Rosie Cusswell

Shaeda Stormborn's page

1,232 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Shaeda Stormborn

Race

Halfling

Classes/Levels

Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Gender

Female

Size

S (2'9" 28lb)

Age

25

Special Abilities

Blessings 6/6; Harrow 3/3; Fervor 5/5; Sacred Weapon 6/6; CMW (50)

Alignment

Chaotic Good

Deity

Calistria

Languages

Common, Celestial, Halfling, Gnome

Strength 10
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 14
Charisma 14

About Shaeda Stormborn

Brass key
Iron key

450 spent to MW weapon and buckler

546 gp left

Shaeda 6:

Shaeda Stormborn #6
Halfling warpriest of Calistria 6 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 shield, +1 size)
hp 51 (6d8+18)
Fort +8, Ref +5, Will +8; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee +1 whip +10 (1d6+1 nonlethal) or
dagger +8 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 whip)
Special Attacks blessings 6/day (Charm: charming presence, Luck: lucky presence), channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 6th; concentration +8)
2nd—bull's strength, hold person (DC 14), lesser restoration, silence (DC 14)
1st—comprehend languages, hide from undead (DC 13), magic weapon, protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 14, Int 14, Wis 14, Cha 14
Base Atk +4; CMB +4 (+8 disarm); CMD 15 (17 vs. disarm)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Improved Disarm, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-9 to jump), Climb +6, Diplomacy +6, Heal +6, Intimidate +6, Knowledge (religion) +6, Perception +4, Profession (courtesan) +11, Profession (sailor) +11, Ride +1, Sense Motive +6, Spellcraft +10, Survival +7, Swim +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear pearl of power (2nd level); Other Gear +1 benevolent full plate, mwk buckler, +1 whip, dagger, gauntlet of the skilled maneuver (disarm)[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 5:

Shaeda Stormborn #5
Halfling warpriest of Calistria 5 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 21 (+9 armor, +1 Dex, +1 shield, +1 size)
hp 43 (5d8+15)
Fort +7, Ref +4, Will +7; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +6 (1d3/19-20) or
scorpion whip (aa) +7 (1d6) or
whip +7 (1d6 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with scorpion whip (aa))
Special Attacks blessings 5/day (Charm: charming presence, Luck: lucky presence), channel positive energy 2/day (DC 14, 2d6), fervor 4/day (2d6), sacred weapon (1d8, +1, 5 rounds/day)
Warpriest Spells Prepared (CL 5th; concentration +7)
2nd—bull's strength, hold person (DC 14), silence (DC 14)
1st—comprehend languages, hide from undead (DC 13), magic weapon, protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 14, Int 14, Wis 14, Cha 14
Base Atk +3; CMB +3; CMD 14
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -2 (-10 to jump), Climb +4, Diplomacy +6, Heal +6, Intimidate +6, Knowledge (religion) +6, Perception +4, Profession (courtesan) +10, Profession (sailor) +10, Ride +0, Sense Motive +6, Spellcraft +10, Survival +7, Swim +0; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Other Gear breastplate, mwk full plate, buckler, dagger, scorpion whip (aa), whip, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 171 gp
--------------------
Special Abilities
--------------------
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (2d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 4:

Shaeda Stormborn #4
Halfling warpriest of Calistria 4 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 21 (+9 armor, +1 Dex, +1 shield, +1 size)
hp 35 (4d8+12)
Fort +7, Ref +4, Will +7; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +6 (1d3/19-20) or
scorpion whip (aa) +7 (1d4) or
whip +7 (1d4 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with scorpion whip (aa))
Special Attacks blessings 5/day (Charm: charming presence, Luck: lucky presence), channel positive energy 2/day (DC 14, 1d6), fervor 4/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +6)
2nd—bull's strength, silence (DC 14)
1st—hide from undead (DC 13), magic weapon, protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 14, Int 14, Wis 14, Cha 14
Base Atk +3; CMB +3; CMD 14
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse, Weapon Focus (whip)
Traits helpful, orphaned
Skills Acrobatics -2 (-10 to jump), Climb +3, Diplomacy +6, Heal +6, Intimidate +6, Knowledge (religion) +6, Perception +4, Profession (courtesan) +9, Profession (sailor) +9, Ride +0, Sense Motive +6, Spellcraft +9, Survival +7, Swim -2; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Other Gear breastplate, mwk full plate, buckler, dagger, scorpion whip (aa), whip, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 171 gp
--------------------
Special Abilities
--------------------
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 1d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 3:

Shaeda Stormborn #3
Halfling warpriest of Calistria 3 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 shield, +1 size)
hp 27 (3d8+9)
Fort +6, Ref +4, Will +5; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +5 (1d3/19-20) or
scorpion whip (aa) +6 (1d4) or
whip +6 (1d4 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with scorpion whip (aa))
Special Attacks blessings 4/day (Charm: charming presence, Luck: lucky presence), fervor 2/day (1d6), sacred weapon (1d6, +0, 0)
Warpriest Spells Prepared (CL 3rd; concentration +4)
1st—comprehend languages, magic weapon (2), shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 14, Int 14, Wis 13, Cha 14
Base Atk +2; CMB +2; CMD 13
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse, Weapon Focus (whip)
Traits helpful, orphaned
Skills Acrobatics -1 (-9 to jump), Climb +1, Diplomacy +6, Heal +5, Intimidate +6, Knowledge (religion) +6, Perception +3, Profession (courtesan) +7, Profession (sailor) +7, Ride +1, Sense Motive +5, Spellcraft +8, Survival +6, Swim -1; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Other Gear breastplate, buckler, dagger, scorpion whip (aa), whip, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 171 gp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (1d6, 2/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 2.5:

Shaeda Stormborn #2.5
Halfling warpriest of Calistria 2 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 shield, +1 size)
hp 19 (2d8+6)
Fort +6, Ref +3, Will +5; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +4 (1d3/19-20) or
scorpion whip (aa) +5 (1d4) or
whip +5 (1d4 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with scorpion whip (aa))
Special Attacks blessings 4/day (Charm: charming presence, Luck: lucky presence), fervor 2/day (1d6), sacred weapon (1d6, +0, 0)
Warpriest Spells Prepared (CL 2nd; concentration +3)
1st—dream feast, magic weapon, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 14, Int 14, Wis 13, Cha 14
Base Atk +1; CMB +1; CMD 12
Feats Weapon Finesse, Weapon Focus (whip)
Traits helpful, orphaned
Skills Acrobatics -1 (-9 to jump), Climb +1, Diplomacy +6, Heal +5, Intimidate +6, Knowledge (religion) +6, Perception +3, Profession (courtesan) +6, Profession (sailor) +6, Sense Motive +5, Spellcraft +6, Survival +2, Swim -1; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Other Gear breastplate, buckler, dagger, scorpion whip (aa), whip, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 171 gp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (1d6, 2/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 2:

Shaeda Stormborn
Halfling warpriest of Calistria 2 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 shield, +1 size)
hp 17 (2d8+4)
Fort +5, Ref +3, Will +5; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +4 (1d3/19-20) or
scorpion whip (aa) +5 (1d4) or
whip +5 (1d4 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with scorpion whip (aa))
Special Attacks blessings 4/day (Charm: charming presence, Luck: lucky presence), fervor 2/day (1d6), sacred weapon (1d6, +0, 0)
Warpriest Spells Prepared (CL 2nd; concentration +3)
1st—dream feast, magic weapon, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 13, Wis 13, Cha 14
Base Atk +1; CMB +1; CMD 12
Feats Weapon Finesse, Weapon Focus (whip)
Traits helpful, orphaned
Skills Acrobatics -1 (-9 to jump), Climb -3, Diplomacy +6, Intimidate +6, Knowledge (religion) +5, Perception +3, Profession (courtesan) +6, Profession (sailor) +6, Sense Motive +5, Spellcraft +5, Survival +2, Swim -1; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Halfling
Other Gear breastplate, buckler, dagger, scorpion whip (aa), whip, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 171 gp
--------------------
Special Abilities
--------------------
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (1d6, 2/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 1:

Shaeda Stormborn
Halfling warpriest of Calistria 1 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 shield, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +3 (1d3/19-20) or
scorpion whip (aa) +4 (1d4) or
whip +4 (1d4 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip, 10 ft. with scorpion whip (aa))
Special Attacks blessings 3/day (Charm: charming presence, Luck: lucky presence), sacred weapon (1d6, +0, 0)
Warpriest Spells Prepared (CL 1st; concentration +2)
1st—dream feast, magic weapon
0 (at will)—create water, detect magic, light
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 13, Wis 13, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Weapon Finesse, Weapon Focus (whip)
Traits helpful, orphaned
Skills Acrobatics -1 (-9 to jump), Climb -3, Diplomacy +6, Intimidate +6, Knowledge (religion) +5, Perception +3, Profession (courtesan) +5, Profession (sailor) +5, Survival +2; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Halfling
Other Gear breastplate, buckler, dagger, scorpion whip (aa), whip, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 171 gp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Background as told by Shaeda:

”I was a very young lass when me mother birthed me on a Chelish man-o-war. She telled me that we was two points into the wind on the outskirts of the Eye of Abendengo. What she didn’t tell me was who me father ever was,” the she-halfling began her story.

”You see, me mother was a slavegirl on that ship. Brought along cuz wee folks like us eats less and works more, for more hours, than most.” She took a swig from her mug, grimaced at the bitter taste of the brew and continued, ”the sea was me upbringing, but it wasn’t me life. When I was reaching me full height, the sailors let on that I was a pretty lass, and they would all be interested in helping to cross me to me womanly years. One sailor though decided he would take me for hisself, without ever asking.” A slight shiver went down her arms as she recounted that memory. ”A disgusting man, not unattractive, just dirty, and foulmouthed. Worse than what a sailor needs be to carry the title of ‘scurvy dog.’ That first time was terrible for me, and that night I cried meself to sleep. But in me dreams She came to me. She explained how it is supposed to be. How a girl should get to choose. Even Her prostitutes gets a choice, of client, or at least of business establishment, or price. That it should be consensual, and that rapers were an abomination in Her eyes.” The Halfling sat up straight, with a determined grin, ”I went to sleep in me hammock that night, a broken and hate filled girl, but with Her help, I woke up the next day with love in me heart, and her sting in me hand. I didn’t ken where it came from, but the whip was there, and it felt alive to me. There was power in me mind, and I knew the words to use it. I crawled out of the hammock, and I went to find that raper bastard. He was on the deck. I could see the buildings beyond. We was ported in Magnimar that day, arrived during the night I guess. She had arranged that I now know. I confronted him. He confessed his sin proudly, bragged about it. He didn’t know I had changed during the night. I brought out Her sting, and I whipped that man to when he was weeping. Said he would ne'er do it again. I made sure he wouldn’t, and when I was done, I suggested he join one of them ascetic monk-asteries, since he wasn’t going to be having his favorite fun any more.”

”I jumped ship, knowing that I would be strung up for what I had done, but She guided me to help. But a few streets into the city, I seen Her sign, three daggers, a church devoted to the Savored Sting. There I learned just who She was. I learned that the Savored Sting was more than just lust and love, she was vengeance. And as her priest of war, I was that vengeance. Not knowing what She had in mind for me, I tried my hand at being a parish whore. I learned the ropes, and how to please the clients, but I needed more. I finally concluded that as She stood for love, I would carry her mantel against hatred, but not in the city. Back to sea I went. A Korvosan trader, all filled with runts like me. I guess they was needing some lovin'. And it didn't hurt that I knew the difference twixt a halyard and a hammock."

"That were eight years ago, give or take. I been sailing for the Leroungs ever since. I remember the first night I came to town. I met her then. She was old. People said she had always been old. She smelled of buttered bread and cinnamon though, and she gave me a warm bed that night. Said I could rack up at her place whenever I was in town and needed a bed. She didn't be judging me, and me profession (either of them). No, not her, she told me where to go for work, and who to refuse. I never knew how she knew all that, cuz neither whoring nor sailing certainly tweren't her thing, she was just a very knowing lady. Poor lady was kilt shortly after me last time coming ashore. She had run out to the market for some things and got herself a knife between the ribs. I came out and answered some questions, but those guards, they ain't seemed like they really gave a care about some dead old lady. But I did. Vengeance is mine to deliver. I didn't notice at the time, but a week later, I seen her old ring for sale at a shop. I didn't give on that I was attached to it, or it to the lady, but I made like I wanted the ring, and I asked its story. 'Gaedron Lamm' the man said. That's who sold the trinket to him. I need to meet this Gaedron Lamm, I have something for him."

"So, now, how much money was you looking to spend tonight on your friend's birthday present?"

Description:

Shaeda has the slim body one expects of a halfling, but with some of the curves of a gnome, and breasts that might make a dwarf blush. Still, her brown hair frames a rather average looking face, and her brown eyes don't sparkle or glow, despite what her prospective customers might tell her, hoping to seduce her and lower the price.

At less than three feet tall, and not thirty pounds, she certainly isn't an imposing figure, but with the power of Calistria behind her, she has the confidence of those thrice her size and twice her age.

Personality and Outlook:

Shaeda is a very affable soul. She makes friends fast, and will do anything for them. She'll make enemies slow, but she'll do anything to them.

She can give and take in the ribald jokes of soldiers, sailors, and adventurers. She will spin tall tales, improbable jokes, and unlikely histories when required, and yet she is also quite knowledgeable about the ways of the world. It can be difficult to tell the difference of where fact and fiction diverge when they come from Shaeda.

In short, Shaeda is a soul at peace with herself. She may have had difficult times in her past, and may have even worse in her future, but for now, she is content, happy, and optimistic, as a Halfling should be.

Skill Shortcuts:

[dice=Acrobatics]1d20-1[/dice] -8 to jump
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+2[/dice]
[dice=Climb]1d20+6[/dice]
[dice=Diplomacy]1d20+6[/dice]
[dice=Disguise]1d20+2[/dice]
[dice=Escape Artist]1d20-3[/dice]
[dice=Fly]1d20-1[/dice]
[dice=Heal]1d20+6[/dice]
[dice=Intimidate]1d20+6[/dice]
[dice=Knowledge(religion)]1d20+6[/dice]
[dice=Perception]1d20+4[/dice]
[dice=Profession(courtesan)]1d20+11[/dice]
[dice=Profession(sailor)]1d20+11[/dice]
[dice=Ride]1d20+1[/dice]
[dice=Sense Motive]1d20+6[/dice]
[dice=Spellcraft]1d20+10[/dice]
[dice=Stealth]1d20+1[/dice]
[dice=Survival]1d20+7[/dice]
[dice=Swim]1d20+4[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+2[/dice]

[dice=Whip Hit]1d20+11[/dice] Disarm, Reach, Trip
[dice=Whip Damage]1d6+1[/dice]

[dice=Whip to Disarm]1d20+17[/dice]

[dice=Whip to Trip]1d20+11[/dice]

[dice=Whip to Aid AC]1d20+11[/dice] vs DC 10 to give +5 Dodge to AC

[dice=Dagger Hit]1d20+8[/dice] Melee
[dice=Damage]1d3[/dice]

[dice=Dagger Hit]1d20+8[/dice] Ranged
[dice=Damage]1d3[/dice]

Healing Shortcuts:

[dice=CLW]1d8+5[/dice]

[dice=CMW]2d8+6[/dice]

[dice=CMW Wand]2d8+3[/dice]

[dice=Fervor]2d6[/dice]

Saving Throw Shortcuts:

[dice=Fortitude]1d20+8[/dice] +2 vs Fear
[dice=Reflex]1d20+5[/dice] +2 vs Fear
[dice=Will]1d20+8[/dice] +2 vs Fear

Ability Check Shortcuts:

[dice=Strength]1d20+0[/dice]
[dice=Dexterity]1d20+2[/dice]
[dice=Constitution]1d20+2[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+2[/dice]
[dice=Charisma]1d20+2[/dice]