Larur Feldin

Erlic Rondelmeyer's page

43 posts. Alias of Chakka.


Full Name

Erlic Rondelmeyer

Race

Dwarf

Classes/Levels

Fighter 3 | HP:28/28 | AC:17, T: 13, Ff:14 | CMD: 18 | Init: +3 | Perception: +1 | F:+5, R:+4, W:+2 |

Gender

male

Size

medium

Age

57

Alignment

neutral

Deity

Torag

Languages

Dwarven and Common

Strength 14
Dexterity 16
Constitution 15
Intelligence 14
Wisdom 12
Charisma 10

About Erlic Rondelmeyer

Hd:3d10 Hp:28/28, Initiative:+3, Speed:20'
AC:17, T:13, Ff:14, CMB:+5, CMD:18
BAB:+3, Melee:+5, Ranged:+6
Fort:+5, Reflex:+4, Will:+2
------------------------------------------
Attacks:
+5 melee club 1d6+2 /X2 bludgeoning.
or
+5 melee Dwarven Waraxe 1d10+2 /X3 slashing.
or
+5 melee Gauntlet 1d3+2 bludgeoning /X2
or
+6 ranged club 1d6+2 /X2 10' inc. 1 ammo.( +1 more hit and damage within 30 ')
or
+8 ranged MW Heavy crossbow 1d10 19-20/X2 20 bolts, 10 silver bolts , 10 cold iron bolts.(+ 1 more hit and damage within 30 ')

Backstory:

" Ahh. Ye can ne'er have enough rope!.....Or gear and weapons for that matter..."

Traits:

Sacred Touch-Touch automatically stabilizes dying target.
Magical Talent-cast Spark, once per day, 1st lvl caster.

Feats:

Precise Shot-No penalty fro shooting into melee
Rapid Reload (Heavy Crossbow)- Reload as a move action instead of a full round action.
Point Blank Shot- +1 to hit and damage within 30 '.
Weapon Focus- +1 to hit with Heavy Crossbow.

Skills:

Climb: +7 (3rank, +2 Str, +3 Class-1 AC pen.)
Craft (Blacksmith): +8 (3rank, +2 Int, +3 class)
Knowledge(engineering): +8 (3rank, +2 Int, +3 class)
Survival: +7 (3rank, +1 Wis, +3 class)

Racial/Fighter Abilities:

Armor Training- Reduce armor check pen by 1 and raise max dex by 1. Increase by 1 every 4 levels, 7th, 11th, 15th
Bravery: +1 on Will saves vs fear;+1 more every four levels beyond 2nd
Slow and Steady-base speed 20', speed never modified by armor or encumbrance.
Darkvision 60'
Defensive Training-+4 dodge to AC against monsters of the giant subtype.
Greed-+2 racial bonus on Appraise to determine price of non-magical goods that contain precious metals or gemstones.
Hatred-+1 to hit orc and goblinoid subtypes.
Hardy-+2 racial bonus on saves vs poison, spells, and spell-like abilities.
Stability-+4 to CMD vs bull rush or trips.
Stonecutting-+2 on perception to unusual stonework such as traps and hidden doors in stone walls or floors. receive a check when passing within 10' whether looking or not.
Weapon familiarity- Proficient in battleaxes, heavy picks, and warhammers. treat any weapon with the word dwarven in its name as a martial weapon.

Gear:

MW Heavy crossbow, 20 bolts, 10 silver bolts, 10 cold iron bolts, club, dwarven waraxe, dagger, Chain shirt, Backpack, Waterskin, 5 flasks of oil, 50' hemp rope, grappling hook, belt pouch, pair gauntlets, sack.
1984gp
4sp