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“Why would an assassin have a holy symbol of Sarenrae?” Iovo asks in a very puzzled voice. “Isn’t she supposed to be a good deity?”
Bret suspects he knows the answer, but I don’t think Iovo would.
She lets the others know what else was on the assassin. She grabs the light items except the yucky looking vial of the sticky black substance which she sets aside. Looks icky and might be poison! They were an assassin after all!

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"Son of a...rgggh!" Shieara exclaims, spinning around and slamming her fist against the nearby wall when Garif declares Metella to be dead.
This isn't right! We tried really hard to save her!
"Yeah, she is. Whoever this is, they ain't no true follower. Prolly a part of a disguise or somethin'," she continues slowly, trying to calm her temper. "But who'd wanna kill a merchant?"
Shieara quickly pulls out a length of rope from her pack and gets to work binding the assassin, her expression grim. "Hope you're feelin' chatty when you wake up," she mutters. "Is anyone else too terribly hurt? I can call a little more holy power today but that's 'bout it 'fore I need to start burnin' my other magics," Shieara adds, glancing over her shoulder.
________
Shie will activate/help activate healing wands for folks; feel free to roll the charges yourself if you like. Since this is her first outing she doesn't have a wand of her own yet.

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There are tears in Damiar’s eyes as she sinks near the body. “You never knew that we honored you. I never got back to tell you that we’d do your sneezing powder trick, or to talk in the dwarven that I learned because I met you.”
Eyes still blurry, she hands Shiera her wand. “Please, heal yourself! Save your spells, and use the wand that I bought.”
Damiar wipes her face on her sleeve, then peers at the assassin, and then at the Sarenrae symbol. “Wait a minute.” She frowns, thinking of the odd service they had just witnessed.
Does the assassin have the same overall build as that priest that Damiar noticed? The one who didn’t know what she was doing?

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In a fit of uncharacteristic anger as he confirms Metella is dead, Garif gnashes his teeth fiercely, making a sound like stones grinding against each other in some unimaginably deep place beneath the earth. The fit passes quickly enough, and as Damiar kneels down, the dwarf lays a kindly hand on his elf friend's shoulder. "She didn't need to know that for it to be an honor," he says consolingly. With just a hint of sorrowful smile, he adds, "Though I'm sure she'd have liked to hear of - or see - the sneezing powder trick, and to hear you speak our tongue."
Staying by the fallen dwarf's side a few moments longer when Damiar rises, he speaks quietly in Dwarven, then repeats his words in Taldan, "You were no more a warrior than I, Metella, yet you fell in battle like the greatest of our kind. We shall find who was behind this and see justice done, and do our best to ensure that the rich vein of trade you worked does not fail, but continues to yield glittering golden ore for years to come."
He reaches a thick-fingered hand into the weathered pouch at his belt and draws out a blood red crystal, his beloved rhodochrosite, and studies it for a long moment. He holds it to his head and his heart, then lays it in the hollow of Metella's throat without a word. Finally, he gets to his feet and turns to his companions, saying, "I am ill-suited to hunting assassins and their puppet-masters, and to taking bloody revenge, but we must do something to right this wrong. Where to next?"

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Does the assassin have the same overall build as that priest that Damiar noticed? The one who didn’t know what she was doing?
No. You can remove the assassin's mask, at this point, revealing a middle-aged kelishite man that you don't recognize.
Examining the assassin's belongings more closely reveals the coins in his pocket to have been minted in Druma.

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So, off to check on the rest of the house? Or staying here to interrogate the assassin?

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Knowledge (Religion): 1d20 + 8 ⇒ (7) + 8 = 15
Phinellippa bows her head out of respect for Metella.

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"Um...thanks, I owe ya one," Shieara replies to Damiar, shuffling her feet a bit awkwardly as she accepts the loaned wand.
CLW (Self; Damiar's Wand): 1d8 + 1 ⇒ (5) + 1 = 6
After returning the wand, she stands away at a respectful distance while some of the others offer prayers and last words; she'd never had any personal dealings with the dwarf like the others had and so it didn't seem right to intrude. She glances idly at the holy symbol they'd found on the assassin...
Kn. Religion: 1d20 + 4 ⇒ (7) + 4 = 11
...but it just looks like a regular Sarenite holy symbol to her.
"Ah...much as I'd love t' hear what this fella has t' say for himself, we'd better make sure th' rest of the guests an' all are okay first," Shieara finally suggests, glancing anxiously towards the hallway.

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The sounds of battle outside have died down as Aaqir al’Hakam runs into the room, flanked by two guards. Temel and Jakti follow closely behind, their weapons drawn. The whole party comes to a halt as they take in the scene in the room. ”Metella, is she…?” al’Hakam begins, then trails off when he sees your faces. Temel stares at Metella for a moment, then shakes his head. ”A pity.” Jakti says nothing as he and Temel turn and walk away.
After a moment, Aaqir seems to gather himself. ”Please, much has happened this evening I do not understand, but there is still work to be done. Temel was also attacked, though he and Jakti were fortunately able to drive away the other assassin. We’ve destroyed the undead, and were able to determine that they came from the East. That way lies the graveyard, where Umut went to prepare. It’s only a ten minute walk, but she’s yet to return. Please, go and make sure she’s alright.”
Will you go and find Umut as Aaqir requests? Anything you want to do first?

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Nodding, Iovo says "Although we failed to protect Metella, perhaps this" She gently nudges the body of the captured assassin with her foot "can answer some questions."
Kicking a down opponent will not bring Metella back.
"Perhaps someone else should do the questioning while we try to find Umut."

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“Agreed. This,” Damiar notes the assassin with distaste, “was merely the despicable hireling. Let’s make sure Umut is safe, and by the time we come back, others can tell us who was behind those attacks.”

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"Certainly, we will interrogate this murderer while you go check on Umut."
-----
The graveyard used by the Bahjari family is one they share with several other wealthy families in Katheer. Small crypts and mausoleums containing the matriarchs and patriarchs dot the fenced-in burial ground, and freestanding gravestones mark where less influential family members are interred.
Many graves have been disturbed, and the doors of several mausoleums hang open. To the south lies the Bahjari family mausoleum. A woman clad in black robes lies prone near its door. She stirs as you approach and sits up, at which point you recognize her as Umut. ”Oh, you’re alive! Thank goodness, I thought you were more of those vile creatures!” She grunts with exertion as she stands, revealing torn clothing and bruises on her person. ”One of the gifts released some sort of wave of energy, animating the dead around me when I arrived! I was able to fend off the ones inside the mausoleum, sealing them inside, but was not so fortunate against the undead out here. Frankly, I’m lucky just to be alive! Please, will you help me destroy the ones inside?”

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Perception: 1d20 + 5 ⇒ (2) + 5 = 7
"Oh course, Umut! Do you require any healing? Do you know the nature of the undead inside?

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Perception: 1d20 + 7 ⇒ (13) + 7 = 20
“Did you see which gift did that?”

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Perception (vs human): 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Rees narrows his eyes at the downed cleric, then walks closer and leans over her, his face a scant foot from the worst of her wounds. With an intense frown, he reaches out his left thumb and wipes a nice clean line through one of her "wounds", leaving healthy skin beneath.
"You lie," he states flatly, standing erect and staring at her with intense emerald eyes.

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The shock on her face is apparent at Rees' bold statement. Seeing the elf's resolve, it quickly dissolves into anger as she jumps to her feet and draws a dagger as she backs toward the door. "Fine! Destroy them, minions!"
Initiative:
Iovo: 1d20 + 7 ⇒ (5) + 7 = 12
Damiar: 1d20 + 5 ⇒ (15) + 5 = 20
Phinellippa: 1d20 + 3 ⇒ (8) + 3 = 11
Rees: 1d20 + 5 ⇒ (14) + 5 = 19
Garif: 1d20 + 2 ⇒ (12) + 2 = 14
Nico: 1d20 + 3 ⇒ (15) + 3 = 18
Shieara: 1d20 + 5 ⇒ (10) + 5 = 15
Verrix: 1d20 + 1 ⇒ (5) + 1 = 6
Umut: 1d20 - 1 ⇒ (18) - 1 = 17
Red: 1d20 + 6 ⇒ (6) + 6 = 12
Blue: 1d20 + 6 ⇒ (13) + 6 = 19
Green: 1d20 + 6 ⇒ (8) + 6 = 14
Purple: 1d20 + 6 ⇒ (10) + 6 = 16
-----
Initiative:
Damiar and Rees may act.

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Rees quickly unslings his bow and fires an arrow at the traitor, but his anger makes the shot go wide!
Pew (favored enemy, PBS): 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10

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Damiar moves to the side, raising her bow, then inspires courage.
♫ It's been a hard day's night, and we've been working way too long
It's been a hard day's night, but something’s creeping and it’s wrong!
But when we get here to you we find the lies that you do
Will make us want to fight
You know we work all day to get alliances and things
And we run here just to hear you lie as you’ve done about everything
So why on earth should we moan, cos when we get you alone
We’ll blow you away
When we’re here everything leads to this fight
When we’re here locking you in our sights, sights, yeah
It's been a hard day's night, and we've been working way too long
It's been a hard day's night, we should be all bursting into song,
But when we get here to you we find the lies that you do
Will make us want to fight — Owwww!
So why on earth should we moan, cos when we get you alone
We’ll blow you away
When we’re here everything leads to this fight
When we’re here locking you in our sights, sights, yeah ♫
Damiar looks down her arrow at Umut, face angry.
♫ It's been a hard day's night, and now our friend Metella’s dead and gone
It's been a hard day's night, Umut won’t see another dawn
But when we get here to you we find the things that you do
Will make us want to fight
You know we’ll make this alright
Yeah, time to make this alright ♫

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"Ha, fool! Umut's been dead for weeks! She was no match for the power of the Pallid Princess!"
Umut throws open the door, then clutches at a holy symbol cunningly concealed in her cloak, emitting a wave of negative energy that washes over all of you!
channel negative: 2d6 ⇒ (3, 4) = 7 DC 13 Will save for half.
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Initiative Round 1/2:
Whole party may act.

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Will: 1d20 + 0 ⇒ (9) + 0 = 9
"Ouch!"
"The Pallid who?"
Iovo arcs out and back in so as to approach the fake from one side, unsheathing her rapier as she goes. She then waits for someone to distract her victim.
Move, draw weapon as I move, ready to attack once achieve flanking!
Attack w/MW Rapier, inspire courage, flank: 1d20 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7 That could have been much better...
Rapier damage, inspire courage: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak Attack: 1d6 ⇒ 6

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Will: 1d20 + 2 ⇒ (6) + 2 = 8
Rees steps back and draws again, this time trying to quench his anger long enough to aim properly — but the foul betrayer's evil magic distracts him instead.
Pew (favored enemy, PBS, inspire): 1d20 + 5 + 2 + 1 + 1 ⇒ (4) + 5 + 2 + 1 + 1 = 13
Damage?: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

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Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
“You murder, deceive, lie... I guess it’s no surprise that you’re channeling negative energy. Still, chances are good that this will still hurt you.” She aims an arrow right at false Umut.
Longbow+I.C.: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage+IC: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Knowledge Religion “Pallid Princess”: 1d20 + 7 ⇒ (9) + 7 = 16
“It appears our deceiver is a cleric of Urgathoa... Remind me NOT to check her room later. I’ve heard about what they do with good banquet food. They’re not just evil, sis, but they’re icky too.”

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Will, DC 13 : 1d20 + 7 ⇒ (8) + 7 = 15
A little startled by the sudden change in the tone of the conversation, Garif nonetheless draws both sling and wand, gesturing with the latter at the deceitful priest and saying, ”Nico, attack!“ He pauses a moment, then points again with the wand, saying, ”Oh, look! There are some bony figures coming up the stairs from the mausoleum!“
Move actions to draw along and wand of magic stone .

Nico. |

Even before Garif points, Nico can sense there’s something odd about this person covered in...something. At the dwarf’s word, the great cat springs forward and attacks!
Bite, Inspired: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Will (DC 13): 1d20 + 4 ⇒ (8) + 4 = 12
"Augh! You're not gettin' away with this," Shieara hisses through gritted teeth as she steps forward and attempts to skewer the false priestess.
Attack vs. Shirin (Longspear; IC): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

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Will save: 1d20 + 4 ⇒ (6) + 4 = 10
Phinellippa winces at the wave of negative energy. She raises a tiny hand to respond.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

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Fear starts to creep into her eyes as blows land from Damiar, Nico, and Phinellippa. You can hear the clatter of bony feet on stone steps as something approaches from within.
Verrix may act (and Iovo if her readied action is triggered).

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Thanks, beat me to it.
Verrix steps into a flank and strikes down the priest with a deft blow before she can unleash another wave of dark energy! Cleric down.
Suddenly, skeletons come pouring out of the open crypt door! They provoke AoOs from Verrix, Iovo, and Nico in the following order: Blue, Purple, Green.
-----
If blue survives AoOs: The blue skeleton rushes forward and attacks Rees.
Blue broken scimitar vs. Rees: 1d20 + 0 ⇒ (13) + 0 = 13
damage: 1d6 ⇒ 6
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If purple survives AoOs: The purple skeleton rushes forward just enough to attack Verrix.
Purple broken scimitar vs. Verrix: 1d20 + 0 ⇒ (5) + 0 = 5
damage: 1d6 ⇒ 5
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If green survives AoOs: The green skeleton turns once outside and attacks Nico.
Purple broken scimitar vs. Nico: 1d20 + 0 ⇒ (15) + 0 = 15
damage: 1d6 ⇒ 2
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The red skeleton drips with blood as it emerges from the mausoleum. It stops just outside the doorway and swings a broken scimitar at Iovo.
Red broken scimitar vs. Iovo: 1d20 + 0 ⇒ (13) + 0 = 13
damage: 1d6 ⇒ 1
------------
Initiative:
Whole party may act. Iovo, Verrix, and Nico may make AoOs (please indicate who you're attacking).

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Kn. Religion (DC 5): 1d20 + 4 ⇒ (20) + 4 = 24
Kn. Religion (DC 10): 1d20 + 4 ⇒ (16) + 4 = 20
"Oi! Skellingtons don't hold up too well 'gainst a good blunt object," Shieara calls out. "But that big one, it'll get up again in about an hour if we don't give it th' business with some holy water, positive energy or a blessing!"
Hoping to put themselves at an advantage quickly, Shieara raises her holy symbol and channels one last burst of positive energy against the skeleton hordes. "Lucky Drunk, put these old bones back t' bed where they belong!"
Channel Energy (DC 11): 1d6 ⇒ 1
"Uh...or not, I guess..." she gulps, taking a step back from the nearest skeleton.

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Will Save vs. Earlier Channel: 1d20 + 5 ⇒ (17) + 5 = 22
DC10 Know (Religion) Check: 1d20 + 5 ⇒ (19) + 5 = 24
Verrix takes his AoO against the first skeleton trying to get by him (blue).
2-handed warhammer +IC+flank: 1d20 + 8 ⇒ (1) + 8 = 9
However, in his eagerness to destroy the undead, he swings a little early, and the skeleton is able to duck under his blow.
He growls as the undead stream past him. He swings his warhammer at the bloody skeleton between him and Iovo. "This abomination needs holy water or positive energy to stay down once we smash it!" he says before swinging.
2-handed warmmaer +IC+flank: 1d20 + 8 ⇒ (9) + 8 = 17
damage+IC: 1d8 + 5 ⇒ (6) + 5 = 11

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Untrained Kn: Religion vs DC 5: 1d20 + 3 ⇒ (15) + 3 = 18
Untrained Kn: Religion vs. Dc 10: 1d20 + 3 ⇒ (19) + 3 = 22
“Great, Skeletons and I have a rapier out...”
Iovo expects Verrix to just take out the first one so she swings at the second one to come out. Purple
Attack w/MW Rapier, inspire courage, Flank: 1d20 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
Rapier damage, inspire courage, Sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
She goes for the heart, forgetting they don’t have one.
She then drops the rapier and gets out her Light Mace to attack the one still between herself and Verrix. Red
Attack w/Silver Light Mace, inspire courage, Flank: 1d20 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Silver Light Mace damage, inspire courage, Sneak: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
“Stand still so I can hit you!”

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Phinellippa pulls out her wand and aims at the purple skeleton.
"Do you think there are more in there?"
pew!: 1d4 + 1 ⇒ (2) + 1 = 3

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Nico destroys the blue skeleton as it rushes out the door, crushing its bones in his mighty jaws! Verrix and Iovo miss their opportunistic attacks, but Verrix follows with a second mighty swing that scatters the bloody bones of the red skeleton. When Shieara unleashes a burst of positive energy, the red bones pop and crackle, the blood drying and flaking off, in addition to damaging the other two. Iovo wings her mace, but is unable to connect. Phinellippa unleashes three bolts of force that cause the purple skeleton to fall to pieces.
Damiar, Rees, Garif, and Nico may act. I'll both Garif and NIco once everyone else has acted, if Khel hasn't posted by then.

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“Great. Skeletons. And I’m wielding a bow.”
Damiar drops her bow, moves forward and casts CLW on the skeleton with her wand.
CLW Wand Whack: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
“Can someone else kill this thing now that we’ve hit it with positive energy?” Damiar calls.

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Burned by the holy energy from Damiar's wand, the skeleton mindlessly swings its rusty scimitar at her.
attack: 1d20 + 0 ⇒ (6) + 0 = 6
damage: 1d6 ⇒ 3
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Initiative:
Whole party may act.

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Rees steps forward and swings his cudgel, his muscles contracting as he propels the chunk of wood through the air toward the skeleton's skull!
Boop (inspire): 1d20 + 3 ⇒ (11) + 3 = 14
Damage?: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

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"Great. Skeletons. An' I'm...ehhh, never mind..." Shieara can't help but comment with a wry chuckle as she steps forward and tries to gouge some pieces out of the remaining skeleton with her longspear.
Attack (Longspear; IC): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

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Rees is unable to connect, but Shieara uses the opportunity to lay into the foul being with her spear. The point slides between the creature's ribs and out the back side, but a quick jerk on the haft scatters the bones around the area! Skeletons down and out of combat! The bloody skeleton (red) got hit with some positive energy, so no danger of it reforming.
Examining the felled false priestess, you find that she seems to have stabilized as you fought the skeletons. Searching her pockets, you find the following:
Inside the mausoleum, the walls are lined with the interred bodies of many generations of the Bahjari family, tracing back all the way to era of the first Qadiran satraps. A wicked-looking scythe is leaned against the wall, just inside the door.

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Is the symptom kit full?
Iovo quickly retrieves her rapier from where she dropped it.
Looking down at the Priestess's body, she notes "She was talkative, bragging of her goddess. I wonder if she has anything more to say?"
She then looks into the mausoleum. "Glad nothing used that scythe against us!"
I have not gone in yet, just at the door doing that perception thing!
Perception: 1d20 + 7 ⇒ (7) + 7 = 14 +1 to detect traps Feeling the dice love here!
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 +1 to detect traps

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Looking into the mausoleum, Iovo finds no traps, and no further undead. The stairs lead down to a larger crypt area which contains more interred Bahjari's. Nothing else seems to stir or be out of place, even upon careful inspection.
Ready to head back? Want to wake up Umut Shirin first, or wait until you get back?

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Rees glares down at the woman coldly, as if daring her to wake up. Throwing a quick glance around the room at his companions, he wonders aloud, "Will you turn her over to the authorities, or will you—we—question her here?"