The Chosen of the Elements And The Mummy's Mask
Game Master
chaiboy
A chance of a lifetime event. Wati is opening its necropolis to adventurers. But something stirs, something that's ready to return. THE TOMB
google online between 10-13 EST
Discussion and pre-start page.
Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
Storm, earth and fire, heed my call!
female Ifrit Tattood Sorcer (fire Bloodline)1
I am Tyavara and let me cleans you by fire!
A sorcerer with an effective 22 Cha specialising in Conjuration.
Skills Bluff and UMD. A wooping 9 each.
And I am EXTREMLY fast. Ini +10
male Human Void Pact Wizard 7
Well met all.
Faffnyr, at your service.
To follow Tayvara a swashbuckler with decent Dex and Cha.
Till level 3 i will do not that much damage but as soon as I hit 3 I will go dervish dance and I can offer some decent damage.
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
Manti ni kaani! I am Askaya, farariya of the Songhari. Stand behind me, brothers and sisters, and my sword shall protect you. Follow me, brothers and sisters, if you want to be rewarded with riches.
I'm ye typical fighter with a two-hander, but a pretty exceptional will save.
I hate to say it. Indominatable and Blood of pharaos do not stack. Each grants a +1 trait bonus to willsaves.
Ah, right, both give a trait bonus. I'll change indomitable. Let me find something juicy ^^
Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11
I am the wind. Difficult to see, but easy to see it's effects.
I am hard to find, can work with traps and finding them. My weapon style varies with the situation. I'm great with two daggers, but have a longspear for reach and AoO's and a short bow for distance.
If I missed anything or you have any thoughts or suggestions please let me know.
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
One benefit from being exclusively elemental-kin is that we don't need no stinking light!
female Ifrit Tattood Sorcer (fire Bloodline)1
I still need a trait. anyone any idea?
Yea true. No light and no charm person and I fear also no enlarge person :-(
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
With your saves, I'd go for either a +1 to fortitude or a +1 to will saves.
male Human Void Pact Wizard 7
Askaya can you carry a few items for me? Mainly food and waterskin etc?
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
If there is the need to do so, sure. I imagine that we can set up 'camp' and leave behind all kinds of gear there though: cooking and camping gear come to mind.
google online between 10-13 EST
Game play thread is open.
The Necropolis - Day - Late Morning - Tomb Day One
Make sure you post your background in your profile.
Satati of the Reeds has no profile could you make sure it's added
Female Undine Cleric (Wadjet) 1
Sorry, GM. I dropped the ball on that. Statblock and backstory are in there now.
Also, I was wondering. We're an established party... how did we meet?
female Ifrit Tattood Sorcer (fire Bloodline)1
We are older than others. We stick out. Faffnyr and me are twins. From a nomadic tribe.
male Human Void Pact Wizard 7
And we were searching for other like us, because as we turned 40 too many died of old age.
Female Undine Cleric (Wadjet) 1
Satati was raised in Tephu, and when her parents died when she was in her 50s, she started swimming the Sphinx to get somewhere new and never looked back. I guess the whole "leaving when your fellows die of old age" is a common thing here ;-)
male Human Void Pact Wizard 7
Let us fast forward to the lottery!
If anyone wants to buy something I guess we can just do it as part of the starting equipment.
Important things:
Rope
Crowbar
Shovel (I do have one)
Sacks
Marbels maybe
Chalk (I do have some)
a Book to write findings down (I do have one)
Alchemist fire (I do have 2)
Holy water.
Acid flasks (I do have 2)
Pytons and a hammer/sledgehammer. They're typical gear that you leave behind at the entrance/exit so you can fetch them when needed.
Askaya already has four pytons, but I need to work out his gear in detail. I'll get to that right now!
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
Divine providence. A convergence of elemental-kin cannot be a coincidence and the tribal Askaya will blindly believe any claims as to it being divine providence. Besides, we all seem capable enough - a night of drinking beer, wine and fermented goat milk will surely lead to the elemental brothers and sisters forming some cunning plan *winks*
The Necropolis - Day - Late Morning - Tomb Day One
Okay i can move the game forward. Wanted to give everyone a chance to grab anything they needed and finish their characters. Where a few with nothing or missing traits or equipment.
Female Undine Cleric (Wadjet) 1
Askaya Farar wrote: ... will surely lead to the elemental brothers and sisters forming some cunning plan *winks* "How cunning, milord?"

The Necropolis - Day - Late Morning - Tomb Day One
How you met is up to all of you. But I have an idea that goes with being chosen elementals
The deserts of Osirion are full of elementals and their kin. Tribes of Ifrit travel the dune seas ever on the move and Oreads caravans ply the routes between the cities offering protection from the worst of the creatures that hunt the deserts. Sylphs are found in the canyons and mountains living in their beautiful wind shaped sandstone dwellings. The undines are found living in the waterways and some even make the trek to an oasis to live. Undines are considered to be good fortune in the desert for if you find a undine water must be near. There is one place that all elementals know of. The Canyon of Ranginori. Better known as Rangi's Canyon. It is said that the canyon is the final resting place of the elemental god Ranginori the Lord of Thunder. Even dead his winds still protect the canyon. A permanent trading post sit there. It's the one place all elementals can go and not be looked at funny. Although they are safe from stares they might not be as safe from knives. it's a rough place.
If you are unsure how you met. Then go with a dream. In the dream you were in the desert and a sandstorm covered the horizon. In the middle of the sandstorm you see swirling turbulent winds and green lightning. Stroke after stroke of green lightning hit the same spot on the stone. Though you can't get any closer you all knew where the stone was. High above Rangi's Canyon. When you woke from the dream you knew that the spot was important. All of you traveled into the desert some took days, others weeks to arrive at the stone. All of you arrived the same day to find the rock now flat, sculpted by lightning strikes and wind into six green carved figures standing inches tall walking toward a walled city within a walled city. There in the inner city is the face of a screaming skull raising out of the middle of the city people running from the gates. SOme of you recognized the city as Wati a half dead city. half of the city is alive with people traveling from all over and the other half is an older walled city that had been turned into a necropolis. With this you knew some terrible danger to the elementals was beginning in the necropolis. Once there you see that they are about to open the crypts to explorers. The best bet to get inside the walls of the necropolis is to join the lottery and explore the tombs yourselves.
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
We're still missing our second Oread though. Has anyone PMed him/her?
Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11
I've got a crowbar, 2 sacks and a holy water from the list. I'll put 10 gold out for whoever wants to buy any of the other gear we may need. I just don't want to carry it.
@GM That's a good getting together idea. I'm all for it.
female Ifrit Tattood Sorcer (fire Bloodline)1
Then we are good to go... let the lottery begin
Female Undine Cleric (Wadjet) 1
I'll buy two flasks of holy water. It makes sense for the cleric to have them. I also have rope from my cleric's kit.
The Necropolis - Day - Late Morning - Tomb Day One
The Necropolis - Day - Late Morning - Tomb Day One
argh didn't realize it truncates replies and it lost the other half of the entrance to the necropolis.
Male Oread Fighter 1 | AC 18 T 12 FF 16 CMD 17 | HP 12/12 | F +5 R +2 W +4 | Init +2 | Perc +1
And the edit function on the paizo forums is also quite abysmal. They only let you edit a post up to 30 minutes after you originally posted it :/
Female Undine Cleric (Wadjet) 1
30 minutes? I thought it was an hour?
The Necropolis - Day - Late Morning - Tomb Day One
The Necropolis - Day - Late Morning - Tomb Day One
20d20 ⇒ (12, 8, 17, 15, 1, 18, 14, 16, 3, 4, 2, 14, 20, 1, 3, 18, 18, 20, 14, 12) = 230
50d20 ⇒ (19, 8, 20, 1, 7, 4, 15, 16, 8, 14, 15, 8, 6, 3, 2, 9, 9, 19, 5, 4, 8, 2, 5, 15, 8, 6, 19, 14, 2, 9, 4, 3, 10, 20, 5, 19, 13, 6, 3, 17, 18, 2, 10, 7, 5, 16, 16, 13, 20, 18) = 505
10d20 ⇒ (1, 18, 20, 16, 2, 9, 20, 7, 19, 12) = 124
Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11
Setting the Stage wrote: 20d20
50d20
10d20
Boy I hope that is not the damage we are going to take :)
The Necropolis - Day - Late Morning - Tomb Day One
lol no just with all the bad rolls i wanted to see what the average was for dice rolls. But it looks pretty consistent so it is just a string of bad rolls.
The Necropolis - Day - Late Morning - Tomb Day One
Just waiting for Tay to chime in before moving forward.
in the mean time here is a tactical map. you guys can put your initials in the square where you think you would be. The key on the side explains what things are.
Tomb is 12 feet tall
The Tomb
female Ifrit Tattood Sorcer (fire Bloodline)1
I am happy standing next to my brother
male Human Void Pact Wizard 7
Worst case I call her on Whats up if anything happens.
The Necropolis - Day - Late Morning - Tomb Day One
Just a quick note. If you are taking an action roll the appropriate dice. Right now the group has initiative so if you want to draw weapon and attack roll attack and damage.
Anapa you have a set of rules you follow and you are forgetring. Lol
Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11
Would everyone please update the map when you move. At least to me currently some of the positions are unclear. I need to try and set up a flank next time and I need to see who's where to do so.
The Necropolis - Day - Late Morning - Tomb Day One
added your tomb map to top of the page to make it easier to find.
female Ifrit Tattood Sorcer (fire Bloodline)1
Tyavara moves down the rope too.
Female Undine Cleric (Wadjet) 1
Hey all, just letting you know I won't be posting much for the next couple of days. Tomorrow I'm running back-to-back PFS slots at a local convention, and the day after is my birthday, so I'll have family stuff going on. Try not to move too far without me!
Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11
Happy birthday! Enjoy your day.
Female Undine Cleric (Wadjet) 1
Cheers! Was a good day. Now, let's try to get this thing moving again ;-)
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