Sanvil Trett

Ariok Birch's page

58 posts. Alias of JoeLudwick.


Full Name

Ariok Birch

Race

aasimar

Classes/Levels

Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Gender

male

Size

medium

Age

27

Special Abilities

Daylight 1/day, Darkvision 60', 5 resist (cold,acid,electricity)

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Celestial

Occupation

Cleric of Desna (healing and luck domains)(sepratist)

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 19

About Ariok Birch

personality:

Ari is a cheerful man in the prime of his life. Colorfully robed over his armor, carrying a buckler and wearing a scimitar on his belt where it is comfortable, but would be hard to draw quickly in a pinch. He is heavily tatooed with not-so-kind images that seem to clash with the man behind the smile. He makes no apologies for the vulgar ink, and seems not to notice when others stare. His polished buckler bears his holy symbol, but it seems to be the only piece of his equipment that recives proper care.
He gladly introduces himself to anyone who get close enough, but watches carefully to see if they recognize him. He is always quick to point out that his services are available for hire. His hair is unkempt, but his smile is endearing, and his eyes are trusting. Far more trusting than the scars on his face indicate that he should be.
His pants are of a strange reflective silvery cloth (under the dirt) and he wears a strange full helm with what looks like glass where the mask should be (certainly offering little to no actual protection) and it is attached by cloth to the shirt under his breastplate. The soles of his boots are made of the same silver cloth, seem to be studded with lodestones and are connected to the pants with a metal seam.

traits:

Reactionary (+2 to initiative)
Blessed Touch (you heal 1 additional point of damage when using channel energy or casting a cure spell)

feats:

1. Selective Channel
3. Toughness
5. Quick Channel
7. Extra Channel

equipment:

Phylactory of Positive Channeling (11,000gp)
Mithril Breastplate+1 (5,200gp)
Muleback Cords (1,000gp)
Quick Runners Shirt (1,000gp)
Buckler+1 (1,015gp)
Cloak of Resistance+1 (1,000gp)
Masterwork Scimitar (315gp)
Cracked Dusty Rose Prism Ioun Stone (500gp)
1,660gp

saves:

Fort=5 base+2 con +1 magic= 8
Reflex=2 base+2 dex +1 magic= 5
Will=5 base+3 wis +1 magic=9

spells:

CANTRIPS:4
Create water-1
Detect Magic-1
Detect Poison
Guidence-1
Light-1
read magic

FIRST:6
Cure light wounds-1
Truestrike
Bless-1
Command
Comprehend Languages-1
Detect evil
Endure Elements-1
Remove Fear
Shield of Faith-2

SECOND:5
Cure Moderate Wounds-1
Aid-1
Bears Endurance-1
Bulls Strength-1
Hold Person
Resist energy
Shield other-0

THIRD:4
Cure Serious Wounds-1
Create Food and Water-1
Daylight
Dispel Magic -1
Invisibility Purge
Prayer-0
Protection from Energy
Remove Curse
Water Breathing
Wind Wall

FOURTH:2
Cure Critical Wounds-1
Chaos Hammer
Dimentional anchor
Freedom of Movement
Neutralize Poison
Restoration
Tongues-1

skills:

acrobatics
appraise
bluff
climb
craft
diplomacy +15 (7 ranks, 3 wis, 3 class, 2 race)
disable device
disguise
escape artist
fly
handle animal
heal
intimidate
kn. arcana
kn.dungeoneering
kn. engineering
kn. geography
kn. history +10 (7 ranks, 3 class)Background
kn. local
kn. planes +5 (2 ranks, 3 class)
kn. nature
kn. religion +8 (5 ranks, 3 class)
kn. nobility +10 (7 ranks, 3 class)Background
linguistics
perception +15 (7 ranks,3 class,3 wis, 2 race)
perform
profession
ride
sense motive
slight of hand
spellcraft
stealth
survival
swim
use magic device

scrolls:

Breath of Life-1 (1,125gp)

combat stats:

65 HP (8 from first level. 36 from levels 2-7. 14 from con. 7 from toughness)
ab+6 (5 bab +1 masterwork)
dmg 1d6
armor=7
shield=2
dex=2
AC:21 FF:19 To:12
AB:+6
CMD:17
Initiative +5 (+2 trait, +2 dex, +1 ioun stone)

cleric abilities:

Healing Domain (as though 2 levels lower):
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Channel energy 9/day (6d6)
Luck Domain:
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.