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Verrix takes a double take as a small body makes a resounding thumb against the door. He nods appreciatively, trying to hit the door himself at a spot weakened by Phinellippa.
Strength: 1d20 + 3 ⇒ (19) + 3 = 22

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Iovo tries to help with barricade, but really isn’t effective.
Strength: 1d20 ⇒ 6

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Garif attempts to help Verrix, but only succeeds in getting in the way. Nico, who knows better, curls up on the floor, chin on his front paws, not especially interested in whether the large man with hard, shiny skin gets the door open or not.
Str: 1d20 ⇒ 1

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Knowledge Engineering: 1d20 + 3 ⇒ (18) + 3 = 21
While all this battering is going on, Damiar grabs some of her sister’s tools and works on loosening the hinges.
Can thieves tools borrowed from your twin aid in this?
She also supervises her teammates. “Bang there. That’s the weak point.”

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I have no problem with borrowing tools, as long as only one of you is using them at a time.
Damiar loosens the hinges while Phinellippa pushes in a key spot to get separation from the frame. When Verrix comes crashing through, the entire door falls forward into the room.
Before you stands Metella, pulling a dart with a green, oily sheen out of her bloody shoulder. "Help, he's trying to kill me!" Standing before the window is a man covered head to toe in black cloth, clearly the author of the dart. Just as you arrive, two zombies come crashing through another window!
Iovo: 1d20 + 7 ⇒ (5) + 7 = 12
Damiar: 1d20 + 5 ⇒ (2) + 5 = 7
Phinellippa: 1d20 + 3 ⇒ (3) + 3 = 6
Rees: 1d20 + 5 ⇒ (4) + 5 = 9
Garif: 1d20 + 2 ⇒ (6) + 2 = 8
Nico: 1d20 + 3 ⇒ (4) + 3 = 7
Shieara: 1d20 + 5 ⇒ (20) + 5 = 25
Verrix: 1d20 + 1 ⇒ (8) + 1 = 9
Metella: 1d20 + 0 ⇒ (19) + 0 = 19
Assassin: 1d20 + 6 ⇒ (10) + 6 = 16
Green zombie: 1d20 + 0 ⇒ (3) + 0 = 3
Blue zombie: 1d20 + 0 ⇒ (1) + 0 = 1
-----
Initiative:
Shieara may act.

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"Hey, pick on someone your own size," Shieara snarls as she races towards the assassin and attempts to strike at him with her longspear, hoping to either bring him down or, at the very least, get his attention.
Attack vs. Assassin (Longspear): 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
"The door, get to the door!" she calls to Metella, knowing the rest of her companions are right behind her.
________
I think Shie should be able to target the assassin from where she's at thanks to reach, but if not, let me know!

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Yeah, you can definitely target the assassin there.
Metella runs toward you, taking a defensive posture as she goes (total defense). Glancing out the door and seeing the zombies in the hallway, she begins looking around the room for a hiding spot instead.
The assassin steps back, draws a potion, and upon drinking it turns invisible!
-----
Initiative:
Iovo, Rees, Verrix, Garif, Nico, Damiar, and Phinellippa may act.

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Phinellippa moves in, drawing her trusty wand. Where did that assassin go?! I might as well target the ones I can see for now.
magic missile vs green: 1d4 + 1 ⇒ (2) + 1 = 3

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Iovo runs into the room and picks up the flower pot! As she does this, she calls out “Garif, see if your cat can find the assassin for us!”

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DM Dennis - just to be clear, the zombies in the hallway that scared Metella are not ones we are actually fighting now, right? I presume they're notional zombies from the chase scene, using the power of story to keep Metella in the room.
Garif pulls his sling from his belt and loads it, while taking a step out of the room. When he's done, he gestures to the spot where the assassin was last seen and says, "Nico, attack!"

Nico. |

Nico bounds forward, all his senses alert for his prey! He bites at the spot where the smell of a person is strongest!
Move action to get into room, scent will let him pinpoint the target square if he's within 5 feet.
Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Miss chance, 1-50 is good: 1d100 ⇒ 34

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DM Dennis - just to be clear, the zombies in the hallway that scared Metella are not ones we are actually fighting now, right? I presume they're notional zombies from the chase scene, using the power of story to keep Metella in the room.
That's correct. Her tactics specifically state that she takes the total defense action and looks for shelter within the room, because of the threat of zombies outside the room. I added that bit of hallway to the map to have room for all 8 of you to exist, but Metella won't leave the room during combat.

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Nico's scent tells him that the assassin is still in the same square he was in when he drank the potion (marked with a dotted square on the map).

Nico. |
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Nico's scent tells him that the assassin is still in the same square he was in when he drank the potion (marked with a dotted square on the map).
I assume his sense of taste tells him he missed with his bite, though, eh?

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2 people marked this as a favorite. |

I assume his sense of taste tells him he missed with his bite, though, eh?
I had just assumed Nico was on a diet. Nothing's more low-calorie than air, right? (Yes, he missed).

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I think they say celery is a negative-calorie comestible.
Rees strides into the room, raising his bow and firing at a threatening-looking zombievase in the corner!
Pew at Green (PBS): 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

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Damiar watches with amusement as Iovo picks up the flower pot.
♫ If you're havin' trouble with bad ass undead
Don’t know what to do
Invisible assassins want you dead
Call the Pathfinder crew
You’re not alone
We’re in the zone
Call us any time
Just sing
This is Metella’s lucky day
We’re just in time
Dirty deeds, done to creeps
Dirty deeds, done to creeps
Dirty deeds, done to creeps
Dirty deeds and they're done to creeps
Dirty deeds and they're done to creeps ♫
Inspire Courage +1

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Lol, you just ninja'd my bot post. Good timing.
The zombies mindlessly charge the nearest creatures.
Blue partial charge vs. Metella: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Blue partial charge vs. Shieara: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d6 + 4 ⇒ (4) + 4 = 8
One zombie charges forward and smashes into Shieara, while the other attacks Metella, clubbing her to the ground!
-----
Initiative:
Shieara may act.

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No time to try and be a hero - play it safe, Shie!
"St-stupid things don't play..." Shieara gasps, falling back a step next to Metella and Iovo as she grips her holy symbol and conjures a wave of energy to heal herself and the prone merchant.
Channel Energy: 1d6 ⇒ 4

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Metella's eyes open at the healing energy. Stunned by the sudden development and the painful blow, she focuses only on defending herself as she stands.
Green AoO vs. Metella: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 4 ⇒ (4) + 4 = 8
-----
Initiative:
Iovo, Rees, Verrix, Garif, Nico, Damiar, and Phinellippa may act. I will bot Phinellippa once everyone else has acted, if she has not been able to post by then while traveling.

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Iovo runs forward with the flower pot right past Nico into the spot the assassin might try to flee through.
Intentionally provoking from the invisible assassin
Attack, song, Improvised weapon: 1d20 + 1 + 1 - 4 ⇒ (6) + 1 + 1 - 4 = 4
Damage?: 1d4 + 1 ⇒ (2) + 1 = 3
Attack with improvised weapon, then drop weapon so there is dirt all around

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Still inspiring courage, Damiar runs forward to try to get the Zombie’s attention away from Metella.
Rapier, defensively, inspire courage: 1d20 + 2 - 41 ⇒ (10) + 2 - 41 = -29
“Metella! I’ll cover! You withdraw to safety!”

Nico. |

Nico sniffs the air around him, trying to find where his prey has moved, before bounding onto the furniture and across the room, avoiding the reach of the weird dead/not-dead creatures.
Move action to get to other half of room, another move action to sniff out location of assassin. I drew a line to indicate his path of movement, in case he smells him along the way.

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Garif, quite confident he'll simply brain one of his friends, or knock Metella out again, opts not to use his sling quite yet. Instead, he reaches into his belt pouch and draws out a wand, somewhat short and thick, with one end split like a Y. He taps his sling with the wand, then looks for an appropriate target.
Two move actions to draw wand of magic stone and use it.

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I believe that Damiar’s attack roll would be -4 rather than -41, so a total of 8.

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Iovo runs to the place Nico attacked earlier, expecting an attack that never comes, and dumps dirt harmlessly onto the floor. Nico prowls forward, stopping suddenly and growling at the square in front of him. Damiar continues inspiring and attacks ineffectually while defending herself.
I marked the square that Nico is growling at. Rees, Verrix, and Phinellippa may act.

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Phinellippa uses her wand against green.
magic missile!: 1d4 + 1 ⇒ (4) + 1 = 5

Mr. Botitron |

**BZZZT**Botting for Rees:
Rees steps into position and fires at the square indicated by Nico, but is unable to connect.
longbow, pbs, favored: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
damage, pbs, favored: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
invisible - high hits: 1d100 ⇒ 26
-------
**BZZZT**Botting for Verrix:
Verrix swings at the adjacent zombie with his warhammer, but misses.
warhammer, 2-handed, PA: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
damage, PA: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

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The blue zombie mindlessly assaults the nearest creature, in this case Verrix.
blue vs. Verrix: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 4 ⇒ (1) + 4 = 5
The green one, meanwhile, has a choice of targets.
1->Damiar, 2->Metella: 1d2 ⇒ 2
It swings at Metella, but is unable to connect.
blue vs. Metella: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 4 ⇒ (5) + 4 = 9
-----
Initiative:
Shieara may act.

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"Alright, time t' get physical," Shieara scowls, bringing her longspear around as she attempts to skewer the Green zombie.
Attack vs. Green (IC): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

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Shieara pierces the undead menace, her spear sinking deep into its rotting flesh, though it seems to have less effect than she might like.
Metella, meanwhile, retreats from the zombies and the growling cat, defending herself as best she can (move and total defense).
The assassin's scent retreats from Nico, but before the cat can react, the man appears beside Metella! His scimitar flashes as he cuts her down with one cruel stroke.
scimitar vs. flat-footed Metella: 1d20 + 5 ⇒ (19) + 5 = 24 Uh oh...
damage: 1d6 + 2 ⇒ (6) + 2 = 8
sneak: 1d6 ⇒ 4
confirm?: 1d20 + 5 ⇒ (13) + 5 = 18 Oh no!
damage: 1d6 + 2 ⇒ (5) + 2 = 7
-----
Initiative:
Iovo, Rees, Verrix, Garif, Nico, Damiar, and Phinellippa may act.

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"Oh no!" Garif exclaims when Metella falls. "I hope he hasn't killed her!"
He slips his wand back into his pouch, then concentrates a moment and extends a hand in Metella's direction, trying to stanch her wounds, if she still lives.
Move action to put away wand, standard to cast stabilize on Metella.

Nico. |

Dennis - I'm not sure where the assassin appeared, so I moved Nico to a square I thought might work. If he needs to be somewhere else to attack based on where the assassin is, please move him.
Seeing his prey reappear at last, Nico continues his lap around the room, bounding behind Rees and Damiar and biting at the assassin!
Move action to get into melee (going wide to avoid the zombies), standard to bite.
Bite, Inspired: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Rees steps forward and fires another arrow, this time straight at the assassin!
Pew? (favored enemy, PBS, inspire): 1d20 + 5 + 1 + 1 + 2 ⇒ (14) + 5 + 1 + 1 + 2 = 23
Damage (favored enemy, PBS, inspire): 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

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Iovo drops the flower pot as she sees Metella cut down.
Running to flank with Nico, she draws a sap as she moves. She then smacks the assassin in the head with it.
Sap, IC, Flank: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23
NL Damage, IC, sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6

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“Metella!” Damiar cartwheels away from the zombie to stand over Metella’s fallen body.
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Cold Iron Rapier+IC: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
“Take that, you unspeakable coward!’ She slices at it, hair falling in her face. “You’ll not slay this fine dwarf, not if I have anything to say about it.”

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Damiar, that was attacking the assassin, yes? You described cartwheeling away from the zombie, but didn't move on the map. I've mvoed you next to Metella/the assassin.
Damiar deftly maneuvers away from the zombie, slashing into the assassin who falls to the ground, unconscious!
Verrix and Phinellippa may act.

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Phinellippa continues to focus on the green zombie, unable to do much about Metella.
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

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Phinellippa's missile knocks the unholy life from the green zombie, dropping it. I'll bot Verrix later this morning if he hasn't posted.

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Verrix steps up and smashes the zombie, landing a mighty blow. The creature's unnatural resistance keeps it upright, however.
The zombie returns the attack, trying to maul Verrix with its rotting fist.
slam: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (1) + 4 = 5
------
Initiative:
Whole party may act.

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Garif sends a magically enhanced stone flying at the last zombie's head! He then steps toward the fallen Metella to see if she still breathes.
Standard to attack with sling, five-foot step to get next to Metella, then maybe a move action to just see if she's still alive?
Sling attack, magic stone, inspired, in melee: 1d20 + 4 + 1 + 1 - 4 ⇒ (13) + 4 + 1 + 1 - 4 = 15
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Heal check, if needed: 1d20 + 8 ⇒ (19) + 8 = 27

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Garif's stone connects with the zombie, knocking it back a step and leaving it wide open for Nico's bite, which destroys the foul creature. Out of combat.
As the dust settles Garif quickly crouches down to check Metella, hoping to find signs of life. He finds none. You fought bravely to save her, but the assassin struck truly. Metella is dead.

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Her dying it a real bummer! I was hoping the famous dwarven constitution would save her.
Iovo is shocked and angry with herself that Metella died while she was trying to protect her. There must have been something I could have done to prevent that!
"We need to tie that" pointing to the assassin's unconscious body "up so we can question it later!"
She then quickly rifles through the assassin's belongings to see what equipment they may have had.
Perception to search: 1d20 + 7 ⇒ (2) + 7 = 9 Wow! I guess she really was in a hurry! What a sloppy job.
While hurriedly searching, she says "We need to hurry and check on the other guests."
Ready to go once the assassin is bound and everyone is healed. Iovo doesn't consider herself good enough at tying people up. If others delay too long, bot another search check or two.

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I know, it looked like you were going to be ok when Shieara channeled to heal her, but such is the way of low-level play. One untimely crit can outright kill someone. Unfortunately, the assassin got lucky. Still. Surely an important merchant like Metella has pre-paid a raise dead.
On the assassin, you find a potion, a smokestick, a tanglefoot bag, a masterwork scimitar, two darts, an antitoxin, two vials of a sticky black substance, caltrops, a grappling hook, fifty feet of silk rope, 51gp, a silver holy sybmol of Sarenrae, and a dried sunflower.