The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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Monkeygod wrote:
Go head, try and hide from me.

Okay. I can cast invisibility 3x/day, Greater Invisibility as a free action for 9 rounds (optionally non-consecutive), and cannot be detected by any magical effects while invisible.

I guess maybe you just have really high perception? Which, yes, is pretty great.

bigrig107 wrote:

Also, anyone have any unique ideas for legendary properties for my two, +3 equivalent rhoka swords?

Or my +6 equivalent full plate?

Don't really want to get the generic abilities, but I have no idea what to go for.

Mythic Bane is great for weapons. I personally like Delving Armor (though it's not a +X), and not having to breathe means you could spend all day lurking, silent and still, just underground while you wait for enemies to walk by. Titanic Armor is neat (but expensive), and dropping Psionic Dueling on just one sword (or regular Dueling on another) would give a cool edge. If you have an animal companion, Hosteling is neat. Spell Storing armor can be hilarious, and Spell Dodging is decent (unless your touch AC is just too low).

Da-Mavet wrote:
all I need to do is avoid the onmivorous wrath of the paizo profile editor while I finish the spellbook.

Always Control+A, Control-C before hitting submit. Alllllways.

HighonHolyWater wrote:
In other ridiculous news. While charging(or run action) and activating bloodrage and applying Cheetah's sprint I can move upto 1700ft(only over land). They never saw it coming.

Note that this doesn't actually work if you don't have a straight line of sight to your enemy and the ability to *see* them at the beginning of your chart.


bigrig107 wrote:
Johnnycat93 wrote:
bigrig107 wrote:

Or my +6 equivalent full plate?

Ethereal Legion

As a standard action, the wielder can expend two uses of legendary power to call the ghostly forms of his slain foes to assault creatures in the area. The attack has a range of 100 ft and is a 20 ft radius burst. Objects and creatures in the area take 3d8 points of damage, plus 1d8 for every two mythic tiers. Undead Creatures take 5d8 damage, plus 1d8 for every mythic tier. A succesful Fortitude save halves this damage.

I dunno, do you want offense, defense or utility stuff?

Quote:
I wonder, is there going to be a thing such as too much damage for this game?
NO

Okay, first of all, that's awesome.

It fits so well, what with the soul-storing theme!

And, honestly, offense for the swords, defense for the armor.
Not really sure what I want, exactly, but anything having to do with acid (that isn't just adding xd6 acid to it), death and souls, or daemon stuff would be cool.

Spoiler:

I'm stealing these from around the pfsrd
:^)

Uhhhh....

Corroded Essence
As a swift action, the wielder can expend one use of legendary power to imbue this weapon with soul-searing acid. The weapon gains the Acid Burst quality (or increases the acid damage dealt by 1d6 if it already possessed that quality). Any creature slain by this weapon is instantly dissolved, though its equipment is not harmed. This ability lasts for a number of rounds equal to your mythic tier.

Sczarni

I'm thinking about the weapons.

I was considering getting a Greater Designating Revolver (Seriously, if advanced firearms are banned, I'll eat my hat.), but I'm not entirely sure if we have enough beatsticks.

I'll probably go kukri/revolver, and I was considering calling the revolver the Funeral Bell.

The Lay to Rest.
Journey's End.

The Kukri:

Coffin Nail.
Final Prayer.
Breathtaker.


I've always dreamed of taking a monk shovel as a weapon and then naming it "gravedigger" as a completely literal, unironic title.

I think there was a kobold recruitment some time back where the applicants considered taking a battle ladder, shovel and a hammer so they could pose as militant handymen.


Also, this is spell that I will be using a lot.

And, all those spells stack :)

However, I wasn't trying to claim I could out Perception my stealthy Fallen brethren, as I do not believe this is a PVP game.

Rather, let my foes try and hide from me, lol.


The Lion Cleric wrote:
I was considering getting a Greater Designating Revolver (Seriously, if advanced firearms are banned, I'll eat my hat.), but I'm not entirely sure if we have enough beatsticks.

You know the only difference between a revolver and a pepperbox is the misfire value, right?


Out of curiosity, wouldn't you have to see the target in the first place to use that spell? It'd be good for ambushing and tracking, though.

Anyone got any abilities that guarantee they can act in a surprise round?


Yeah, me.
7th level Slayer (Vanguard) ability.

Why?


Well, if you cast it BEFORE they hide, I suppose it would work... XD

And I'm not sure about acting in the surprise round, exactly, but Sariel is never caught by surprise.

Which reminds me - what's the best teamwork feat to share? I'm going with Escape Route at the moment, but I'm not sure what the rest of you might like.


Lookout feat and solo tactics. Just want to know who I should stand next to before stuff goes sideways.


You also can't re-prepare a pepperbox without a spare hand. So, you can't really use two of them at the same time, unless you have three or more arms.

Hm...

In fact, this spell did reveal some things to me, since, according to the GM, we may be hunting fellow angels/fallen/devils/demons/murderhobos(Heaven Hell... Somebody forbid), so we might even need to train and use unorthodox tactics against each other.

EDIT: I also will have the Lookout Feat, with my Familiar, and I'm planning to use it with Underhanded.

Speaking of which, I can also take people on Magical Journeys into melee range if they want.


Yeah, Azrielan will be glad to have your companionship.

Remember, we talked about our cult/army?
A warlord must have her bodyguard.


Da-Mavet wrote:

You also can't re-prepare a pepperbox without a spare hand. So, you can't really use two of them at the same time, unless you have three or more arms.

http://www.d20pfsrd.com/feats/grit-feats/gun-twirling-grit

OR

http://www.d20pfsrd.com/psionics-unleashed/feats/mixed-combat-combat


And minions. Don't forget the minions.

(Although the REAL minions will not be with her in battle. They'd never be able to survive. XD Allies, on the other hand, can expect benefits like illusory doubles to provide flanking, faking death by turning invisible when you're hit and conjuring up an illusion of your dead body, or getting to use my high Will save.)


Da-Mavet wrote:
You also can't re-prepare a pepperbox without a spare hand. So, you can't really use two of them at the same time, unless you have three or more arms.

Same goes for Revolver, and they've both got a clip size of 6.

Alternately, get a prehensile tail. It's how the Tiefling Gunslinger build works.


Yeah, rednal, wasn't your will save like +39 or something like that? You're one soul I won't be burning any time soon.


If I have

Swift as Shadows:
Swift as Shadows (3 RP): Prerequisite: The race has at least a +2 racial bonus to Dexterity; Benefit: Members of this race reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10.

and the Rogue Talent

Stealthy Sniper:
Stealthy Sniper (Ex): When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.

Do I have zero penalty to sniping??


thunderbeard wrote:

HighonHolyWater wrote:
In other ridiculous news. While charging(or run action) and activating bloodrage and applying Cheetah's sprint I can move upto 1700ft(only over land). They never saw it coming.
Note that this doesn't actually work if you don't have a straight line of sight to your enemy and the ability to *see* them at the beginning of your chart.

Well at least I can run away really really REALLY fast...


I had to drop my Charisma down because you can't get innate bonuses pushing you over 24, so now her Will Save is just 30, with a bonus against death/negative energy stuff.

Y'know, when I'm not doing anything else to make her tougher, like using Turn of Fate to get a free reroll on it. XD

Sczarni

I was planning on a revolver for style points as well, to be fair. And I'll probably be picking up gun-twirling as well, since, well, it's nice. I'll be (hopefully) targeting flat-footed touch AC as well, so I can probably take the hit to accuracy.


Man, my saves are pitiful by comparison (by which I mean they're only slightly better than normal for a 13th level character, if at all). 17/24/20.


Monkeygod wrote:
Do I have zero penalty to sniping??

Yes, though arguably Skill Focus (Stealth) is more useful than that talent, because it provides additional abilities too (and you can replace the talent with Combat Trick).

Does sniping let you make a full attack, or just a single one?

@Rynjin: Those saves are still way better than a standard lvl 13er. My general goals are "AC = level +20, Attack Bonus = level x2, Saves = level"


Single.


Rynjin wrote:
Man, my saves are pitiful by comparison (by which I mean they're only slightly better than normal for a 13th level character, if at all). 17/24/20.

Pfft, please.

21/10/19

I get nailed with a save-or-suck spell and it penetrates SR and boom, curtains for me.


Mesemerist gets Charisma to Will. XD My other saves are 25/15, so really not that different from yours. I think you're actually fairly normal, Rynjin.


+10 Reflex? 10? That's lower than a standard 13th-level fighter... what's your dex?

Meanwhile, I'm looking at 21/25/26, and that's only *after* Divine Protection.


thunderbeard wrote:
+10 Reflex? 10? That's lower than a standard 13th-level fighter... what's your dex?

A whopping 12.

Let no one say that I am not without massive, exploitable weaknesses.


thunderbeard wrote:


@Rynjin: Those saves are still way better than a standard lvl 13er. My general goals are "AC = level +20, Attack Bonus = level x2, Saves = level"

Depends on your class and build. I've had a few characters at this level that blow those saves up. My Superstitious Barbarian, for one.

That was before they destroyed Courageous though.


Since I've been informed my Crystal Hilts idea probably won't work (they only go up to +3 normally), anyone have any ideas for a good Legendary Item for a Stalker/Monk/Soulknife to have?


Offense, defense, or utility?


Maybe a Psychoactive Skin? (Or several weak ones that, worn together, count as a single artifact that can switch which skin power is showing as a standard action)


Sometimes, it only takes one attack...

Or you know two lol

Sczarni

I haven't looked at saves yet, to be fair. I'll probably try to get some way of Cha to saves, since I'll also be using a lot of SLA (mostly wizard for buffs, but I got a Cha of 24, just because.) I'm guessing Reflex would be utterly ridiculous, with improved evasion, and a couple of re-rolls, but need to shore-up on the others.

Then again, I'm planning to get in, kill, get out, rinse, repeat.

May also go for two revolvers, thinking more and more about it as I go.

So, I was thinking about fiendish abilities.

This here bloke has decent abilities, as appropriate for a devilish assassin.

Also considering This here lad's abilities, especially the Sole Target. After all, we all face Death alone.

This thing's Unholy Grace is the one I'm considering, since it's a pretty cool name as well.

Nothing says 'feel my pain' like crucifixion.

Maybe some life-sense, but better?

Might even try for some good revenge gun-down skills.


Fallen Taxxon, WIP

Monkeygod wrote:
Btw, can I just say I am shocked **nobody** has taken the Consuming Creature template.

I have!

However I do need to talk to the GM on how to handle the ramp-up of that template. Removing the HD gain would be the first step, and I really only have to worry about the first creature consumed since its 1/month.
On my to-do list :)

I also think I may have figured out a way to swallow something that's 6 times bigger than me whole >:)

For all you that are doing the perception arms race, Acute Senses.
However, the undetectable mythic item is poorly worded to the point of broken :/
Even gods can't find me! Cuz mythic tier 1...
want cheese? Alchemically Invisible + Mythic Undetectable as an innate item :/

HighonHolyWater wrote:


In other ridiculous news. While charging(or run action) and activating bloodrage and applying Cheetah's sprint I can move upto 1700ft(only over land). They never saw it coming.

Fallen Photon can do something like fly 1000ft per move action, and do 3 of them a round :p

Quickling template +3x supernatural flight speed+ a few racial points in increased speed will do it ^-^
Johnycat93 wrote:
Anyone got any abilities that guarantee they can act in a surprise round?

Ready Response


Gobo,

I have Acute Sense as an at will SLA :)


The Lion Cleric wrote:

I haven't looked at saves yet, to be fair. I'll probably try to get some way of Cha to saves, since I'll also be using a lot of SLA (mostly wizard for buffs, but I got a Cha of 24, just because.) I'm guessing Reflex would be utterly ridiculous, with improved evasion, and a couple of re-rolls, but need to shore-up on the others.

Then again, I'm planning to get in, kill, get out, rinse, repeat.

May also go for two revolvers, thinking more and more about it as I go.

If you're planning on dual-wielding I highly recommend using mixed combat over gun twirling; it'll save you a feat and you'll need all you can get (take it from me). Also, look into some of the fiendish powers that let a creature ignore penalties from fighting with multiple weapons.


Johnnycat93 wrote:
Offense, defense, or utility?

I have plenty of offense and a decent defense I think, so utility would be good. If you know something offensively cool that gives more OPTIONS in combat rather than just +numbers I'm all ears though.

thunderbeard wrote:
Maybe a Psychoactive Skin? (Or several weak ones that, worn together, count as a single artifact that can switch which skin power is showing as a standard action)

I actually have one that adds to Acrobatics already, and the others are kind of eh or class specific. The Metamorphosis one might be nice though.

@GoboHorde: Animorphs fan, I see?


Rynjin wrote:
Johnnycat93 wrote:
Offense, defense, or utility?

I have plenty of offense and a decent defense I think, so utility would be good. If you know something offensively cool that gives more OPTIONS in combat rather than just +numbers I'm all ears though.

Well, keep in mind that I know almost nothing about your character.

Sundered War Knife
High Marshal Hazus was known for his impenetrable armor and unerring will.

This shattered knife, found lodged in his lifeless corpse, serves as a grim reminder that only legends are immortal.

Three times per day by forcefully pointin the weapon in the desired direction, you can use hydraulic torrent as the spell, except that the effect is caused by pure force.

As a standard action, by sweeping the blade in a broad arc in front of you, you cause it to spew a wave of force, dealing damage as if you used the burning hands spell, except that this effect deals force damage rather than fire damage.

This weapon deals force damage rather than slashing, bludgeoning, or piercing damage and can be used to attack incorpreal entities as if it possessed the ghost touch ability.

Spoiler:

I'm not good at this


Yeah, I already have stuff like this.

Basic theme: Betrayal/subterfuge, but he was also a former warband leader as well as a Solar.

Classes: Monk (Sensei, Four Winds)/Stalker (Judge)/Soulknife (Gifted Blade).


Did you say Judge?

...No, I have no idea why that item costs sixty thousand gold.


thunderbeard wrote:

Did you say Judge?

...No, I have no idea why that item costs sixty thousand gold.

sweet item, cost is high.

likely because it is a continual effect, base spell is 1rnd/lvl, and a 4th level spell at that.

they should have ad-hoc-ed it down though, to an amount someone would actually pay.

spell lvl (4) x CL (7) x 2000 x duration mod (4) = 224,000 and that isn't counting the skill bonus (3200 more GP)

geez, guess they DID ad hoc it down...


Ah, sorry.

There's a lot of potential for utility in those classes, though obviously not on par with a full caster.

I really can't think of any good suggestions for legendary items though. Maybe a staff of the freed man but the bonus to casting won't really help you at all.

It doesn't help that so many items are good-aligned.

Perhaps you could try and find a specific item that was intended to be good, and then corrupt it for your own purpose?


Hmm... maybe because it's a very niche spell, and inquisitors get access to a better version for free. But the skill item costs are such a small part of the cost of the item.


Dotting, thinking, planning.

So much planning.


I have Discern Lies from my archetype. =) 1 Ki to get it for Wis mod (7) rounds. and I have 27 Ki.


Tempted to make one of my Legendary Items the Immolation Cloak.

Stats:

Immolation Cloak

Price 65,000 gp; Slot shoulders; CL 6th; Weight 1 lb.; Aura moderate evocation

DESCRIPTION

An immolation cloak grants its wearer resist fire 20. As a swift action, the wearer can command the cloak to burst into flame, providing the benefits of a fire shield (warm flames only).

The wearer can dismiss the flames as a free action. The cloak can be used for a maximum of 10 rounds per day, which don't have to be consecutive.

By expending one use of mythic power, the cloak's wearer can recharge its immolation abilities. In addition, the wearer can expend one use of mythic power to detonate in a fiery explosion, dealing 1d8 points of fire damage per character level in a 30-foot-radius spread. A successful Reflex save (DC 10 + the wearer's mythic tier + the wearer's Charisma modifier) halves this damage. Though apparently destroyed in the explosion, the wearer reforms just prior to the start of his next turn in the space he exploded in (or the nearest open space if that space is unavailable).

The first bit is useless to me (I'm immune to fire anyway) but spending 10 HP to explode for 13d8 damage and be effectively GONE for a turn before I reform just seems AWESOME.

In the middle of an angry mob of peasants or whatever, just activate it and watch the flames splat them to pieces and then nonchalantly reconstitutes 6 seconds later.

Not very practical, though.


haha that is pretty cool.

I am looking at feats now. My character will kinda be set up to stand around beating people. occasionally throw a channel out maybe, more likely channel smite. buff before combat kinda guy.

I'm trying to get a decent AC (still need to find a profane boost to AC) and I will have a 15ft melee reach.

Should i take a 3-feat chain (power attack, cornugon smash, guard's glare) to make it harder for people to walk away from me? fits kinda thematically.

also as a Warder i have the maneuvers and stances, i was thinking about taking the Kirin Style feats and Fuse Styles to have that going for me, but not sure that is worth the investment.

Silver Crusade

Looking at Saves now, lot of over lap with classes.


@Tenro: a demilichs unholy grace has cha to AC and saves as a profane bonus. VERY powerful!


Gobo Horde wrote:
@Tenro: a demilichs unholy grace has cha to AC and saves as a profane bonus. VERY powerful!

Yeah, but i already put two levels into antipaladin, kinda too lazy to take them out. Plus I've already submitted a massive list of FP desires that i know I'll only be able to afford 1/3 of, if i am lucky.

Was kinda hoping there was an item out there somewhere. Or spell.

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