Devis

Dorn Kindleheart's page

174 posts. Alias of wicked_raygun.


Full Name

Dorn Kindleheart

Race

Stats:
HP 18/18 | AC 13 ff13 t10| Fort +2 Ref +3 Will +3 | Init +7 | Perc +5, low-light | crossbow +4(1d8) crit 19

Classes/Levels

Male Human Sorcerer 2; 1,300xp | 26.88gp | Effects: None

Gender

Spells:
Cantrips, 1st 5/5

Alignment

Chaotic Good

Deity

Tymora

Languages

Common, Elvish

Strength 8
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Dorn Kindleheart

Origin:

Dorn always had a way with words and a shortage of coin. And his circumstances occasionally lead to him being a thief and a liar. Of course, as far as he was concerned, that didn't necessarily mean he also wasn't a good man. One could toe the line, without ever needing to cross it. It was all a matter of skill. And as long as you were never boring, it didn't even matter wholly, if you faltered occasionally. A rakish smile and a dash of daring could skirt you past a lot of trouble.

There were only ever two pure things about Dorn – his magic and his younger sister, Dalia. They were the shining points of light in the darkness of his bad choices. And as long as he could come home to his sister and show her a new trick he had mastered, it felt like he could do no wrong.

But eventually he made a mistake. He ended up the middleman for the sale of a magical relic that a powerful, ruthless nobleman wanted badly. He thought he could negotiate a fair deal and come out the other side with a healthy bag of coin. But he misread the nobleman, and his home was burnt down – with his sister still inside it.

Dorn wanted vengeance, but there was little to be done. The nobleman was powerful and well protected by wealth and magic. And getting killed would not bring his sister back. But magic could. Or more importantly money to buy magic could.

Resolved, he left his home for Waterdeep. He had to scrimp and save, and do a few shady things along the way, but he managed to get enrolled in a Mages' Guild. He wasn't precisely a wizard, a point of fact he didn't bother to disclose. Magic came as easy as breathing to him, but if he needed to pretend to pour over a blank magical tome for hours to get it, so be it. There were plenty of fun chapbooks he could stick inside his spellbook to pass the time.

His research showed him that resurrection was far beyond most wizards, and indeed even most clerics. And certainly none of them did it for free. Still, that only meant it was hard -- not impossible.

Now he just needed a way to make a little coin to get started.

Character Sheet:

Dorn Kindleheart
Male human sorcerer 2
CG Medium humanoid (human)
Init +7; Senses low-light vision; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 18 (2d6+7)
Fort +2, Ref +3, Will +3
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Offense
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Speed 30 ft.
Ranged light crossbow +4 (1d8/19-20)
Special Attacks claws (2, 1d4, 7 rounds/day)
Sorcerer Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—burning disarm (DC 15), color spray (DC 15)
. . 0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation, ray of frost, read magic
. . Bloodline Draconic
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Statistics
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Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 13
Feats Eschew Materials, Improved Initiative, Toughness
Traits blood of dragons, trustworthy
Skills Bluff +8 (+9 to fool others), Diplomacy +5, Intimidate +8, Knowledge (arcana) +6, Perception +5, Spellcraft +6
Languages Common, Elven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear cold iron crossbow bolts (13); Other Gear crossbow bolts (10), light crossbow, bandolier, belt pouch, canteen, flint and steel, masterwork backpack, sack, travelling spellbook, winter blanket, 26 gp, 8 sp, 8 cp
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Tracked Resources
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Claws (7 rounds/day) (Ex) - 0/7
Cold iron crossbow bolts - 0/13
Crossbow bolts - 0/10
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trustworthy +1 on Bluff checks to fool someone.

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Tracked Resources:

spells - 1st: (5/5 Left)
cold iron crossbow bolts (13 Left)
crossbow bolts (7 left)