Warforged

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Organized Play Member. 396 posts (4,050 including aliases). No reviews. No lists. No wishlists. 8 aliases.


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Here I am with another free Humble Bundle code for you all. And this one is particularly relevant, as it's for the Steam release of NWN: EE. This is the "kitchen sink" version, ALL of the DLC included.

First come, first served, I'll PM the codes.


GM Mordred wrote:
@Boros: amusingly, I am pondering picking up the bundle as well, but seemingly for the same games you fetched :)

$16 (or whatever the local equivalent would be for you) isn't too shabby a price at all.

Do wish that 2K hadn't engaged in that f~!@ery with their launcher though, I was quite looking forward to playing those games on my Deck. But their launcher and Linux don't play nice together, apparently.


Alrighty, I recently picked up a Humble Bundle. There were some games I particularly wanted, and I few I didn't have any interest in. I redeemed the former, and have Steam codes for the latter. So do you any of you lot want some Steam codes? I should point out that these are almost all older games, so no recent(ish) hits, but free is free and I've played a few of these way back when they were newer, and they were fun.

Army Men RTS
CivCity Rome
Duke Nukem Forever Collection (3 games)
Hidden & Dangerous Action Pack
Hidden & Dangerous 2
PGA 2k21
Railroad Tycoon 2 Platinum
Railroad Tycoon 3
Sid Meier's Railroads!
The Golf Club 2019
WWE 2k Battleground (w/Ultimate Brawler Pass)

If any of you are interested, just reply here with the game(s; you can grab more than one if you want) and I'll PM you the redeem code(s).


Hello.

Is there anybody in there?

Just nod if you can hear me.

Is there anyone home?

Come on now.

I hear you're feeling down.

Well, I can ease your pain, get you on your feet again.

Relax.

I'll need some information first.

Just the basic facts.

Can you show me where it hurts?


If any of you have been considering the Jurassic World Evolution game on PC, but held off because of the cost of picking up the full package (something like $122 US), Humble Bundle currently has the whole thing available on one of their "pick your price" donation bundles; $12 minimum gets you everything. Oh, and this is the Steam release.


Miranda Greenblossom wrote:
Might be, at worst, signs of a failing hdd? Could be worth running those tests once or twice during some downtime, just in case!

Bite your tongue on that, lol, I don't need that kind of problem right now. But no, I think it's just a combination of low spec hardware, mod interaction, and good ol' Bugthesda's quality coding doing it's usual sterling job of s~&%ting the bed at a moment's notice.

Mostly I'm just irritated because I had an almighty urge to play those two games specifically. Not 3 or NV, not Oblivion (all of which I have), but 4 and Skyrim. Oh well, leaves me more time to get stomped playing Wrath of the Righteous.

Speaking of which, I'd give the game a 6/10 right now. It loses a point for the bugs (which Owlcat is working steadily on quashing, so that'll come up). And the other points are for the gameplay itself. Specifically, the issue of spellcasting in a game where your core opponent group has: spell resistance, energy resistance (or outright immunity), and generally high saves that render a good chunk of the casting almost useless until you start getting the many (MANY) feats and mythic path abilities to overcome that.

Not that martials have things too much easier themselves, what with frequently high ACs to work against and high attack bonuses to suffer through. Oh, and the lovely little issue of most of your magic weapon loot/purchase choices being fundamentally worthless because you'll need either cold iron or +3 or better to actually make a dent in most demon hides (I say "most" because there's a few bastards running around with two different sets of DR, generally one for cold iron or magic and the other for good). But hey, now you've got a reason to make use of those four quick weapon slots now, you can slap a cold iron (hopefully masterwork or magical) weapon in one, then set the second for non-demons, a third for ranged, and then the fourth for whatever. And if you have a particular weapon, like an estoc or curve blade, that your main uses? Well, there's a reason that Owlcat added that one talking Swiss Army weapon to the game, because otherwise you'd be f&#%ed good and proper trying find a cold iron and/or magic version of those.

Basically, if you want to play at anything past the "just for fun" difficulty you'll need to A) tweak your difficulty settings (and forget about the achievements for playing any of the preset difficulties in doing so), B) min/max hard on both your main and all of your companions, or C) just get used to sucking and reloading a save.

Aside from that, however, it's a good game. I'm liking the companion plots--even if some the interactions are unintentionally hilarious, like when a character relates an emotionally-charged bit of their history, and then says something like "Thanks for talking with me!" when you exit their conversation--and having the mythic paths influence your interactions as well is a neat mechanic. The army bit has been okay, though it's kind of like one of those RTS games in that the first unit you get is the one you end up dumping all of your improvements on, because it's the one getting the job done, so you dump more improvements to tackle harder enemies and then you realize you've got this one monstrously developed unit that can only be one place at one time, and a bunch of odds and sods that'll die from nose bleed if they sneeze too hard :D.


So in non-campaign matters, f!!# Skyrim, and Fallout 4 as well while I'm at it.

I've got a potato laptop that can, mostly, run both of those games. The caveats are that I have to dial the settings to the absolute minimum and tweak the resolution to the very edge of what I can still make things out on the screen with, but still have it small enough to squeeze what performance increase can be had.

I also have to keep my mods tightly restricted. None of the insane lists of graphical tweak mods, for one obvious example (I have two of those, one for the map and another that covers weather effects and skies). No heavy use of content mods (again, I have some, but they're all carefully chosen to maximize what they offer while minimizing potential conflicts and storage requirements).

Oh, and I fine-tooth comb my load orders and obsessively make sure that it's all patched up proper where needed, anything to squeeze to just a bit more performance and reduce the chance for f$##ery.

And, for the most part, it works well enough. Until it doesn't. Today, it very much didn't, to the extent that I ended up just completely flushing all of the Skyrim mods entirely, dumping my saves, and keeping the game vanilla (with absolutely no intention at all to play it) for the sole purpose of logging in to collection any Creation Club freebies on offer (and Fallout 4 entered that same status a couple of weeks back).

How did this happen? I was in one of the werewolf hunter camps, cruising along just dandy, and reached what I think is the final room. Well, there's a dude in there with nasty magic hammer who kept dropping me, so I had reload a few times. Still, I eventually figured out how to approach this fight and was about to do so when the game locked up. Had to use Task Manager to kill it.

And when I got back in, I learn that my game is f%#+ed in some arcane fashion; get a CTD within a couple minutes of loading, multiple times. Get a CTD when trying to save the game, then CTD when even opening a menu. Reload an older save, works well until I reach that room again, at which point the CTDs (after a few minutes, when trying to save, and then when trying to open a menu at all) resume. Leave the camp entirely, still get CTDs. Reload an older save, leave the camp, and CTD once more.

Reload a much older save, from before I even entered the camp. Hey, no more CTD! Oh, but now my followers are f$~#ed up. One of them won't wear the equipment I give them. Then they wear, but only some it. Then they wear all of it, but only in certain places. Ugh, reload another much older save, problem goes away. All is well, I'm playing and though I'm still on a low boil about the wasted hours and ensuing frustration, it's good. I'm cruising around Whiterun, doing the things.

And then I CTD again. Restart, load the save, play a little more. CTD. Restart, load the save, play a little more, open the menu to save. CTD. Restart, load the save, try to open the menu, CTD.

Thanks to the complete and utter lack of error messages, I can't even figure out if it's the laptop, if it's the mods, the game, or whatever. I mean, even it didn't lead me to a workable solution, just having something along the lines of "a fatal exception has occurred in module 'f+&!youfortryingtohavesomefun', would you like send an error report?" would help. But nope, nothing doing.

So f%~~ Skyrim and f%## Fallout 4. I really want to play them again but it's apparently just not going to happen until I can get a system decent enough where I know, beyond all f%*$ing doubt, that it's not my hardware at fault.

Anyway, anyone know what happened to Varuzhan? Has he been lost to us?


I know that at least some of you lot like the PC games, and I have a wonderful opportunity to direct your attention to one that I happen to particularly enjoy--it was my introduction to the Souls-like genre--for a grand price of $0.00 US (Steam key activation). It's called The Surge, and it blends zombies in powered exoskeletons, rogue AI, bosses that range from big to massive (mostly), and a combat system that relies on melee, timed blocks, and precision dodging. And a story that has your very first day on the job turn into a nightmare of survival and revelation.

To get your free copy of said game, you will need to the store page for Focus Entertainment and scroll down a bit. But there is a wee catch, to claim your free copy you do need to make a purchase on the store. But, there doesn't seem to be any kind of minimum purchase amount required, and it so happens that all of the DLC on a massive discount, one which is priced at $0.66 (US).

I pretty much suck at games of this type, and I still found it lots of fun. And for $0.66, I believe you could take a chance and give a try for yourselves. And if you do enjoy, then go ahead and get the two expansions as well.


So anyone here planning on getting the upcoming PF PC game release? I've got the first one and liked it enough to throw a sufficient amount at the sequel's Kickstarter to guarantee myself a copy of the release. I'm not going to play on release, though, what with launch bugs being a thing; the first PF game had a few months before it got smoothed out and I fully expect the same the WotR. But still, looking forward to it.


Well, I'm going to assume that our esteemed (and MIA) GM probably won't be interested either, so I'm off to offer the trial code elsewhere.


If they respond, lol, then perhaps.


Hey all. I have a trial code for 14 days of Xbox Ultimate Game Pass. The only restriction, according to the fine print, is that you cannot be a current Game Pass or Live Gold subscriber, or previous Ultimate trial user.

Code is first come, first served, I'll send it by DM.


Edit to #2 above, it seems Mutt is only available if you have the Woman's Lot DLC. Keep that in mind. That said, I think he's worth it because once he's trained up a bit, he really does help in a fight.

And now, for another game recommendation, Outriders. Sci-fi third-person looter shooter with some RPG elements to it. There's a demo available before you plunk down dollars/euros/wombat testicles, and I'd definitely suggest giving the demo a shot to see if the larger game will appeal. Most noteworthy aspect of the demo is that all of your progress will carry over to the main game, and if you do something that would count towards a Steam achievement, that'll be carried over too.


Really hoping we can get back to this one some time soon.


Miranda Greenblossom wrote:
It's a bit like mount & blade isn't it? I've also heard good things about it - and I did like mount & blade - so maybe it is time to make an investment.

Yes, but only a small bit like M&B, the first-person portions at least.

I've put almost 40 hours into so far, and it's been a fun experience for the most part. Aside from the aforementioned archery, there's also some f&+&ery going on with the random encounter fights. They can spawn in anything from a couple of peasants and a dog to a Cuman war party of 4-6 m+$~%%@*%&#&s in full kit. Bad enough in a usual RPG, but KCD's particular save system can make the inevitable wipe and reload especially frustrating.

The thing is, though, is that those random encounters (especially the war parties) are a serious source for skill gains and money, and avoiding them (because the random fights generally happen in the same places every time) will actually cost you in the long run. So you'll really need to learn to manage fights, and make good use of your sidekick dog (when you get him, which happens early thankfully) to tip things just a tiny bit in your favor.

If you do get the game, and I heartily recommend it, I have the following bits of advice for you.

1) Skills and stats increase by using them, not static point assignment on level gain. So if you want to not suck at something, you have to get out there and use it.

2) Mutt (your dog sidekick) is available immediately after you get to Rattay, speak to the gal who saved your useless ass and get him ASAP. Then tell him what a good boi he is until he's willing to attack people and hunt game on command.

3) You're an illiterate peasant, and while there will be a quest to fix that, you don't actually need to read to use alchemy. And you get, at no cost to you, the recipe to make the little "save anywhere, anytime" drinks, the ingredients to which are pretty cheap and the instructions to which are easily puzzled out from the book your dumb ass can't otherwise read. After that, you need to invest in the marigold decoction for (relatively) cheap healing on the go.

4) Do the Rattay intro quests before getting too invested into exploring the world, they'll net you some free perks and a free horse (which makes carrying s@&% back to town for sale a lot easier on you).

5) Do the Rattay tourney when you can afford it. You'll lose, a lot, early on. But it won't burn up your equipment's durability (since you get loaner gear for each fight) and you'll earn some decent skill and stat gains if you can go all three fights in the first round.

6) The guards don't f$$&ing play, and if you manage to tank your reputation with them--or otherwise draw their notice in the course of doing shady s~%+--expect calls to stop and present yourself for inspection. Having pilfered goods or poached anything in your inventory when that happens is a bad thing.

Also, for help with archery? Use the ~ key during the game, then type in wh_pl_showfirecursor 1.

It'll give you the aimpoint that normally disappears when you have a bow out. You'll still have to account for arrow drop and that horrendous sway (which is supposed to decrease as your skill goes up), but it's better than trying to aim by dead reckoning.


So I recently picked up Kingdom Come: Deliverance thanks to a record discount on the full experience--about $60 worth of content for under $15--and it's a pretty damned good game so far. Hard to remember that it's the first game made by the devs, but very easy to see why the ratings are so consistently high.

The only thing, so far, that I don't like about it is the archery. The game doesn't provide you with any sort of aiming point or reticule, and since I can't judge my aiming point for s&#* manually, plugging away with a bow isn't much fun.


Hey Mordred, got a non-campaign related gaming question for you. You've got a game called TROUBLESHOOTER over on Steam, how is it? I mean, the reviews are fairly positive, but since you've actually got the game yourself, I figure a more personal opinion would couldn't hurt.


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GM Mordred wrote:

Hm, yeah, that sounds...not so fun.

At least not for that kind of game. I'd expect that from Saints Row, and it would be fun, but not here.

Here's hoping they refine some of these things in the next few months, before I pick it up :D

Well, after about 50 hours of messing around, building up, and just generally figuring things out, I finally got around to finishing the first act. Wow. I got so into the story that the appearance of the Cyberpunk title at a certain point was actually jarring, because it reminded me that all of this was just a prologue for the rest.

I know you might want polish in the game (Mordred & Kith), and I can understand why. But nonetheless, if you have an opportunity to get and play it sooner, do it! Without throwing spoilers, I can't say anything more than that this has got be the some of the best game money I'll have spent this year.


GM Mordred wrote:
@Teleportation: Is there at least an in-universe reason? Like drop-pod deployment? Or is it some nonsense out-of-sight spawning where 2 dozen heavy units with personal armor emerge from a 10 square-feet cleaning closet with no other door?

They spawn in right on your position, yeah. For example, I was hopping along some rooftops--the game has some outstanding verticality--to pick up a wrecked drone I'd shot down. Well, the drone's position happened to be near some netrunners (basically spec ops hackers), and those are a pretty challenging target for me at this point. So I decided to abuse the s$@$ out of my height advantage and a gun that can shoot through walls to plug their asses. As soon as I started in, cops spawned in on the roof behind me. They couldn't rush me because of my position, which meant that what would have been a vicious curbstomping of my humble self was instead turned around on them.

On the ground though, it's a totally different story, they will swarm you with beat cops to start and escalate swiftly to the MaxTac guys, and I've had guys spawn in ahead of me when I tried to run away. And the worst part? You get absolutely no loot from these bastards if you survive the rush and manage to put them down. Not even the netrunners give up anything.


Happened to browsing along in Steam, noticed that Mordred wants Cyberpunk 2077 :D. As someone who has it (and I'm not rubbing that in), it's fun. Just don't go in expecting some kind of next-level hybrid of FPS, RPG, and Grand Theft Auto though. Because it seems a lot people did, and now are unsurprisingly pissed that that's not at all what they got.

And it's got a few issues. I haven't run into any game-killing bugs (and hope to continue that streak), but there's a few minor bugs (pickups that can't be interacted with so you can, you know, pick them up) and graphical errors like crap hanging suspended in mid-air. Also, cops in NC have super b$$$*$#% teleportation powers, and will literally drop right on your position if you get their attention. Bad when NCPD does it. Horrifying when MaxTac (the SWAT-like heavy response unit) does it.


So my laptop got it in the hard drive recently, and while I'm not totally shutdown (clearly), my usual posting is going to take a hit; this dinky phone screen--better than nothing by far--isn't really suited to proper posts and the sort of multitab references I usually make use of.


So my laptop got in the hard drive recently, and while I'm not totally shutdown (clearly), my usual posting is going to take a hit; this dinky phone screen--better than nothing by far--isn't really suited to proper posts and the sort of multitab references I usually make use of.


So my laptop got in the hard drive recently, and while I'm not totally shutdown (clearly), my usual posting is going to take a hit; this dinky phone screen--better than nothing by far--isn't really suited to proper posts and the sort of multitab references I usually make use of.


Howdy there, fellow gamers. Since this isn't related to the campaign, I'm not posting as my character's alt but as myself.

I have a Steam coupon available for 60% off Dead by Daylight, valid until 8/6/19. It looks interesting, but it's not quite my style of game and I feel that the coupon would instead be better offered to someone that might enjoy the game more.

If you want the coupon before the expiration date, simply send me a PM with your Steam name, at which point I will befriend you and send the coupon on via a trade. Please note that I'm making this offer in a few places that I frequent, so it's very much first come, first served.


Howdy there, fellow gamers. Since this isn't related to the campaign, I'm not posting as my character's alt but as myself.

I have a Steam coupon available for 60% off Dead by Daylight, valid until 8/6/19. It looks interesting, but it's not quite my style of game and I feel that the coupon would instead be better offered to someone that might enjoy the game more.

If you want the coupon before the expiration date, simply send me a PM with your Steam name, at which point I will befriend you and send the coupon on via a trade. Please note that I'm making this offer in a few places that I frequent, so it's very much first come, first served.


For you bargain-conscious Steam shoppers among us, Beamdog--makers of the various Enhanced Edition versions of the legendary Infinity Engine D&D games--is running a 24-hour sale (though it's a bit less of this post).

NWN Enhanced: $6.
PS:T Enhanced, BG Enhanced, BG II Enhanced: $5 each.
IWD Enhanced: $4.

That's $25 dollars for 5 of what are quite possibly the most influential and popular D&D PC release in, well, ever. There's literally hundreds, if not thousands, of hours of gaming to be had here and that's on the unmodded, base games with no DLC.


For you bargain-conscious Steam shoppers among us, Beamdog--makers of the various Enhanced Edition versions of the legendary Infinity Engine D&D games--is running a 24-hour sale (though it's a bit less of this post).

NWN Enhanced: $6.
PS:T Enhanced, BG Enhanced, BG II Enhanced: $5 each.
IWD Enhanced: $4.

That's $25 dollars for 5 of what are quite possibly the most influential and popular D&D PC release in, well, ever. There's literally hundreds, if not thousands, of hours of gaming to be had here and that's on the unmodded, base games with no DLC.


Humble Bundle currently has a PF offering available with various tiers. $18 U.S. will get you just barely over $500 worth of digital releases, including a huge number of the core rulebooks, lots of expansions, and even a full AP.


Humble Bundle currently has a PF offering available with various tiers. $18 U.S. will get you just barely over $500 worth of digital releases, including a huge number of the core rulebooks, lots of expansions, and even a full AP.


Humble Bundle currently has a PF offering available with various tiers. $18 U.S. will get you just barely over $500 worth of digital releases, including a huge number of the core rulebooks, lots of expansions, and even a full AP.


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I know something ya'll don't know :D. But I'm not going to tell, because that'd spoil Valjoen's fun and make him wrathful :p.


Well folks, tomorrow is decision day! Good look to those whose submissions are ready to go.


Bah, if I scared anyone away, then they didn't have the reproductive fortitude for such an awesome campaign to begin with :p.


Considering how enthusiastic I've been in providing any information that I think might help the various applicants, I don't think any claims on my part this campaign will be a terrible experience would be at all convincing :D.


@Jon: You forgot to tell them that this campaign is probably going to suck horribly, that nobody is going to have any fun at all under such a lousy GM stumbling through his hackneyed attempt at homebrew, and that the game will probably be overrun by min-max munchkin ruleslawyers too.

:D.


Friendly reminder, for those who haven't yet finished (or even started) their character applications, this coming Monday is the cut-off date. Valjoen will make his decision at that point, and no late arrivals will be considered.

If you want to play in this campaign--and you really do, because it'll be good stuff--please get cracking on your characters!

(Or don't, because the six that have been finished are all pretty damned solid, and that's a good party size right there :D. I'm sure Valjoen would appreciate an easy choice.)


Well, to help you consider the impact of the Shaping, the Talanor campaign originally had a (very distant) basis in scifi, in that it was a constructed ringworld (think Larry Niven's eponymous creation, or Halo's own version of the same). The Shaping chunked it, completely (and pulled the chunks in toward the epicenter of the Rift). A megastructure meant to withstand massive spatial stresses over a span of eons with potentially little or no maintenance on the part of the (mostly) clueless inhabitants got reduced to a jigsaw puzzle with most of the pieces either missing entirely or reduced down to something too small to host a rat successfully in a pretty much moments.

Even though that origin has been ditched, and the world made (I think, Valjoen hasn't ever clarified the point) a more standard sort, that just makes it worse, because it was still chunked up by the disaster.

The only visual I can remotely think of that helps is from one of the more recent remakes of The Time Machine, where the protagonist is on the streets just as people have begun evacuating to the underground shelters, and he looks up to see the moon in pieces. That's (y)our campaign world right there :D.


I would offer, as a counterpoint to foraging and the availability of materials/reagents, the following for consideration. A lot of stuff listed as reagents has fairly common uses besides being reagents, and carefully looting the right ruins--in Talanor or elsewhere--can offer a chance of getting a decent stock even when the landscape itself has been blighted beyond foraging. Pretty much all of the reagents (currently) found in the BT campaign were gathered by looting things like bakeries, tanners, lamp makers, and such.

Not saying that Valjoen will allow it (or allow it to be done regularly), but it might be might good to keep an eye out for the remnants of businesses, even ones that at first glance wouldn't normally be a likely targeting for a proper looting. A milliner (hatmaker), for example, could be a reasonable source for quicksilver and other chemical reagents/materials.


Should it prove relevant to any characters, please note that Valjoen has approved Spontaneous Alchemy for use. You'll have to negotiate with him to see what recipes you (might) start with, if any.

Those of you interested in alchemical pursuits--or the use of reagents as power components in spellcasting--should consider investing as much of your starting funds as you deem fit in reagents. In the BT campaign, Valjoen has approved acquiring alchemical reagents in a non-specific gold piece-valued group, instead of exact quantities of specified reagents--where you just subtract the cost of the reagents used in your recipe from the total value--at a weight of 1 lb. per 10 gp of value (0.5 lbs. per 5 gp for smaller amounts); I don't know if he'll do likewise here, but it won't hurt to ask.

Finally, a note on the Forgaging rules: characters may gather, as appropriate, generic alchemical raw materials and/or reagents using these rules.


@Apoc: I'm hoping he'll start as he did with the BT campaign, and select 6 characters. We had an early drop, unfortunately, but the remaining group has proven pretty workable.


Alias ad Tempus wrote:

At their anointment as a servant of a deity, the cleric is bestowed with four orisons and four 1st level spells of the character’s choice by their patron deity. Additionally, each deity will grant additional spells as outlined in the deity’s entry. At each level, including 1st level, the cleric can pray for a number of additional spells equal to the cleric’s wisdom bonus.

Not quite sure I understand... Does this mean that a 1st level cleric gets 4 orisons, 4 + Wisdom modifier 1st level spells + a domain spell?

The number of spells/day remains unchanged (3 orisons and 1+1 1st level spells)?

I do believe that's exactly what it means. Become a cleric, and get--at 1st level--4 + 4 + Wis + domain to start your career.


@Alias: In the BT campaign, we use mending to restore shattered flasks from splash weapons, if we can find the pieces after the fight. Valjoen's been handwaving the Search checks to recover bits (so far), so we haven't actually lost many of the flasks that we've accumulated. While it hasn't come up yet, there's also plans--in my character's head, at least--to use mending on any other supplies we may need to damage (such as cutting ropes, for example).

On the subject of utility spells though, create water is pretty important, since freestanding and unfrozen water isn't likely to be very common anymore. It's at-will nature means you can top off a waterskin, canteen, or flask on the spot, drink your fill, and not have to worry about hauling water (though having stored water in at least one container is a good idea just in case).

Prestidigitation is another one to treasure if you have it, because it allows the party (and their gear) to stay clean in the absence of regular bathing (which in turn prevents a host of hygiene-related issues).


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@Chloe: If Alias gets approved for the campaign, Valjoen will work with him to create a suitable and mutually acceptable alternative to any class features that conflict with the campaign's rules. Same goes for any other characters that have such features.


@Alias: Don't sweat the two combat traits just yet. If you can come up with a good reason why your character should have them, Valjoen might be amenable to letting it pass. He's pretty flexible, if you can make a case for it.


HighCatastrophe wrote:
I have a few questions about the character creation. How do we choose traits? What pool are they chosen from? I haven't had that in a PF game before. Also, do the character sheets need to be uploaded anywhere? I'm really new to the forum game.

Okay, for character sheets. The most common method is to make a Paizo messageboard alias. To do that, go to "My Account," choose "Account Settings," and then scroll down until you see the box labeled "Messageboard Aliases."

Click "Create New Alias" and just give the name you want, then assign a picture to represent it. Ignore the Organized Play thing at the bottom, that's only relevant for PF Organized Play.

After making your alias, go to "My Account," select "My Profile" this time, and then select the tab marked "Alias." Click on the name of the alias you just made. In the upper right corner of that page, you'll see an option to edit this blank sheet of future awesome. Your layout can be however you want it to be, to whatever level of detail you think is good. Some people like to copy the style of the official character sheets, others do something different. Here is a (mostly) blank example using one of my aliases. And this is a filled example using my character from the Bright Tower campaign. (One of the things that I like to do is create internal links to the d20pfsrd for classes, feats, skills, traits, and other elements that I may need to reference periodically. It takes a lot of effort and time, but it looks nice and can be faster than digging through a search engine for what you need.)

The only common aspect, regardless of how you do your sheet, is the three categories on the left, "Race," "Classes/Levels," and "Gender." When filled, those three actually show up as a sort of quick reference in the post, and so are commonly used to hold critical details that either you or your GM needs to see at a glance; HP, armor class, modifiers for attacks and key skills, saving throws, and so on. Those three categories don't have a lot of room in them, though, so keep it as short as you can.

And this is a guide on how to actually play by post (written by DoomedHero who, amusingly enough, has applied in this recruitment thread :D). A follow-up can be found here.


@High: Yep, application period is still on, so go ahead. Applications are still being accepted up to this Monday, and after that it's a one-week period to get things cleaned up and pretty for final submission.


Eh, not a problem, it was fun helping out where I could, even if it mostly on the logistical side with supply advice :D.


No, it's truth. Anyone who actually knows what a "proper" swashbuckler should be built like would instinctively try to reach through their monitor to wrap hands around my neck and throttle me :D. Splitting my feats the way I have, my skills, my stat allocations? Wasting feats--especially Valjoen's bonuses, which would make a min-maxer respond in very inappropriately happy ways--on things that are most assuredly not absolutely necessary?

No, my swashbuckler is very much not optimized, by the full meaning of the term :D. Now that's not to say that I'm not trying to tune it as much as I can within the role I have in mind, using what Valjoen gives me. But I am technically correct in my statement, and everyone knowns that that is the best kind of correct :p.

Further, I would argue that Tacal is actually very effective in his line of work, better than any of us certainly :D. He uses the standard point buy for his race and class quite well.


Now, just to be clear here, if you really want to play your dwarf Dex-based, because that's what fun for you, then do that by all means! Valjoen will certainly be willing to work with you to make it doable, if you get in. My own character is hardly optimized. Capable, yes, but the actual build is incredibly scattershot--split between ranged combat, melee combat, maneuvering, and utility feats--and would have even casual min-maxers shrieking in frustration :D.


Hmmm, you mention mobility on the battlefield, and that makes me think of the Circling Mongoose/Canny Tumble series. But that chain should be started pretty early, and I don't know that full plate is really suited to it (be surprising as f*$~ though, seeing a wall of armor bounce around like that). And, as you mention, clerics hunger for feats like a vampire for blood. Circling Mongoose is pretty costly at four, and Canny Tumble makes it five. Plus, no Acrobatics ranks for the latter feat.

And then, there's no sign that you're going for Dex to damage either, which is its own feat chain. Since it's highly unlikely that you'll be able to just hang back and chill in the rear while tossing spells, you'll need to be able to lay hurt, and you can't really do that (unless you stick to ranged attacks exclusively, but again, that's another feat chain if you want to be even slightly good at it; Precise Shot is a bare minimum must-have).

That's not to say it isn't possible, though. If you get a good spread of life essences during play, you could buy the feats in question with those (or buy whatever cleric feats you want, or mix and match as the opportunity arises). And every four life essences spent on feats gets a bonus ability score increase too (the reverse also applies). But counting on those dropping as you need them for build-critical feats/ability increases feels very sloppy personally, and like a good way to get your build all screwed up if they don't come as you need them to.

Speaking purely for myself, if it were my character, I'd go with Wis 15 and use the first three or four level-based ability increases to get Wis up to whatever minimum needed for my highest (eventual) spell level; the remaining ability increases can be sent wherever they'd be most useful after that. I'd drop Dex to 10 or 11, and feed the spare points into as much Str as I could get. The other stats are fine (you really want hit points, more skills isn't a bad thing either, and the negative Cha feels appropriate for someone who was, until quite recently, effectively a shut-in).

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