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"Ooh...sorry, sorry, one sec," Shieara winces as she first moves to undo the young man's gag and then the bindings on his hands and legs. "There, much better," she says, offering a hand to the man if he needs it to climb out of the chest. "Landers, right?"

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At the end of battle: "Hm, she seemed totally unprepared for your magic, Shieara and Garif. Well done."
After Garif breaks down the notes implications for Kleines: "Oh, I remember! That was some weird milk!"

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"A mirror? 'Fraid not - well, least not on me anyway," Shieara replies with some surprise. "One of th' others might be carryin' one though."
She turns and calls over her shoulder, "Hey, anyone got a mirror?"
"If not, I guess you could use th' blade of my dagger, it's sorta reflective," she offers.

GM Bret |

Shaking his head, Lander says "That would never do. I need a proper mirror, make sure those hooligans didn't harm my face!"
Looking around, he spots the pile of clothing and says "At least my possessions are still here." He moves over to them and starts sorting through them.
With a dismissive gesture towards Shieara, he says "Go find me a mirror. I'm sure there must be one around here someplace."

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In the wake of Landers' dismissive attitude Shieara feels her hackles start to rise but she tries to keep her temper in check.
Maybe he's just trying to look tough or something.
"Yeah okay, we can worry 'bout mirrors in a minute," Shieara replies, speaking a little more slowly as she tries to choose her words with care. "Considerin' we just pulled you out of a box an' we've got all these bandits what put you there, maybe you could tell us what happened? I'm sure th' authorities'll wanna know once we all get back t' Silverhall. 'Sides, yer face looks fine t' me."
Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5
__________
Ahhh, there it is!

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I've often thought that I prefer rocks to people, and this young buck does nothing to change that view.
"Well, I certainly don't have a mirror," Garif tells the vain, presumptuous young man. "And I'm not much of a judge of such things, but you've got a big bruise on your face, a swollen eye, and I expect a mirror would tell you things you'd rather not know about the state of your hair."
Finally thinking about what Landers has said, he asks, "And what have you've got to do rather than return to Silverhall?"

GM Bret |

The young man grimaces at hearing Garif’s description.
In response to his question, Lander states “Why, like any proper hero I am going to clear the countryside of monsters, bandits, and evil!” He says this like it was the most obvious thing in the world.
He continues to buckle on his studded leather.

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"A wise adventurer learns from his battles before seeking more, and the best way to do that is to describe it to someone else. Perhaps you can tell us what happened here, as a way of learning from it, before deciding where to go next."
Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

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Shieara grinds her teeth together, quite obviously displeased at being 'dismissed' in such a cavalier manner. "Think I'm gonna step outside an' get some fresh air," she mutters to Kleines and Garif before turning on her heel and stalking out of the tent.
Back outside, she decides to distract herself by setting about tying up any of the bandits that might still be alive and divesting them of their gear, whether they're alive or not.

GM Bret |
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Having her own theories about why the bandits had tied, gagged, and put a bag over Lander’s head Shieara proves her wisdom by leaving the tent before she does something to the injured young man.
Each of the three bandits has a potion bottle, a longsword with the same marker’s mark an eagle clutching a pair of tongs, a longbow, some arrows, two tanglefoot bags, two thunderstones, and some studded leather armor. The one that was in the tree fell out, and all of them have died. They have the same scars on their arms that the two you captured had.
Aldona has turned back to a human and is also dead. She had some studded leather armor and a longsword. She must be a messy eater, because there are a few pigeon feathers clinging to her garments.
Waiting to give others a chance to help the Diplomacy before I resolve Kleines’s attempt to settle things down.

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Shieara isn't particularly worried about the fate of the bandits as she rifles through their gear and separates it out into little piles.
They'd have probably taken the long drop back in Silverhall anyway.
"HEY! These fellas must've been at this awhile because they were armed pretty well," she calls out to her companions before turning her attention to the three potions she'd found.
"Well, only one way t' find out what they do," she remarks to no one in particular as she carefully pops the top off of each one in turn and dabs just a little on her finger for a taste.
Perception ID (#1): 1d20 + 3 ⇒ (15) + 3 = 18
Perception ID (#2): 1d20 + 3 ⇒ (1) + 3 = 4
Perception ID (#3): 1d20 + 3 ⇒ (16) + 3 = 19
__________
No worries; I'm just posting while I've actually got the time to post :)

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"Oh boy, healin' potions! These'll come in handy if we get in anymore scrapes on th' way back to town," Shieara remarks, now feeling a little more cheerful. "Ehhh...'cept that middle one there, not sure if whoever made it was drunk or feelin' spiteful 'cause it's got a whang to it the other two don't."

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Verrix adds to what Kleines has said. "My friend here speaks wisely, and he speaks from experience. I admire your enthusiasm, but I have had to learn myself that one must temper one's enthusiasm for fighting evil with plans that give one a good chance of success."
Diplomacy Aid Another: 1d20 + 7 ⇒ (7) + 7 = 14
"Incidentally, my name is Verrix, and this is Kleines here. We are with the Pathfinder Society, and we were looking for you because your family was concerned about you."

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Garif's brow knits in consternation as more evidence points to links between these bandits and Marek the smith. He decides not to mention this to the lordling, who doesn't seem likely to listen to anyone about anything.
"And I'm Garif," he adds to the conversation, "and my friends and I have cleared out a number of the bandits in the area, perhaps it would be best to head home and freshen up, and then try again another day."
Diplomacy, Aid: 1d20 - 1 ⇒ (2) - 1 = 1 So helpful!

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Diplomacy, Aid Another: 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge Nobility (Proper Manners): 1d20 + 7 ⇒ (17) + 7 = 24
“My lord Lander, I’m Damiar. Pray... allow me serve as your mirror. I often did so for my sister Iovo. I can do so for you.” Damiar smiles, graciously. “You were indeed scuffed by the bandits, but I see nothing that would permanently detract from your charm. As you have guessed, you have the signs of battle all about you. If you wish, I can remove them for now.”
Damiar pulls out her wand and offers to heal Lander.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Then, remembering their charge from Dame Lebeda, she adds, “A true adventurer knows that there will be times when one tromps through mud, gets beaten, or suffers from illnesses that the songs leave out. If you wish the adventuring life, you’re going to have to occasionally lower the standards of your sartorial elegance. So. Is this something you still want? If it is, it would help to be more gracious to those who have done you a good service today.”

GM Bret |

Lander’s grits his teeth at mention of your group being sent my his mother. You get the impression that it hurt his pride. He also seems surprising hostile given the circumstances.
Lander’s looks each of you over as you speak. He seems especially interested in Kleines and Verrix’s statements. At first he seems somewhat dismissive of Damiar, but with the offer of healing and addressing him by title as if he were a full adult he warms a bit.
“Thank you miss Damiar, yes you may approach and see to my wounds.”
He is still injured after Damiar uses her wand on him.
Looking at the group still in the tent, he says “A meal and some water would be appreciated.” There is the faintest bit of humor in his voice as he adds “It seems that bandits have no idea of what proper etiquette is.”

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From outside, Shieara sighs and rolls her eyes a bit as Landers continues with his demands...though she is happy that Damiar and the others seem to have made some small headway in teaching him some manners.
Come on Shie, he's just a kid. Be nice, okay?
With another small sigh, Shieara digs into her pack and pulls out one of her trail rations. She pops her head back inside the tent. "Food I can help with," she offers, holding out the ration and her waterskin. "Ain't much but I think it's about th' best any of us are gonna be able t' do until we get back t' civilization."

GM Bret |

Lander’s seems mollified by Shieara’s offer to share her food.
“It is several days travel to Silverhall. We are already here, there is no reason not to continue with my missions.”
He seems to be ignoring the requests for information.
He clears off the table and settles down to eat the food she offers.
Yay for circumstance modifiers.

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"Allow me." Phinellippa adds. She raises her hands and the image of a mirror appears. She copies the look of Lander exactly.
Casting silent image.

GM Bret |

He holds up a hand and finishes chewing the food he was eating. As he is doing this, he does look in the mirror.
After swallowing, he says “Thank you!” and examines his face more closely. “I do hope no scars are left once this has completely healed.” he says, examining the area around his eye.
Will: 1d20 + 4 ⇒ (16) + 4 = 20
He frowns.
“There is something wrong with the mirror you created.” he says, turning his head from side to side. “It doesn’t follow my movements exactly.” He looks to Phinellippa for some sort of explanation.
——
After he finishes the meal, he tells the group “Thank you for the meal.” then he looks to Damiar and asks “Can you heal me the rest of the way before I continue my mission?”
Damiar is the only one who has demonstrated any healing abilities.

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"We would be happy to heal you," Kleines says, drawing his own wand and activating it. "You should carefully consider our words about the wisdom of continuing as-is, though. A period of rest and reflection is key to growth as a warrior."
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Lol.
If he still seems wounded after that first charge:
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

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"You can see that it is not a real mirror, but one made of magic. It should do the trick in this case though." The Amazing CoCo flies to a spot where she can also see her reflection in the magic mirror and starts preening.

GM Bret |

Diplomacy checks to improve his attitude are normally once per day. You need to improve his attitude more before he will take requests.
With the two additional uses of Kleines’s wand, Lander is fully healed.
Looking to the gnome, he says “So it is a magical trick, then.” he says, clearly impressed with his own wit.
Looking to Kleines, he says “I have no interest in staying in this bandit camp any longer than necessary. I have already learned that one should not expect bandits to abide by the terms of a duel, reflection done!”
He gets up and does one more check of his equipment before heading out. “You may take whatever you want of these brigands’ goods.”

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As Lander walks out of the tent, Garif quietly asks his companions, "So, Dame Lebeda asked us to bring him home, which we could do one way or another - though she'd probably rather we not rough him up. But she also asked that we show him that the adventuring life is not all pomade and potpourri - which means we let him make a few mistakes, maybe get beat up a bit by someone else. Which Shieara would be happy to watch, I'm guessing."
With a shrug, he concludes, "I guess we go along with him - maybe even tell him he's now leading a band of adventurers, since he's going to think that anyway. Keep him from getting killed and hope he learns that the adventurer's life can be much like a goblin - nasty, brutish and short."

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Rees shakes his head slowly in disbelief at the youngster's continued arrogance. "What a foolish person," he comments softly. "His mother would have been wise to take him to the elders for retraining at the first sign of this behavior; now, it may be too late for him."
He makes a face at Garif's suggestion, but nods resignedly when the dwarf finishes. "Those who don't know their place rarely have long or happy lives."

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"Normally I'd say that's nearly as dumb as some of th' stuff that's come outta his mouth," Shieara begins, clearly referring to Garif's suggestion, "but since his mama approved it then sure, let's humor him an' see how it goes. Not like we can't step in if things start lookin' poorly."

GM Bret |

Your group gathers the useful supplies from the bandits along with the letter.
Being miles from civilization, you dig a mass grave for the bandits and bury them. A prayer is said, asking Pharasma to take them to the bone yard and judge their souls. Satisfied that the proper precautions have been taken to prevent them from rising as undead, the group moves on.
Lander solemnly participates in the short ceremony.
Then Lander leads the way further into the wilderness. It is clear to anyone trained in tracking and wilderness survival that no one has ever taught him the skill. Still, youth is sometimes lucky!
Survival: 1d20 - 1 ⇒ (20) - 1 = 19
He finds a reasonable camping spot and you can settle for the night.
The next day, he continues into the wilderness.
Feel to change spells if you wish.
He spots a tiny green creature rooting around in a pile of leaves. Drawing his sword, he swears “I will slay this most foul dragon!”
Damiar: 1d20 + 5 ⇒ (20) + 5 = 25
Garif: 1d20 + 2 ⇒ (12) + 2 = 14
Kleines: 1d20 + 2 ⇒ (11) + 2 = 13
Nico: 1d20 + 3 ⇒ (1) + 3 = 4
Phinellippa: 1d20 + 3 ⇒ (2) + 3 = 5
Rees: 1d20 + 5 ⇒ (8) + 5 = 13
Shieara: 1d20 + 5 ⇒ (20) + 5 = 25
Verrix: 1d20 + 1 ⇒ (18) + 1 = 19
Lander: 1d20 + 1 ⇒ (10) + 1 = 11
Foul Dragon?: 1d20 - 2 ⇒ (10) - 2 = 8
Round 1
Damiar
Shieara
Verrix
Garif
Rees
Kleines
Lander
Foul Dragon?
Phinellippa

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"I will not stand before you, brave warrior, but I shall stand beside you as we do the honorable thing and allow our opponent to make the first hostile move." Kleines moves next to Lander, glaive at the ready to attack the creature should it attack Lander.
damage: 1d10 + 6 ⇒ (5) + 6 = 11

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"Euhhh...okay, yeah, show us what you got," Shieara shrugs, drawing her glaive as she moves to stand to the left of the young man. "Y'sure that's a dragon though? Looks mighty small...'less it's a baby?"
Longspear: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Oh Snap Crit!?: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 2d8 + 8 ⇒ (3, 4) + 8 = 15

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"Uh, Damiar? Phin?" Garif says, laying a calming hand on Nico lest he decide the 'dragon' is actually a large mouse to be played with. "You guys are good at knowing this sort of thing, what exactly are we looking at? And is there any reason a band of brave adventurers should seek to cause it harm?"
Delay

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Knowledge Arcana: 1d20 + 7 ⇒ (2) + 7 = 9
GM Star Reroll: 1d20 + 7 + 5 ⇒ (5) + 7 + 5 = 17 Special Attacks?
“‘Tis not a dragon, but a carbunckle. They’re neutral, not evil.”
Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10
“I have no desire to attack it if it is not planning to attack us.”
What a horrid set of rolls!

GM Bret |

It is rooting around in the leaves and appears to have been surprised by your group.
Lander looks to Damiar and asks “Are you sure it isn’t a dragon? It is green and looks reptilian.”

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"A carb-uncle? That still don't tell us much 'cept that it ain't a dragon," Shieara adds, clearly still a bit puzzled by the creature. "But if you're sure it's not meaning anyone any harm then I'd just as soon let it be."

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Rees raises an eyebrow (but not his bow), waiting for the group of bloodthirsty killers to decide whether the creature is harmless or deserves to die. They're so ready to kill, normally... what's different about this creature?

GM Bret |

Lander is unsure, but takes on a ready stance, waiting for the carbuncle to attack.
The carbuncle sees the group and flees.
“Coward!” Lander calls after it.
Declaring Combat over unless someone wants to attack the fleeing creature.
The group gets one Diplomacy check per day to affect his attitude.
Here is your chance to do a Sense Motive check for hunches on how to best handle Lander, Aid Another checks for diplomacy and a lead diplomacy check. Please remember that failing a Diplomacy check by enough causes attitudes to get worse.
What is said to him and who says it can give a bonus or penalty to the check,
Next encounter will use the same map if people want to set up a better marching order. Lander right now would want to be in the front, where a true warrior would be!

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Kleines observes the young warrior as the 'monster' flees. He's so anxious to fight!
Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

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Rees studies the young man thoughtfully, wondering whether there is any way to reach him without the presence of expert retrainers.
Sense Motive (vs human): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

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Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7
Garif wonders to himself, How do you reach someone like this?
Sadly, no answer is forthcoming.

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"Uh yeah, you tell 'm!" Shieara replies for lack of anything else to say. She glances at the young man, puzzled.
What's his defect, anyway?
Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16

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"A wise adventurer knows that looks can be deceiving." Kleines says, trying his best to avoid sounding condescending. "In this case, though that creature looked every bit like a dragon, Damiar tells us that it's actually a simple creature searching for food. You must study the various creatures of the world in addition to your swordsmanship, or do as I have. Much to my shame as a servant of the Master of Masters, I have little faculty for study; instead, I have found companions to adventure with" he sweeps his arm to indicate the rest of the party, "who are all wiser and more learnéd than myself."