Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 2nd of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

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Tacal's Stats


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Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Oh is that all :P

Why not, it will save me action economy if I actually make the check.

GM is it alright if I revise my action to that? I didn't realize we had innocent victims in the middle of the enemies, I hadn't been keeping up with Niyut's scene when she was solo.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Where is our GM? :-p


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Niyut wrote:
It's quite frustrating that she rolled a nat 20 there. I'm debating a few actions. One action is to use the shadow conjuration again to drop the central standing stone into an extra dimensional pit. It seems like the stone itself is central to the ritual and removing it from line of sight/and into an extradimensional space might be disruptive to their plans. What does Niyut believe the consequences to such an action would be?

Yea, the Nat 20 was a shocker. I think she needed to crit or at least a 19 to succeed in her will save. Very unlucky. It was a great move by Niyut.

As to shadow conjuration. It is an illusion, so the Gathering Stone as an inanimate object isn't really affected by the illusion. That is, it wouldn't really drop into a pit and disrupt anything. However, Li'lurrant may be affected by it. I'd say that the shadow conjuration spell would apply to her per the normal rules. I'd allow her to make a save to recognize the illusion since she is definitely interacting with the stone. If she fails, I'd give her a penalty to her checks for the ritual.

Malthazir wrote:
GM is it alright if I revise my action to that? I didn't realize we had innocent victims in the middle of the enemies, I hadn't been keeping up with Niyut's scene when she was solo.

Sure, no problem.

Niyut wrote:
Where is our GM? :-p

Buried under work! ;)


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Valjoen_GM wrote:

Ok, did more reading up on the leyline rules. I should and will codify them on the wiki with a few changes I've made as soon as I can.

But for now, to answer your question.

You can do an opposed CL check as Niyut did before or...

PFSRD wrote:
Dispel magic and similar effects can break a creature’s attunement to a ley line; the caster attempting to break the attunement must succeed at a caster level check with a DC equal to 11 + the caster level of the ley line.

The leyline of Death at this location has a Caster Level of 15. So, the DC is 26 to dispel her connection. This doesn't take control, but it could disrupt or at least pause the ritual as the leyline connection is required for the ritual.

My apologies, as I just realized this requirement wasn't in the ritual entry on the wiki. I've updated it.

@Niyut - On your CL check you added your Charisma bonus. Caster Level checks are just 1d20 +CL. So, your roll of 17 + 8 CL = 25, not 32.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

The previous time at the river used both. Do you want to go by the previous precedent? I'm okay with either.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Niyut wrote:

I went back and found the earlier post. It looks like it was more than a simple caster level check. It seems your primary casting stat also adds to the roll.

For Niyut, she had to be in the physical path of the leyline to try to tap into it and wrest power from it. If you try to Dispel Magic, you would just need to be within the spell's range.

IGCL: 1d20 + 20 ⇒ (20) + 20 = 40

NCL: 1d20 + 13 ⇒ (9) + 13 = 22

Follow this link for the previous time.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Will there be movement this weekend on the game? After the hiatus I'm chomping at the bit.


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I've been working on this next post over the past 4 hours. This is very time consuming resolving all of your actions then calculating each orcs actions... then Li'lurannt... I'm working as best I can while trying to get RL work done. LOL. These big battles are complicated.

As to the opposed caster checks, either way its basically a wash. Either both get the stat bonus or not. In this case, its a complete wash. For simplicity and consistency with Dispel Magic, I'd ay just a straight CL check in the future.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 24 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I hate to jump on the retcon train but it appears my math was off on my AC. I had missed that my barkskin bumped up to +4 this level. That makes Truk's AC 30 for that last round so that crit threat wouldn't have confirmed.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@GM: Did you see Truk's post above?


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We're getting a lot of OOC chatter in the gameplay thread. Let's try to keep one-off discussion posts to this thread.

@Truk - The slayer rolled a 20 and has Weapon Focus; so, no confirm required. It was just habit to add the roll.

@Niyut - Just to be clear. The prisoner will take half damage. You are still wanting to do breath the acid, correct?

@Niyut - Malz disrupted the ritual as his 2nd rd standard action. She re-established the connection as her 3rd rd full-round action. Currently, she used her 4th rd move action to fly into the pit and her 4th rd standard action to advance the ritual.

@Niyut - Not sure about Verthag and essences. I'll roll them next gameplay post and use your actions as directed. Note that if you want to cast Niyut's endless hunger, you will needto move 10' closer to Verthag's corpse. Niyut is currently 55' away and the range is short: 25 + 5/2CL or 45'.

@Niyut - As to dispel, I was assumming I was dispelling the illusion itself, so all affected targets would have the condition removed. Rereading the Shadowmind description, I see that it isn't a figment but rather a phantasm affecting multiple targets' minds. So, I would say dispell only affects 1 target. If shadowmind had been a figment, I'd rule that all affected targets get dispelled. I'll retcon the result with my next gameplay posting.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Niyut would use her lesser reach spell in the event that she uses Endless Hunger. I noted that in the post, but it's very easy for such things to get lost.

But there are two things I forgot to do.

Stealth: 1d20 + 24 ⇒ (13) + 24 = 37 if she moves and Rounds of blindness: 1d4 ⇒ 4 if she uses burst of radiance.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

To the dragon's eye is this person on the brink of death? ie does it think that 12 points of damage would kill them? If the dragon doesn't think the acid would kill the sacrifice better that than the ritual.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I am extremely slammed with work today, no time to make a quality combat post. Malz will cast black tentacles to catch the primary caster as well as as many other enemies as possible without catching any allies, and will cast a quickened haste on as many allies as possible, prioritizing martials who would benefit from it more.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Mal the primary casters are flying. Can I recommend the lantern archons and haste instead?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

How high? Black tentacles reaches 20' into the air.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 24 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

@GM: Got it. Disregard in that case.


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Yep, missed the Reach. No need to move. Also, the pseudodragon can assume the prisoner has been injured given what you saw of the other two now dead ones. But, he'd have to unveil the prisoner and examine him with a heal check to determine the degree of his injuries.

Li'luraant was floating just inches off the ground, she is 10' down into the pit with, touching the stone. The Gathering Stone is 20' tall inside a 30' pit. The cloaked figure is floating above Li'lurannt, just above ground level.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Yeah, it has a 20' radius so I can catch them both.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Were the other two on the brink of death? Could the dragon dribble acid out of its mouth instead of a cone?


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Niyut didn't attempt a heal check on them before they died.

I'll allow a 1d6 acid damage attack on the chain with a 1/2 damage on the prisoner from slash damage.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

You just said I knew they were injured just by looking at them. This seems more confusing and complicated than it needs to be.

Your suggested alternative vis-a-vis acid dribbles isn't any better than what you said before about them taking half damage from the breath weapon. In fact its far worse since it would still damage them and wouldn't break the chains.

I still say its better to die from acid than from this ritual. The dragon takes its chances.


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I said the dragon could assume they were injured given what you knew, which is very little. I could have said, "The dragon has no clue if the prisoner is injured since it is shrouded in black." However, I wanted to give you some information rather than being elusive. So, I let you know that they are not at full health.

You then asked if the other two were near "the brink of death". That is a very specific question as to how injured. They were shrouded and you could only tell that each is humanoid and injured. You are trying to determine how much, if any, damage the prisoner can take before dying. I understand that, but neither Niyut nor the dragon knows. They never saw the other two closely enough to know if they were on the brink of death. So, how would they know how injured this one is without looking? They can make a guess or take an action, pull back the shroud and make a heal check. Otherwise, you'll need choose an action based on limited knowledge your character has on the situation.

In this case, there is no mechanic that allows the dragon to do anything but its full breath weapon. I gave you a ruling on a lesser damage option, trying to be generous and cooperative. Yes, it won't break the chains in 1 round. But it might break it in 2 rounds... or 3 rounds... and it will likely only cause 5-6 hps of damage to the prisoner. Will that kill him/her? You don't know. And in how many rounds is the third victim dying? You don't know. You do (or should) know that the pace between the sacrifices is picking up... if you caught my description. And who is the third victim? You don't know. As a matter of fact, I don't even know that one. I'll random the three remaining prisoners to see who dies next.

The point is, this encounter is all about the tension of not knowing what will occur nor when it will occur. It's about trying to stop the ritual before it concludes.

I've written an entire script to the ritual and the whole encounter. I gave some information about the ritual that you were able to ascertain. I tried to give you a good description of what Niyut saw. From there, you'll need to make guesses and try things.

You'll succeed on somethings. You'll probably fail somethings. In the end, you hopefully win without too much of a cost. But that will be up to the party's decisions and a multitude of rolls of the dice.

I don't want a single die roll to be a save or lose situation. If that was the case, I'd have said, "You see the Soulbleed in the middle of a ritual sacrificing five victims. You can stop the ritual by beating a flat check with a DC of 10. Please roll a d20."

That's not a lot of fun.

Going forward, I really want us to focus our discussion on descriptions and information about the scene. Questions like "can I do X?" or "if I do X, what do I think will happen?" will be met with answers of "Yes, you can try, and I'll let you know what happens" and "I don't know what you think will happen, but if you try it, I'll let you know what happens." I will do my best to make the game challenging and exciting, but also fair.

I think we are getting too bound up in the nuances of the rules and asking for rulings, rather than just playing and enjoying the drama that comes out of the story and the encounters.

So, let's post your choices in the gameplay thread and I'll resolve the actions.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Sounds good to me!

I'm going to stand by my initial plan which I've affirmed several times. The dragon uses its breath weapons on the chains. If the sacrifice dies, better that than whatever happened to that poor goblin's soul.

I do think our characters have a greater access to the scene than we as players do. When I've asked for more information, I'm asking what my character can extrapolate given her knowledge and the scene that she can see, but that I cannot. I'm not asking for future predictions. However, since these questions reduce your enjoyment, I will hence forth refrain from asking them.


HP 35/88 Panache 5/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +5 Ref +11 Will +4 | Per +12, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Meanwhile, I'm sitting over here and being happy that I play "smash it with my sharpened stick until it stops living" character, and wondering if Kayin over in the other campaign is going to get tangled in this sort of thing himself :D.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Poor Garidan hasn't even dedicated this fight to his god, which I think was the point of him pursuing this side-quest. :-p


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I have suggestion for our "staff-like" objects.

When they get their first imbued spell, they get 10 charges. Casting a spell drains as many charges as the spell has levels. For each subsequent spell imbued the staff gains charges equal to either 1x or 2x the level of the new spell imbued. When you use a spell from the staff-like object it drains charges from the common pool.

For example, Niyut's wand would have either have 13 or 16 charges per day to cast either Mage Armor, Snowball, or Magic Missile rather than ten casts each.

This change would decrease the power of these items, but they would still be very good. Thoughts?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 24 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

That sounds reasonable.

I would also suggest that higher level spells consume more charges. Maybe x1 per spell level? x1/2 per spell level (minimum 1) might make sense depending on how much additional charges each added spell gets you.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I agree charges per spell level seems wise.


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I want everybody to ask questions for clarity on the scene. Please don't hesitate to ask those questions. Nobody, especially me, wants people to misunderstand information I'm trying to present and take an action that they regret.

Ok, I'll move forward with the dragon breathing acid in round 3. I may retcon an NPC action depending on results. I won't resolve your round 4 actions until confirmed that you want to keep them based on any retcons taken.

I'll try to finish the post tonight.

As to wands/staves, I like that idea. It is similar to how they will work in the Last Haven campaigns. Let's see what Malthazir has to say.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

This is a dumb request and I don't know how easy it is to change the map for you, but when the previous sacrifices gave their "everything" the standing stones they were chained to stood up right. Can this be visually represented on the map? If it is a lot of work, please don't bother.


HP 35/88 Panache 5/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +5 Ref +11 Will +4 | Per +12, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:
Poor Garidan hasn't even dedicated this fight to his god, which I think was the point of him pursuing this side-quest. :-p

I'm pretty sure it was taking down the main opponent herself that required the dedication to Calledrym. As in, she herself must be directly and personally made aware of why Garidan is facing off with her.

And since she's not only wrapped up in the ritual's undertaking but not even close to being in Garidan's reach (at the moment), I very much doubt she's going to be even remotely concerned by what some some puny foreigner declares to her minion.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Gods in this cosmos gain energy under a number of conditions:

1) Direct Transfer/Sacrifice
2) Prayers and Invocations (thoughts and prayers do do something in this cosmos :-p)
3) Participation in their idioms.

I offer that the Soulbleed's opinion matters very little whether you are shouting at her or at her minions. Of the immortals participating or interested in this fight, Calledyrm's opinion is the one that matters (to you).

There is an interesting parallelism going on in this scene. We are vying against an immortal, though one who is probably a minor power in the grand scheme of things. We are also fighting her minions (or her vassals, if you will). We know that the King of the Gods believes her to be an abomination. She, in turn, likewise rejects his authority over immortals.

By defeating her vassals, and proclaiming as such in his name, you would be supporting his divine rule over her divine rebellion. (His vassal is greater than her vassals. His authority quells her rebel forces.) I imagine that's something he cares about. The more of his order you impose, the greater window and energy you give him to interfere.

I note that while she is immune to both cold and fire, she is not immune to the favored weapon of your divine patron.

I'm not trying to tell you that you are playing your character poorly. I think you do a bang-up job with Garidan. I'm just offering a perspective based on what we have learned out of game and in game that if you want divine favor to be a thing graced upon you, one needs to frame circumstances with narratives and actions that find particular resonance with the god you are courting.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Garidan: It might not be a total get out of jail free card but your curio you got from the Nightblood could prevent your blindness: "Rewind the Moment (Innate) Once per day, while wearing the ampoule you may, as an immediate action, reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll."

You could re-roll the 4.


HP 35/88 Panache 5/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +5 Ref +11 Will +4 | Per +12, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Trust me, there's a reason I didn't waste my single daily use of that ability on a Fortitude reroll. And in light of the absolute s@!$show that this fight has suddenly and unexpectedly become, that reroll might be the one that Garidan needs to not f&+#ing die sometime in the next few posts.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Fair enough. Now might be the time for prayer. I certainly wish I had someone to pray to at the moment.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal: I don't believe you can cast the quickened spell this turn, since immediate actions used during your opponents' turn prevent you from taking swift actions on yours. Is your draconic ally still alive? Mine was destroyed in the blast. If yours is still alive, maybe we could use that to do telepathy?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Ah, you are correct. I'll just do the obscuring mist in that case.

No my dragon died earlier and I haven't had time to resummon it, and even if I had that blast would have almost certainly destroyed it.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Another resource that you have is that wax that can reduce an summon to a standard action in case you want to do a big summon quicker next round and also do a swift action.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Wouldn't be a bad idea to get a ride. Malz is out of flying resources.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

My current plan is not a retreat but hit and run tactics. I need to heal enough so that 1 MM won't kill me, but I'm not sure abandoning the field entirely is wise.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

The problem isn't that one of us is injured, the problem is they just at least half killed everybody. We all need significant healing, else we are playing a game of Russian roulette with the bad guys of who gets the first hit off.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Which is why I think your mist is a good call. It would give Truk time to heal. You are fine and I will be better in an action. Even Garidan, who is currently blind and whom I cannot presently fix, might be at far greater health if the explosion counts as from an [evil] source.

I'm hoping that one or more of the mooks was killed by my snowball, but we will find out.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal, on a different note did you see the GM's question to you on the discussion thread yesterday?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Well if the previous round has taught me anything, it's that the entire combat can turn on the head of a pin with little warning. Let's see how the dice are falling :)

I did not see that question, let's see...

Yeah, I agree. That staff-like objects are crazy powerful IMHO, and it's let me throw out magic like candy when normally I'm much more frugal.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@GM: The cloaked figure isn't on the map? Or am I missing them?


HP 35/88 Panache 5/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +5 Ref +11 Will +4 | Per +12, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Malthazir wrote:
The problem isn't that one of us is injured, the problem is they just at least half killed everybody. We all need significant healing, else we are playing a game of Russian roulette with the bad guys of who gets the first hit off.

Healing or no, Garidan is still out thanks to that "two saves, take the worst" blindness spell. Unless someone can undo that, which first requires them to actually catch up to him and realize that he's affected by it, it's however long the spell lasts before he even thinks about turning around and heading back.

So whatever plans the rest of you are making? Might be a really good idea to not make them involving him right now.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I think it was the curse that forced the two saves? I hope that the spell wasn't blindness/deafness because it is permanent until dispelled.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Mal, your force thing is a hemisphere right? You could hang out in in and send out earth elementals to do your bidding for many rounds?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Yes, it's quite a powerful defensive spell, I would even argue the most potent defensive spell other than clever uses of contingency.

I'll see what the situation is next round, I'm sure a lot of factors will change again before I can act.

I believe if it's blindness/deafness, it doesn't require any special magic to get rid of and a simple dispel should do it, so although it is definitely crippling for this fight and would take one of us with dispel magic potentially a few rounds to get rid of it, it shouldn't be unduly hard to deal with.

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