The Icebound Outpost PBP
(Inactive)
Game Master
roger Gilbert
Map
Aasimar Monk 1 / Bard 2
Day Job: 1d20 + 5 ⇒ (16) + 5 = 21
Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4
Day Job: 1d20 + 8 ⇒ (7) + 8 = 15
Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1
36538-1
indigoyeti@sbcglobal.net
Day job: 1d20 ⇒ 13
I'm prepared to call the fight... Let me know if he escapes or you'd track him down.... Ill get the info from the fight and well start final wrap up as soon as I get enought post saying so...
Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4
Unless it's vital to capture him, then I say let him run and let's wrap this up. Though I think if he tries to run Maps can attempt to trip him again.
Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2
I agree with Maps assessment, but if it makes no difference, then I would let him run.
Aasimar Monk 1 / Bard 2
he's the one you need for the Grand Lodge mission...
Male Human Staff Magus 1/Monk 1 (HP 15/15; AC 18, FF 14, T 14, CMD 18; F +6, R +4, W +5, Init +2, Perception +2)
GM can you make this inactive please?
Character Stats Elven Fighter 1
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