RACE:
Gold elf
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against
enchantment spells and effects.
Woodcraft: Elves know the deep secrets of the wild like
no others, especially secrets of the forests. Elves with this
racial trait gain a +1 racial bonus on Knowledge (nature)
and Survival checks. In forest terrain, these bonuses
improve to +2. This racial trait replaces elven magic.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in
its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose
from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored class: fighter (+1 skill pt/lvl)
CLASS: Fighter (<--Favored)
Str 14
Dex 19
Con 10
Int 16
Wis 10
Cha 10
SENSES low-light vision
DEFENSE
AC 18 Touch 14 FF 14 (+4 Dex, +4 chain shirt)
CMD 18
*You receive a +2 circumstance bonus to your Combat Maneuver Defense whenever a foe attempts to sunder your elven curve blade due to its flexible metal.
HP: 20 (d10)
SAVES
Fort: +3
Ref: +4
Will: +0
*Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
*Cold weather outfit: +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
OFFENSE
Init: +4
Melee
elven curve blade +6 (1d10+2, 18-20) S (Weapon finesse)
dagger +6 (1d4+2, 19-20) P/S (Weapon finesse)
Ranged
comp.longbow +6 (1d8, x3) 110' P/B
dagger +6 (1d4+2, 19-20) 10' P/S
*Point blank shot: +1 att/dmg within 30'
BAB: +2 CMB: +4