Full Name |
Bleu |
Race |
Skittermander |
Classes/Levels |
Soldier 3 | SP 12/21 HP 23 | RP 4/6 | EAC 17 KAC 19 | Fort +3 Ref +6 Will +4 | Init +5 | Perc +1, low-light vision, SM: +1 | Speed 25 ft. | |
Gender |
Male (he/him) |
Size |
2 feet |
Age |
6 |
Alignment |
CG |
Location |
Wherever he can help |
Languages |
Common, Vesk |
Strength |
10 |
Dexterity |
20 |
Constitution |
10 |
Intelligence |
8 |
Wisdom |
13 |
Charisma |
16 |
About /blø/
Skittermander Themeless soldier 3
CG Small humanoid
Init +5, Senses low-light vision; Perception +1
DEFENSE
KAC 17, EAC 19
SP 21, HP 23, RP 6
Fort +3, Ref +6, Will +4
OFFENSE
Speed 25 feet (30 feet base, −10 from armor, reduced to 5 by nimble juggernaut)
Melee Survival Knife +8 (d4+1 S, Analog, operative, thrown (20 ft.))
Ranged Azimuth Laser Rifle (glamered, usually as a janitor implements, either a broom or a vacuum cleaner) +8 (d8+3 F, 120 ft., Burn 1d6, 20 charges, 1/use, 1 bulk)
STATISTICS
Str 10, Dex 20, Con 10, Int 8, Wis 13, Cha 16
Base Atk +3
Skills Acrobatics +10, Athletics +3, Bluff +3, Diplomacy +9, Intimidate +3, Perception +1, Piloting +9 (1 rank), Profession (janitor) +9 (+1 to earn a living), Sense Motive +1, Stealth +4, Survival +1
Languages Common, Vesk
Feats All Hands on Deck, Nimble Moves, Protective Fur
Ancestry Abilities Guardian, Hyper, Low-Light Vision, Six-Armed
Class Abilities light and heavy armor, basic and advanced melee, grenades, small arms, longarms, heavy weapon proficiency; Primary fighting style: Guard, primary style technique: Armor Training (Ex), Combat Feat, gear boost: nimble juggernaut, weapon specialization
Combat Gear 2× mk1 serum of healing, [strike]frag grenade[/strike], [strike]smoke grenade[/strike], shock grenade; Other Gear personal comm unit, Hygiene Kit, industrial backpack, Gear Maintenance Kit, Professional Clothing (Janitor), travel clothing, professional’s janitor (tools), Personnal Comm Unit, thinplate, 3× battery, Personal Upgrade mk1 (dexterity), environmental clothing (zero gravity), 3.593 credits
Bulk 4.4/6
Time of Crisis Extra Gear mk 1 serum of healing, battery with 20 charges. Fire Extinguisher. ion tape and a zip stick. mk 1 ring of resistance and two mk 2 serums of healing. Bulk at 4.9
SPECIAL ABILITIES
Guardian
Source Near Space pg. 134
Most skittermanders are self-sacrificing, and some put themselves directly in harm’s way to protect others. These skittermanders can enter or occupy the space of a single Small, Medium, or Large creature without imposing the normal penalties on either themselves or the creature sharing their space. They take a –2 penalty to AC while sharing their space but provide the creature whose space they share with a +1 shield bonus to AC against ranged attacks.
This replaces grappler.
Hyper
Once per day, a skittermander can take an extra move action.
Low-Light Vision
A skittermander can see in dim light as if it were normal light.
Six-Armed
Skittermanders have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Reputation 13 Second Seekers (Jadnura)
Fame 5
XP 7
Boons Benefited from Scoured Stars Veteran (Rescued Starfinder), Second Seekers (Jadnura), Nufriend Skittermander (Personal), [ ][ ][ ] Contractor’s Respect (Social Boon, limited use), Star Monster Slayer (Starship Boon)
/blø/ was born in Absalom Station, both of his parents where Starfinders. He was brought along to the Scoured Star System. There he had to toughen up to survive and grow. He was back with everyone but was too young at the time, so they gave him so cleaning duty. Now that he is old enough, 6 years old, he can at least join some missions and help.