Eagle Knight of Andoran

Charles "Shield" Gossamar's page

51 posts. Alias of gossamar4.


Full Name

Draylan Gossamar

Race

Human

Classes/Levels

Brawler (Shield Champion)/1: HP (13/13): AC (20/touch=13/flat=17): Saves (Fort=4/Ref=5/Will=0): Initiative +3: Perception 3: Sense Motive 3

Gender

male

Size

medium

Alignment

Neutral Good

Languages

Common

Strength 18
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Charles "Shield" Gossamar

Background:

Offense:
Initiative = +3

CMB = +5

Melee
Heavy Steel Shield = +5 (1d6+4/x2)

Dagger (Survival knife) = +5 (1d4+4/19-20x2)

Ranged

Defense:
HP = 13

AC(Touch) = 20(13)

Fortitude = 4
Reflex = 5
Will = 0

CMD = 18

Skills:
Acrobatics = 7 (3+1+3)
Diplomacy = 5 (0+1+3) +1 Trait
Intimidate = 4 (0+1+3)
Perception = 4 (0+1+3)
Sense Motive = 4 (0+1+3)
Stealth = 4 (3+1+0)

Feats:
Improved Shield Bash (Human bonus): When you perform a shield bash, you may still apply the shield's shield bonus to your AC.

Shield Focus (1st lvl): Increase the AC bonus granted by any shield you are using by 1.

Improved Unarmed Strike (Brawler - 1st lvl): You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Equipment:
Armor = Lamellar (leather)

Weapon = Heavy Steel Shield
Weapon = Dagger (Survival Knife)

Magic Item

Backpack
--Bedroll
--Bandolier
--Case (map/scroll)
--Chalk (1 piece)
--Chemlight (sunrod) x4
--Lighter
--pen
--Manacles
--Marbles
--Paper
--Pouch, Belt
--Rations, Trail
--Rope, 50'
--Canteen

Traits:
Armor Expert (combat): You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Trustworthy (social): You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.