Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Aw s~#&, why'd you have to get and get my craft itch going :D? I had it tamed down nicely with the alchemy stuff too.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

With the right (conjured) tools you could turn the mithril into wire after recombining the links into an ingot. Niyut could spin that wire with a fiber into a wire-braided yarn.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I had got the idea of wire, but from there I went to running it through the shaft of each feather--like a bead--then winding the wire tightly around a shaft of the pierced feather a few times for reinforcement and support before adding the next feather in the sequence.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

The giant fly trap material could be pulped and spun.

The difficulty with the beading the feathers is that it compromises the structure of the feather and would slowly shear it apart. Whereas doing a looping knot braid doesn't cause shear and gets the feathers to support the feathers next to them.

I may have went down a rabbit hole of traditional weaving techniques. :-)

I'm excited to collaborate, if Truk is willing to risk her current cloak.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Keep in mind that we're talking about giant owl feathers, though, and those are good bit bigger and more robust than standard bird feathers. Especially for as narrow a gauge of wire as I'm thinking. So splitting or shearing should be less of an issue. And Garidan can, with time and effort, make up some of that alchemical glue to further reinforce things if needed. Only thing more potent than that stuff is full-up sovereign glue and that is a magic item.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I love all the ideas guys but Truk already has a pretty rad cloak (that I should imbue essences into at some point).

Does Garidan have a cloak yet? There’s a few pretty cool cloaks out there specifically for swashbucklers you could draw inspiration from.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Actually, Garidan doesn't have a cloak at the moment, and I'm holding out (vaguely) for finding a cape of the swashbuckler at some point (thanks to Valjoen's highly customizable essence system, one of the few existing PF magic items I want in its stock form, and not as a bonded item either).


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Specific magic items are incredibly rare in this campaign.

Wouldn’t it be easier to create your own piecemeal with essences?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

It quite likely would be easier, and faster too. Save for the fact that feeding essences into an item requires it to be bonded first, and I've hit my current limit by character level for bonded items (four) with rapier, armor, 'Ruza's stone, and buckler. The next slot for such an item doesn't become available until I reach level 14 (and 19 for the item after, with 20 for the last).

So it would be easier at this point to actually hope for a specific magic item to become available. Indeed, when combining the level limit for bonded items with the level limit for essences invested into most items, I'd probably get both of the specific magic items--the cape of the swashbuckler and the blue swordmaster's flair--before I have the character level to replicate their respective abilities via essence use.

It's a big world and surely somewhere in it, there's a group of swashbucklers who've both made/commissioned such items and suffered losses enough that there's now a few lying about unclaimed. If Valjoen is aware of my interest, he may find reason to steer us close enough that opportunity presents itself :D.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

So, I've been having a lot of conversations about the essence system lately.

I created limits on the number of bonded items to encourage developing multi-ability powerful items that define the character rather than having ump-teen different items that a character dons each day.

I created limits on the number of essences in armor and weapons as it mirrored Pathfinder/3.5 limits. Note there is no limit on casting bonds or sundry items.

Having played in the system for a couple of years now, what is everyone's thoughts on the topic? Should I keep the limits, drop one of them, or drop them both?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I'm fine with the limit on bonded items per character level, though I think it could be adjusted a bit down at the high end, say 12-13 for the fifth item, then 15-16 for the sixth, and 19-20 for the last. That doesn't mean that a character has to take or make a bonded item when it becomes available earlier, but having the option is nice. Mind, however, that I'm actually quite satisfied with the four items that I currently have and don't really need another one at the moment. In the future, maybe a belt or another bit of clothing for those abilities that don't quite fit armor, weapon, or 'Ruza, but that'd be about it.

(It's difficult to put this into words, but when I look at the progression of bonded items allowed, it feels natural at levels 1, 3, and 5, where a character is a scrub and needs the boost from the equipment. The larger gap between 5 and 9 also feels natural, as it gives players a reason to build what they've got while getting the "sweet spot" levels that a lot of PF classes seem to have. But the gap between levels 9 and 14, and those that come after, those feel off.)

For the limit on essences in an item by character level, on the other hand, I'm very much in favor of removing the character level limit but keeping the cap on maximum essences permitted. If someone wants to emphasize the early development of their weapon(s) and/or armor/shield, and can actually supply the essences needed for it, why not? I mean, they're still getting essences at the same rate as everyone else in the party, so it's not like they're blasting ahead of their companions. They just choose to tightly focus their essence gain instead of spreading it around.

Alternatively, you could just adjust the character level limit for essences applied to abilities to either be higher, or even equal to the actual character level itself. It'd still keep something of a throttle on things, and an overall cap as well (albeit expanded), but it wouldn't be quite so strict as it is now.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Truk'tosh wrote:

Specific magic items are incredibly rare in this campaign.

Wouldn’t it be easier to create your own piecemeal with essences?

It is by far.

I would be happy to make the cloak for Garidan instead of Truk.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I have no strong feelings about the levels that permit bonding, though Garidan's argument doesn't feel wrong to me.

I don't think the limits on investment serve an practical purpose. The limit did not even affect the entire weapon but only special weapon abilities. You could keep increasing its enhancement bonus without limit or adding to its sundry powers Did anyone feel constrained by the limits? Garidan did you ever want to drop more essences into your weapon but you could not?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:
Garidan did you ever want to drop more essences into your weapon but you could not?

Lol, do you even have to ask? I wanted that the instant that I hit the limit for my current level range :D. Mind, I'm not displeased with what investing those essences into my other gear has gotten me, not at all. But believe that my rapier would have at least couple more abilities on it right now if I had the leeway to stuff the essences for them in there.

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