Copper

Mr. Botitron's page

42 posts. Alias of Dennis Muldoon.


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*BZZZT!* "Botting for Reeeeeeeeees." *BZZZT!*

Rees moves to Damiar's far side and tries to thread a carefully-aimed arrow at the hiding monster, feeling the power of the bard's song.

Pew, IC: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage, IC: 1d8 + 1 ⇒ (5) + 1 = 6


***BZZZT!*** "Botting for Cooooonraaaaaaddd!" ***BZZZT!***

"Let's finish it off! Get 'em!" Conrad continues inspiring his allies, then fires at the creature.

Azimuth Laser Pistol, Get 'em, Coordinated Shot (Trylara): 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


**BZZZT** "Botting for Shieaaaaarrrraaaaaaa." **BZZZT**

Shieara strides forward, longspear in hand, and stabs at the nearest rodent.

Longspear, bull's strength, IC: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Damage, bull's strength, IC: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Hope that's alright. I wasn't sure if you meant that to start tonight or tomorrow.


*BZZZT!* "BOTTING SUNSHIIIIIIINE:" *BZZZT!*

Sunshine, hearing of the creature's engulf ability, moves forward to spread the party out. Double move.


*BZZZT* "Botting for Eeeeeemmmmbeeeeeer:" *BZZZT*

Knowledge (planes): 1d20 + 11 ⇒ (19) + 11 = 30

"This ring is a poooortaaaaal."


***BZZZT!*** "Botting for Breeeeeeeeeq:" ***BZZZT!***

Breq stares at the menhir, searching for a weak spot to attack.

Engineering: 1d20 + 14 ⇒ (11) + 14 = 25

They spot a crack from which the spiritual energy seems to be shining through more clearly and fire at it!

Azimuth Laser Pistol, vs EAC: 1d20 + 7 ⇒ (18) + 7 = 25
Gun dmg: 1d4 + 1 ⇒ (2) + 1 = 3 Ignores hardness.


**BZZT!** "Botting for Gear:" **BZZT!**

Gear moves up and fires at the nearest robot, Boytoy following closely behind.

Laser: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


***BZZZT*** "Botting for Meeeeelodyyyyyyy" ***BZZZT*** (at her direction)

"Oh, that mud does look annoying. C'mon everyone, pick up your feet and dance!"

Melody begins to sing an upbeat tune from her days with the Mersenne Family Traveling Band, filling her allies with courage. As she sings she begins to move her hands, weaving arcane words in with the lyrics as the tempo seems to increase dramatically.

Move action to begin Bardic Performance (Inspire Courage +2), standard action to cast haste.


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**BZZT** "Botting for Damiar" **BZZT**
Botting at Hilary's request.

Damiar continues her song, stepping back (to E6) to give Phinellippa room to retreat. She draws her bow and fires through the crowd.

Longbow+IC+PBS: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11 Before cover.
Damage+IC+PBS: 1d8 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10


**BZZT** "Botting for Bolty:" **BZZT**

The patch of sentient haze that is Bolty wafts lazily toward the crack in the wall.


**BZZT** "Botting for Cap." **BZZT**

Captain Absalom once again steps back toward the wall and holds out the disc while defending himself. 5ft step and Total Defense.


**BZZT** "Botting for Captain Absalooooooooom:" **BZZT** At player's direction.

Cap continues to defend himself, trying to keep the creature occupied, as he draws the disc from his bag and takes a step toward the wall. "Take it, I'll hold the thing off!" Retrieving the disc provokes.


**BZZT!** "Botting for Petrok." **BZZT!**

Petrok moves to the crack and picks up the disc that Bolty pushed through.


**BZZT** "Botting for Nigel!" **BZZT**

Nigel flings a splash of acid at the remaining creature.

acid splash (ranged touch attack), firing into melee: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
damage: 1d3 ⇒ 3


**BZZT** "Botting for Goode!" **BZZT**

Goode reloads and fires at the creature.

Pistol, point-blank: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage, point-blank: 1d6 + 1 ⇒ (3) + 1 = 4


**BZZT** "Botting for Goode!" **BZZT**

Goode steps back, reloads, and fires at the nearer creature.

Pistol, point-blank: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage, point-blank: 1d6 + 1 ⇒ (6) + 1 = 7


**BZZT** "Botting for Nigel!" **BZZT**

Nigel pokes into the room and flings a splash of acid at the far creature.

acid splash (ranged touch attack): 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d3 ⇒ 2


**BZZZT** "Botting for Nigel:" **BZZZT**

Nigel steps forward and summons an eagle, which appears next to the red creature, attacking immediately! Including Augmented Summoning.

talon: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 2 ⇒ (4) + 2 = 6

talon: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 + 2 ⇒ (1) + 2 = 3

bite: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 2 ⇒ (1) + 2 = 3


**BZZZTT!**

It still would have been a few points short of death.

Silt swims forward and repeats his performance, connecting despite a wild swing and leaving a massive gash across the creature.

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Initiative!
Purpose
The Harpoon Bolstered vs. #2 stench
Toby Bolstered vs. #2 stench
Joli
Blob 2 Stench remains.
Silt Bolstered vs. both
Blob 1 -31 hp

Purpose, Riku, and Joli may act. Please make a DC 18 Fort save if you come within 30ft of a blob. Sickened on a failure, bolstered against that particular aura on a success.


**BZZZTT!**

Though it has some resistance, the badly injured ooze is no match for Toby's blast of pure cold which easily touches the creature, freezing it inito a solid block of sludge! #2 is down, but the corpse continues spewing out the disgusting stench.

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Initiative!
Purpose
The Harpoon Bolstered vs. #2 stench
Toby Bolstered vs. #2 stench
Joli
Blob 2 Stench remains.
Silt Bolstered vs. #2 stench; Fort save needed vs. #1
Blob 1

Purpose, Riku, and Joli may act, and now that #2 is down Silt may act as well. Please make a DC 18 Fort save if you come within 30ft of a blob. Sickened on a failure, bolstered against that particular aura on a success.


**BZZZTT!**

Riku and Silt manage to resist the foul stench as Silt moves in to attack. His swing is wild, but the ooze, being an ooze, is unable to dodge it and suffers a severe gash.

The second ooze, meanwhile, swims forward, eyeing Scrag'chaak hungrily (if a bit ambitiously). Silt, another Fort save against this one's particular brand of stench, please.

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Initiative!
Purpose
The Harpoon Bolstered vs. #2 stench
Toby
Joli
Blob 2 -51hp
Silt Bolstered vs. #2 stench; Fort save needed vs. #1
Blob 1

Purpose, Riku, Toby, and Joli may act. Please make a DC 18 Fort save if you come within 30ft of a blob. Sickened on a failure, bolstered against that particular aura on a success.


**BZZZTT!** Pay no attention to the bot behind the curtain!!

The blob wiggles its way forward with surprising speed, tentacles waving and reaching toward The Harpoon. As it approaches, the water around it takes on a disgusting, acrid taste, bringing tears to The Harpoon's eyes. Double move, bringing it's stench aura within range. Riku, please make a Fort save or be sickened.

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Initiative!
Purpose
The Harpoon Fort save vs. stinky water
Toby
Joli
Blob 2 -27hp
Silt
Blob 1

Silt may act.


**BZZZTT!** Botting for the GM!

Toby's aim is thrown off by the movement of the hippocampus, nearly causing him to miss. Joli's steadying words, however, right his hand and the mass of freezing ice impacts with the nearer blob. The beast's flesh is tough, though, and the piercing shards of ice seem to bounce off of it harmlessly. Some frost does form, cracking the creature's skin, but even that seems to be somewhat resisted. Would have missed if not for Joli's guidance. The creature seems completely immune to the piercing, and to have some serious resistance to the cold.

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Initiative!
Purpose
The Harpoon
Toby
Joli
Blob 2 -27hp
Silt
Blob 1

The Harpoon may act.


***BZZZT**** "Botting for Cooooorrraaaa:"

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Cora gives Therseis a quizzical look. When the opportunity arises, she subtly tells the rest of the party about the homemade comm unit they were fiddling with out of site of the rest of the Copaxis.


**BZZT!** "Botting for Carson:" **BZZT!**

Carson moves forward, stabbing at the beast with the cold iron dagger he previously drew.

Stab!, flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Ouch!: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak!: 2d6 ⇒ (2, 6) = 8


**BZZZT!** "Botting for Verathis!" **BZZT!**

Verathis casts dancing lights as you descend into the basement.

When the creature attacks Grel, he screams, though none of you can hear it! Casting ear-piercing scream.

Sonic damage: 1d6 ⇒ 5


*Bzzzt* "Botting for Brialla."

Brialla swings, trying to avoid injuring the youth.

To Hit: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Botting for Meraina:

Dexterity: 1d20 + 2 ⇒ (17) + 2 = 19
Dexterity: 1d20 + 2 ⇒ (12) + 2 = 14
Dexterity: 1d20 + 2 ⇒ (3) + 2 = 5
Dexterity: 1d20 + 2 ⇒ (17) + 2 = 19
Dexterity: 1d20 + 2 ⇒ (11) + 2 = 13


"*Bzzzzzt!* Botting for Meiri:"

Meiri moves forward, drawing her rapier and poking at the remaining centipede.

Mwk rapier: 1d20 + 7 ⇒ (3) + 7 = 10
CI arrow: 1d6 ⇒ 6


"*BZZZT* Botting for Daaaaiiiisleeeey:"

Daisley moves forward, sword in hand, and readies an action to swing should the creature come within reach.

Readied attack:

greatsword power attack: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
that's going to hurt: 2d6 + 7 + 6 ⇒ (1, 4) + 7 + 6 = 18


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"*BZZZT* Botting for Weeeeessleey Estra and Honaire:"

Estra Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Estra Reflex (if needed): 1d20 + 5 ⇒ (4) + 5 = 9

Honaire Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
Honaire Reflex (if needed): 1d20 + 10 ⇒ (12) + 10 = 22


***Bzzzt!*** "Botting for Kiliuk:"

Seeing the others attack, Kiliuk runs down and swings at the devil-man.

attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d8 + 3 ⇒ (2) + 3 = 5


*BZZZT* "Botting for Torgen."

Torgen double-moves forward, drawing his weapons as he goes.


*BZZZT* "Botting for Garif."

Day Job, Profession (miner): 1d20 + 11 ⇒ (3) + 11 = 14


*BZZZZT* "Botting for Garif."

Garif activates his wand of magic stone, then loads his sling.


*BZZZZT* "Botting for NIco!"

Nico lays into the bony figure before him, but is unable to connect.

Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


*BZZZT* "Botting for Weeeesssleeey Nico."

AoO Bite vs. Blue: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

confirm?: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Sorry, morning got away from me.

*BZZZT* Botting for Verrix:

Verrix tries to neutralize the final zombie.

warhammer, 2-handed, PA: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage, PA: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14


**BZZZT**Botting for Rees:

Rees steps into position and fires at the square indicated by Nico, but is unable to connect.

longbow, pbs, favored: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
damage, pbs, favored: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
invisible - high hits: 1d100 ⇒ 26

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**BZZZT**Botting for Verrix:

Verrix swings at the adjacent zombie with his warhammer, but misses.

warhammer, 2-handed, PA: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
damage, PA: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11


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BOTTING FOR WESLEY SHIEARA ENRIC:

“The others mentioned you have some sort of business arrangement with the Society. Is that working to your satisfaction?”

Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5


Bot Buddy 2000 wrote:
Should we bot Verrix?

I figured I'd wait until everyone had made their second check, then let you all decide where to allocate Verrix's checks if he hasn't posted by then. Let me know where you want him to go.


*Bzzzzzt* Botting for Weeeesslleeeeey D'lack:

D'lack focuses fire on the cult leader, launching three beads of force.

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

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Will save vs. sickened: 1d20 + 4 ⇒ (20) + 4 = 24