About Valrim Dalrek---===Statistics===---:
Valrim Delrak Male Duerger Tyrant Psychic 6 LN Medium Humanoid (Dwarf) Init +5; Senses Perception +12 -------------------------------=DEFENSE=------------------------------- AC: 16/20, Touch: 16, Flat-Footed: 13/17 (+0/4 armor, +3 dex, +0 shield,+0 NA,+0 Magic, +3 Wis) HP: 63 {+6d6,+24 Con, +6 Toughness} Fort: +6, {+2Base,+4Con} Reflex: +5, {+2Base,+3Dex} Will: +8;+10/12,{+5Base,+3Wis};+2 v. Spells or +4 v. Psychic Spells CMD 20 {+3 Base +1 Str +3 Dex +0 size +3 misc} Immune paralysis, phantoms, poison; SR 17 -------------------------------=OFFENSE=------------------------------- Speed: 30 ft. CMB: +2; {+3 Base +1Str +0 size +0 misc} Base Atk: +3; Melee:+4{+3Base,+1Str} Ranged:+6{+3Base,+3Dex} --Melee: +1 Distance Called Spear +5 (1d8+2 x3) --Ranged: +1 Distance Called Spear +7 (1d8+2 x3) Range: 20 ft. Ammo: 1 -------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
----------------=Race Traits=-------------------
Appraise(Int)____+14{+6rank,+5Int}
ACP -0 *ACP applies to these skills
-=Languages=- Common, Dwarven, Undercommon, Draconic, Celestial, Abyssal, Infernal, Aklo, Aquan, Auran, Ignan, Terran, Elven, Giant, Orc ---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Knacks Discipline: Self-Perfection
Phrenic Pool: A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic's phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don't need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool's maximum are lost. Phrenic Amplifications:
---===Spells and Abilities===---:
Psychic Magic (CL:6th Concen: +11) 5 PE---ironskin(2 PE), mind thrust I(1 PE) (Sp): 1/day---detect thoughts Telekinetic Adept:(Kinetisist Level: 6th)
Physical Push: 3/day: +3 on Str, Dex or Con Check
Phrenic Pool: 8
-------------------------------=Spells=-------------------------------
---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- +1 Distance Called Spear (6 lbs.) Traveling Scholars Clothes Backpack, Bedroll, belt pouch, flint and steel, prismatic crystal, tail rations (5 days), waterskin. (17 lbs.) Potion of cure light wounds x8 Ring of Protection +1 Amulet of Natural Armor +1 Spell Lattices -False Life -Inflict Pain -=Carrying Capacity=-
-=Money=- 2,417 GP 0 SP 0 CP
---===Appearance and Personality===---:
Eyes: White Hair: White Skin: Grey Height: 5’ Weight: 200 lbs. This taller than average Dwarven looking man has ash grey skin, white hair that is kept in a high bun, braided white beard and pure white pupil less eyes. He wears robes of orange and yellows that drape across his body hiding an unusually lean form, giving him a very monastic scholar look. Valrim likes order. He begins his day in a strict pattern of meditation and ritual “prayers” for about an hour after he wakes up and then proceeds to breakfast. Vlarim dislikes physical violence, relying mainly on his magic and resorting to using his spear only if he has to. Oddly he lacks the all-consuming hatred and xenophobic tendancies that people might expect from a Duerger.
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