
CaveToad |

I messaged Akoril, but have not heard back. I will probably grab the next person on the list so we can get this started this evening.
I will probably using a shared google doc for battlemaps and any other visual aids.
If you guys want to buy some gear at the festival market for the mission go ahead. You can get holy water, oil, that kind of stuff if you feel like it.

Akoril |

Here. I was away for the weekend.

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When Hank notices when they are, he's going to stumble boldly forward. I, as a player, am more than willing to wait for everyone to be ready before doing so.
I'm going to put that post in the IG thread. Feel free to assume it doesn't happen until the rest of the party is prepared.
He's spent most of the walk telling jokes that only commoners would laugh at. He doesn't appear to be holding a weapon, just a stout mug of ale.

CaveToad |

Details regarding the map:
The clearing area is considered normal light (since it is still daylight outside), although it is shadowy. There should be no vision issues.
The green areas of the map ( as opposed to the central brownish clearing ) counts as heavy undergrowth. Moving in these squares count as 4 moves, diagonal requiring 6. No running or charging in these squares. Performing an Acrobatics check increases the DC by 5, Stealth checks get +5 circumstance bonus however. It provides concealment of 30% instead of 20%. It is also considered dim light ( one level lower than normal ), and perception range is reduced.
I placed your figures on the map in a configuration somewhat based on comments and logic, but feel free to arrange the marching order itself, however if you move your figure from the 6 person block, that will be part of your surprise move action.

CaveToad |

leader initiative: 1d20 + 4 ⇒ (6) + 4 = 10
skeleton initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Order:
Riggar 18
Skeletons 17
Severn 14
Undead leader 12
Bob 12
Hank 8
Akoril 7
Elric 7
Ok I have surprise round actions from some of you, but I need everyone's actions, perhaps with a few contigencies if you go after the undead.
Once I have everyone's proposed actions, we will resolve them, and move to regular rounds. I need actions from Severn, Bob, Hank and Riggar.
I have Akoril slipping into shadows and Erlic firing his crossbow.
Let the battle begin!

Severn Morcant |

I checked the rules now that I'm home from work. Also looked at the map for the first time. So yeah, it is a move action to draw or sheathe a weapon. Drawing a weapon does not provoke an AoO but sheathing does which means I provoked from 4 skeletons. Ugh. Hopefully I will be around to draw my morningstar next round.

Severn Morcant |

This is what I have recorded: 14 - 9 (ghoul attack) + 1 (first channel) + 4 (second channel) - 1 (skeleton AoO) = 9 HP. I double checked but it's still very possible that I missed a successful strike somewhere. Lemme know if I did please, my HP total will influence my actions next round.

CaveToad |

Perception Roll for Hank: 1d20 + 6 ⇒ (1) + 6 = 7
Perception Roll for Akoril: 1d20 - 3 ⇒ (5) - 3 = 2
Perception Roll for Bob: 1d20 + 5 ⇒ (19) + 5 = 24
Perception Roll for Severn: 1d20 + 0 ⇒ (18) + 0 = 18
Perception Roll for Riggar: 1d20 + 6 ⇒ (8) + 6 = 14
Perception Roll for Erlic: 1d20 + 5 ⇒ (1) + 5 = 6
Bob, you notice off to the northeast corner of the clearing a hole in the brush, it looks as though something burrowed out of the ground.
Severn and Riggar, both of you note that the skeletons' gear is nonexistent or worthless, however the undead ghoul leader has a fairly nice pair of bracers as you glance at its blackened body.
Actually I will amend that to say that the skeletons' weapons are broken, and basically worthless, although to a smith they could be repaired, making them regular weapons, and slightly less worthless if you wanted to go through the trouble.

Akoril |

I would prefer to deal with the splitting of loot as an OOC issue rather than an IC issue.
Here is my proposition:
By default we value magic items at their craft value (which is the same we could pawn it to an NPC for if nobody wanted them.)
If multiple people are interested in the same item they can bid until they've come up with a satisfactory price.
That price is added to the cash value and then split evenly.
So in our current case assuming only 1 person is interested in the bracers
we've got 10400 in cash + 500 for the bracers = 10900
Meaning we would each get 1816.66gp, except for Erlic who would get 1316.66gp.

Riggar |

I can't use them. I say we try to sell them and get full price or close to it, then split the profits evenly? If it doesn't sell then we NPC it and split it?
I would take the broken mace if nobody else wants it. I can wait a couple levels and cast mending on it :) I will consider it a pet project so to speak :)

Akoril |

ok, so I think we're at split the cash evenly and then split the proceeds from the bracers as well.