The Curse of Green River Dale (Inactive)

Game Master CaveToad

Encounter for the Pathfinder Encounters Series



Discussion is open! I can lay out some more general information once everyone is checked in, or answer anything else ahead of time if it seems feasible.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Checking in, ninja style!


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank Miller checking in.


Male Human Life Oracle 2 HP 20/20 AC 17/11/16 Fort +2 Ref +1 Will +2 Init +1 Perc +1

Checking in


I messaged Akoril, but have not heard back. I will probably grab the next person on the list so we can get this started this evening.

I will probably using a shared google doc for battlemaps and any other visual aids.

If you guys want to buy some gear at the festival market for the mission go ahead. You can get holy water, oil, that kind of stuff if you feel like it.


M Gnoll Magus 13 | HP 96/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Here. I was away for the weekend.


Ok no worries Akoril.

Awesome. I will get things rolling then.


While you were walking you could have discussed your tentative strategies, and battlefield strengths. In the forest as you approach the dark clearing on the bloody trail, you can takes several rounds to prepare weapons, spells and quickly develop your final plans.

Dark Archive

Male Human Fighter (Lore Warden) 9

When Hank notices when they are, he's going to stumble boldly forward. I, as a player, am more than willing to wait for everyone to be ready before doing so.

I'm going to put that post in the IG thread. Feel free to assume it doesn't happen until the rest of the party is prepared.

He's spent most of the walk telling jokes that only commoners would laugh at. He doesn't appear to be holding a weapon, just a stout mug of ale.


Details regarding the map:

The clearing area is considered normal light (since it is still daylight outside), although it is shadowy. There should be no vision issues.

The green areas of the map ( as opposed to the central brownish clearing ) counts as heavy undergrowth. Moving in these squares count as 4 moves, diagonal requiring 6. No running or charging in these squares. Performing an Acrobatics check increases the DC by 5, Stealth checks get +5 circumstance bonus however. It provides concealment of 30% instead of 20%. It is also considered dim light ( one level lower than normal ), and perception range is reduced.

I placed your figures on the map in a configuration somewhat based on comments and logic, but feel free to arrange the marching order itself, however if you move your figure from the 6 person block, that will be part of your surprise move action.


The map should be editable, just be careful about accidentally moving anything aside from your character.


leader initiative: 1d20 + 4 ⇒ (6) + 4 = 10
skeleton initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Order:
Riggar 18
Skeletons 17
Severn 14
Undead leader 12
Bob 12
Hank 8
Akoril 7
Elric 7

Ok I have surprise round actions from some of you, but I need everyone's actions, perhaps with a few contigencies if you go after the undead.

Once I have everyone's proposed actions, we will resolve them, and move to regular rounds. I need actions from Severn, Bob, Hank and Riggar.

I have Akoril slipping into shadows and Erlic firing his crossbow.

Let the battle begin!

Dark Archive

Male Human Fighter (Lore Warden) 9

CaveToad,

It'll probably save a good deal of time if you roll things like fort saves (and in later scenarios Initiative). This way we don't wind up waiting a day for single die rolls. I know I've seen it run that way in several other pbps.


Thats not a bad idea. So used to PnP, its just a natural reaction.

Dark Archive

Male Human Fighter (Lore Warden) 9

Totally fair. I'm just using your experience here to help me prepare to run something soon. We'll see how it pans out.

Dark Archive

Male Human Fighter (Lore Warden) 9

Just checking: Skeletons are up, right?


Yes, I will need Riggar's action, then the skeletons go.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Question: are there any trees near bob? Because in that case i will change my action for the round. Also, not sure if i can 5 feet in that terrain?


There are plenty of trees, feel free to change, since we are waiting on Riggar and the skeletons which may change what you want to do anyhow. Also, it costs 4 times regular cost to move in that terrain so 5' as a free action is not possible.


Male Human Life Oracle 2 HP 20/20 AC 17/11/16 Fort +2 Ref +1 Will +2 Init +1 Perc +1

I checked the rules now that I'm home from work. Also looked at the map for the first time. So yeah, it is a move action to draw or sheathe a weapon. Drawing a weapon does not provoke an AoO but sheathing does which means I provoked from 4 skeletons. Ugh. Hopefully I will be around to draw my morningstar next round.


Male Human Life Oracle 2 HP 20/20 AC 17/11/16 Fort +2 Ref +1 Will +2 Init +1 Perc +1

This is what I have recorded: 14 - 9 (ghoul attack) + 1 (first channel) + 4 (second channel) - 1 (skeleton AoO) = 9 HP. I double checked but it's still very possible that I missed a successful strike somewhere. Lemme know if I did please, my HP total will influence my actions next round.


Male Human Life Oracle 2 HP 20/20 AC 17/11/16 Fort +2 Ref +1 Will +2 Init +1 Perc +1

Oh I misread your post. I thought you said I had 5 not that I was down 5. Sorry.


Severn Morcant wrote:
Oh I misread your post. I thought you said I had 5 not that I was down 5. Sorry.

No problem, we are on the same page.


Sorry my posting was a little sporadic today, had to run a 5k in the AM, and then lots of family stuff all day.


Perception Roll for Hank: 1d20 + 6 ⇒ (1) + 6 = 7
Perception Roll for Akoril: 1d20 - 3 ⇒ (5) - 3 = 2
Perception Roll for Bob: 1d20 + 5 ⇒ (19) + 5 = 24
Perception Roll for Severn: 1d20 + 0 ⇒ (18) + 0 = 18
Perception Roll for Riggar: 1d20 + 6 ⇒ (8) + 6 = 14
Perception Roll for Erlic: 1d20 + 5 ⇒ (1) + 5 = 6

Bob, you notice off to the northeast corner of the clearing a hole in the brush, it looks as though something burrowed out of the ground.

Severn and Riggar, both of you note that the skeletons' gear is nonexistent or worthless, however the undead ghoul leader has a fairly nice pair of bracers as you glance at its blackened body.

Actually I will amend that to say that the skeletons' weapons are broken, and basically worthless, although to a smith they could be repaired, making them regular weapons, and slightly less worthless if you wanted to go through the trouble.


Feel free to ask any questions regarding the encounter recap/loot etc.

As per the rules set forth in the master thread, everyone gains a level. Level your character and head over to the main thread and make sure Waiting List knows to add you back in when you are ready.

Good job!

Dark Archive

Male Human Fighter (Lore Warden) 9

I misplaced my loot question... Oops.

Does one person "buy out" the others PCs shares of the bracers or does that one PC (Erlic, I think) just get 2k more than the rest of us?


book price is 1000gp for bracers +1. I guess it depends if anyone would actually use them, then it might be a reasonable way to buy them from the party. Otherwise you can sell them at auction in the main thread of the encounters, and split the cash when it sells.


M Gnoll Magus 13 | HP 96/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

I would prefer to deal with the splitting of loot as an OOC issue rather than an IC issue.

Here is my proposition:

By default we value magic items at their craft value (which is the same we could pawn it to an NPC for if nobody wanted them.)

If multiple people are interested in the same item they can bid until they've come up with a satisfactory price.

That price is added to the cash value and then split evenly.

So in our current case assuming only 1 person is interested in the bracers

we've got 10400 in cash + 500 for the bracers = 10900

Meaning we would each get 1816.66gp, except for Erlic who would get 1316.66gp.

Dark Archive

Male Human Fighter (Lore Warden) 9

I don't think that we've anyone in particular that can use the Bracers.

I'd say put them up in the main thread and if someone buys them, awesome. If not, sell them to an NPC merchant.


male Dwarf Fighter 3 | HP:28/28 | AC:17, T: 13, Ff:14 | CMD: 18 | Init: +3 | Perception: +1 | F:+5, R:+4, W:+2 |

Yeah, I don't want em, just didn't want to leave em behind....


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

I can't use them. I say we try to sell them and get full price or close to it, then split the profits evenly? If it doesn't sell then we NPC it and split it?

I would take the broken mace if nobody else wants it. I can wait a couple levels and cast mending on it :) I will consider it a pet project so to speak :)


M Gnoll Magus 13 | HP 96/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

ok, so I think we're at split the cash evenly and then split the proceeds from the bracers as well.


male Dwarf Fighter 3 | HP:28/28 | AC:17, T: 13, Ff:14 | CMD: 18 | Init: +3 | Perception: +1 | F:+5, R:+4, W:+2 |

works for me...
I have blacksmith skills not weaponsmith, so take whatever broken ones you want, I was thinkin on using em to make mundane stuff.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Sounds good to me.

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