Rosie Cusswell

Shaeda Stormborn's page

2,680 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Shaeda Stormborn

Race

Halfling

Classes/Levels

Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Gender

Female

Size

S (2'9" 28lb)

Age

25

Special Abilities

Surge 1/1; Blessings 9/11; Fervor 12/12; S. Weapon 15/16; S. Armor 14/15; Pearls 3rd (1/1) 2nd (2/2) 1st (3/3); Mask (3/3)

Alignment

Chaotic Good

Deity

Calistria

Languages

Common, Celestial, Halfling, Gnome

Strength 10
Dexterity 18
Constitution 18
Intelligence 14
Wisdom 18
Charisma 14

About Shaeda Stormborn

Brass key
Iron key

1 chain shirts of medium size
1 suit of scale mail of medium size
2 short swords of medium size
2 daggers of medium size
2 light crossbows of medium size
40 crossbow bolts

5 P CMW
2 P CSW
3 P CLW
1 P Invisibility
2 P Remove Disease
3 P Lesser Restoration
1 P of Barkskin
4 P of Bull Strength

W of CLW (50) on Thurrios page now
W of CLW (50)
W of CSW (37)
W of CMW (44)
W of Remove Disease (18)
W of Hide from Undead (50)
W of Shield Other (47)

S of Raise Dead
S of Restoration
3 S of Sending
3 Incense of Meditation

4,968.5 gp

You can each pick a good or service worth approximately 1000gp from various thankful people in the city. This can as simple as an item or items worth that amount, or something a little less concrete, such as someone setting up a safehouse where you could lay low, hiring a thieves guild to spy on a person or location, or even a minor boon from a noble house or politician. You don't need to claim this now, it basically just represents the grateful people of the city owing you a favor.

Cressida will let each of you pick up to 2500gp worth of gear from the city guards' armory. This includes things such as magic weapons and armor, potions, alchemical tools, and adventuring gear. It's mostly limited to stuff you'd expect guards to have, not a lot of esoteric spellcasting items or such, but simple and practical magic gear is available. Ask me if you have any questions about a certain item.

The writ from the queen awards each of you with 5000gp of credit, usable anywhere in the city. No restrictions, it's as good as cash.

Thrallkeepers Mark:

1/day you can cast Summon Monster V, Dismissal, or Dimension Door. Spells treat your total character level as the caster level. Use whatever mental stat is highest for Save DCs.

As you gain levels, the power of the Summon Monster spell slowly increases (VI at 13, VII at 15, VIII at 17, IX at 20).

At level 15, Dismissal gets upgraded to Banishment.

At level 17, using Dimension Door becomes a Swift Action, and you no longer end your turn after using it.

After using one of these spells, the color fades from the Mark until 8 hours rest have passed.

Storming the Queen's Castle Spells:

Warpriest Spells Prepared (CL 15th; concentration +19)
. . 5th—breath of life (DC 19), dispel evil, flame strike (DC 19)
. . 4th—control summoned creature[UM] (DC 18), crusader's edge (DC 18), holy smite (2, DC 18), wrathful weapon
. . 3rd—dispel magic, remove blindness/deafness (2), searing light
. . 2nd—align weapon, communal ant haul[UC], shard of chaos[UM] (3, DC 16), silence (DC 16)
. . 1st—comprehend languages, forbid action[UM] (DC 15), hide from undead (DC 15), liberating command[UC], protection from evil, sanctify corpse[UM]
. . 0 (at will)—create water, detect fiendish presence, detect magic, light, scrivener's chant

Undead Castle Spells:

Warpriest Spells Prepared (CL 15th; concentration +19)
. . 6th—blade barrier (DC 20)
. . 5th—breath of life (DC 19), dispel evil, flame strike (DC 19)
. . 4th—air walk, blessing of fervor[APG] (DC 18), dimensional anchor, freedom of movement, wrathful weapon
. . 3rd—daybreak arrow[UC], invisibility purge, magic circle against evil, protection from energy, communal resist energy[UC], searing light
. . 2nd—align weapon, communal ant haul[UC], calm emotions (DC 16), consecrate, resist energy, silence (DC 16)
. . 1st—comprehend languages, detect undead, hide from undead (DC 15), liberating command[UC], protection from evil, sanctify corpse[UM]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------

Shaeda 16:

Shaeda Stormborn #16
Halfling warpriest of Calistria 16 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 37, touch 15, flat-footed 35 (+12 armor, +2 deflection, +1 Dex, +1 dodge, +4 natural, +6 shield, +1 size)
hp 163 (16d8+80)
Fort +19, Ref +14, Will +19; +2 vs. fear
Defensive Abilities sacred armor (+4, 16 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee (M) +1 magical beasts-bane dagger +16/+11/+6 (1d4+1/19-20 plus 2d6 vs. Magical Beasts) or
. . +1 shock spell storing whip +20/+15/+10 (1d10+5 nonlethal plus 1d6 electricity) or
. . dagger +17/+12/+7 (1d3/19-20)
Ranged javelin of lightning +17 (1d4) or
. . javelin of lightning +17 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock spell storing whip)
Special Attacks blessings 11/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 6/day (DC 22, 5d6), fervor 12/day (5d6), sacred weapon (2d6, +4, 16 rounds/day)
Warpriest Spells Prepared (CL 16th; concentration +20)
. . 6th—heroes' feast
. . 5th—breath of life (DC 19), dispel evil, flame strike (DC 19)
. . 4th—control summoned creature[UM] (DC 18), crusader's edge (DC 18), dimensional anchor, freedom of movement, wrathful weapon
. . 3rd—daybreak arrow[UC], dispel magic, magic circle against evil, protection from energy, searing light, water breathing
. . 2nd—align weapon, communal ant haul[UC], calm emotions (DC 16), consecrate, resist energy, silence (DC 16)
. . 1st—comprehend languages, forbid action[UM] (DC 15), hide from undead (DC 15), liberating command[UC], protection from evil, sanctify corpse[UM]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 18, Int 14, Wis 18, Cha 14
Base Atk +12; CMB +11 (+17 disarm, +15 trip); CMD 28 (30 vs. disarm, 30 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Dodge, Greater Disarm, Greater Trip, Greater Weapon Focus (whip), Greater Weapon Specialization (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Marked For Glory, Mobility, Serpent Lash, Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics +0 (-4 to jump), Climb +14, Diplomacy +9, Heal +8, Intimidate +15 (+17 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +10, Perception +6, Profession (courtesan) +23, Profession (sailor) +23, Ride +4, Sense Motive +8 (+7 while questioning prisoners), Spellcraft +21, Survival +9, Swim +15; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear javelin of lightning, javelin of lightning, mask of the mantis[ISWG], pearl of power (1st level) (3), pearl of power (2nd level) (2), pearl of power (3rd level); Other Gear +3 benevolent buoyant comfort ghost touch glamered holy reliquary full plate, mithral shirt, +5 holy reliquary buckler, +1 magical beasts-bane dagger, +1 shock spell storing whip, dagger, amulet of natural armor +4, bag of holding ii, belt of mighty constitution +4, boots of striding and springing, cloak of resistance +4, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +4, pathfinder pouch, ring of climbing, ring of protection +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (11/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (5d6, 12/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Marked for Glory (1/day) Add 1d6 to any d20 roll.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sacred Armor +4 (16 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +4 (16 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Serpent Lash Gain extra trip/disarm with whip on success, whips reposition at -4 CMB.
Warpriest Channel Positive Energy 5d6 (6/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 15:

Shaeda Stormborn #15
Halfling warpriest of Calistria 15 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 35, touch 15, flat-footed 33 (+12 armor, +2 deflection, +1 Dex, +1 dodge, +2 natural, +6 shield, +1 size)
hp 153 (15d8+75)
Fort +18, Ref +13, Will +18; +2 vs. fear
Defensive Abilities sacred armor (+3, 15 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee (M) +1 magical beasts-bane dagger +14/+9/+4 (1d4+1/19-20 plus 2d6 vs. Magical Beasts) or
. . +1 shock whip +18/+13/+8 (1d10+5 nonlethal plus 1d6 electricity) or
. . dagger +15/+10/+5 (1d3/19-20)
Ranged javelin of lightning +15 (1d4) or
. . javelin of lightning +15 (1d4) or
. . javelin of lightning +15 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock whip)
Special Attacks blessings 10/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 5/day (DC 21, 5d6), fervor 11/day (5d6), sacred weapon (2d6, +3, 15 rounds/day)
Warpriest Spells Prepared (CL 15th; concentration +19)
. . 5th—breath of life (DC 19), dispel evil, flame strike (DC 19)
. . 4th—air walk, blessing of fervor[APG] (DC 18), dimensional anchor, freedom of movement, wrathful weapon
. . 3rd—daybreak arrow[UC], invisibility purge, magic circle against evil, protection from energy, communal resist energy[UC], searing light
. . 2nd—align weapon, communal ant haul[UC], calm emotions (DC 16), consecrate, resist energy, silence (DC 16)
. . 1st—comprehend languages, detect undead, hide from undead (DC 15), liberating command[UC], protection from evil, sanctify corpse[UM]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 18, Int 14, Wis 18, Cha 14
Base Atk +11; CMB +10 (+16 disarm, +14 trip); CMD 26 (28 vs. disarm, 28 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Dodge, Greater Disarm, Greater Trip, Greater Weapon Focus (whip), Greater Weapon Specialization (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Mobility, Serpent Lash, Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +13, Diplomacy +9, Heal +8, Intimidate +15 (+17 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +10, Perception +6, Profession (courtesan) +22, Profession (sailor) +22, Ride +1, Sense Motive +8 (+7 while questioning prisoners), Spellcraft +20, Survival +9, Swim +15; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear javelin of lightning, javelin of lightning, javelin of lightning, mask of the mantis[ISWG], pearl of power (1st level) (3), pearl of power (2nd level) (2), pearl of power (3rd level); Other Gear +3 benevolent buoyant ghost touch glamered holy reliquary full plate, mithral shirt, +5 holy reliquary buckler, +1 magical beasts-bane dagger, +1 shock whip, dagger, amulet of natural armor +2, bag of holding ii, belt of mighty constitution +4, boots of striding and springing, cloak of resistance +4, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +4, pathfinder pouch, ring of climbing, ring of protection +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (10/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (5d6, 11/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sacred Armor +3 (15 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +3 (15 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Serpent Lash Gain extra trip/disarm with whip on success, whips reposition at -4 CMB.
Warpriest Channel Positive Energy 5d6 (5/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Skill Shortcuts:

[dice=Acrobatics]1d20+0[/dice] +1 to jump
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+2[/dice]
[dice=Climb]1d20+14[/dice]
[dice=Diplomacy]1d20+9[/dice]
[dice=Disguise]1d20+2[/dice]
[dice=Escape Artist]1d20-2[/dice]
[dice=Fly]1d20+0[/dice]
[dice=Heal]1d20+8[/dice]
[dice=Intimidate]1d20+15[/dice] +2 when questioning prisoners
[dice=Knowledge (engineering)]1d20+6[/dice]
[dice=Knowledge(religion)]1d20+10[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Profession(courtesan)]1d20+23[/dice]
[dice=Profession(sailor)]1d20+23[/dice]
[dice=Ride]1d20+4[/dice]
[dice=Sense Motive]1d20+8[/dice] -1 while questioning prisoners
[dice=Spellcraft]1d20+21[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+9[/dice]
[dice=Swim]1d20+15[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+4[/dice]

[dice=+1 Shock Whip Hit]1d20+20[/dice] Disarm, Reach, Trip, Blindness/Deafness
[dice=+1 Shock Whip Damage]1d10+5+1d6[/dice]

[dice=Whip to Disarm]1d20+28[/dice]

[dice=Whip to Trip]1d20+24[/dice]

[dice=Whip to Aid AC]1d20+20[/dice] vs DC 10 to give +7 (+9) Dodge to AC

[dice=+1 Magical Beasts Bane Dagger (Medium)Hit]1d20+16[/dice] Melee vs Magical Beasts
[dice=+1 Magical Beasts Bane Dagger Damage]1d4+1+2d6[/dice] vs Magical Beasts

[dice=Dagger Hit]1d20+15[/dice] Melee
[dice=Damage]1d3[/dice]

[dice=Dagger Hit]1d20+15[/dice] Ranged
[dice=Damage]1d3[/dice]

Disarm: +1 Size, +12 BAB, +4 Dex, +2 Focus, +1 Whip, +2 Trip Ability, +4 Feats, +2 Gloves,
Trip: +1 Size, +12 BAB, +4 Dex, +2 Focus, +1 Whip, +4 Feats

[dice=Searing Light]1d20+17[/dice] vs touch
[dice=Normal DMG]5d8[/dice]
[dice=Normal DMG]10d6[/dice] vs undead
[dice=Normal DMG]10d8[/dice] vs undead with light vulnerability
[dice=Normal DMG]5d6[/dice] vs construct or inanimate object

Healing Shortcuts:

[dice=CLW]1d8+5[/dice]

[dice=CMW]2d8+10[/dice]

[dice=CSW]3d8+15[/dice]

[dice=CCW]4d8+16[/dice]

[dice=CLW Wand]1d8+1[/dice]

[dice=CMW Wand]2d8+3[/dice]

[dice=CSW Wand]3d8+5[/dice]

[dice=Fervor]5d6[/dice]

[dice=Channel]5d6[/dice] 30' radius DC 18

Saving Throw Shortcuts:

[dice=Fortitude]1d20+19[/dice] +2 vs Fear
[dice=Reflex]1d20+14[/dice] +2 vs Fear
[dice=Will]1d20+19[/dice] +2 vs Fear

Ability Check Shortcuts:

[dice=Strength]1d20+0[/dice]
[dice=Dexterity]1d20+4[/dice]
[dice=Constitution]1d20+4[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+4[/dice]
[dice=Charisma]1d20+2[/dice]

Background as told by Shaeda:

”I was a very young lass when me mother birthed me aboard a Chelish man-o-war. She telled me that we was two points into the wind on the outskirts of the Eye of Abendengo. What she didn’t tell me was who me father ever was,” the she-halfling began her story.

”You see, me mother was a slavegirl on that ship. Brought along cuz wee folks like us eats less and works more, for more hours, than most.” She took a swig from her mug, grimaced at the bitter taste of the brew and continued, ”the sea was me upbringing, but it wasn’t me life. When I was reaching me full height, the sailors let on that I was a pretty lass, and they would all be interested in helping to cross me to me womanly years. One sailor though decided he would take me for hisself, without ever asking.” A slight shiver went down her arms as she recounted that memory. ”A disgusting man, not unattractive, just dirty, and foulmouthed. Worse than what a sailor needs be to carry the title of ‘scurvy dog.’ That first time was terrible for me, and that night I cried meself to sleep. But in me dreams She came to me. She explained how it is supposed to be. How a girl should get to choose. Even Her prostitutes gets a choice, of client, or at least of business establishment, or price. That it should be consensual, and that rapers were an abomination in Her eyes.” The Halfling sat up straight, with a determined grin, ”I went to sleep in me hammock that night, a broken and hate filled girl, but with Her help, I woke up the next day with love in me heart, and her sting in me hand. I didn’t ken where it came from, but the whip was there, and it felt alive to me. There was power in me mind, and I knew the words to use it. I crawled out of the hammock, and I went to find that raper bastard. He was on the deck. I could see the buildings beyond. We was ported in Magnimar that day, arrived during the night I guess. She had arranged that I now know. I confronted him. He confessed his sin proudly, bragged about it. He didn’t know I had changed during the night. I brought out Her sting, and I whipped that man to when he was weeping. Said he would ne'er do it again. I made sure he wouldn’t, and when I was done, I suggested he join one of them ascetic monk-asteries, since he wasn’t going to be having his favorite fun any more.”

”I jumped ship, knowing that I would be strung up for what I had done, but She guided me to help. But a few streets into the city, I seen Her sign, three daggers, a church devoted to the Savored Sting. There I learned just who She was. I learned that the Savored Sting was more than just lust and love, she was vengeance. And as her priest of war, I was that vengeance. Not knowing what She had in mind for me, I tried my hand at being a parish whore. I learned the ropes, and how to please the clients, but I needed more. I finally concluded that as She stood for love, I would carry her mantel against hatred, but not in the city. Back to sea I went. A Korvosan trader, all filled with runts like me. I guess they was needing some lovin'. And it didn't hurt that I knew the difference twixt a halyard and a hammock."

"That were eight years ago, give or take. I been sailing for the Leroungs ever since. I remember the first night I came to town. I met her then. She was old. People said she had always been old. She smelled of buttered bread and cinnamon though, and she gave me a warm bed that night. Said I could rack up at her place whenever I was in town and needed a bed. She didn't be judging me, and me profession (either of them). No, not her, she told me where to go for work, and who to refuse. I never knew how she knew all that, cuz neither whoring nor sailing certainly tweren't her thing, she was just a very knowing lady. Poor lady was kilt shortly after me last time coming ashore. She had run out to the market for some things and got herself a knife between the ribs. I came out and answered some questions, but those guards, they ain't seemed like they really gave a care about some dead old lady. But I did. Vengeance is mine to deliver. I didn't notice at the time, but a week later, I seen her old ring for sale at a shop. I didn't give on that I was attached to it, or it to the lady, but I made like I wanted the ring, and I asked its story. 'Gaedron Lamm' the man said. That's who sold the trinket to him. I need to meet this Gaedron Lamm, I have something for him."

"So, now, how much money was you looking to spend tonight on your friend's birthday present?"

Description:

Shaeda has the slim body one expects of a halfling, but with some of the curves of a gnome, and breasts that might make a dwarf blush. Still, her brown hair frames a rather average looking face, and her brown eyes don't sparkle or glow, despite what her prospective customers might tell her, hoping to seduce her and lower the price.

At less than three feet tall, and not thirty pounds, she certainly isn't an imposing figure, but with the power of Calistria behind her, she has the confidence of those thrice her size and twice her age.

Personality and Outlook:

Shaeda is a very affable soul. She makes friends fast, and will do anything for them. She'll make enemies slow, but she'll do anything to them.

She can give and take in the ribald jokes of soldiers, sailors, and adventurers. She will spin tall tales, improbable jokes, and unlikely histories when required, and yet she is also quite knowledgeable about the ways of the world. It can be difficult to tell the difference of where fact and fiction diverge when they come from Shaeda.

In short, Shaeda is a soul at peace with herself. She may have had difficult times in her past, and may have even worse in her future, but for now, she is content, happy, and optimistic, as a Halfling should be.

Shaeda 14:

Shaeda Stormborn #14
Halfling warpriest of Calistria 14 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 34, touch 14, flat-footed 33 (+12 armor, +2 deflection, +1 Dex, +2 natural, +6 shield, +1 size)
hp 143 (14d8+70)
Fort +18, Ref +12, Will +18; +2 vs. fear
Defensive Abilities sacred armor (+3, 14 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee (M) +1 magical beasts-bane dagger +13/+8 (1d4+1/19-20 plus 2d6 vs. Magical Beasts) or
. . +1 shock whip +17/+12 (1d8+5 nonlethal plus 1d6 electricity) or
. . dagger +14/+9 (1d3/19-20)
Ranged javelin of lightning +14 (1d4) or
. . javelin of lightning +14 (1d4) or
. . javelin of lightning +14 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock whip)
Special Attacks blessings 10/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 5/day (DC 21, 5d6), fervor 11/day (5d6), sacred weapon (1d10, +3, 14 rounds/day)
Warpriest Spells Prepared (CL 14th; concentration +18)
. . 5th—dispel evil, flame strike (DC 19)
. . 4th—air walk, blessing of fervor[APG] (DC 18), dimensional anchor, freedom of movement, wrathful weapon
. . 3rd—daybreak arrow[UC], invisibility purge, magic circle against evil, communal resist energy[UC], searing light
. . 2nd—align weapon, communal ant haul[UC], calm emotions (DC 16), consecrate, resist energy, silence (DC 16)
. . 1st—comprehend languages, detect undead, hide from undead (DC 15), liberating command[UC], protection from evil, sanctify corpse[UM]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 18, Int 14, Wis 18, Cha 14
Base Atk +10; CMB +9 (+15 disarm, +13 trip); CMD 24 (26 vs. disarm, 26 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Greater Disarm, Greater Trip, Greater Weapon Focus (whip), Greater Weapon Specialization (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Serpent Lash, Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +13, Diplomacy +9, Heal +8, Intimidate +15 (+17 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +10, Perception +6, Profession (courtesan) +21, Profession (sailor) +21, Ride +1, Sense Motive +8 (+7 while questioning prisoners), Spellcraft +19, Survival +9, Swim +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear javelin of lightning, javelin of lightning, javelin of lightning, mask of the mantis[ISWG], pearl of power (1st level) (3), pearl of power (2nd level) (2), pearl of power (3rd level); Other Gear +3 benevolent buoyant ghost touch glamered holy reliquary full plate, mithral shirt, +5 holy reliquary buckler, +1 magical beasts-bane dagger, +1 shock whip, dagger, amulet of natural armor +2, bag of holding ii, belt of mighty constitution +4, boots of striding and springing, cloak of resistance +4, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +4, pathfinder pouch, ring of climbing, ring of protection +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (10/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (5d6, 11/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Sacred Armor +3 (14 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +3 (14 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Serpent Lash Gain extra trip/disarm with whip on success, whips reposition at -4 CMB.
Warpriest Channel Positive Energy 5d6 (5/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 13:

Shaeda Stormborn #13
Halfling warpriest of Calistria 13 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 34, touch 14, flat-footed 33 (+12 armor, +2 deflection, +1 Dex, +2 natural, +6 shield, +1 size)
hp 133 (13d8+65)
Fort +17, Ref +12, Will +17; +2 vs. fear
Defensive Abilities sacred armor (+3, 13 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee (M) +1 magical beasts-bane dagger +12/+7 (1d4+1/19-20 plus 2d6 vs. Magical Beasts) or
. . +1 shock whip +16/+11 (1d8+5 nonlethal plus 1d6 electricity) or
. . dagger +13/+8 (1d3/19-20)
Ranged javelin of lightning +13 (1d4) or
. . javelin of lightning +13 (1d4) or
. . javelin of lightning +13 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock whip)
Special Attacks blessings 9/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 5/day (DC 20, 4d6), fervor 10/day (4d6), sacred weapon (1d10, +3, 13 rounds/day)
Warpriest Spells Prepared (CL 13th; concentration +17)
. . 5th—breath of life (DC 19)
. . 4th—air walk, blessing of fervor[APG] (DC 18), dimensional anchor, freedom of movement
. . 3rd—dispel magic, invisibility purge, magic circle against evil, communal resist energy[UC], searing light
. . 2nd—align weapon, communal ant haul[UC], calm emotions (DC 16), hold person (DC 16), resist energy, silence (DC 16)
. . 1st—air bubble[UC], comprehend languages, divine favor, hide from undead (DC 15), liberating command[UC], protection from evil
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 18, Int 14, Wis 18, Cha 14
Base Atk +9; CMB +8 (+14 disarm, +12 trip); CMD 23 (25 vs. disarm, 25 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Greater Disarm, Greater Trip, Greater Weapon Focus (whip), Greater Weapon Specialization (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Serpent Lash, Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +13, Diplomacy +9, Heal +8, Intimidate +12 (+14 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +10, Perception +6, Profession (courtesan) +20, Profession (sailor) +20, Ride +1, Sense Motive +8 (+7 while questioning prisoners), Spellcraft +18, Survival +9, Swim +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear javelin of lightning, javelin of lightning, javelin of lightning, mask of the mantis[ISWG], pearl of power (1st level) (3), pearl of power (2nd level) (2), pearl of power (3rd level); Other Gear +3 benevolent buoyant ghost touch glamered holy reliquary full plate, mithral shirt, +5 holy reliquary buckler, +1 magical beasts-bane dagger, +1 shock whip, dagger, amulet of natural armor +2, bag of holding ii, belt of mighty constitution +4, boots of striding and springing, cloak of resistance +4, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +4, pathfinder pouch, ring of climbing, ring of protection +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (9/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (4d6, 10/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Sacred Armor +3 (13 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +3 (13 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Serpent Lash Gain extra trip/disarm with whip on success, whips reposition at -4 CMB.
Warpriest Channel Positive Energy 4d6 (5/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 12:

Shaeda Stormborn #12
Halfling warpriest of Calistria 12 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 33, touch 14, flat-footed 32 (+12 armor, +2 deflection, +1 Dex, +2 natural, +5 shield, +1 size)
hp 123 (12d8+60)
Fort +15, Ref +10, Will +15; +2 vs. fear
Defensive Abilities sacred armor (+2, 12 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee +1 magical beasts-bane dagger +14/+9 (1d3+1/19-20 plus 2d6 vs. Magical Beasts) or
. . +1 shock scimitar +11/+6 (1d4+1/18-20 plus 1d6 electricity) or
. . +1 shock whip +16/+11 (1d8+5 nonlethal plus 1d6 electricity) or
. . dagger +13/+8 (1d3/19-20)
Ranged javelin of lightning +13 (1d4) or
. . javelin of lightning +13 (1d4) or
. . javelin of lightning +13 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock whip)
Special Attacks blessings 9/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 5/day (DC 20, 4d6), fervor 10/day (4d6), sacred weapon (1d10, +3, 12 rounds/day)
Warpriest Spells Prepared (CL 12th; concentration +16)
. . 4th—air walk, blessing of fervor[APG] (DC 18), freedom of movement
. . 3rd—dispel magic, invisibility purge, magic circle against evil, communal resist energy[UC], searing light
. . 2nd—communal ant haul[UC], bull's strength, calm emotions (DC 16), hold person (DC 16), shackle (DC 16), silence (DC 16)
. . 1st—air bubble[UC], blessing of the watch, comprehend languages, divine favor, liberating command[UC], protection from evil
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 18, Int 14, Wis 18, Cha 14
Base Atk +9; CMB +8 (+14 disarm, +12 trip); CMD 23 (25 vs. disarm, 25 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Greater Disarm, Greater Trip, Greater Weapon Focus (whip), Greater Weapon Specialization (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +13, Diplomacy +9, Heal +8, Intimidate +12 (+14 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +7, Perception +6, Profession (courtesan) +19, Profession (sailor) +19, Ride +1, Sense Motive +8 (+7 while questioning prisoners), Spellcraft +17, Survival +9, Swim +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear javelin of lightning, javelin of lightning, javelin of lightning, mask of the mantis[ISWG], pearl of power (1st level) (3), pearl of power (2nd level) (2), pearl of power (3rd level); Other Gear +3 benevolent buoyant ghost touch glamered full plate, mithral shirt, +4 buckler, +1 magical beasts-bane dagger, +1 shock scimitar, +1 shock whip, dagger, amulet of natural armor +2, bag of holding ii, belt of mighty constitution +4, boots of striding and springing, cloak of resistance +2, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +4, pathfinder pouch, ring of climbing, ring of protection +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (9/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (4d6, 10/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Sacred Armor +2 (12 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +3 (12 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 4d6 (5/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 11:

Shaeda Stormborn #11
Halfling warpriest of Calistria 11 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 27, touch 12, flat-footed 26 (+12 armor, +1 Dex, +3 shield, +1 size)
hp 102 (11d8+44)
Fort +13, Ref +9, Will +13; +2 vs. fear
Defensive Abilities sacred armor (+2, 11 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee +1 magical beasts-bane short sword +14/+9 (1d4+1/19-20 plus 2d6 vs. Magical Beasts) or
+1 shock scimitar +11/+6 (1d4+1/18-20 plus 1d6 electricity) or
+1 shock whip +16/+11 (1d8+3 nonlethal plus 1d6 electricity) or
dagger +13/+8 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock whip)
Special Attacks blessings 8/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 4/day (DC 18, 4d6), fervor 8/day (4d6), sacred weapon (1d10, +2, 11 rounds/day)
Warpriest Spells Prepared (CL 11th; concentration +14)
4th—air walk, freedom of movement
3rd—dispel magic, invisibility purge, protection from energy, communal resist energy[UC] (2)
2nd—bull's strength, calm emotions (DC 15), resist energy, lesser restoration, silence (DC 15)
1st—air bubble[UC], ant haul[APG] (DC 14), comprehend languages, liberating command[UC] (2), shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 16, Int 14, Wis 16, Cha 14
Base Atk +8; CMB +8 (+14 disarm, +12 trip); CMD 20 (22 vs. disarm, 22 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Greater Disarm, Greater Trip, Greater Weapon Focus (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +8, Diplomacy +9, Heal +7, Intimidate +9 (+11 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +7, Perception +5, Profession (courtesan) +17, Profession (sailor) +17, Ride +1, Sense Motive +11 (+10 while questioning prisoners), Spellcraft +16, Survival +8, Swim +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear mask of the mantis[ISWG], pearl of power (1st level) (2), pearl of power (2nd level); Other Gear +3 benevolent buoyant glamered full plate, mithral shirt, +2 buckler, +1 magical beasts-bane short sword, +1 shock scimitar, +1 shock whip, dagger, bag of holding ii, belt of mighty constitution +2, boots of striding and springing, cloak of resistance +2, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (8/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (4d6, 8/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Sacred Armor +2 (11 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (11 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 10:

Shaeda Stormborn #10
Halfling warpriest of Calistria 10 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 27, touch 12, flat-footed 26 (+12 armor, +1 Dex, +3 shield, +1 size)
hp 93 (10d8+40)
Fort +13, Ref +9, Will +13; +2 vs. fear
Defensive Abilities sacred armor (+2, 10 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee +1 shock scimitar +10/+5 (1d4+1/18-20 plus 1d6 electricity) or
+1 shock whip +15/+10 (1d8+3 nonlethal plus 1d6 electricity) or
dagger +12/+7 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 shock whip)
Special Attacks blessings 8/day (Charm: charming presence, dominance aura, Luck: lucky presence, unlucky enemy), channel positive energy 4/day (DC 18, 3d6), fervor 8/day (3d6), sacred weapon (1d10, +2, 10 rounds/day)
Warpriest Spells Prepared (CL 10th; concentration +13)
4th—blessing of fervor[APG] (DC 17)
3rd—bestow curse (DC 16), dispel magic, invisibility purge, communal resist energy[UC]
2nd—align weapon, bull's strength, ghost whip[OA], lesser restoration, silence (DC 15)
1st—air bubble[UC] (2), ant haul[APG] (DC 14), comprehend languages, hide from undead (DC 14), protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 16, Int 14, Wis 16, Cha 14
Base Atk +7; CMB +7 (+13 disarm, +9 trip); CMD 19 (21 vs. disarm, 21 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Greater Disarm, Greater Weapon Focus (whip), Improved Disarm, Improved Trip, Improved Whip Mastery[UC], Weapon Finesse, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +8, Diplomacy +6, Heal +7, Intimidate +9 (+11 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +7, Perception +5, Profession (courtesan) +16, Profession (sailor) +16, Ride +1, Sense Motive +11 (+10 while questioning prisoners), Spellcraft +15, Survival +8, Swim +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear mask of the mantis[ISWG], pearl of power (1st level) (2), pearl of power (2nd level); Other Gear +3 benevolent buoyant glamered full plate, mithral shirt, +2 buckler, +1 shock scimitar, +1 shock whip, dagger, bag of holding ii, belt of mighty constitution +2, boots of striding and springing, cloak of resistance +2, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
--------------------
Special Abilities
--------------------
Blessings (8/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (3d6, 8/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Sacred Armor +2 (10 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (10 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 3d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 9:

Shaeda Stormborn #9
Halfling warpriest of Calistria 9 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 25, touch 12, flat-footed 24 (+10 armor, +1 Dex, +3 shield, +1 size)
hp 84 (9d8+36)
Fort +11, Ref +8, Will +11; +2 vs. fear
Defensive Abilities sacred armor (+1, 9 minutes/day)
--------------------
Offense
--------------------
Speed 30 ft. (25 ft. in armor)
Melee +1 greataxe +9/+4 (1d10+1/×3) or
+1 whip +14/+9 (1d6+1 nonlethal) or
dagger +11/+6 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 whip)
Special Attacks blessings 7/day (Charm: charming presence, Luck: lucky presence), channel positive energy 3/day (DC 17, 3d6), fervor 7/day (3d6), sacred weapon (1d8, +2, 9 rounds/day)
Warpriest Spells Prepared (CL 9th; concentration +12)
3rd—bestow curse (DC 16), blindness/deafness (DC 16), dispel magic, invisibility purge
2nd—align weapon, bull's strength, hold person (DC 15), lesser restoration, silence (DC 15)
1st—air bubble[UC] (2), ant haul[APG] (DC 14), comprehend languages, hide from undead (DC 14), protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 16, Int 14, Wis 16, Cha 14
Base Atk +6; CMB +6 (+12 disarm, +8 trip); CMD 18 (20 vs. disarm, 20 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Greater Disarm, Greater Weapon Focus (whip), Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +8, Diplomacy +6, Heal +7, Intimidate +6 (+8 while questioning prisoners), Knowledge (engineering) +6, Knowledge (religion) +7, Perception +5, Profession (courtesan) +15, Profession (sailor) +15, Ride +1, Sense Motive +11 (+10 while questioning prisoners), Spellcraft +14, Survival +8, Swim +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear mask of the mantis[ISWG], pearl of power (1st level), pearl of power (2nd level); Other Gear +1 benevolent buoyant glamered full plate, mithral shirt, +2 buckler, +1 greataxe, +1 whip, dagger, bag of holding ii, belt of mighty constitution +2, boots of striding and springing, cloak of resistance +1, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
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Special Abilities
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Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (3d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Sacred Armor +1 (9 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (9 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 3d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 8:

Shaeda Stormborn #8
Halfling warpriest of Calistria 8 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +3; Senses Perception +5
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Defense
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AC 25, touch 12, flat-footed 24 (+10 armor, +1 Dex, +3 shield, +1 size)
hp 75 (8d8+32)
Fort +11, Ref +7, Will +11; +2 vs. fear
Defensive Abilities sacred armor (+1, 8 minutes/day)
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Offense
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Speed 30 ft. (25 ft. in armor)
Melee +1 whip +13/+8 (1d6+1 nonlethal) or
dagger +11/+6 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 whip)
Special Attacks blessings 7/day (Charm: charming presence, Luck: lucky presence), channel positive energy 3/day (DC 17, 3d6), fervor 7/day (3d6), sacred weapon (1d8, +2, 8 rounds/day)
Warpriest Spells Prepared (CL 8th; concentration +11)
3rd—bestow curse (DC 16), blindness/deafness (DC 16), invisibility purge
2nd—bull's strength, hold person (DC 15), ironskin, lesser restoration, silence (DC 15)
1st—air bubble[UC], ant haul[APG] (DC 14), comprehend languages, hide from undead (DC 14), protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
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Statistics
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Str 10, Dex 16, Con 16, Int 14, Wis 16, Cha 14
Base Atk +6; CMB +6 (+10 disarm, +8 trip); CMD 18 (20 vs. disarm, 20 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-5 to jump), Climb +7, Diplomacy +6, Heal +7, Intimidate +6 (+8 while questioning prisoners), Knowledge (religion) +7, Perception +5, Profession (courtesan) +14, Profession (sailor) +14, Ride +1, Sense Motive +11 (+10 while questioning prisoners), Spellcraft +13, Survival +8, Swim +11; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear pearl of power (1st level), pearl of power (2nd level); Other Gear +1 benevolent buoyant glamered full plate, mithral shirt, +2 buckler, +1 whip, dagger, bag of holding ii, belt of mighty constitution +2, boots of striding and springing, cloak of resistance +1, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +2, backpack, bedroll, belt pouch, everburning torch (2), flint and steel, hemp rope (50 ft.), holy text (Calistria)[UE], interrogation tools, masterwork fetters[ARG] (2), masterwork fetters[ARG] (2), masterwork iron mask (2), masterwork iron mask (2), mess kit[UE], mwk manacles (2), mwk manacles (2), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Calistria, 271 gp
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Special Abilities
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Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fervor (3d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Sacred Armor +1 (8 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (8 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 3d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Shaeda 7:

Shaeda Stormborn #7
Halfling warpriest of Calistria 7 (Pathfinder RPG Advanced Class Guide 60)
CG Small humanoid (halfling)
Init +2; Senses Perception +4
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 shield, +1 size)
hp 59 (7d8+21)
Fort +8, Ref +5, Will +8; +2 vs. fear
Defensive Abilities sacred armor (+1, 7 minutes/day)
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 whip +11 (1d6+1 nonlethal) or
dagger +9 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 whip)
Special Attacks blessings 6/day (Charm: charming presence, Luck: lucky presence), channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (1d8, +1, 7 rounds/day)
Warpriest Spells Prepared (CL 7th; concentration +9)
3rd—invisibility purge
2nd—bull's strength, hold person (DC 14), lesser restoration, silence (DC 14)
1st—comprehend languages, hide from undead (DC 13), magic weapon, protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, light, scrivener's chant
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Statistics
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Str 10, Dex 15, Con 14, Int 14, Wis 14, Cha 14
Base Atk +5; CMB +5 (+9 disarm, +7 trip); CMD 16 (18 vs. disarm, 18 vs. trip)
Feats Bodyguard[APG], Combat Expertise, Combat Reflexes, Improved Disarm, Improved Trip, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits helpful, orphaned
Skills Acrobatics -1 (-9 to jump), Climb +7, Diplomacy +6, Heal +6, Intimidate +6, Knowledge (religion) +6, Perception +4, Profession (courtesan) +12, Profession (sailor) +12, Ride +1, Sense Motive +6, Spellcraft +12, Survival +7, Swim +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Gnome, Halfling
Combat Gear pearl of power (2nd level); Other Gear +1 benevolent full plate, mwk buckler, +1 whip, dagger, gauntlet of the skilled maneuver (disarm)[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text