
![]() |

Hooman
Archetypes- Undecided, considering Knife master (oooo.. lose trapfinding :(, Burglar, and several others)
traits: friends in low places, Secret keeper, Dirty Fighter
Drawback: Pride
Stats:
Str:10
Dex:18
Con:14
Int:13
Wis:12
Cha:14
(Ugh, can't decide to put 12 in wis or Int >.<)
Feats
1-Iron will, Weapon Finesse
Arms and Armor: 10 Daggers, unsure of main weapon(either Rapier, Sword-cane, or a dagger of some sort, or shortsword, Chain shirt
Concept- Bastard son of a noble, was thrown out at age of 7, however his father had taken a liking to him and provided him money under the table, and set him up with his less than reputable associates, Now he is a man of his own making, doing well for himself, with lots of connections, and is quite proud of himself.
Driven by a quest to prove himself (being a bastard child), to gain wealth and power enough to "one up" those that looked down on him.
Seeks to make a name for himself, hopefully both in the higher up places, and lower places. While practical, cunning, an efficient, he has a soft heart for his kind of work, normally keeping away from wetwork if possible and is known to help the street urchins often.

Slyness |

I'm very interested in this game. I don't have much experience with the Forgotten Realms outside of reading some of the books.
The character concept that I am kicking around is an Aasimar Draconic sorcerer (dragon disciple future) that is utterly convinced that he is the child of Bahamut. His angelic traits only serve to reinforce his belief and arrogance. He gets very confrontational if he is challenged on it.
My question is: do you know if this will bump up against your buddy's sorcerer idea? Should I look to something else?
Thanks for any feedback!
Edit: a very quick mock-up (actual character sheet will be easier to read and parse):
Unnamed Hero
Male angel-blooded aasimar (angelkin) sorcerer 1 ( Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +3
—————
Defense
—————
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +1; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
—————
Offense
—————
Speed 30 ft.
Special Attacks claws (2, 1d4, 6 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)— burning hands (DC 14), enlarge person (DC 14)
0 (at will)— detect magic , joltUM, mage hand , prestidigitation
Bloodline Draconic
—————
Statistics
—————
Str 19, Dex 12, Con 13, Int 12, Wis 8, Cha 17
Base Atk +0; CMB +4; CMD 15
Feats Angelic Blood ARG, Eschew Materials
Traits friend in every town, omen, reactionary
Skills Diplomacy +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized),
Intimidate +4, Knowledge (arcana) +5, Linguistics +4, Perception +3, Sense Motive +1 (-1 vs. Creatures
that threaten, accuse, or challenge you and haven't apologized), Spellcraft +5
Languages Celestial, Common, Draconic, Dwarven, Elven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), pride,
truespeaker
Other Gear 150 gp
—————
Special Abilities
—————
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if
bleeding.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Manifest Halo Halo sheds light as a torch.
Omen (1/day) As a swift action, Demoralize an opponent.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they
apologize
Truespeaker Learn two languages for each rank you put in Linguistics.

Xunal |

@DM Locke:
Would you allow a Suli Skald (no archetype)?
Here's a rough draft of one I was working on anyway for a bit of fun. My original was a 20 point buy, but I adjusted this version for 25 points.
Suli Skald, no archetype
Using a lot of cut and paste from what I'd already done
Alignment: CN (personal preference, as a player sort of thing)
STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 10 (0)
CHA 16 (+3)
HP 10, BAB 0 (plus DEX or STR as needed)
FORT +4, REF +2, WILL +2
Reactionary (combat trait); +2 trait bonus to Initiative
Seeker (social trait): +1 trait bonus to Perception
Suli Racial Traits:
Energy Resistance: acid 5, cold 5, electricity 5, and fire 5.
Negotiator: a +2 racial bonus on Diplomacy and Sense Motive checks.
Elemental Assault (Su): +1d6 damage, choose element, 1 round per day
Low-Light Vision: Sulis can see twice as far as humans in dim light.
Feats:
Scribe Scroll: bonus class feat
Lingering Performance: performance effects last 2 rounds after stopping
Skills: Climb +7, Know (local & nature) +6, Know (all others, via bardic knowledge) +1, Perception +5, Perform (oratory & percussion) +7
Cantrips: Detect Magic, Light, Mage Hand, Open/Close
Level 1 spells: Chord of Shards, Cure Light Wounds
Thanks!

DM Locke |

Good morning all!
@ Slyness: unless Ray changes his mind there's already a sorcerer slated for play in this game, and one with a draconic bloodline, to boot. I'd recommend looking into a combat-focused character, a divine caster (cleric or warpriest) or a rogue/scout type.
@ Xunal: sorry, I'm limiting this to the core Realms races only, along with Aasimar, tieflings, and the four types of Genasi (Ifrits, Oreads, Sylphs and Undines, as pathfinder knows them)
Here's a recap of submissions so far:
Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmont, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Reserved spots:
karlprosek - Kevkas, Half Orc Oracle*
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
*submissions marked with asterisks are incomplete in some manner*
My advice to Slyness applies to all potential applicants: I'd recommend looking into a combat-focused character, a divine caster (cleric or warpriest) or a rogue/scout type.
Also, just to clarify, don't put yourselves out yet creating a detailed backstory. Once the party is finalized we can define a background that fits and allows for some connection between the characters. Defining a few personality traits, flaws, and perhaps talking about how your character looks are really all I ask for at this point.

Brimleydower |

Going to go ahead and offer up Dargrim Rumblecask, a dwarven Slayer. Born to Mirabar, but he and Mirabar didn't quite agree with one another. Instead of spending his years mining (or worse, watching over people mining) he "decided" to bid farewell to his home in favor of beginning his career as a peerless glory-seeker.
Will begin working on the profile straight away. Should have something hammered together in short order.

mdt |

If you want to get a feel for the characters and their personality, something I've done before is have the recruits do a 'night at the bar' RP, where they are basically in a Bar and end up talking with each other and the GM in the recruitment thread (or in a throwaway game thread).
Let's you get an idea of the personality and player styles.

DM Locke |

@ mdt: Thanks, I do appreciate the advice from a veteran :-) I will consider it, once I get closer to decision making time.
@ Brimleydower: I like him! And that flaw is almost guaranteed to get him into all sorts of trouble!
@ DM Arknight: still fairly primitive, though any early firearm (as defined by the Pathfinder rules) is still fair game, though exceedingly rare. Too, in the Realms, smokepowder is actually magical, which is not something a lot of people catch.
@ Xunal: absolutely!

mdt |

I've had great fun with a halfling cavalier in dungeons. Had a situation where there was a giant rock troll in the middle of a cavern.
Everyone else stayed in the cave and me and my mount did ride by attacks from one end of the 100 ft cavern to the other, repeatedly, and killed it. :) GM was quite shocked. :)

DM Locke |

Kris, welcome aboard, it's great to have you!
Here's a listing of our submissions:
Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmont, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Brimleydower - Dargrim Rumblecask, Dwarf Slayer
Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
Krisam - Lioslan Shaelara, Elf Ranger
*submissions marked with asterisks are incomplete in some manner*
Submissions are still open! If you're going to put one forward take a look at what's been submitted already and see if you can find any gaps that can be filled.

DM Locke |

I'm just finishing up the first "module" of the adventure, and I'm projecting the party will be level 3 or 4 at the point it's finished. For the broader campaign I'm not sure yet, to be honest.
And there will be plenty of dungeon delving, to be sure, but also plenty of wilderness and urban action throughout the campaign. I can't give an exact breakdown but the first module is about 50% underground, specifically, in the Atthak II mine complex east of Leilon, in the foothills of the Sword Mountains. Getting there and back will be complicated by the suddenly-hot war between the Orcish horde and the Lords' Alliance.

Manzuqari |

@DM Locke: Hi! It are I, "Xunal" again.
I've already got a profile for an Ifrit Skald, but based on 20 point buy instead of 25. Here's the tweak for 25 points:
Manzuqari
Ifrit Skald, Level 1
Chaotic Neutral, Medium, Outsider (native)
Initiative: +8
Perception: +4
======
DEFENCE
======
AC 17, Touch 13, Flat-Footed 14
HP 10
FORT +4
REF +2
WILL +1
======
OFFENCE
======
SPEED 30 ft.
MELEE:
• Kukri (1d4+3; 18-20/x2)
• Light Mace (1d6+3; x2)
• Scimitar (1d6+3; 18-20/x2)
• Shield Bash (1d3+1; x2)
RANGED:
• Chakram (1d8+3, 30 ft; x2)
• Sling (1d4+3, 50 ft; x2)
SPACE; 5 ft.
REACH; 5 ft.
SPELLS KNOWN: (CL 1, Touch +2, Ranged Touch +2, Concentration +3):
• level 0 (at will): Detect Magic, Mage Hand, Open/Close, Read Magic
• level 1 (2/day): Chord of Shards, Cure Light Wounds
======
STATISTICS
======
STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 14 (+2), WIS 8 (-1), CHA 15 (+2)
BAB +0; CMB +3; CMD 15
Feats: Scribe Scroll, Lingering Performance
Traits: Reactionary (combat), Seeker (social)
Skills:
• Acrobatics +5 (1 rank) (Including AC penalty)
• Climb +4 (1 rank) (Including AC penalty)
• Knowledge (local) +6 (1 rank)
• Knowledge (other) +1 (Bardic knowledge)
• Perception +4 (1 rank) (Seeker social trait)
• Perform (oratory) +6 (1 rank)
• Perform (percussion) +6 (1 rank)
Languages: Common, Ignan, Aquan
SQ (Class Features): Bardic Knowledge, Cantrips, Inspire Rage +1, Raging Song, Scribe Scroll
Current Kit (Stuff)
• Light Wooden Shield
• Studded Leather Armour
• Kukri
• Mace, Light
• Scimitar
• Chakram (2)
• Sling
• Sling Bullets (10)
• Explorer's Outfit
• masterwork backpack (+1 to STR for calculating encumbrance)
• bedroll
• belt pouch
• common
• flint and steel
• ink
• ink pen
• iron
• journal
• mess kit
• mirror
• musical instrument
• pot
• rope
• soap
• sunrod (2)
• trail rations (5 days)
• waterskin
• Total encumbrance of 76 lbs. (light)
======
SPECIAL ABILITIES
======
Traits, class abilities, and feats … in brief
• Wildfire Heart (racial trait): +4 to Initiative
• Efreeti Magic (racial trait): Reduce or Enlarge person, including other Ifrit, once per day.
• Fire in the Blood (racial trait): Fast Healing 2 from fire damage (2 HP/day)
• Darkvision (racial trait): can see 60 feet in the dark
• Reactionary combat trait: +2 trait bonus to Initiative
• Seeker social trait: +1 trait bonus to Perception (and is class skill)
• Bardic Knowledge: +1 to all knowledge rolls, and can make any untrained
• Cantrips: casting level zero spells
• Inspire Rage: STR +2, CON +2, WIL +1, AC -1, no fatigue after
• Raging Song: inspires rage in allies who want it
• Scribe Scroll: bonus class feat
• Lingering Performance feat: performance effects last 2 rounds after stopping
======
PHYSICAL DESCRIPTION
======
Age: 83 years old
Height: 5 ft 11 in (180 cm)
Weight: 140 lb (68 kg)
Skin: Swarthy/Bronze
Build: Slim
Hair: Looks like flames
Eyes: Solid yellow, no visible irises or pupils
Special: Small horns that look like silver-streaked copper
-----
I hope I got the math right, as I don't have Hero Lab at home and am using spreadsheets to calculate this lot.
I also kitted him up under the assumption he'd have the maximum Skald starting funds of 180 GP.
Haven't done a back story for him yet. I'll try doing that tomorrow during a Caffeine Rage (Espresso with some lemon juice; yum, yum!). It was a long day today, etcetera.
Thanks!

Manzuqari |

@DM Locke: It just occurred to me that my knowledge of Forgotten Realms is, like, zero!
I'll do some thorough research on Forgotten Realms for a back story! Which really means using Google for a few minutes!
Seriously, though, could the back story include something along the lines of getting exiled or stranded from the Plane of Fire and ending up in the Forgotten Realms, of which he knows nothing at all?

Viluki |

Presenting Prometheus, the seer.
Prometheus looks like a being of another age, another time... That is because he is, he roamed faerun when the ancient deity Auppenser, the Godmind was patron of psionics.
Prometheus was a citizen of Jhaamdath, the world's first and only psicracy. Then came great turmoil and then slumber...
For Jhaamdath was destroyed in an act of awe inspiring high magic which summoned a massive tsunami to consume the great empower and in doing so drown psionics and the godmind Auppenser forevermore...
The elves did not entirely succeed on either count. For Auppenser glimpsed what was to occur just before it happened and in an effort to preserve the Invisible Art and it's practitioners he took forth dozens of psionicists from Jhaamdath and placed them in a great sleep in his divine realm...
The ancient: Prometheus truly is an ancient being, from a different era and a bygone age. To him the world has changed greatly, the Invisible Art is practically non existent and peoples once thought barbarians have created civilizations...
Greatness lost: Prometheus's slumber has taken a toll on his psionic abilities, he was once an accomplished seer and now he is reduced to nothing more then the faintest flickers of psionic power.
The twisted strands of fate: Prometheus was awoken and placed in the Swordcoast for an unknown reason, why has he awoken at such a time and place?
Prometheus awoke in the middle of a green field in the sword coast, his mind filled with dream like and hazy images and words... Prophecy, danger, search, shard, fate...
The images he saw depicted a strange place, an underground chamber upon which laid a strange shard brimming with psionic power... And then the vision ended and Prometheus awoke to a new world.
Each night the same vision repeated itself, again and again.
While he does not know it Prometheus was awoken and deposited upon faerun by the sleeping, subconscious mind of Auppenser himself. For the godmind preserved himself by going into a deep slumber and now he is starting to wake up...
As the subconscious of Auppenser slowly awakens it begins the process of awakening the godmind... To this end it has dispatched the psionicists preserved by Auppenser to all corners of faerun to find the shards, however the subconscious even of a godmind has limits and these agents know little of their true mission behind the same, hazy dream...
GM going to get stats up tomorrow but how do you like the backstory? Tried for "plausible psionics" coupled with a nice, juicy hook(s), did I succeed?

F. Castor |

May I ask what levels do you expect the game to reach, if it all goes well of course?
Also, what environs are you thinking about? Is it going to be primarily a dungeon crawl, will it have urban sites, one or more cities, will the PCs travel about?
Edit: Ah, I see that a post of yours on this very page addresses pretty much both of my questions.

F. Castor |

Thinking a Chaotic Good Swashbuckler. He is to be an Aasimar as far as mechanics are concerned, but fluff-wise he will be a noble-born elf -and he will consider and identify himself as one- albeit with enough celestial blood in his ancestry to basically make him an elven aasimar (as per the Non-Human Aasimars entry in the Blood of Angels supplement, page 4).
A couple of questions.
Could he take the Scion of Humanity alternate racial trait from the Advanced Race Guide, but as a sort of Scion of Elvenkind variant, basically replacing "human" with "elf" in its description?
Could he replace the spell-like ability with the +2 racial bonus to Dexterity from the Variant Aasimar Abilities table? It would fit his elven nature, but if not, no problem. I could make him an azata-blooded aasimar instead.

DM Locke |

Good morning everyone!
@ Xunal: It's okay not to have a ton of knowledge about the Realms going in. This campaign is set in the early days of the published Realms, and as such a lot of the stories and "world shaking events" that happened subsequently haven't happened yet - or might not even happen at all.
As for Manzuqari, he looks good. Don't worry too much about backstory at this stage.
@ Gyro Titanblade: Gyro is level 4 - I'd want to see a level 1 version.
@ Viluki: It's certainly an interesting backstory - and it gives him a rationale for being an adventurer. It just might not tie into this story quite as well. Looking forward to seeing his stats.
@ F.Castor: With regards to your questions: 1) We could make that change, but it would be, essentially, cosmetic; it wouldn't grant immunity to sleep or the bonus vs. enchantment spells or spell-like abilities. 2) I'd rather not do that; +2 dex is a lot more valuable, overall, than daylight 1x per day.
Here are the submissions so far:
Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmonte, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Brimleydower - Dargrim Rumblecask, Dwarf Slayer
Xunal - Manzuqari, Fire Genasi Skald*
Camris - Pharysene Ssethan, Elf Paladin (Divine Hunter)
Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
Krisam - Lioslan Shaelara, Elf Ranger
Keep those submissions coming in! Just to note, I'm not a big fan of the "5 minute adventuring day"; the party may face several encounters before they are able to rest. Magical healing will be important. Also, I'm not a big fan of wands of CLW. Just sayin'.

F. Castor |

@ F.Castor: With regards to your questions: 1) We could make that change, but it would be, essentially, cosmetic; it wouldn't grant immunity to sleep or the bonus vs. enchantment spells or spell-like abilities. 2) I'd rather not do that; +2 dex is a lot more valuable, overall, than daylight 1x per day.
1) Of course not, just like the actual alternate racial trait, Scion of Humanity, does not grant a bonus feat or bonus skill points. Basically, it removes Celestial as an automatic language and makes the aasimar count as both an outsider (native) and a humanoid (human), as well as have the aasimar pass for human without the need for Disguise checks. Basically, by substituting "human" with "elf", it becomes as follows:
Scion of Elvenkind: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (elf) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for an elf without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
For comparison, here is a link to the original alternate racial trait.
2) Completely understandable, just thought it did not hurt to ask. I will make him an azata-blooded (musetouched) aasimar. They are even more elf-like after all and their racial traits are more in line with a swashbuckler. Provided it is allowed, of course. For reference, here is a link to the aasimar and their variant heritages (the heritages are from the Blood of Angels Player Companion supplement from Paizo).
If that is not allowed, please let me know so I can look into other options.

Yossarin |

I have the idea to work out a character concept, but it would need a little guidance. The character would be a LE "Blackguard" who used to be a part of Bane's Black March, having made a pact with Iyachtu Xvim (after the half-demon son's ascension into minor deific status, making him an appropriately evil outsider). When Bane reasserted his dominance literally through Iyachtu in 1372 and absorbed his portfolios - as well as his pacts, I assume - this character was still bound by the pact. He was one of a number of soldiers who deserted in the wake of Bane's return, taking umbrage because they were overly dedicated to the idea of Iyachtu. Due to another critical contrivance which I will invent, the character is seeking atonement, mostly because he has come to value the soul that is now in Bane's (or someone's) possession in exchange for the blackguard's power.
As such, if there is a heavily divine oriented PC accepted into the campaign I would be not only willing but very happy to be allied/associated with that PC, under the proviso that said PC is helping this blackguard to atone and maybe to break the pact that binds his soul to a dark power. That way you have a LE character who is working towards a better end but has some ways to go.
Since no Blackguard exists as a class in Pathfinder, I was thinking of going with either Antipaladin (which really doesn't seem like it would work all that well at all), or a Magus Hexcrafter (which seems to fit the Blackguard concept a lot better).
If you think this to be a little out of left field, I understand, but I thought it might be a neat concept to explore.

Dorn Kindleheart |

Dorn always had a way with words and a shortage of coin. And his circumstances occasionally lead to him being a thief and a liar. Of course, as far as he was concerned, that didn't necessarily mean he also wasn't a good man. One could toe the line, without ever needing to cross it. It was all a matter of skill. And as long as you were never boring, it didn't even matter wholly, if you faltered occasionally. A rakish smile and a dash of daring could skirt you past a lot of trouble.
There were only ever two pure things about Dorn – his magic and his younger sister, Dalia. They were the shining points of light in the darkness of his bad choices. And as long as he could come home to his sister and show her a new trick he had mastered, it felt like he could do no wrong.
But eventually he made a mistake. He ended up the middleman for the sale of a magical relic that a powerful, ruthless nobleman wanted badly. He thought he could negotiate a fair deal and come out the other side with a healthy bag of coin. But he misread the nobleman, and his home was burnt down – with his sister still inside it.
Dorn wanted vengeance, but there was little to be done. The nobleman was powerful and well protected by wealth and magic. And getting killed would not bring his sister back. But magic could. Or more importantly money to buy magic could.
Resolved, he left his home for Waterdeep. He had to scrimp and save, and do a few shady things along the way, but he managed to get enrolled in a Mages' Guild. He wasn't precisely a wizard, a point of fact he didn't bother to disclose. Magic came as easy as breathing to him, but if he needed to pretend to pour over a blank magical tome for hours to get it, so be it. There were plenty of fun chapbooks he could stick inside his spellbook to pass the time.
His research showed him that resurrection was far beyond most wizards, and indeed even most clerics. And certainly none of them did it for free. Still, that only meant it was hard -- not impossible.
Now he just needed a way to make a little coin to get started.
The general idea is that he's a sorcerer who pretends he's a wizard. He even has ties to a nameless Mages'Guild that can come into play or not. But mostly he's a guy with the long term goal of resurrecting his sister.

DM Locke |

@ F.Castor - sounds good, please go ahead.
@ Yossarian: I am interested in the concept; having said that, we're starting in 1358 DR and the Fall of the Gods may or may not even transpire, which affects your backstory. Also, there is no religious-oriented character thus far put forward. If only we had a cleric or warpriest, that character would definitely get a good hard look from me re: being put in the campaign. But we have none :-(
@ Dorn Kindleheart: looks ready to go!
@ Manzuqari: Calimshan and Thay are also good potential points of origin for an Ifrit/fire genasi.

Kevkas the Battle Oracle |

@Manzuqari- If I remember correctly, Anauroch is the closest FR gets to a trackless desert. I remember a story about a Harper joining up with a Bedouin inspired tribe to fight some bad guys there, but it's mostly uninhabited. Calimshan would be a good choice, because its people have a legendary history with genies and is relatively well respected in the North, unlike Thay, which is renowned as a bad-guy nation.
And I know Kevkas isn't a cleric, but he's a paragon of Tempus worship. I wouldn't say he's 'not religious oriented.' He's just not the proselytizing kind of religious.

Yossarin |

I may be able to make it work either way with some thought, though I would respect the timeline there, of course. I used to DM and still do design work for an old FR-themed NWN server, so I have some familiarity with the setting. But it is a huge setting with a lot of stuff so there's still plenty of mystery and surprise in it!
I'll see if I can find a way to adapt the concept appropriately and hope that maybe some divine PCs get submitted. :)

Gyro Titanblade |

Gyro Titanblade
Gnome barbarian (titan mauler) 1 (Pathfinder RPG Ultimate Combat 30)
N Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 19 (1d12+7)
Fort +5, Ref +1, Will +0; +2 vs. illusions
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +5 (1d3+3/19-20) or
. . earth breaker +5 (1d10+4/×3)
Special Attacks rage (7 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 14
Feats Toughness
Traits collector, spark of creation
Skills Acrobatics -1 (-5 to jump), Climb +5, Craft (armor) +8, Craft (weapons) +9, Perception +6, Survival +4, Swim +5; Racial Modifiers +2 Craft (weapons), +2 Perception
Languages Common, Dwarven, Gnome, Orc, Sylvan
SQ big game hunter, gnome magic, master tinker
Other Gear lamellar (leather) armor, dagger, earth breaker, artisan's tools, artisan's tools, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hip flask, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 27 gp
--------------------
Special Abilities
--------------------
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Collector (Craft [armor]) If have collection within 5 ft gain +2 trait bon to selected skill.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Spark of Creation Cost to create magic items is reduced by 5%.
Here you go :)

DM Locke |

@ Kevkas: well, he's not a holy man, exactly .... not even really a battle medic sort. His idea of proselytizing is to go after you with a two handed sword ;-) Still, he draws his faith and his power from Tempus, so have to acknowledge that. Did Kevkas change alignments? Also, did he get even taller and heavier?
@ Gyro Titanblade: thanks! You don't see a lot of gnome barbarians, so most interesting...

Kevkas the Battle Oracle |

DM, since we're pretty far north- almost to Neverwinter- will you be using environmental hazards like cold weather, snow, etc.? Asked another way, should we all be investing in a cold weather outfit to keep from freezing to death?
Ha, yeah, he's taller and heavier than before. I saw that 6'6" wasn't all that out of the ordinary in the last game so decided to make him NFL linebacker material. ;)
Alignment was a typo. Fixed it, so he's back to matching Tempus's alignment now.

DM Locke |

At some point, yeah, I think cold weather gear will be a good idea. The game will be starting on 7 Tarsahk (April) 1358 in a relatively temperate region (along the coast is warmer and wetter than the subartic climes inland). It'll be around 40 farenheit or 4 or 5 celsius, and will be getting warmer, at least for a while.
6'6" was still pretty tall in the previous game; I do suppose everyone was casting enlarge person, however, so Kev might still have been looking up a lot ;-)

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Here is my 1st submission. Tiefling (easily changed to elf or human... if needed) Witch (Cartomancer). Looking to be support role. Mainly de-buff enemies. Will be able to take rogue-ish skills as needed, maybe even dip... depends on where the adventure/party takes him.
not currently complete as this character has been submitted for several APs. I will adjust details to fit specific guidelines, if accepted
Here are a few traits you asked for in original post:
Linguist - strives to learn all languages. mostly to gain a deeper trust from customers, and be able to convey his readings with proper emotion and understanding. Also to add an extra personal element to the use of his hexes (against enemies)
Seeking to change the future - his abilities have given him a glimpse of a dark future, he wants to use this knowledge to influence the present... resulting in a change to the future (for the better... in his mind)
Thank you for your consideration