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Game Master nate lange

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Got you, thanks! The literary text is rather the example of the mindset of the character as well as my 'writing style'. So it is not a background and I'll just put it away when the game starts. In general, do I understand correctly that we are the "party of Bourns"? In the sense that the we don't have memory, but the habits and the mindset remains the same? If the answer is "No" and we have a brand new personality - then I better change my traits. If the answer is "Yes", then everything is right. Berstuk will experience some itching in certain situations, but he will not understand why. Just a "heartfelt impulse to stab and then go to pray it is unclear to whom". But during the game he wouldn't refer on his past or parents - I didn't ever plan it.


nate lange wrote:
@Johan- looks good. There are a few things that are pushing the bounds of background (like saying your hodge-podge of gear is from your travels).

I agree--when I wrote it originally I was trying to keep it flexible since I didn't really know the world we'd be in. Now that I know what you want, I will change the appearance (and possibly personality) to reflect more of the setting I envision him from. Since I geared up before the Ultimate Equipment errata (which changed/nerfed a lot of items), I will probably be changing my gear anyway. I'll let you know when I've made the changes.

Are you ok with the vignettes about the implements? On the one hand I could see how they're approaching background, but on the other hand I think it adds to the character to know the significance of the items.


Panic here.
Well I feel Ynja Eva Rangnavold is now done, unless I have messed up some of the crunch she should be sound. I have updates her Description and personalty, removing all things that may be seen as background. As has stuff, knows what it do's but has no idea of her own and its past. She is now LN as I think that fits her much better and is a good starting place.

So like so many others, GM Nate, would love a little feed back as well would be nice as well, but I am happy to wait till everyone has had theirs 1st.

On another note,

I want to thank you GM Nate forr letting us all have a go and building such fun PC's, it's not very often we players get a chance like this. so wow, So many great PCs on this thread, some very cool ideas.


Well I think Sinuo is done. I find myself trying to figure him out, the same could be said for some of these other PCs I have looked over. I think that's pretty interesting. ;D

RPG Superstar 2012 Top 32

@Berstuk- that's a pretty accurate parallel: you're all like Bournes (in the original Bourne Identity), you remember all your skills/abilities and retain your attitude/personality/outlook, but you don't know how or why you acquired those things.

@Johan- the vignettes are fine as long as you keep the characters/locations fairly vague/generic (and accept that if that history ever comes up I'll be doing with it as I see fit). I kind of like the idea that you know more about the items than you do about yourself.

@Jesse- looks good. Remember, right now you're not "used to" anything because you have no idea if you've ever done any of those things before (though you may be strangely comfortable or uncomfortable with various things). I believe you said the background is leftover from a previous application (being saved for future applications if you don't get in), I'm not going to read it at all, so if/when you discover anything about your background in game don't expect it to adhere to that.


Okay, I'm back and I can focus on this now. As I said, I have some ideas, and wanted to get some feedback before I picked one. As for playing something I like, well. I don't suggest something that I don't want to play. :)

Aasimar (Azata-blooded) Archer/Dual weapon fighter:

Personality
-Friendly, tries to see the good in everyone.
-Chronically apologetic, she thinks of herself as a failure and constantly apologizes for the smallest mistake.
-Peacekeeper, always trying to keep the peace among her friends.
-Tenacious, she doesn't give up. She'll keep practicing with her bow until her fingers bleed or her weapons until she drops from exhaustion.
-Absentminded, despite that, she's easily distracted by something new, especially if it's some grand vista or pretty bauble she hasn't seen before.

Appearance
Skin: Alabaster pale
Hair: White fading into blue at the tips, typically worn long either tied back or braided.
Eyes: Sapphire blue
Height: About five feet
Build: Petite, slender/elfin
Clothing: sturdy clothes meant for the punishing conditions of the wilds. Leathers are dyed black and cloth is dyed blue. Buckles are often blackened steel.

Human Fighter (Cad)/Barbarian with Porter/Squire:

Personality
-Pathological liar, he always tries to make himself out like some epic hero.
-Arrogant when he can bully his nay-sayers
-Cowardly and craven when he can't
-Womanizer of the worst sort. If it is female and attractive, he will try to bed it.
-Selfish, he will put his own needs above that of anyone else's and try to twist things so that he will get what he wants.

Appearance
Skin: Golden tan
Hair: Blond and curly, tends to be cut to shoulder length
Eyes: blue
Height: About six and a half feet
Build: Heroic, broad shoulders, narrow waist and hips. Looks like the perfect model for some hero's sculpture.
Clothing: Well made clothes that are tailored to show off his physique.

The Cohort
-Dour with a hint of bitterness
-Often snipes at his boss when he acts up.
-Honorable, he will keep his word, no matter what.
-If you can get him away from his boss, he's a pretty down-to-earth fellow.

Half-orc Barbarian/Fighter:

Personality
-Friendly, loves to carouse and drink
-Charmingly goofy
-Womanizer, but not in the same way as the guy above. He doesn't pursue those that say no, and makes no bones about this being a one-time thing.
-Ferocious, when his anger is roused, he will rip the object of that anger apart.
-Attached to hats, the finer the hat, the more attached he is.
-Not very bright (Wisdom and Intelligence are his dump stats.)

Appearance
Skin: green
Hair: Silky black, worn long in a ponytail, guaranteed to make noblewomen envious.
Eyes: Gold
Height: About seven feet
Build: Athletic with broad shoulders. He's a lot stronger than he looks.
Clothing: A nice hat, a long coat, and a pair of sturdy pants and boots.

RPG Superstar 2012 Top 32

@BC4realz/Josei- it looks like you're trying to avoid alias bloat... I get that, but it makes it a big pain for me to find your fluff... Could you please make an alias and link it (no need to actually post from it), that way I can find everything easily and you'll be able to delete it if you don't get picked?

@Adam- the one that most jumps out to me on first impression is the Aasimar. I'm not sure if you've read through the whole thread since getting back but I explained that I'm looking for characters that 'fit' somewhere... So as you're working on stuff you may want to have some kind of setting in mind that will inform your equipment/appearance/etc (and differentiate yourself from other applications).

@Zorin- I told another applicant you can't stack vivisectionist and mindchemist. I know the overlap is small but they both modify the discoveries class feature. If it were a home game with an established party I'd probably just hand wave it away but in an open recruitment I'm not willing to set that precedent. Sorry. Also, your description of yourself is plenty in depth but if you wanted to add some more detail on your gear it might help establish your 'natural setting' some.


nate lange wrote:
@Adam- the one that most jumps out to me on first impression is the Aasimar. I'm not sure if you've read through the whole thread since getting back but I explained that I'm looking for characters that 'fit' somewhere... So as you're working on stuff you may want to have some kind of setting in mind that will inform your equipment/appearance/etc (and differentiate yourself from other applications).

I haven't. I will though. I do have a question about what you mean by setting. Is this related to what you said about the players having a hand in building the setting?

Sovereign Court

WreckTall wrote:
If you are recommending the god change also correlate to a alignment change from CN to something like CG to stay within one step of Arshea. I'm fine with it as well

The previously-mentioned Azura is a mystery cultist of Arshea. Basically Calistria is the goddess of selfish love; she'll boil your rabbits if you break up with her. Arshea is the empyrean patron of sexual fulfillment, whether personal or shared. Different focus. Arshea is definitely the racier but less malicious of the two.

RPG Superstar 2012 Top 32

@Marcusic- looks good.

@Adam- I was referring to a couple of comments I've made about contextualing your character in some kind of hypothetical setting... I know you don't know where/when/whatever you'll be but part of what I'm going for is a diverse group from varied settings... So try to have some kind of setting that informs your choices- if you're from some kind of feudal Asian society pick and describe your gear accordingly and think about how it would effect your mindset; if you're from something resembling an African tribal cultural pick let that shape your choices. Does that make sense?

@Jesse- is Azura another applicant or just something someone mentioned previously?


Woo, I passed without extra comments!

Sovereign Court

nate lange wrote:

@Berstuk- that's a pretty accurate parallel: you're all like Bournes (in the original Bourne Identity), you remember all your skills/abilities and retain your attitude/personality/outlook, but you don't know how or why you acquired those things.

@Johan- the vignettes are fine as long as you keep the characters/locations fairly vague/generic (and accept that if that history ever comes up I'll be doing with it as I see fit). I kind of like the idea that you know more about the items than you do about yourself.

@Jesse- looks good. Remember, right now you're not "used to" anything because you have no idea if you've ever done any of those things before (though you may be strangely comfortable or uncomfortable with various things). I believe you said the background is leftover from a previous application (being saved for future applications if you don't get in), I'm not going to read it at all, so if/when you discover anything about your background in game don't expect it to adhere to that.

Thank you! I spoilered the background stuff that I didn't want to delete in case things don't work out and I use the character elsewhere. I figure Niobe may have some intuition of "This... tastes funny" or "Huh, I don't know how to lace up boots, how weird is that?" I expect her background will be a surprise in this particular game.


@GM Nate: Oh yes. Just a fair warning, though, I may go overboard on this. :D

I'll try to have something up tomorrow or Monday.

Sovereign Court

nate lange wrote:

@Jesse- is Azura another applicant or just something someone mentioned previously?

Azura is a different character I had mentioned previously before I settled on Niobe as my application. I guess if you like the idea of an aasimar Arshean mystery cultist bard (arcane healer) better, I can punch up that one instead, though yeah, she is definitely on the PG-13 and up side of things! When WreckTail's Calistrian tiefling, Prax, was first posted I noticed that both of the characters were built around similar themes in an inverted fashion.

If both of them were in the group it could be tense (and likely a lot of fade-to-black ish).

Here's the basics of Azura, though I didn't make a 7th level version as I was settling on Niobe instead.


Oke dokie. I removed mindchemist and kept vivisectionist since that is the real driving force behind him. Went over his description and added quite a bit about his gear as well. Here is the new one for that, his profile has been updated as well.

The Doctor:

Zorin himself is a tiefling. Thanks to this demonic blood his body has a few odd changes. The first of which is a large screw that juts through his skull. Instead of horns, a large screw seems to run through him with no signs of harm to him. In times of boredom or excitement he can even be found turning it, a rhythmic ticking coming from his head with every turn. Messy black hair with flecks of grey does little to hide the metal. His left eye is yellow like a goat while his right eye is human, a dark green color for it’s iris. His body is deathly pale as well, bearing heavy stitching across his body. It is unclear what stitches he was born with and what he added as he experimented on himself. He has an extra pair of arms located just underneath his originals ones. He seems proud about the extra limbs, proof of his medical prowess.The same goes for a large tumor that grows from his right shoulder blade. He has affectonatly named it Frank. Frank himself is actually a creature grown from Zorin’s own body, having developed into a Scorpion that can now detach from Zorin to act on its own. Often he will be found dressed in a lab coat that bears sign of blood stains, scorch marks, and acid burns. Many times it has been stitched back together, matching his body to a certain extent. Inside of the many pockets are variety of objects. Some are obvious medical devices, what look to be stephascopes and other medical devices, some are pages of consent forms that he uses when for his subjects. His mutagens and extracts as well seem different. While some do seem to be taken from a vial others he makes must be injected, taken as pills, or simply uncorked and breathed in as a vapor. The mace he carries seems pristine, almost as if it was more for show then an actual purpose. His armor is made from some sort of light weight metal. He is not sure of it’s construction or how he came to wear it, but the extra holes in it’s sides show that it was fitted for him. The headband he wears has a strange look to it, the leather seeming to some times blur with his skin. The front of the headband bears a small crystal orb on the front that contains a still throbbing brain. His belt as well bears the same design, thick muscles seeming to float in the crystaline structure on that takes the place of a belt buckle. All of his gear bears a slightly more advanced look to it. Syringes that work well, the construction of his gear, the books he carried with him. Sill, his armor and weapon bare the same look, constructed with finer tools then a black smith forge, bearing sharp edges and flush cuts. Both magic and emerging science seem to blend into the construction of his gear.

What you think? I just took Cognatogen instead of mutagen for the change in his build as well.


Dotting, will post a character sometime tomorrow.

Looks like an interesting opportunity and I'm very excited about not knowing the background or setting, since it will hopefully emphasize character interactions.


Pathfinder Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

Dotting. Almost done updating an old character to the new build rules, but I need sleep and will finish and post tomorrow.


Darthrancor wrote:
Dotting. Almost done updating an old character to the new build rules, but I need sleep and will finish and post tomorrow.

"Sleep is for the weak. When you're flying before a gale with pirates to starboard and a ship-swallowing reef to port, trying to make delivery of perishable cargo, and you've only slept two hours of the last 60 and the coffee is cold in the pot, you can't take timeout to rest and finish tomorrow!"


nate lange wrote:


@Johan- the vignettes are fine as long as you keep the characters/locations fairly vague/generic (and accept that if that history ever comes up I'll be doing with it as I see fit). I kind of like the idea that you know more about the items than you do about yourself.

Ok, cool. Yep, I tried to represent a variety of locations but leave it vague enough to be fluid. I updated my equipment slightly and I changed the description of Johan's appearance (hence the new avatar!).

I kept his personality/outlook unchanged because I believe it adequately describes what I'm going for. Here's the new Appearance description and the (unchanged) Personality/Outlook. If you can, let me know if there's anything I'm missing or that you'd like further fleshed out. Thanks again for running this game and for the feedback! I know it is very time-consuming!

Appearance:

27 years old, 6’0”, 180 lbs., Violet Eyes, Black Hair

Lithe and strong, Johan walks with long strides and a quick pace, switching his leather rucksack from hand to hand. His clothing he chooses for comfort and ease of travel. It is dark-colored and well-worn, but good quality: a wide-brimmed slouch hat to stave off the sun’s heat, a crimson bandana around his neck sometimes pulled up over his face in dusty environments, often-mended woolen breeches, mud-stained leather boots, and a long brown duster coat that only partially conceals his weapons. The hilt of a dark-metal blade and a horn longbow displaying eagle feathers protrude from the back of his coat.

Sparse facial hair on his chin and cheeks and an unkempt mop of black hair protruding from his hat show Johan’s indifference for personal grooming, at least for aesthetic reasons. His striking purple eyes and clearly Elven ears (more prominent than most half-elves he knows) draw frequent comments of interest or praise, which he swiftly, but courteously, dismisses. To Johan, function is much more important than form.

Personality and Outlook:

Johan is a strong combination of traits he inherited from his elven father and his human mother. As a child he was impacted greatly by his father’s appreciation of history and his drive to preserve knowledge despite having already lived for centuries. He also was struck by his mother’s resilience, perseverance, and unwavering love towards her family.

As a result, Johan is perceptive, intelligent, and deeply sympathetic to the struggles of other people. He strives to find items of historical and magical significance with a goal of enlightening the uneducated and helping the unfortunate. If an artifact would prove dangerous in the wrong hands, he has no problem doing what he can, even outside legal methods, to prevent wanton destruction. Of particular interest to Johan are items belonging to people who, at crucial times in history, displayed remarkable bravery.

Though he cares for others and seeks lasting bonds of friendship, Johan finds it difficult to talk about his emotions. This is partially due to his pragmatic nature, but it is more a result of something that even he doesn’t understand. Johan can unlock power from items with strong psychic bonds to a past bearer, but in so doing he invites a portion of that person’s memories and emotions into his psyche. Though he is passionate about the items that he bears, the fractured nature of his personality from the items’ influence makes it difficult for him to articulate on matters of the heart.


I had made an alias, but I hadn't linked...sorry.

Here you go.

Oh, and let's not talk about not getting picked 'eh? You love Josei. You know you do.

;)


I found an image much better fits the way I see her looking now.
IMAGE HERE

Her clothing is modern looking, a simple Black uniform of somekind with a light unity belt that has small pouch and a Combat Knife on it, She also has sun glasses on sunny days.

No guns, big point swords, old style armor, Pointy sands and odd looking animal by her side. If you meet at a bar you would not think more than she's pale in the lights and is really good looking.

Wish I could find a Paizo alt portrait that matched her better but ha-ho


I went and looks to see if I could find any in the Paizo library that might work.

Option 1

Option2

Option 3-Good if not for that heavy armor.

Option 4 - This is my alias image for Josei, but it looks like it could work for you. I can find something else if you want.

Option 5

I got through 1920 of 3240...but it is time for bed.

I hope this helps.


Crunch and personality are ready. I'm working on her appearance still, and I think I'm going to have to write out something for the setting she's from for the GM because there are two things right off that aren't going to be apparent just by her appearance.

Mia Curseborne:

Mia Curseborne
Azata-blooded aasimar (musetouched) fighter 2/ranger 5 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
hp 69 (7d10+14)
Fort +9, Ref +8, Will +2 (+1 vs. fear)
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +10/+5 (1d4+3/19-20) or
. . dagger +10/+5 (1d4+3/19-20) or
. . gale +11/+6 (1d8+4/19-20) or
. . gauntlet (from armor) +10/+5 (1d3+3) or
. . unarmed strike +10/+5 (1d3+3 nonlethal) or
. . zephyr +11/+6 (1d6+4/19-20)
Ranged thunder +13/+8 (1d8+3/×3 plus 1d6 electricity)
Special Attacks combat style (two-weapon combat), favored enemies (evil outsiders +2, goblinoids +4)
Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—glitterdust (DC 14)
Ranger Spells Prepared (CL 2nd; concentration +3)
. . 1st—gravity bow[APG], speak with animals
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 12, Wis 13, Cha 14
Base Atk +7; CMB +10; CMD 24
Feats Double Slice, Endurance, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Two-weapon Fighting, Weapon Focus (longbow)
Traits reactionary, talented
Skills Climb +10, Diplomacy +4, Handle Animal +11, Heal +9, Knowledge (nature) +9, Perception +11, Perform (sing) +13, Perform (wind instruments) +13, Profession (cook) +7, Stealth +12, Survival +11, Swim +9; Racial Modifiers +2 Diplomacy, +2 Perform (sing), +2 Perform (wind instruments)
Languages Celestial, Common, Sylvan
SQ favored terrain (forest +2), hunter's bond (eagle named cirrus), track +2, wild empathy +7
Combat Gear potion of cure light wounds (2), wand of cure light wounds; Other Gear +1 mithral chainmail, gale, thunder (+2 Str), zephyr[UC], dagger, dagger, belt of giant strength +2, belt pouch, belt pouch, blanket[APG], cutting board, wooden (2 lb), explorer's outfit, flint and steel, grappling hook, knife, cutting (0.5 lb), ladle (0.5 lb), masterwork backpack[APG], masterwork Flute, mess kit[UE], pot, seasonings, local (0.5 lb), silk rope (50 ft.), silver holy symbol of The Wanderer, skewer (1 lb), skillet[UE], tinder packet (0.5 lb), trail rations (10), tripod, iron (3 lb), waterskin (3), 55 gp, 3 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Goblinoids +4) (Ex) +4 to rolls vs. Favored Enemy (Goblinoids) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Cirrus
Eagle
N Small animal
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, +1 size)
hp 24 (3d8+6)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee unarmed strike +3 (1d2 nonlethal) or
. . bite +3 (1d4), 2 talons +3 (1d4)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Dodge, Toughness
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Fighting, Hunt, Stay
Skills Acrobatics +2 (-6 to jump), Fly +4, Perception +8
SQ attack any target, come, defend, fighting, hunt
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Personality and Outlook:

Mia tries to see the good in everyone, though she knows that not everyone has good in them to see. Her inclination when her friends or companions argue is to step in and get to the heart of the problem. Her tenacity and loyalty border on the fanatical. She'll practice until she drops to better her skills and stay and fight until her comrades are our of harm's way. On the other hand, she is quick to see her own faults, real or imagined and will wonder why someone would risk themselves for her sake. She's also very quick to apologize profusely for her smallest mistakes. New or strange things can easily distract her, which can come in handy for defeating her self-doubts.

Despite her negative self-image, she generally has a happy outlook on life, seeing adventures as opportunities to make new friends and help them, even if she's certain, in the privacy of her own thoughts, that she'll find some way to foul things up.


wow thanks BC4Realz, thats cool, some I had not seen before, I had forgot about Option2 its closer so ill use that for now.


Deleted and changed all references to "Lakota", used "his tribe" or "his native language" instead. Hopefully, all other descriptions suffice to let you get the Native American flavour.

I want to set clear that I'm no American, much less Native, so all the fluff is recreated through investigation. If there's anyone who might feel offended, it is not my intention and I apologise in advance. Feel free to correct me or tell me in PM so I can react accordingly.

Moving on from this, and knowing it comes too late, I don't know if you're aware of a Spanish TV show called "El Ministerio del Tiempo" ("The Time Department" roughly), about some doors which connect different time moments and the gubernamental organisation in charge of protecting them. Some of you might want to have a look, if it's translated.


I think this alt portrait is the best I am going to get, fits her if she was angry and had had a bad hair day. The nice bit is the fact the colors are right and it kind of shows her black uniform.

I know on her PC sheet it says 'acts' this way and that, but that really means 'will tend to act' as she will have been identity wiped etc

GM I think someone asked this, and you hinted, but as players have had a identity wipe would not all PCs start at True Neutral and then as they act shift to an aliment. Or is the thinking aliment and actions are intrinsic your history may be lost but you will still act in the same way?


Well even with a memory wipe it sounds like we have our personalities still. Alignments are pretty much guidelines to how this character will usually act in a situation so they should be fine I think.

RPG Superstar 2012 Top 32

your minds are not a blank canvas. you don't remember the people/places/events that lead to your personality/outlook/alignment/etc, but all those things are still intact none the less. For example: if you're lawful-neutral you don't know if following rules was drilled into you by a parent/teacher, or if you witnessed a disaster caused by anarchy, or why you value order so highly, but you know that you do.

does that help clarify?


Yes GM Nate that helps loads as it sets our PCs, state of mind when they start out really well, Thanks.


For as much as I love what this is developing into, I'm going to have to back out. My PbP gaming has started to get crowded, and I don't think I'd be able to add another in without taking away from the quality I put forth. Best of luck everyone!

RPG Superstar 2012 Top 32

@Josei- the opening of your fluff is too backgroundy. you could guess your parents were probably vishkanya, but you don't actually know that since you don't remember them, and you definitely don't know if you were more or less human looking than any potential siblings you may or may not have. Other than that it looks good.

@jesse- no need to change, I just wanted to make sure there wasn't a character I had completely missed.

@Mingledash- thanks for letting me know. Happy gaming.


And I think that's everything. Let me know if I have to change anything or if something's gotten to background-y.

Mia Curseborne:

Mia Curseborne
Azata-blooded aasimar (musetouched) fighter 2/ranger 5 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
hp 69 (7d10+14)
Fort +9, Ref +8, Will +2 (+1 vs. fear)
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +10/+5 (1d4+3/19-20) or
. . dagger +10/+5 (1d4+3/19-20) or
. . gale +11/+6 (1d8+4/19-20) or
. . gauntlet (from armor) +10/+5 (1d3+3) or
. . unarmed strike +10/+5 (1d3+3 nonlethal) or
. . zephyr +11/+6 (1d6+4/19-20)
Ranged thunder +13/+8 (1d8+3/×3 plus 1d6 electricity)
Special Attacks combat style (two-weapon combat), favored enemies (evil outsiders +2, goblinoids +4)
Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—glitterdust (DC 14)
Ranger Spells Prepared (CL 2nd; concentration +3)
. . 1st—gravity bow[APG], speak with animals
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 12, Wis 13, Cha 14
Base Atk +7; CMB +10; CMD 24
Feats Double Slice, Endurance, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Two-weapon Fighting, Weapon Focus (longbow)
Traits reactionary, talented
Skills Climb +10, Diplomacy +4, Handle Animal +11, Heal +9, Knowledge (nature) +9, Perception +11, Perform (sing) +13, Perform (wind instruments) +13, Profession (cook) +7, Stealth +12, Survival +11, Swim +9; Racial Modifiers +2 Diplomacy, +2 Perform (sing), +2 Perform (wind instruments)
Languages Celestial, Common, Sylvan
SQ favored terrain (forest +2), hunter's bond (eagle named cirrus), track +2, wild empathy +7
Combat Gear potion of cure light wounds (2), wand of cure light wounds; Other Gear +1 mithral chainmail, gale, thunder (+2 Str), zephyr[UC], dagger, dagger, belt of giant strength +2, belt pouch, belt pouch, blanket[APG], cutting board, wooden (2 lb), explorer's outfit, flint and steel, grappling hook, jewelry[UE], knife, cutting (0.5 lb), ladle (0.5 lb), masterwork backpack[APG], masterwork Flute, mess kit[UE], pot, seasonings, local (0.5 lb), silk rope (50 ft.), silver holy symbol of The Wanderer, skewer (1 lb), skillet[UE], tinder packet (0.5 lb), trail rations (10), tripod, iron (3 lb), waterskin (3), 30 gp, 3 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Goblinoids +4) (Ex) +4 to rolls vs. Favored Enemy (Goblinoids) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Cirrus
Eagle
N Small animal
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, +1 size)
hp 24 (3d8+6)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee unarmed strike +3 (1d2 nonlethal) or
. . bite +3 (1d4), 2 talons +3 (1d4)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Dodge, Toughness
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Fighting, Hunt, Stay
Skills Acrobatics +2 (-6 to jump), Fly +4, Perception +8
SQ attack any target, come, defend, fighting, hunt
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Personality and Outlook:

Mia tries to see the good in everyone, though she knows that not everyone has good in them to see. Her inclination when her friends or companions argue is to step in and get to the heart of the problem. Her tenacity and loyalty border on the fanatical. She'll practice until she drops to better her skills and stay and fight until her comrades are our of harm's way. On the other hand, she is quick to see her own faults, real or imagined and will wonder why someone would risk themselves for her sake. She's also very quick to apologize profusely for her smallest mistakes. New or strange things can easily distract her, which can come in handy for defeating her self-doubts.

Despite her negative self-image, she generally has a happy outlook on life, seeing adventures as opportunities to make new friends and help them, even if she's certain, in the privacy of her own thoughts, that she'll find some way to foul things up.

Appearance:

Mia is a short woman, barely topping five feet. Her slender frame is filled out by wiry muscle and defined by smooth, subtle curves. Her skin is the color of alabaster, only a few shades darker than her hair at the roots. Her white hair gradually fades from the roots into a deep blue at the ends that hang at her hips when it is down. Her eyes are the color and luster of sapphires. In the dark, they twinkle like stars. Her eyes are the most striking features on her round, pleasant face. A small, snub nose lies between them and her mouth is often wide with a smile.

Under the fine, silvery mail and padding she wears is a soft blue tunic and a pair of black, wool pants. Her feet are shod in black leather boots with supple soles to help with climbing. Over her pants are a pair of leather chaps with straps and blackened steel rings to tightly secure items such as daggers and pouches. Over the chaps and the boots are a pair of gaiters made of black leather and blackened steel buckles. At her waist is a broad, black leather belt that helps take some of the weight of the mail off of her shoulders. The belt's buckle is a ring of steel that the other end is knotted around. Two rings of steel are attached to both sides at the front of the belt and show wear as if something has been passed through it many times. Secured by the belt is a skirt of heavy wool that is open at the front and dyed black. A black leather jacket is worn over the rest of the chainmail. Several straps and buckles on the sleeves and torso allow the wearer to adjust the fit. On the left shoulder is a sigil, a sword with its blade wreathed in flame, embroidered in blue thread. Over her hands are a pair of gauntlets, made of black leather and covered in blackened steel plates. the gauntlets leave the last two joints of the fingers free to better allow them to perform more delicate work. Around her neck are two fine chains of silver. One has a round pendant with an intertwining, trefoil knot with a circle weaving through the lobes of the knot on one side and the words "From Nia to my beloved sister" engraved on the other side. The other has a pendant with five sides and the same sword wreathed in flame sigil that is on the left shoulder of her jacket. All of her clothing shows signs of cuts, tears, and repairs, both magical and mundane.

The quiver that holds her arrows has a flap that keeps them from falling out when secure. The scabbards for her swords and sheaths for her daggers have straps that hold them secure until Mia needs the. Like the rest of her gear, they are made of black leather and blackened steel. The swords have runes on their blades that name them Zephyr and Gale. Her bow is decorated with the carvings of celtic knots and the runes for thunder.

Quirks:

-She normally keeps the pendant with the trefoil knot hidden under her tunic, and the only time it is ever out is if she's anxious about something, then it's in her left hand while her thumb runs over the engraved words on the back or traces the knot on the front.
-She always has a dagger on hand while bathing. Always.
-While she's a capable and agile fighter, put her in a dress and she will trip, many times.
-When her hair is cut, the ends will slowly turn blue over the course of an hour.
-She seems to teleport while she sleeps. Those on watch will often find her cuddling up next to them from seemingly nowhere.

Notes of the GM on the setting:

As I said in my last post, I'm not sure how I could convey some things about this setting so I'm just putting this off into a spoiler in case it is needed.

In the setting Mia's from, everything is on floating islands over an endless sea. The largest of these is, maybe, fifty square miles. There are clusters of islands that are close enough to each other to have bridges securing them, but travel between clusters is by ships made of the wood of a magical tree that is very common throughout the islands. All that's needed is a special rune carved into the hull and the ship can be controlled by the pilot.

Naturally, this makes it easy for monsters and monstrous races to get from place to place for raiding. This has given rise to hunters' guilds that go out and take care of the monsters and protect the scattered towns and villages of the more civilized races. These guilds also post bounties for the more dangerous of these monsters that more skilled hunters often go after.

Another twist of the setting is that aasimars and tieflings are born as twins, one an aasimar, the other a tiefling. In any event, both aasimar and tiefling are seen as curses from the gods and more often than not, the children are abandoned soon after their birth and never spoken of again. Many of these sets of twins wind up harboring a lot of ill-will and animosity for each other and do their best to do the other in, often resulting in the deaths of both or the survivor having lost so much to the struggle that they end their lives shortly afterwards. A very few of these siblings band together to help each other and watch each other's backs since there has been more than one lynching of an aasimar or tiefling by frightened townsfolk. All of them, though, bear the surname of Curseborne, making their outcast status painfully clear.

Given the prejudice against them, neither aasimars nor tieflings are welcomed by the churches of the world. The sole exception is the church of The Wanderer, a goddess of adventurers, travelers, wanderers, and outcasts. Her symbol is a trefoil celtic knot with a circle threading through the lobes.

Hopefully this helps explain some things and gives you an idea of how she's going to react when/if she finds herself on a world where the geography doesn't resemble someone tossing up a bunch of Settlers of Catan tiles. I also hope this gives you a big juicy hook for an adventure. ;)

Nia looks just like Mia, save her hair is black and fades into red, her eyes are like rubies, and where Mia is wearing blue, Nia is wearing red. Her blades are named Eurus and Storm while her bow is named Lightning.


will update list today


will update applicant list today


wow that was odd, I edited that last post and it posted a whole new one. HUmm

Anyhow, here is the latest...

PC Submissions list 008:

In order of Submission

Submitted PCs with Links
-: JAF0 - Azrael the Avenger - angel blooded Aasimar Paladin L7
-: mdt - Shi'Vatha Eidelon | Ranger L7
-: Nicos - Ealasaid of the Golden hair Half-elf Bloodrager (steelblood) [Arcane Bloodline] L7
-: Jereru - Igmutanka Hanhepi Half-Orc Unchained Rogue (Swashbuckler)/VMC Magus L7
-: eMagdAeH - Mingledash Toe cruncher Halfling Rogue (Filcher) L7
-: JoeLudwick - Ariok Birch Aasimar Cleric L7
-: GM Panic - Ynja Eva Ragnavold Dhampir Kineticist [Void] (Overwhelming Soul) L7
-: WreckTall - Libidinous Prax Tiefling (Asura-Spawn), Inquisitor (Preacher) 7
-: Mbauers - Johan Reinhart Male Half-Elf Occultist L7
-: Moonlight Cult - Berstuk Cert Human Warpriest L6 (Mantis Zealot) / Unchained Rogue (Knife Master) L1
-: BC4Realz - Josei Hebi Vishkanya, Unchained Rogue - Deadly Courtesan, L7
-: Jesse Heinig - Niobe Aptos Merfolk, Druid (Skinshaper) L7
-: loc- ZorinBlitz Tiefling, Alchemist (Vivisectionist Mindchemist) L7
-: Sam C - Marcusic Human, Skald L6 | Evangelist of Shelyn L1
-: Oterisk - Alabaster Boralis Human, Summoner L5 | Dragon Disciple L2
-: DeviousDevious - Drakroo Kobold, (Green) Monk L7
-: Emissary Of The North - Krashsh Aknur Lizardfolk, Cavalier(Beast Rider) L7
-: Zayne Iwatani - Kennen the Halfling Hammer Halfling, Brawler L5 | Lore Warden L2
-: OmniChaos - Sinuo Tlunar Elf, Pact Wizard (Universalist) L7
-: TawnyKnight - White Knight II Android, magus
-: Zahir ibn Mahmoud ibn Jothan - Shaeda Stormborn Halfling, Whipmistress L7
-: Gavmania - Justin Sterne Tiefling, Swashbuckler (Inspired Blade) L1 Investigator (Empiricist) L6
-: Darth Signus - Ik-Ha-Thruune Human , investigator (empiricist) L7
-: ShieldBug - Ebon Pennyfeather tengu, Brawler (Shield Champion) L7
-: AdamWarnock - Mia Curseborne Azata-blooded aasimar (musetouched) fighter L2 ranger L5

NOTE: If I have missed someone or got something wrong, please let me know and I will add/fix it, thanks Panic


You can remove mindchemist from my submission. They can't stack sadly.


Wow, lot of submissions on this one!


PC Submissions list 009:

In order of Submission

Submitted PCs with Links
-: JAF0 - Azrael the Avenger - angel blooded Aasimar Paladin L7
-: mdt - Shi'Vatha Eidelon | Ranger L7
-: Nicos - Ealasaid of the Golden hair Half-elf Bloodrager (steelblood) [Arcane Bloodline] L7
-: Jereru - Igmutanka Hanhepi Half-Orc Unchained Rogue (Swashbuckler)/VMC Magus L7
-: eMagdAeH - Mingledash Toe cruncher Halfling Rogue (Filcher) L7
-: JoeLudwick - Ariok Birch Aasimar Cleric L7
-: GM Panic - Ynja Eva Ragnavold Dhampir Kineticist [Void] (Overwhelming Soul) L7
-: WreckTall - Libidinous Prax Tiefling (Asura-Spawn), Inquisitor (Preacher) 7
-: Mbauers - Johan Reinhart Male Half-Elf Occultist L7
-: Moonlight Cult - Berstuk Cert Human Warpriest L6 (Mantis Zealot) / Unchained Rogue (Knife Master) L1
-: BC4Realz - Josei Hebi Vishkanya, Unchained Rogue - Deadly Courtesan, L7
-: Jesse Heinig - Niobe Aptos Merfolk, Druid (Skinshaper) L7
-: loc- ZorinBlitz Tiefling, Alchemist (Vivisectionist) L7
-: Sam C - Marcusic Human, Skald L6 | Evangelist of Shelyn L1
-: Oterisk - Alabaster Boralis Human, Summoner L5 | Dragon Disciple L2
-: DeviousDevious - Drakroo Kobold, (Green) Monk L7
-: Emissary Of The North - Krashsh Aknur Lizardfolk, Cavalier(Beast Rider) L7
-: Zayne Iwatani - Kennen the Halfling Hammer Halfling, Brawler L5 | Lore Warden L2
-: OmniChaos - Sinuo Tlunar Elf, Pact Wizard (Universalist) L7
-: TawnyKnight - White Knight II Android, magus
-: Zahir ibn Mahmoud ibn Jothan - Shaeda Stormborn Halfling, Whipmistress L7
-: Gavmania - Justin Sterne Tiefling, Swashbuckler (Inspired Blade) L1 Investigator (Empiricist) L6
-: Darth Signus - Ik-Ha-Thruune Human , investigator (empiricist) L7
-: ShieldBug - Ebon Pennyfeather tengu, Brawler (Shield Champion) L7
-: AdamWarnock - Mia Curseborne Azata-blooded aasimar (musetouched) fighter L2 ranger L5

NOTE: If I have missed someone or got something wrong, please let me know and I will add/fix it, thanks Panic

Looking at some of the other PC's offered I get this worrying feeling that Ynja Eva is going to really stand out if she gets picked, in the same way that sweet Mrs Rogers from bible class would if she got mixed with the local chapter of the Hell's Angles while they where on a rampage. Ynja positively look frail compered to some of you weapon wheedling armor plated dreadnoughts Hehe. Hope I get picked cus it sounds fun if we end up in a world like our own. Be funny to see such a group call a Taxi, haha.

"Cosplay con is it sir's"
"No,no where off to kill the evil wizard"
"Right you are sir's, well its a nice day for it, shame the traffic is so bad."

Sorry, just the idea had me chuckling.


Thank you for the feedback, I addressed the concern about the mention of parents and siblings.

While I was under the hood tweaking, I also changed some skill point assignments. Took a rank in linguistics in case I want to make any forged documents...netted me a new language, so I took Draconic.

I think that will be it for the tweaking, unless I am picked and you have more concerns that need to be addressed.


That would be interesting.

"Oh dear, you shouldn't dye your hair like that!"
"Huh? But I don't dye my hair"


Here is the crunchy bits of Darthrancor's submission. Will put the fluffy stuff up tomorrow.

RPG Superstar 2012 Top 32

it was a busy day. i'm off of work tomorrow but have a project i have to do for my master's program... i'm hoping to finish that early enough to get through a big batch of feedback.


Decided to add one more bit to my application. A hypothetical first post so I can describe the character as if I was in game, which I think is what DM Nate was going for.

Mia Curseborne:

Mia Curseborne
Azata-blooded aasimar (musetouched) fighter 2/ranger 5 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
hp 69 (7d10+14)
Fort +9, Ref +8, Will +2 (+1 vs. fear)
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +10/+5 (1d4+3/19-20) or
. . dagger +10/+5 (1d4+3/19-20) or
. . gale +11/+6 (1d8+4/19-20) or
. . gauntlet (from armor) +10/+5 (1d3+3) or
. . unarmed strike +10/+5 (1d3+3 nonlethal) or
. . zephyr +11/+6 (1d6+4/19-20)
Ranged thunder +13/+8 (1d8+3/×3 plus 1d6 electricity)
Special Attacks combat style (two-weapon combat), favored enemies (evil outsiders +2, goblinoids +4)
Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—glitterdust (DC 14)
Ranger Spells Prepared (CL 2nd; concentration +3)
. . 1st—gravity bow[APG], speak with animals
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 14, Int 12, Wis 13, Cha 14
Base Atk +7; CMB +10; CMD 24
Feats Double Slice, Endurance, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Two-weapon Fighting, Weapon Focus (longbow)
Traits reactionary, talented
Skills Climb +10, Diplomacy +4, Handle Animal +11, Heal +9, Knowledge (nature) +9, Perception +11, Perform (sing) +13, Perform (wind instruments) +13, Profession (cook) +7, Stealth +12, Survival +11, Swim +9; Racial Modifiers +2 Diplomacy, +2 Perform (sing), +2 Perform (wind instruments)
Languages Celestial, Common, Sylvan
SQ favored terrain (forest +2), hunter's bond (eagle named cirrus), track +2, wild empathy +7
Combat Gear potion of cure light wounds (2), wand of cure light wounds; Other Gear +1 mithral chainmail, gale, thunder (+2 Str), zephyr[UC], dagger, dagger, belt of giant strength +2, belt pouch, belt pouch, blanket[APG], cutting board, wooden (2 lb), explorer's outfit, flint and steel, grappling hook, jewelry[UE], knife, cutting (0.5 lb), ladle (0.5 lb), masterwork backpack[APG], masterwork Flute, mess kit[UE], pot, seasonings, local (0.5 lb), silk rope (50 ft.), silver holy symbol of The Wanderer, skewer (1 lb), skillet[UE], tinder packet (0.5 lb), trail rations (10), tripod, iron (3 lb), waterskin (3), 30 gp, 3 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Goblinoids +4) (Ex) +4 to rolls vs. Favored Enemy (Goblinoids) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Cirrus
Eagle
N Small animal
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, +1 size)
hp 24 (3d8+6)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average)
Melee unarmed strike +3 (1d2 nonlethal) or
. . bite +3 (1d4), 2 talons +3 (1d4)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Dodge, Toughness
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Fighting, Hunt, Stay
Skills Acrobatics +2 (-6 to jump), Fly +4, Perception +8
SQ attack any target, come, defend, fighting, hunt
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Personality and Outlook:

Mia tries to see the good in everyone, though she knows that not everyone has good in them to see. Her inclination when her friends or companions argue is to step in and get to the heart of the problem. Her tenacity and loyalty border on the fanatical. She'll practice until she drops to better her skills and stay and fight until her comrades are our of harm's way. On the other hand, she is quick to see her own faults, real or imagined and will wonder why someone would risk themselves for her sake. She's also very quick to apologize profusely for her smallest mistakes. New or strange things can easily distract her, which can come in handy for defeating her self-doubts.

Despite her negative self-image, she generally has a happy outlook on life, seeing adventures as opportunities to make new friends and help them, even if she's certain, in the privacy of her own thoughts, that she'll find some way to foul things up.

Appearance:

Mia is a short woman, barely topping five feet. Her slender frame is filled out by wiry muscle and defined by smooth, subtle curves. Her skin is the color of alabaster, only a few shades darker than her hair at the roots. Her white hair gradually fades from the roots into a deep blue at the ends that hang at her hips when it is down. Her eyes are the color and luster of sapphires. In the dark, they twinkle like stars. Her eyes are the most striking features on her round, pleasant face. A small, snub nose lies between them and her mouth is often wide with a smile.

Under the fine, silvery mail and padding she wears is a soft blue tunic and a pair of black, wool pants. Her feet are shod in black leather boots with supple soles to help with climbing. Over her pants are a pair of leather chaps with straps and blackened steel rings to tightly secure items such as daggers and pouches. Over the chaps and the boots are a pair of gaiters made of black leather and blackened steel buckles. At her waist is a broad, black leather belt that helps take some of the weight of the mail off of her shoulders. The belt's buckle is a ring of steel that the other end is knotted around. Two rings of steel are attached to both sides at the front of the belt and show wear as if something has been passed through it many times. Secured by the belt is a skirt of heavy wool that is open at the front and dyed black. A black leather jacket is worn over the rest of the chainmail. Several straps and buckles on the sleeves and torso allow the wearer to adjust the fit. On the left shoulder is a sigil, a sword with its blade wreathed in flame, embroidered in blue thread. Over her hands are a pair of gauntlets, made of black leather and covered in blackened steel plates. the gauntlets leave the last two joints of the fingers free to better allow them to perform more delicate work. Around her neck are two fine chains of silver. One has a round pendant with an intertwining, trefoil knot with a circle weaving through the lobes of the knot on one side and the words "From Nia to my beloved sister" engraved on the other side. The other has a pendant with five sides and the same sword wreathed in flame sigil that is on the left shoulder of her jacket. All of her clothing shows signs of cuts, tears, and repairs, both magical and mundane.

The quiver that holds her arrows has a flap that keeps them from falling out when secure. The scabbards for her swords and sheaths for her daggers have straps that hold them secure until Mia needs the. Like the rest of her gear, they are made of black leather and blackened steel. The swords have runes on their blades that name them Zephyr and Gale. Her bow is decorated with the carvings of celtic knots and the runes for thunder.

Quirks:

-She normally keeps the pendant with the trefoil knot hidden under her tunic, and the only time it is ever out is if she's anxious about something, then it's in her left hand while her thumb runs over the engraved words on the back or traces the knot on the front.
-She always has a dagger on hand while bathing. Always.
-While she's a capable and agile fighter, put her in a dress and she will trip, many times.
-When her hair is cut, the ends will slowly turn blue over the course of an hour.
-She seems to teleport while she sleeps. Those on watch will often find her cuddling up next to them from seemingly nowhere.

Writing Sample:

Mia felt the cold air on the exposed skin of her fingers and face as she lay on the ground. Slowly, her sapphire eyes opened to see where she was. Leather creaked and mithril clinked as she moved to get up. Brushing a few loose strands of her hair away from her face, she looked around at where she was. Something was wrong about the scene around, though she couldn't place what it was.

Feeling the loose strap and empty scabbard of one of her swords, she looked about in near panic. She found it, not far from where she had lain, but still she moved with frenetic energy, checking the pouches at her belt and her other scabbard. She pulled off quiver and pack, seeing if all of their contents were still there and if her bow was still where she normally kept it when not in use.

The panic left her as she noticed everything else was where it was supposed to be, though she couldn't understand why the misplaced blade had so worried her. Her left hand pulled at the silver chain around her neck. Not the one from which hung the five-sided medallion that was emblazoned with the same sigil that was embroidered in blue on her left shoulder, but the one that went under her tunic and had a round pendant with a trefoil knot and intertwining circle on the face of it. The thumb on her left hand ran across the engraved words on the back as she forced herself to calm down. She double checked the straps of her jacket, gaiters, and chaps that helped keep her clothing from flowing too loosely about her limbs.

Most of those clothes were black, a useful color to hide one's self in many environs and the rest was dyed a deep, dark blue. The wool tunic and pants were soft and the leather was well tanned and tough. Here and there, though, the signs of repairs were evident as were the more numerous signs of wear. Scuffs and shallow cuts marred the surface of the tough leather while parts of the steel rings and buckles had been polished to a dull sheen by use. The ends of the leather straps that secured weapons and pouches were turned up by the thousand times fingers and loosened them.

Once again, Mia pushed the strands of her hair, strands that started as white at their roots and gradually turned blue at their tips, away from her face and out of her sapphire eyes. She had everything she owned and knowledge and skills she did not remember getting. Questions nagged at her, but she knew that she'd have to work on other, more immediate concerns, such as securing shelter and starting a fire against the coming night, before she could worry about those questions.

Notes of the GM on the setting:

As I said in my last post, I'm not sure how I could convey some things about this setting so I'm just putting this off into a spoiler in case it is needed.

In the setting Mia's from, everything is on floating islands over an endless sea. The largest of these is, maybe, fifty square miles. There are clusters of islands that are close enough to each other to have bridges securing them, but travel between clusters is by ships made of the wood of a magical tree that is very common throughout the islands. All that's needed is a special rune carved into the hull and the ship can be controlled by the pilot.

Naturally, this makes it easy for monsters and monstrous races to get from place to place for raiding. This has given rise to hunters' guilds that go out and take care of the monsters and protect the scattered towns and villages of the more civilized races. These guilds also post bounties for the more dangerous of these monsters that more skilled hunters often go after.

Another twist of the setting is that aasimars and tieflings are born as twins, one an aasimar, the other a tiefling. In any event, both aasimar and tiefling are seen as curses from the gods and more often than not, the children are abandoned soon after their birth and never spoken of again. Many of these sets of twins wind up harboring a lot of ill-will and animosity for each other and do their best to do the other in, often resulting in the deaths of both or the survivor having lost so much to the struggle that they end their lives shortly afterwards. A very few of these siblings band together to help each other and watch each other's backs since there has been more than one lynching of an aasimar or tiefling by frightened townsfolk. All of them, though, bear the surname of Curseborne, making their outcast status painfully clear.

Given the prejudice against them, neither aasimars nor tieflings are welcomed by the churches of the world. The sole exception is the church of The Wanderer, a goddess of adventurers, travelers, wanderers, and outcasts. Her symbol is a trefoil celtic knot with a circle threading through the lobes.

Hopefully this helps explain some things and gives you an idea of how she's going to react when/if she finds herself on a world where the geography doesn't resemble someone tossing up a bunch of Settlers of Catan tiles. I also hope this gives you a big juicy hook for an adventure. ;)

Nia looks just like Mia, save her hair is black and fades into red, her eyes are like rubies, and where Mia is wearing blue, Nia is wearing red. Her blades are named Eurus and Storm while her bow is named Lightning.


I figured I might as well throw an application in even though I'm late to the thread. It's an elf occultist with the secret broker archetype. Her skill range is quite broad but points could easily be shuffled around to be more specialized depending on the party. Her spells are geared towards being defensive or useful for investigation but her focus powers ensure she has a few offensive tricks up her sleeve.

Rin Fizzlefuse

I am new to the forums but am in a campaign where you can read a sample of my posting. I'm not at all new to Pathfinder though. I figure PbP is a good place to test run the irregular mechanics of an occultist.


We got a few days so i might as well see what the DM thinks of my halfling duo. Feedback please.


Ouch, the new Ultimate Equipment update has hurt me a little bit. The Brawling armour I was going to use went from 5100gp to 17100gp. I was sort of counting on that to help bypass some damage reduction... Oh well, more money to spend elsewhere I guess.

Edit: Amulet of Mighty Fists to the rescue.


Just wanted to let you all know I am still here, and finnaly know what I want to play - phew, it wasn't easy :D

Character will be submitted tomorrow.


Ebon Pennyfeather wrote:

Ouch, the new Ultimate Equipment update has hurt me a little bit. The Brawling armour I was going to use went from 5100gp to 17100gp. I was sort of counting on that to help bypass some damage reduction... Oh well, more money to spend elsewhere I guess.

Edit: Amulet of Mighty Fists to the rescue.

I don't know if you or I will get chosen, but Johan can grant weapon abilities to people's weapons for a minute. I'm planning on holy and bane weapons to help tough fights, so hopefully I can help in that regard!


Zorin will also be able to hand out buffs. Alchemists are great with infusions. They let you hand out spells with a range of personal to people. He also enjoys it because he considers it a experiment to see how well a person uses their new abilities. For instance, if he hands out a a extract of monstrous physique he is always excited to see how it interacts with a persons body.


The update list of Submissions.

PC Submissions list 010:

In order of Submission

Submitted PCs with Links
-: JAF0 - Azrael the Avenger - angel blooded Aasimar Paladin L7
-: mdt - Shi'Vatha Eidelon | Ranger L7
-: Nicos - Ealasaid of the Golden hair Half-elf Bloodrager (steelblood) [Arcane Bloodline] L7
-: Jereru - Igmutanka Hanhepi Half-Orc Unchained Rogue (Swashbuckler)/VMC Magus L7
-: eMagdAeH - Mingledash Toe cruncher Halfling Rogue (Filcher) L7
-: JoeLudwick - Ariok Birch Aasimar Cleric L7
-: GM Panic - Ynja Eva Ragnavold Dhampir Kineticist [Void] (Overwhelming Soul) L7
-: WreckTall - Libidinous Prax Tiefling (Asura-Spawn), Inquisitor (Preacher) 7
-: Mbauers - Johan Reinhart Male Half-Elf Occultist L7
-: Moonlight Cult - Berstuk Cert Human Warpriest L6 (Mantis Zealot) / Unchained Rogue (Knife Master) L1
-: BC4Realz - Josei Hebi Vishkanya, Unchained Rogue - Deadly Courtesan, L7
-: Jesse Heinig - Niobe Aptos Merfolk, Druid (Skinshaper) L7
-: loc- ZorinBlitz Tiefling, Alchemist (Vivisectionist Mindchemist) L7
-: Sam C - Marcusic Human, Skald L6 | Evangelist of Shelyn L1
-: Oterisk - Alabaster Boralis Human, Summoner L5 | Dragon Disciple L2
-: DeviousDevious - Drakroo Kobold, (Green) Monk L7
-: Emissary Of The North - Krashsh Aknur Lizardfolk, Cavalier(Beast Rider) L7
-: Zayne Iwatani - Kennen the Halfling Hammer Halfling, Brawler L5 | Lore Warden L2
-: OmniChaos - Sinuo Tlunar Elf, Pact Wizard (Universalist) L7
-: TawnyKnight - White Knight II Android, magus
-: Zahir ibn Mahmoud ibn Jothan - Shaeda Stormborn Halfling, Whipmistress L7
-: Gavmania - Justin Sterne Tiefling, Swashbuckler (Inspired Blade) L1 Investigator (Empiricist) L6
-: Darth Signus - Ik-Ha-Thruune Human , investigator (empiricist) L7
-: ShieldBug - Ebon Pennyfeather tengu, Brawler (Shield Champion) L7
-: AdamWarnock - Mia Curseborne Azata-blooded aasimar (musetouched) fighter L2 ranger L5
-: Darthrancor - Valrim Dalrek Duerger (Tyrant CR1,) Psychic L6
-: Destroya - Rin Fizzlefuse Elf, Secret Broker Occultist L7

NOTE: If I have missed someone or got something wrong, please let me know and I will add/fix it, thanks Panic

@Valrim Dalrek:

Hi Valrim Dalrek, you have your PC down as level as 6, with CR1 for your race, not 100% on that, is that why you are 6th level?.
If that is wrong let me know.

Also GM said no to drawbacks [unless race ones] later in the thread.

Well Ynja's a modern woman, and she is all about People skills, talking to them, getting them to open up and getting them to believe what she's saying. She is that 'face' PC, and she also has skill's. Then IF she has to fight and she will do her darn best to think her way out of fight 1st before need-in to hurt, Ynja can lay-down some real damage, close in and at range. The down side is her armor is poor but you can't have everything and it would be a dull game if you did.

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