
oyzar |
1 person marked this as a favorite. |

Is it possible to reduce any scores down to 8 in order to get more points? This character is turning out quite MAD as flying blade require a lot of attacks of opportunity to be good.
Rapid Shot + Two Weapon fighting works right? (2 extra attacks for -4)
Also, I know it's not applicable right away, but would the Thrashing Dragon's Stance work while throwing stuff with two weapon fighting + two handed throwing? I guess I can just abandon two handed throwing, though it is kinda cool.
Also Swedish swearing is fine if I can answer in norwegian ;).

Rednal |

@GM: I suppose Neve is similar to a Volva - though as I was creating her, I thought of it the other way around (she got hospitality out of respect for being a wise woman and healer, and provided magic and/or storytelling as a sort of return gift to those who showed her the proper courtesy, not as something she's specifically selling or required to do). Either way, she sounded like a fun character for this setting, and I'm looking forward to seeing the other submissions. ^^

AdamWarnock |

Hey Ronnie! Here's hoping we both get in.
Str: 8 => 18
Dex: 5 => 15
Con: 4 => 14
Int: 0 => 10
Wis: 2 => 12
Cha: 5 => 15
Total: 8 + 5 + 4 + 0 + 2 + 5 = 24
Free Masterwork Item: Masterwork Longsword
Torfrun
Female human fighter (viking) 4/sorcerer (crossblooded) 4/gestalt 4 (Pathfinder Player Companion: People of the North, Pathfinder RPG Ultimate Magic 69)
CG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 21, touch 12, flat-footed 19 (+5 armor, +2 Dex, +1 natural, +3 shield)
hp 56 (4d10+16)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +3, Will +3
Resist cold 5
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Offense
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Speed 30 ft.
Melee battleaxe +8 (1d8+4/×3) or
. . mwk longsword +10 (1d8+4/19-20) or
. . mwk seax +9 (1d6+4/19-20)
Ranged throwing axe +6 (1d6+4)
Special Attacks fearsome, rage (6 rounds/day)
Bloodline Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—elemental ray (1d6+2 cold)
Sorcerer (Crossblooded) Spells Known (CL 4th; concentration +8)
. . 1st (7/day)—burning hands (bloodline energy type) (DC 15), endure elements, shocking grasp
. . 0 (at will)—arcane mark, dancing lights, detect magic, light, prestidigitation
. . Bloodline Draconic, Elemental
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 12, Cha 18
Base Atk +4; CMB +8; CMD 20
Feats Arcane Armor Training, Cleave, Combat Casting, Eschew Materials, Great Cleave, Power Attack, Toughness, Weapon Focus (longsword), Weapon Versatility
Traits reactionary, talented
Skills Climb +8, Fly +8, Intimidate +10, Perform (oratory) +10, Perform (sing) +9, Spellcraft +4, Survival +5, Swim +7
Languages Common
SQ bloodline arcana (change energy damage spells to match bloodline energy), bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), shield defense
Other Gear +1 mithral chain shirt, mwk heavy wooden shield, battleaxe, mwk longsword, mwk seax, throwing axe (2), bedroll, cold weather outfit, explorer's outfit, flint and steel, masterwork backpack, silk rope (50 ft.), trail rations (10), winter blanket, 325 gp, 4 sp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elemental Ray (1d6+2 cold, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearsome (move action) (Ex) More quickly make Intimidate checks to demoralize foes.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shield Defense +1 Additional shield bonus when wielding shield and not wearing heavy armor.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (swift act.).
I'll get her backstory up as soon as I can, but here's her stats.

Bandw2 |

@ GM Fimbulvinter, will you allow spheres of power?
read your thing on 3pp classes
how it fits: the magic is much more in line with mystical magic I think, I want to be a shifter gestalted with another SoP class(undecided yet) and be a witch or shaman who secretly praises loki. I want the character to in general try to get along more with monstrous types when encountered and fight using magic and trickery.
traditional casting just doesn't do mystical trickery magic that well and is hard to refluff.
my character wouldn't be a bad person, and in general would easily fall in neutral between good and evil, I don't intend him to play the balancing act with some good and some bad actions, I want to make it clear i'm not trying to be munchikin by praising loki.

nate lange RPG Superstar 2012 Top 32 |

so, it turns out skirnir is one of those archetypes that has kind of a cool concept but falls flat in execution (at least that's how it seems reading through it). I still like the shieldmaiden idea though. I might just go with a standard magus on one side and use a shield for my one-handed weapon... or maybe i'll look for a totally different route... a sword and board ranger/warpriest could be pretty solid...
do you have any objections to using a Klar? the thunder and fang feat might be really cool for a Str based shieldmaiden.

oyzar |

hmm... i'm having a little trouble finding a shield build I really like... if i decide to shift gears, has anyone called dibs on a servant of Thor with an earth breaker or longhammer?
My character is going to be a hammerthrower. I might be using such hammers and he'll certainly follow Thor.

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With a recruitment this long there will be overlap of themes. Tis the vice and the virtue of a long recruitment. More time to develop, more time to see someone else also have an idea similar to yours. On the flip side you never know, it may end up being that the 4 hammer users of Thor make a compelling group and then all get picked.

Hotaru of the Society |

At the moment, I'm not entirely certain. I really like the idea of being a scion of Heimdal, but it seems less likely. I was also wanting to echo some of the themes that are actually known about Heimdal, so it fits pretty well. :)
I figured Archon or Angel would fit, but I know how complex the Aesir really are.

TarkXT |

Quety1971, what do you mean by switch hitter?
It's a build concept centered around a simple tactic. Basically you use your ranger bonus feats to grab archery style and start your combats with a bow plinking enemies down as they close, or as you close depending on the situation.
Then quickly switch to a two hander and wail away once your in melee.
Really effective but nothing really crazy.

nate lange RPG Superstar 2012 Top 32 |

Might I suggest going the Dwarven Chain-flail route? You can use it one handed. And it's a reach weapon. Combining it with the shieldbash route that gives free bull rushes is lots of combo fun.
I did think about that but I played a dwarven ranger/inquisitor with that combat style not that long ago and was hoping to do something different...
I'm still trying to come up with a shieldmaiden build I'm excited about, but now I'm thinking that if I can't a CG paladin of Thor who fights with a big hammer could be pretty cool.

qwerty1971 |

Yurik Lahppon
Slayer 4/Ranger 4
NG Half-Elf (Sami equivalent)
Init:+5; Perception: +12
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Defense
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AC: 18 FF: 13, T: 15 (armor +4/shield +0/FEATS +0/Dex +3/armor magic +1/shield magic +0/Natural +0/Deflection +0/Insight +0/sacred +0)
HP: 48 (4d10+8)
Fort: +6, Ref: +7, Will: +4
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Offense
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Speed 30 ft.
Ranged: +7 / MW Comp Long Bow= +9 /+10 with PBS/ +8 with Rapid Shot. DMG=1d8+3 /+4 with PBS.
Melee: +6 / Spear or handaxes +6 / +4 with TWF.
ATK:
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Str: 16/+3, Dex: 17/+3 (+1 from lvl 4), Con: 14/+2, Int: 10/+0, Wis: 14/+2, Cha: 10/+0
BAB: +4; CMB: +7; CMD: 20
Languages: Common, Elven
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FEATS
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1st- Point Blank Shot
3rd- Rapid Shot
CLASS BONUS FEATS
1st- Skill Focus- Perception
2nd- RCS- Precise Shot
3rd- Endurance
2nd Slayer Talent- Two Weapon Fighting
4th- Slayer Talent- Double Slice
CAMPAIGN BONUS FEATS
2nd- Weapon Focus- Comp Long Bow
4th- Two Weapon Defense
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Traits and Drawbacks
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Traits: - Warrior of Old: +2 to initiative
Trait: - Indomitable Faith: +1 trait bonus on Will.
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Favored class bonuses- Ranger=Skill Point / Slayer= 4/6 of new slayer talent
RANGER TRAPPER/WILD SHADOW ARCHETYPEs
*Class Skills: A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills.
*Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
*Favored Terrain (Ex): At 3rd level, when a wild shadow chooses a favored terrain, he cannot choose urban as the terrain type. Furthermore, at 8th level and every five levels thereafter, when he chooses a new favorite terrain type, he cannot choose the urban terrain type. This ability alters the favored terrain class feature. FAVORED TERRAIN- Woodland
*Favored Enemy: (Humans) gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
*Wild at Heart (Ex): At 1st level, a wild shadow adds only 1/2 his class level when making wild empathy checks while in urban areas, and adds only 1/4 his class level to follow or identify tracks in such areas. In non-urban settings, he is considered two levels higher when determining the bonuses for such checks.
*Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
*Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result.
Woodland Stride (Ex): This ability functions as the 7th-level ranger class feature of the same name, but the wild shadow gains it at 4th level instead. This ability replaces the hunter’s bond class feature.
*Ranger Combat Style: Archery
SLAYER
*1st Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it.
*Track: A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
*Sneak Attack: +1d6
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Elven Immunities: immune to magic sleep effects /+2 bonus vs enchantment spells and effects
Keen Senses: +2 racial bonus on Perception checks
Low Light Visibility
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2/lvl=8, FCB Ranger=+1/lvl=4
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Acrobatics- +10/ 4
Climb: +7 / 1
Craft: +4/ 1(Bowyer)
Disable Device: +10/3
Handle Animal: +6/3
Intimidate: +6/ 3
Linguistics: +2/2
Perception: +12/4 (+3 skill focus/ +2 half elf)
Profession: Trapper: + 6/1
Ride: +7/1
Sense Motive:
Stealth: +9/3
Survival: +9/4
Swim: +7/1
Knowledge: Nature: +6/3
Knowledge: Local: +5/2
Knowledge: Geography:
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MW Comp Longbow (Str +3)
+1 Leather Lamellar Armor
Spear
2x Hand Axes
2x Daggers
Seax
60 arrows
Large Quiver
Backpack, Common [
Bedroll
Animal Glue
Flint and Steel
Trail Rations (x5)
Rope (Hemp/50 ft.)
Waterskin (Filled)
Messkit
Belt Pouch
Cold Weather Gear
Hunting outfit
]
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Yurik is a bastard child living in the Sami equivalent area of Northlands. Since he has elven blood he is viewed with some suspicions and is an outsider. As such, he learned to make a living in the woods as a trapper and is an adept woodsman, archer, hunter and tracker. He does not say much and tends to avoid most conflicts when he can because of his mixed heritage, although he does intervene when bully’s are involved. He comes to civilized lands to trade furs, buy goods and then leave. He is a follower of Tyr and Ull.
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for your review...

Escheton |

Shieldmaiden idea: Halfling Warlord(because buffing allies saves passively) making expert use of Combat Reflexes into Bodyguard. With the helpful(halfling) trait and Mythic Aid, using her deft reflexes to shield nearby allies.
You can even go the underused dex route with a light shield as Unchained Rogue finesse focus. Maybe go full Halfling Opportunist and use your enemies to help you aid your allies.

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GM: Are enchantment spells ok? The bard spell list for example has a lot of stuff like hold person, Hideous laughter, and so forth. Are those spells still ok?
Since mesmerist is off the table, I am looking at maybe making him a Paladin/Skald of Loki. If that doesn't work, maybe Warpriest/Inquisitor. I am trying to keep the MAD down.

oyzar |

Escheton wrote:Might I suggest going the Dwarven Chain-flail route? You can use it one handed. And it's a reach weapon. Combining it with the shieldbash route that gives free bull rushes is lots of combo fun.I did think about that but I played a dwarven ranger/inquisitor with that combat style not that long ago and was hoping to do something different...
I'm still trying to come up with a shieldmaiden build I'm excited about, but now I'm thinking that if I can't a CG paladin of Thor who fights with a big hammer could be pretty cool.
Well my character will be a CG paladin of Thor(though only 2 levels) that fights with hammers, so I would say there would be quite some overlap. Though my character will be focused on throwing more than swinging, but will still be pretty decent in melee I suppose. I'm quite torn between Titan Mauler and Hurler for archtype. Sadly I ca take both as they both replace fast movement.
@GM Fimbulwinter: What do you think of Angel Blooded Aasimar as a descendant of Thor? Charisma and strength is certainly fitting. Not sure about knowledge(planes) and heal for skills though. Would you want to change the skills with anything? Also did you see my earlier question about if I can lower some stats to 8? It makes sense for a descendant of Thor to not be too wise/smart.

Lyesmith |
I just thought of a question that might be important for spellcasters that aren't women:
Using my limited Google-Fu, it looks like vikings had a big thing with masculinity and magic-specifically that magic was feminine, and by extension not something honorable men did. Apparently in norse mythology even Odin was taunted for his practice of magic (seiðr specifically).
For this setting, are there any negative associations towards men and spellcasting?

AdamWarnock |

@GM: If you do allow the Spheres of Power, I'll probably be rebuilding my character to use them.
Cold.
Pain.
That was all she felt as she lay naked in the snow as a storm began to move in. Her breath came out in clouds of icy steam as white was slowly stained red. There was laughter in the thunder, and voices. Voices calling for someone. Her?
She felt heavy and numb. Her vision blurred and narrowed. She remembered hearing once that death was like this, but like some many other thoughts that she had since she found herself lying on the ground, it faded too quickly for her to focus on it. Her thoughts went quiet. There were voices again, closer she thought. Were they calling for her?
She tried to keep her eyes open, to move, to left her head, but she couldn't. Too much of her strength had been stolen by her injuries and the cold. All she could do was watch as everything faded into darkness.
===
It was warm. She couldn't remember the last time she'd felt warm. Her pain was dulled, and something, bandages, perhaps, was wrapped around her wounds. She opened her eyes and found herself in small room light only by a crackling fire.
"Morning, deary, You're a lucky one, y'know? They found you cold as ice and bleedin' mor'n well-fed pig just slaughtered," an old woman said when she noticed that she was awake. Rest, Rest was what she needed. Everything else could wait.
It'd only be a little while, and then she could put things right.
===
Fives years. It had been five years since that day she found herself in the snow and bleeding. The wind was bitter, as were her thoughts. She was no closer to putting things right than when she'd woken up in the old healer's cottage. Her ragged cloak whipped about in the wind as she trudged through the snow. The town was just ahead. A group of bandits and other nithlings had begun preying on the travelers and traders on the road south, and the Jarl had put a bounty on their heads. She had three of them by their braids in one hand.
"Well, well, well. Lookit this! The Runt returns!"
A chorus of Laughter rose up from the gates as she approached. She said nothing. Nothing she could say. She was clanless, she served no Jarl, and she was small, as much as it galled her. They let her through. To not do so would be to offer an insult, and while the nickname of Runt could be passed off as a joke, mostly, refusing hospitality would likely have them all before the Jarl, who would not be pleased with them.
She sighed. Five years and she still had trouble figuring these people out. At least they paid the promised bounties without a bother. That thought lifted the gloom from behind her eyes a bit. A hot bath and a good meal awaited her this night, and that thought Carried her all the way to the guard house.
"Ah, three o' 'em bastards, eh? Well, just give me yer name an' we'll get ye yer gold," the man out front said.
"Torfrun," she told him.

GM Fimbulvinter |

Spheres of Power is allowed. It really DOES fit how Norse magic was depicted, at least much closer than Vancian!
Oyzar, yes to your questions, apart from the skill one.
Monkeygod, do you have the Deep Magic book? There's some cool Odin-themed spells that I believe you can take. Drink from Mimir's Well is one of them.
Lyresmith, not in this setting. I purposefully did not make it a direct analogue precisely for those reasons.

Rednal |

Hmm... do you think Spheres of Power would be a better option than Kineticist for simply being able to burn things? If it's more thematic, I'm definitely interested - and I kind of hate the Burn mechanic anyway. XD
Edit: Actually, I'm wondering if I should swap the Druid to a Spherecaster (keeping the SLA's, though), with a Nature/ice focus, and then do an Incanter as the other half... I miiiiight have gotten my physical copy of the book in the mail today... XD