywhere she goes, and not to be trifled with lest she bring calamity down upon someone's household.

Neve is perfectly aware of the ways that people view her, and she does nothing to dissuade this - however, just as a host is obligated to behave in a certain way, so too are guests expected to follow a code of conduct, and Neve works hard to avoid imposing on others. When she seeks hospitality, she usually stays with a Village Chief or other important individual, bringing news from the surrounding areas and offering useful magic to help support the village.

Of course, a few places have learned the hard way that for all of her friendlines, Neve is just like nature in that she can become horrifically dangerous at any moment. In addition to the arctic powers she possesses as a druid, Neve is a kineticist who commands fire and can turn a weak man to ash in but a moment. She honestly tries to avoid doing that, though, finding that life is much easier when others see her as a friend and welcome guest.

A few days ago, Neve arrived in the town of Halfstead, which was just another stop on her journey. She was expecting the local Jarl to be back and was looking forward to catching up with him, but he hasn't shown up and she's getting a bit worried...


Rednal, interesting! So she is essentially a volva? Sorry, the accents on my keyboard are not working right now.

norse-mythology.org wrote:
The völva wandered from town to town and farm to farm performing commissioned acts of magic in exchange for room, board, and often other forms of compensation as well.

If you ever do divinations or such, the term for it is coined Seidr (Meaning cord, string, or snare), a reference to the strands of Wyrd that the Norns weave.


I tend to get inspired...so when I find something I like (Huge mythology buff so this one really hit a cord with me. Love me some Norse.) I can really channel my mind to paper. I am glad that you found it interesting to say the least.


Not sure how I missed this thread for so long, but I love the idea! I like norse mythology and hailing from the land of the Vikings doesn't make this less so. i've yet to settle on a concept nor even to actually read the whole thread yet.


Vincent Fleming, if you are selected, wait until you hit Mythic and your bear goes Mythic as well. You would have the option of the bear gaining both a Mythic Template AND the special abilities listed under Bear in the Mythic Monster Manual. This includes Crushing Hug which causes physical ability damage and bleed while grappled (It literally breaks bones and damages internal organs of enemies), Focused Fury which makes is a nigh-implacable tracker of foes who had the cowardice to flee the battle, and Unstoppable which makes it immune to the Dazed, Stunned, and Unconscious conditions.

Oyzar, it hasn't been open for long, so feel free to take some time to look around.


WELP! Time to live my dreams.

I'd like to propose a Paladin of Freyja and Freyr paired with a full caster to embrace that side of their domain. I'm considering skald, as those would be a nice pair up stat-wise, but sorcerer (fey or verdant bloodlines look thematic) and oracle are not out of the question. It's going to be a new direction for me to be taking with my characters. I've never done anything like a paladin before and I'm pretty excited to have a chance to try out a concept like this!

To help me finish polishing out my ridiculously Valkyrie inspired character, I'd like to roll an aasimar. For the wings. Big, feathery, permanent wings. And, you know, other divine stuff, but have you seen those WINGS?!

Thinking she probably started as a farmer's daughter, giving her appreciation for the divine duo early in life.

I'll get something put together. It's gonna be awesome!


Oooo..please do not tease me so with such goodies when I haven't been selected yet. ^^ I tease, that would be quite the interested situation, does a mythic bear get a boost in size? I think the bear currently only gets to medium size yes? It would be neat to be able to ride my friend into battle and spring from the steed to lay down the smackth down upon the poor bastards who stand in our way.


Mimesyne, that is perfectly acceptable. And yes, I do allow for PCs to choose from the additional powers table once and gain that ability for free. I like the Aasimar to be unique. Also, as a fun fact, there is a word for the Aasimar in the campaign: Aessemar, which will translate into Child of the Aesir/Aesyr. Would you like to have a unique bloodline (Along the lines of Angelkin or such) for the Valkyrie? It was unspoken in some of the older tales that Valkyries had relations with the bravest of mortal warriors. That could have been in your line somewhere or something.

Vincent Fleming, not to spoil too much, but you can make it go full-on Dire Bear, as all those with animal companions, mounts, and familiars can automatically gain the relevant updrades for their companion in place of a feat once they go mythic. It would be the burgeoning power of their Wyrd warping their companion into something would resemble Freki&Geri, Hugiin&Mugiin, ect. in terms of power and mythic-ness.


Maybe I'll make something like Einar Tambarskjelve. Though I'd also love to do something with Frøya... Then I have all these ideas from a class perspective. A warder(dervish defender)//white haired witch (I don't suppose you'll allow the constrict/trip/pull as free actions as they originally were?). A sorcerer//rage prophet(can't do that yet obviously). Try to do something with marshal (though with all the people talking about skalds that might be a bit of flavor overlap).

Oh, I got an idea, a hammer thrower... Sadly dagger and starknives are usually way more supported. Also a blinkback belt is way out of our pay grade atm... I don't suppose you'll allow a feat to use a hammer instead of whatever throwing weapon might be mentioned in a feat? Something like:

Hammer Master:
Whenever something mentions a specific weapon or group of weapons you can also use a hammer. Also you can throw a hammer with a range increment of 20?(10?)


Cheers for the Skinwalker clarification GMF.

What where your thoughts on the Bear Shirt Rage Path from Northlands? Like I touched on before was looking to create an old school, traditional berserkir :) Barbarian (Bear Shirt)/Fighter (Savage Warrior)

Likewise are traits/feats from Northlands allowed (or on a case by case?)

Cheers

(waves to Adam W :)


So, this campaign sounds really interesting! I've always had a thing for ancient Scandinavian/Norse culture and settings, but I've never seen all that many campaigns that did it justice.

Currently I'm thinking of a Swashbuckler/Magus(Eldritch Scion) -lots of flashy nonsense, presumably. However, I was considering something, and I'm hoping for some input:

The Magus Arcana Spell-Scars(EX) is basically a lesser-but-not Scribe Scroll. The 'scroll' is the caster's body -and as such they can never be taken away without probably killing the the magus, but there's a limit on the total spell level between all the scars.

Scrolls (and by extension Spell-Scars) are spell completion items, and need either A) someone to cast the spell, or B) a magic item that casts the spell (Scroll, wand, ring -it doesn't really matter exactly what the item is) to make them. By the RAW, a Magus with spell-scar can inscribe any spell he has a scroll or wand of onto his body -assuming he can meet the UMD requirements.

From what I can gather, Vikings were fairly on-board with tattoos. Would spell-scar be thematically inappropriate for the setting -or otherwise not okay?


Oyzar, forget the errata on the White-Haired Witch, as that errata was pretty much garbage as as far as I can tell. Why make a melee-grapple archetype for someone with poor BAB and THEN penalize the abilities they gain? Never really made sense to me. I would allow something like Hammer Master as a feat, due to the nature of the campaign.

Black Dow, all of those are allowed, as I have the Northlands book. This isn't the same Northlands, but it is much the same in most regards.

Lyesmith, that is indeed appropriate for the campaign. In fact, some faithful Viking warriors would inscribe 'scar blessings' onto their bodies in the hopes that the gods would favor them in battle and grant them power. It is somewhat obscure, but it was a historical thing. You could either theme it as ritual scarification or tattooing, both of which are nearly identical in concept.

The Exchange

GM:

So I am trying to build a character and I would like your input:

Basically I am building a witch/inquisitor of the Norn. I imagine her as LE more because of what she is willing to do (necromancy, etc) and the idea that she squeezes "profit" from every interaction as those around her try to contemplate their existence in the skein of existence. She sees her selfish nature as "ordained" and, in a sense, her "right". Mortals should not dare to understand, etc.

In many ways I want to tap into that "conniving b@%#! in the woods" trope that many witches are conceived as but tie is also to those stories in which they are also stronger/faster/more capable than presumed. I feel like the Inquisitor abilities really amplify the "witchiness" with things like Monster Lore and Stern Gaze.

So I guess I am wondering how you see a character functioning, if it fits, if the LE notion I am putting forward makes sense, etc. Any thoughts is appreciated...


Pirate Devon:
I presume you were wanting to handle this via spoilers? In any case, I will allow that. The gods were not always kind to mortals and it only makes sense that their worshippers would not be.

Still, I must warn you that many important figures in the Northlands would be quick to label someone who violates the laws of hospitality as níðingr if all they cared about was profits and not honor and that is a bad title to get.

So long as you abide by the laws of hospitality and honor, when applicable, I don't see much of a problem.


Damn you for allowing both things. Now I have to chose...

I think I'll try to make a throwing master. Sorry for all the questions...

The feats "two handed thrower" and "two weapon fighting" both work with thrown weapons, but how do they work together? Obviously with quick draw there is nothing actually preventing me from chuking two weapons, but what penalties do I take for throwing one handed weapons or two handed weapons this way? I guess there is prodigious two weapon fighting from path of war expanded that allows me to use one handed weapons as light weapons. Though I could also see the argument that they don't work together at all, since then you'll be using both hands for two things.

Also, I seem to remember there being a feat that allows you to use strength instead of Dex to hit with for thrown weapons. Now I can't find it though. Does anyone know what it might be? Or would you allow such a feat? There is the belt of (lesser) hurling, but that's also way over budget. Getting by on dex until then could work, but I would prefer to just have to deal with one or the other.

Damn this is a lot of feats, just to be able to do what melee characters can already do, although at range. At least I won run out of feats to chose any time soon...

The Exchange

@GM - Enh it was mostly not wanting to put a wall of text in everyone's ways. I see her respecting everything in a very intense way its more about when people ask her help it will come with a price, perhaps one not always expected but never in violation of the law (in most circumstances). I think I can flesh her background out to show what I mean, thanks for the fast response...


Oyzar, Prodigious Two Weapon Fighting is a legitimate way to do so without penalty. Regarding the STR-DEX replacement feat for ranged weaponry, I know there is a feat like that, but I can't remember the name. It is allowed in any case. Just try to find the actual name and reference for me, if you will.


updated based on no alignment restrictions


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Adam? Black Dow? Devon? *sigh* The possibility of playing with some of my favourite people, and I have so many games on my plate already...

What the hey, I'll dot. I'd love to try a Skald... Hmmm... I'll do some brainstorming, and see what happens.


Dotting for interest... Working up an Investigator (Spiritualist)/ Warder (Hawkguard). Worshipper of Heimdall.


Now I can't create ANY new threads! I went to create a thread on under website feedback to get some aid and it is now doing the same thing! Can someone create a thread in website feedback requesting assistance? I figure that will be quicker than waiting on an e-mail.


Heh, I too see some great 'faces' among the applications.

Not sure yet what I will play, but definitely interested, as I too have a huge love of Nordic myth.

Btw, just throwing this out there, but both Loki and Hemidall were gods of fire. Tis one of the main reason they fought each other during Ragnarok.


@GM Fimbulvinter: Psion to be specific, and Aegis, but that has been allowed already. I have this idea of a race of elves that live beyond where men dare to dwell. Too far north to survive without cold resist and stealth skills to evade frost and foe. A place where spell components and book-keeping are simply too impractical to rely on. So where normal elves are known to be wizards, these frostblood elves are psions. Channeling the will of the hoarfrost, instead of the power of gods or the weave.

Ow, and I opened a thread for ya.


So hard to decide on classes... There are a bunch that fits somewhat, but none that are perfect.

I'm probably picking Warlord for most of one side (though I might dip in another class due to the way initiator scaling works). It's supposed to chose between Piercing Thunder and Tempest Gale, but obviously I want both. Can I switch out one of the other disciplines instead? Though looking at things, there are basically no strikes that work with full attacks at range before 9th, so I would just get boosts, counters and stances until level 17, so maybe it's not worth it at all...

Would Swashbuckler (Flying Blade Hammer) work with the throwing idea (If I pick the hammer feat)? The theme of the class certainly fits. Flying blade has a bunch of cool abilities, but the main things I'm wondering about is if I'm able to use precise strike together with two handed throwing and two weapon fighting? Would the hammer feat allow me to regain panache?

Would you allow the psionic class marksman? I'm not very familiar with psionics, so would have to read up on the class, but it might actually be better suited than the paizo classes...

I'm also considering hurler barbarian, but sadly that's more focused on throwing other things than weapons.

If anyone have any other suggestions for great throwing classes it would be appreciated.


Monkeygod, good point. Forgot to include that.

Escheton, hmmm... describe what psionics is to that character.

Oyzar, you can switch it out for something equivalent. Swashbuckler would work with that feat, yes, as would the archetype. You're really good at throwing hammers! Marksman is allowed, but reflavor the psionics part.


Oh and, just as an aside for you all, there may or may not be Swedish profanity at some point in the campaign. Does this bother anyone?


If allowed he would be an Egoist. Metamorph powers focused. Using psionics mainly for things like repairing stat and hp dmg, or growing large whilst covered in ectoplasm, which I am hoping to refluff so he looks more like the main protagonist from Attack on Titan when using his ability to grow or get a climb speed etc.

As for what it means to the character, that would remain mostly the same: The ability to shape form to stave off the crushing weight of inevitable inertia by bending bone and sinew with the sheer strength of will to survive.

Not sure how to refluff his pet rock though.


Hmmm... I will allow it, but it is a mystical ability that happens not be magic. Is that fine?


Works for me. Now, I am intending him to be a somewhat complex character. Both in build and fluff. Which tie together, but might seem chaotic at first. I hope that in turn is fine for you.

For instance, he would be LE or N, depending on how strict one views alignment. This stemming from his people being slave-taking pragmatists. He'd be kind and sympathic when that luxury is available, but would hamstring his own mother without flinching if it means he would survive the unslaught of a monster that outmoves them both.

And I would start with a fighter and inquisitor dip. To represent various parts of his backstory and character, but also because I try to have all my characters able to conjure water.

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