Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Nope.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

What kind of check and what difficulty would it be to examine Garidan and realize that Malthazir's Dream ability could shatter the curse left by the Animated Dream?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Now, just to make this clear, but Malthazir's efforts to reverse the blindness affecting Garidan are not going to succeed. Valjoen proposed, and after some trading back and forth on the details, I agreed that the ritual's burst of uncontrolled magic would have interacted with the blindness spell's effect to make something more lasting than would otherwise be the case. In exchange for this condition, Garidan is now able to his sister's vessel as replacement sight by seeing through her visual senses; that grants him standard, lowlight, and darkvision as well as her Blindsight. Further, upon fulfilling a particular condition, both gain a permanent resistance bonus--which can be improved upon--to gaze attacks and sight-based spells and effects.

I mention this because I don't want Malthazir going through his efforts and then wondering why Valjoen shuts it down with no effect. That's not to say that can't ever be fixed, mind, just that the usual method(s) aren't going to be potent enough to accomplish it.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: Are you saving your Ethereal Essences for something specific? (like upgrading lesser quicken to quicken since you have the requisite 4 essences) If not, could I recommend adding Dimensional Anchor to your staff? That might help us with this hag's on-demand Etherealness and other escape magics down the line?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Fair enough, but that wouldn't stop Malz from trying, He would undoubtedly burn both of his remaining dispel magics. I appreciate the heads up though!

Uhhhh I'm sure that I was saving it for something specific but I can't recall at the moment. More powerful quicken is certainly nice, but probably overkill until I'm quite a few levels higher. Dimensional anchor is certainly a nice trick, but I may just memorize that situationally since we haven't faced a ton of enemies where this would be beneficial.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: Do you know that spell?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I do not, would certainly be a good one to pick up considering my line of spell selection and our current adversary.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: Vis-a-vis your unassigned essences.

What about using your conjuration essence plus some number of your ethereal essences to grant your summons the Grab (Ex) ability? That could build out your combo of engulfing earth elementals. Perhaps another ability to make your summons count as if they were one or more size categories higher for the purposes Combat Maneuvers.

Or what about an ability that caused your summons to explode and deal force damage when they are destroyed? After are you do summon them so that they can die. :-p

I'm just spit-balling and if suggestions are unwelcome I can definitely forebear.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I would prefer the latter. I have enough to keep track of in combats without juggling half a dozen grapples as well.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I'm over here, just waiting patiently for a bit of action :D.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

If the weapons have the base CL of the item special abilities listed in the SRD, the Impacting has a CL of 9, Furious has a CL of 8, and Dispelling has a CL of 10.

Chance to reclaim a Transmutation Essence from the Impacting Axe: 70%.

Impacting Ax

Transmutation chance (70<): 1d100 ⇒ 50

That would reduce the potential EEs to two.

Ethereal Essence chance 1 (89<): 1d100 ⇒ 13

Ethereal Essence chance 1 (89<): 1d100 ⇒ 4

So that would result in 2 EEs, 1 Transmutation Arcane Essence.

Furious Falchion

Enchantment chance (65<): 1d100 ⇒ 11

That would reduce the potential EEs to 1.

Ethereal Essence chance 1 (88<): 1d100 ⇒ 50

So that would result in 1 EE, 1 Enchantment Arcane Essence.

Dispelling Cestus

Abjuration chance (75<): 1d100 ⇒ 46

That would reduce the potential EEs to 1.

Ethereal Essence chance 1 (90<): 1d100 ⇒ 3

So that would result in 1 EE, 1 Abjuration Arcane Essence.

Is this all correct?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

If those results are correct, it looks an ethereal essence for everyone at the least. What would the split be on the arcane essences?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

If all the non-cursed items are curios, then there will be a total of up to 9 Essences to split.

Niyut is next in the queue, so for her first pick she would take the transmutation essence, if I understand the rules correctly.

If we are lucky that means everybody will get 2 after this current round is finished by Niyut getting an essence.

As for how we divvy the 8, I'm not going to fight Garidan if he wants to take the Enchantment and Abjuration essences as his cut.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Actually, I would have gone for the Transumutation essence :D. I had to use the one I was holding to prime my new set of eyes for one of its new granted abilities, and I had been holding it to follow up on the idea you proposed some time ago (using it as a way to get Garidan's weapon the ability to incorporate a special weapon material like adamantine).

Also, I'm looking forward to seeing just how the essence is drawn out of that one orc's fists :). (In a bit of a silly moment, though, I had the idea that one of us claims the fists themselves and uses them by making them into ersatz heads for a really grisly flail.)


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Further, I thought Gruskorb was coming back to us. Did he decide not? Because I certainly wouldn't mind having him back as a proper ally instead of an NPC.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

While I would be happy for Gruskorb to return, I'm guessing he won't. He has had ample opportunity.

Speaking of which, GM, Gruskorb has four unassigned essences. Can we divvy those up between the four of us that remain?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Garidan Vissir wrote:

Actually, I would have gone for the Transumutation essence :D. I had to use the one I was holding to prime my new set of eyes for one of its new granted abilities, and I had been holding it to follow up on the idea you proposed some time ago (using it as a way to get Garidan's weapon the ability to incorporate a special weapon material like adamantine).

Also, I'm looking forward to seeing just how the essence is drawn out of that one orc's fists :). (In a bit of a silly moment, though, I had the idea that one of us claims the fists themselves and uses them by making them into ersatz heads for a really grisly flail.)

I have immediate uses for that Transmutation Essence. But, if you want to take the other Arcane Essences, I could look up the special ingredient to change an Arcane Essence to a Transmutation one. If not, Ruza could turn them into Divination goodness. Her being able to cast See Invisibility on you probably would be very useful.

I'm going to want to make a few spell craft and knowledge checks to see if curses stick with the essences that power the cursed item.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Okay, have at the Transmutation essence then. Since I don't actively need a specific arcane essence for anything else, I'll let Malthazir and Truk'tosh decide between themselves which (if any) of the other two they want and take whatever is left.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I wonder if I could get some sort of augmented haste with a transmutation essence, although that may be a bit broken since it's already an exceptionally good spell.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Customizing a spell is within the remit of arcane essences. Are you thinking of the mythic version? Perhaps sacrificing charges (once the new charge rule applies) or spell slots would balance it out.


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Niyut wrote:
Valjoen_GM wrote:


As to wands/staves, I like that idea. It is similar to how they will work in the Last Haven campaigns. Let's see what Malthazir has to say.

Mal and Truk are on record as being on board with changing the way staff-like objects work. The idea I proposed is this. The first time a spell is imbued in a staff-like object that object gains ten charges and casting the spells imbued in the object takes charges equal the the level of the spell. For each subsequent spell imbued, the staff-like object gains charges equal to twice the newly imbued spells level.

For example:

Mysterious Bog-Oak Wand:

Charges: 14

1 Charge -- Mage Armor, Magic Missile, Snowball

I'm fine with this and will update the wiki.

For the Last Haven Campaign, I'll be trying something slightly different. Each Essence imbued to an item or to a character will give that item/character 2 Ethereal Points (EP), in addition to granting a power. Then, activating a power will consume EP depending on the power. For example, an arcane or divine bond with a spell known would cost 1 EP per spell level to cast. So, an arcane bond that imbued 1 essence for magic missile, 2 essences for bull's strength and 1 essence for lesser reach, would have 8 EP's. It would then cost 1 EP to cast MM or use Reach Spell and 2 EP's to cast Bull's Strength. Every day, the EP's reset with spell preparation, prayer, etc.


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Niyut wrote:

If the weapons have the base CL of the item special abilities listed in the SRD, the Impacting has a CL of 9, Furious has a CL of 8, and Dispelling has a CL of 10.

Chance to reclaim a Transmutation Essence from the Impacting Axe: 70%.

Impacting Ax

[dice=Transmutation chance (70<)]1d100

That would reduce the potential EEs to two.

[dice=Ethereal Essence chance 1 (89<)]1d100

[dice=Ethereal Essence chance 1 (89<)]1d100

So that would result in 2 EEs, 1 Transmutation Arcane Essence.

Furious Falchion

[dice=Enchantment chance (65<)]1d100

That would reduce the potential EEs to 1.

[dice=Ethereal Essence chance 1 (88<)]1d100

So that would result in 1 EE, 1 Enchantment Arcane Essence.

Dispelling Cestus

[dice=Abjuration chance (75<)]1d100

That would reduce the potential EEs to 1.

[dice=Ethereal Essence chance 1 (90<)]1d100

So that would result in 1 EE, 1 Abjuration Arcane Essence.

Is this all correct?

Correct.

I'm reeaching out to Gruskorb to see if he wants to re-engage with the campaign.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Essences, Get Your Essences Here!!

Ethereal Essence Chance for Leather Lamellar (85<): 1d100 ⇒ 26

Ethereal Essence Chance for Breast Plate (85<): 1d100 ⇒ 73

After confirmation that I am doing it correctly, it appears that we captured all 9 essences. 3 Arcane and 6 Ethereal.

To finish off the current round of Arcane/Ethereal, Niyut will claim the Transmutation Essence. This leaves us with 8 essences to distribute. Everybody gets two.

It seems that the consensus is not to roll to see who takes the Arcane Essences, but to claim them given equal shares.

It's important to note for our GM's book-keeping from which items the essences come.

For example, Niyut claims the Transmutation Essence (Impacting Ax) and the two Ethereal Essences from that ax as well for her share.

That leaves:

Ethereal Essence (LL)
Ethereal Essence (BP)
Ethereal Essence (FP)
Ethereal Essence (DP)
Abjuration Essence (DP)
Enchantment Essence (FP)

Please come and select your preferred Essences.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:


I'm fine with this and will update the wiki.

For the Last Haven Campaign, I'll be trying something slightly different. Each Essence imbued to an item or to a character will give that item/character 2 Ethereal Points (EP), in addition to granting a power. Then, activating a power will consume EP depending on the power. For example, an arcane or divine bond with a spell known would cost 1 EP per spell level to cast. So, an arcane bond that imbued 1 essence for magic missile, 2 essences for bull's strength and 1 essence for lesser reach, would have 8 EP's. It would then cost 1 EP to cast MM or use Reach Spell and 2 EP's to cast Bull's Strength. Every day, the EP's reset with spell preparation, prayer, etc.

If you want to make the Metamagic effects for our items work on the same principle of charges rather than uses per day, I'm fine with that. They could add charges equal to twice the number of Essences used to imbue the metamagic effect.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

For a start, I'll get the leather lamellar ethereal essence. What I pickup for the second one depends entirely on whether Malthazir and Truk'tosh want an arcane essence for themselves, so I'll have to wait on them to decide.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Since it came from a furious enchantment, would the enchantment essence interact well with Truk'tosh's current rage-ish boons?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Truk'tosh wrote:
Since it came from a furious enchantment, would the enchantment essence interact well with Truk'tosh's current rage-ish boons?

That's an interesting question! Could it turn his minor rage from his weapon into full-blown barbarian rage?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Has work slowly begun to calm after the review on Monday?


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Yes, it has. YOu guys have gotten quite a bit ahead of me. I'll be catching up with this campaign over the weekend and try to respond to all inquiries.

Quick answer on Rage:

Sure, we can have the enchantment affect Truk's rage in some way.

Longer answer on leylines:

Malthazir would know that the leylines are associated with the Divinium (the 7 first gods). Those wizards that have studied the leylines extensively have hypothesized that they were created when the Divinium entered or left the material plane. The type of leyline is directly connected to the god. For example, in the Shrine of the Summoner, you visited the location where Celestri (water) and Caladrym (air) entered the material plane. Two small portals controlled the flow of water and air into the material plane. Para-elements (contained in the matrix that Niyut references) connected to a primal element may also enter through those leylines. So, for example, ice could enter the material plane through either the water or air leylines if they aren't controlled. That would be Malthazir's understanding.

Necromancy, in its truest form, comes from the Plane of Death... this is different from Necromancy as described as a school of magic.

Basically, divine magic is all powerful. The gods can control the ether although they may have more influence over certain elements that they "know" or understand better.

The Divinium's entry into the Material plane created the leylines and primal planes. The godlings understood these powers and mortals learned to harness them by tapping the leylines. With the end of the Godling Wars, however, this changed and few mortals were left that knew this power.

With the rise of the Hazards, knowledge of cosmos grew. They discovered arcane magic through research.

So, its all magic. It all does the same thing in the end. But how clerics, druids or wizards view magic and how they tap the ether is different.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

There are two other types of ley-lines though only one has been mentioned in game.

Song-lines of Chana are a small interconnected network of leylines connecting the the demi-plane of dreams with the First Lands. The nature of their power is temporal (kind of, its complicated) or rather they transmit all kinds of energy through time. For the most part these ley-lines are weaker than the ley lines created by the Divinum.

The third type of ley-lines are connected to the Docti. They are the ancestral ley-lines. They transmit the power the created entire races from the Ether to the material world. It is unclear to me whether these leylines were created when the Docti created the non-human races or whether the mere fact of these gods entering into the material world gave birth to races as a byproduct of entry.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:

Quick answer on Rage:

Sure, we can have the enchantment affect Truk's rage in some way.

I'm guessing Truk'tosh will be wanting that arcane essence then, lol. So that just leaves the abjuration essence and Malthazir to decide if he wants it or not.

As for me, I've only got one question outstanding, it's in the very last PM I sent Valjoen.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:


Correct.

I'm reaching out to Gruskorb to see if he wants to re-engage with the campaign.

If you like, I'm willing to step up and run Gruskorb, if you would like him to take a more prominent role than guarding the ox and apprentice mage in the interim.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: You can break the curse on Garidan. I just wanted to point that out on the discussion thread if you missed it in my post.


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Can I get an updated listing of the new essences and who received them?

Gruskorbs essences will remain with that character. I've asked Niyut to update his character sheet and work with me to imbue his essences. I've shot a message to him without response. Niyut will run the character until he comes back, or we find a suitable spot to drop the character off... I'm thinking the middle of the Forest of Night is not such a place.

@All - In the other campaign, I'm going to use a pool of Ethereal Points to administer activate powers. Each item and each character will have its own set of points. We've adopted this for the casting bonds and spells in this campaign. What is weveryone's thoughts on applying this to metamagic effects on casting bonds, as well as, other triggerable powers on items and characters.

If we do this, each essence will grant 2 Ethereal Points (EPs) to the item/character. The casting bonds also received 10 EPs for their first essence... this only will happen in this campaign. The Last Haven campaigns will be a flat 2 per essence. Spells and Metamagic will be 1 EP per spell level to cast and 1 EP per spell level increase of the effect, respectively. Other powers will correlate to the number of essence that were required to get the power/effect. The intent here is make common pools for tracking resources and allow older essences still to have some benefit. For example, Niyut's wand would have over 20 EPs at this point. She could cast snowball using all of those 20+ EPs or choose to cast a bunch of Reach spells. All this to add flexibility to the powers/effects on items and self imbued to characters.

Thoughts?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

I should add that powers granted as part of the secondary effect may only grant 1 EP per essence.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Since Malthazir didn't chime in on the matter of the last arcane essence, he gets it by default--though Niyut could perhaps look into her big book of things and stuff, and see about a ritual to make it a Conjuration essence--and Garidan has taken possession of ethereal essences for the leather lamellar and breastplate. Neither of these essences have been used by him.

Your attention please! I'm going through the supply spreadsheet and revising/cleaning up as needed, and need your help to resolve a few loose ends and details.

1) Valjoen: Way back in the ursikka's lair, we picked up a freaking waterskin full of potion (underwater breathing, if it matters). However, you never actually specified how much potion was in the skin (full, half-empty, etc). So I have no idea how many doses that equates to, and--since the contents of a waterskin have weight I need to track--how much that adds to Tacal's load. (Also, the waterskin is a fancy version, with a protective metal mesh cover. What's the weight of that mesh?)

2) Valjoen: What is the weight of Malthazir's Sage Staff of Lorrynor?

3) Malthazir: Party supplies list a scroll (from Rhykal) containing 3 unspecified 1st-level conjuration spells that you had no use for after scribing the other spells that the scroll offered. Can I claim that scroll?
3a) Further, you still have a scroll containing the burning arc and burning disarm spells left unscribed.

4) Niyut: I have a number of scrolls listed in your possession in the supply sheet, but I also note that these scrolls are found on your character sheet and that you've used a couple (both of the lesser restoration scrolls). Is the latter correct? If so, I'll update the supply sheet accordingly.

5) Everyone: We have in our inventory a hairpin of quality sufficient to receive an essence--it used to have one, before Niyut found it and got a case of the essence munchies ;p--picked up in Eastgate's less hospitable regions. However, to the best of my knowledge this hairpin has not been claimed by anyone as a prospective bond item. Shall I continue to leave it so?

6) Everyone: For the sake of the Tacal's poor back, I'm checking over everything in the supply list to see what's actually being carried by him. Please take a few moments to browse the supply list and make note that anything listed as being owned by your character and NOT also listed under a bolded "Tacal" heading in the sheet's third column is in your character's physical possession, and therefore counts towards your encumbrance.

7) Everyone: We received some potions from the Firebird clan before setting out, and I think we've used some of the curative potions out of that lot. But I have no idea for certain, so if someone could point that out for me, I'd appreciate it!

Essence Points
Need more info before I can properly offer an opinion. For a start, if I'm reading this correctly, Garidan (to use the example most relevant to me, myself and I :D) would go from a number of scattered per day abilities to a single unified pool of EP--for himself and each of his items, that is--that he could spend. But what would qualify as a "triggerable power" under this system? Would it be any essence-granted ability that currently has a per day use limit? Because if I end up, under this system, spending EP to use things that were previously at-will or automatically activated when a qualifying condition was met (making a critical hit, for example), then that would leave me arguably worse off.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

3) Claim it.
3a) When we have some downtime I'll copy them.
5) I have no interest in it.
6) Yeah I'm not carrying anything with my strength score. If the need arises I can summon mounts to do that.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Malthazir wrote:

3) Claim it.

3a) When we have some downtime I'll copy them.
5) I have no interest in it.
6) Yeah I'm not carrying anything with my strength score. If the need arises I can summon mounts to do that.

3) Thanks!

3a) Noted.
5) Noted.
6) As far as that goes, you've actually got the least the worry about from what little I have listed under your name. A staff and a set of robes is it, everything else has no weight of note.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Yeah I can only carry 23 pounds of gear before facing negatives, and that gets taken up pretty quickly by just magic items, much less any sort of extra gear. Let me know if there's an encumbrance problem and I can summon some things to help with that.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Malthazir wrote:
Yeah I can only carry 23 pounds of gear before facing negatives, and that gets taken up pretty quickly by just magic items, much less any sort of extra gear. Let me know if there's an encumbrance problem and I can summon some things to help with that.

If the Sage Staff of Lorrynor--that the being the only item in the supply sheet and your character sheet both with no listed weight--weighs the same as a quarterstaff, you'll still be under your light encumbrance limit by a cool 3 pounds. (Or just 1 pound over that, if the worn robe counts against the encumbrance limit. I've been looking around, and it seems that Paizo doesn't count the worn outfit as a freebie for weight, unlike 3.5 D&D. However, that issue can be readily solved by trading out the masterwork backpack currently being used to haul supplies on Tacal for Malthazir's standard model. Because your party supply guy is on the ball, and keeps/hoards a wide assortment of "just-in-case" stuff like that :D.)

Edit: Nevermind, Valjoen throws out a ruling that puts your Sage Staff at exactly the limit for Malthazir's light encumbrance when taken with all of his other carried/worn goods. Lol. But if you'd still like to swap for the masterwork backpack and get just a little breathing room for carried stuff, I'll go ahead and do that.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

1. 5 doses of the potion. The mesh skin adds 1 additional pound of weight.

2. 3 lbs.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

5) Pass. In addition to not fitting him, Truk'tosh has plenty of bonds already. I'm still not really clear on the benefits of having tons of bonds. Is there a cap on the number of essences a single bonded item can have?

6) I didn't see anything on the list that stands out as Truk'tosh's responsibility that I wasn't already accounting for. If he's reaching the limits of his carrying capacity, Truk'tosh can pick up some of the load.

7) The only curative consumables I've used were the ones we started the campaign with.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Truk'tosh wrote:

5) Pass. In addition to not fitting him, Truk'tosh has plenty of bonds already. I'm still not really clear on the benefits of having tons of bonds. Is there a cap on the number of essences a single bonded item can have?

6) I didn't see anything on the list that stands out as Truk'tosh's responsibility that I wasn't already accounting for. If he's reaching the limits of his carrying capacity, Truk'tosh can pick up some of the load.

5) There is actually a limit, which varies by character level (which also affects the number of bonded items a character can have). So it might happen that the character has hit the limit for essences in a single item, but can still bond additional items and stuff essences into those.

6) Oh, it's not that Tacal is reach his limit, I'm just making sure that nobody is mistakenly thinking that such-and-such item on the sheet is being counted toward his encumbrance when it's actually counting towards theirs (and maybe pushing them to a new load value in the process, especially if they get hit a fatigue effect like Garidan recently was). No, our faithful beast of burden and all-around party MVP still has a good bit of capacity remaining :D.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

#4: The sheet should be accurate. I stopped updating that portion of my sheet a while back, but do upkeep the gsheet. I used spells not those scrolls for Lesser Restorations.

#7: You used one CMW after the animated Dream fight. We recovered 2 from this fight. That list should be at 3 CMW.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:

Can I get an updated listing of the new essences and who received them?

Gruskorbs essences will remain with that character. I've asked Niyut to update his character sheet and work with me to imbue his essences. I've shot a message to him without response. Niyut will run the character until he comes back, or we find a suitable spot to drop the character off... I'm thinking the middle of the Forest of Night is not such a place.

@All - In the other campaign, I'm going to use a pool of Ethereal Points to administer activate powers. Each item and each character will have its own set of points. We've adopted this for the casting bonds and spells in this campaign. What is weveryone's thoughts on applying this to metamagic effects on casting bonds, as well as, other triggerable powers on items and characters.

If we do this, each essence will grant 2 Ethereal Points (EPs) to the item/character. The casting bonds also received 10 EPs for their first essence... this only will happen in this campaign. The Last Haven campaigns will be a flat 2 per essence. Spells and Metamagic will be 1 EP per spell level to cast and 1 EP per spell level increase of the effect, respectively. Other powers will correlate to the number of essence that were required to get the power/effect. The intent here is make common pools for tracking resources and allow older essences still to have some benefit. For example, Niyut's wand would have over 20 EPs at this point. She could cast snowball using all of those 20+ EPs or choose to cast a bunch of Reach spells. All this to add flexibility to the powers/effects on items and self imbued to characters.

Thoughts?

We are testing out the essence system as we go. I support making these changes for activated abilities. Like Garidan, I want passives and conditionals to remain the same.

From the last fight:

Niyut: 1 Transmutation AE, 2 EE.
Garidan: 2 EE (apparently)
Truk: 1 Enchantment AE, 1 EE
Mal: 1 Abjuration AE, 1 EE


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:

#4: The sheet should be accurate. I stopped updating that portion of my sheet a while back, but do upkeep the gsheet. I used spells not those scrolls for Lesser Restorations.

#7: You used one CMW after the animated Dream fight. We recovered 2 from this fight. That list should be at 3 CMW.

4) Alirght, then I won't make any changes to the supply sheet in the regard.

7) It looks like someone else is making/made an edit to this particular item, so I'll hold off on updating for a bit.

Lastly, any thoughts on the hairpin? If not, then it'll be thrown in with the masterwork loot from this fight and offered to the Firebird (I'm sure there's someone among them who'll appreciate a bit of essence-ready fancy adornment).


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

The person doing that is me.

I've said I wasn't interested in the pin 2.5 years ago when you first asked. Do not want. Will never want.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Lol, that was 2.5 years though, and you might have suddenly and inexplicably been overcome with an urge for shiny baubles :p. And the pin goes up for trade to the Firebird (and even if there are no takers, I've noted that all of the party has declined interest in the item).

That means that the supply sheet is properly up-to-date as of this fight (to the best of my knowledge), and thank you all for your timely replies to the questions.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Niyut wrote:

From the last fight:

Niyut: 1 Transmutation AE, 2 EE.
Garidan: 2 EE (apparently)
Truk: 1 Enchantment AE, 1 EE
Mal: 1 Abjuration AE, 1 EE

Sources? I know they are the magic items, but would be a big help to do that for me. Thx.

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