Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Things I cannot access:

The new book
The Pantheon
Bound Souls
Bound Items
Individual demons
Villians


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Those pages were not created so the links went no where. I'll be adding and removing a bunch of pages as i work to update everything.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

I predict we have disturbed a burrow of the elusive stone platypus. It will surely rock us if we do not assuage it!


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

And what can we afford to sacrifice to it to appease it?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

This is the only way forwards, right?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Yep, I think so. Grymdor took this route for a reason.


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Correct. You need to get further north. There are no viable routes north from where you came (west), and the road east is blocked by the cave-in.


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I have a big weekend of family events. Two of my daughters share a birthday and we have lots of family in town for multiple parties. So, I'll be a bit scarce until Monday. I'll post an update if I can.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Have fun!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Niyut has been nailing her perception checks lately.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Sorry for the delays and absences in my posting. I have now completely moved into my new apartment and just went through orientation for my internship. It seems I will have a pretty normal 40 hour work week, a 9-5 job (eastern time) for Monday-Friday. So my posting will mostly be in the evenings and weekends, although I usually play with my local group on Sunday. Thanks for bearing with me through this time of change.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

My condolences on your loss.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Yes, my condolences as well.

Did the cloaker not notice Niyut when she was by herself? She would have made a good grappling target.


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It did, but it was aware of the entire party just outside of the door. They have an Intelligence of 14, so I imagine it perceived the danger of attacking you with your friends that close. If it could have shut the door, then it probably would have attacked you. When everyone went to the lower level but Truk'tosh it took the opportunity. I'm sure it would have preferred you or Mathazir to be the lone person left behind.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

That might have been the shadows we saw in the passage and passed off as nothing -_-. Sneaky freaking GM's, making us jump at nothing and then making the nothing turn out to be something after all.

Got us coming and going, as it were.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Between being entangled and grappled it has a -8 to to its dex modifier. That's an AC de-buff I can believe in!


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Niyut wrote:
Between being entangled and grappled it has a -8 to to its dex modifier. That's an AC de-buff I can believe in!

Garidan will be Niyut's cabana boy in perpetuity.for debuffs like that to score off of :D


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

If it's a spl or spell, shouldn't it provoke? But I really don't want to second guess anyone since for all I know it is a Su or Ex ability.


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It was a SLA which could invoke but he cast defensively. With casting defensively, grappled, and entangled, most people on the messageboards say 3 concentration checks must be rolled, while a few others argued for one check at the highest DC or at a modified DC. I went with three checks and it made them all.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Did Gruskorb's last attack connect? He assumed it didn't in his description but with it being grappled, prone, and entangled would a 9 hit?


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Niyut wrote:
Did Gruskorb's last attack connect? He assumed it didn't in his description but with it being grappled, prone, and entangled would a 9 hit?

My IRL group frequently got into arguments if DEX under 10 applied negative armor; I'm not sure if that would apply here, but the creature might have a natural armor bonus anyway.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

If Str under 10 applies a penalty to damage and attack rolls, and Con under 10 applies a penalty to hit points and Fort saves, then why would Dex under 10 not apply a penalty to AC and the like?


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Garidan Vissir wrote:
If Str under 10 applies a penalty to damage and attack rolls, and Con under 10 applies a penalty to hit points and Fort saves, then why would Dex under 10 not apply a penalty to AC and the like?

Because I believe some of the wording states "bonus" and not "modifier".


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Goodness, that is some quibbling right there, lol.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I think negative dex subtracts passed ten that would be so confusing to me if it didn't.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Relative thread.

Note that the specific language under dexterity is "modifier", not "bonus", which means a negative modifier can lower your AC.

Other things, like a paladins smite or charisma to saves is a "bonus", and as such can never be below 0.


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I applied the -8 to Dex which took its +3 Dex bonus to a -1 Dex penalty. But the cloakers natural armor bonus is still too much for Gruskorb's attack to overcome.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Valjoen, if there were some way to preserve that cloaker's hide, would it be possible to turn it into quality armor that retains some of the properties of the cloaker? Basically, using Truk'tosh's skills to preserve the hide, then Garidan's to craft a suit of masterwork, essence-friendly armor that may or may not be bonded instead of just randomly finding such armor somewhere.


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Yes, you could create some mwk armor. I think this is a good solution to get another armor for the group that has some color and backstory. I wasn't planning another armor just yet, but this works. My thinking is that it won't have the total AC potential as Gruskorb's. It's base AC bonus will be higher but will have a low max dex bonus. The Cloakers natural armor bonus was +7. So, the base stats of the armor as +6, +2, -5 (AC, Max Dex Bonus, ACP).

First, Truk needs to make a Profession(Trapper) check. As long as he doesn't fumble it, he can adequately skin the Cloaker. Second, Garidan's craft DC is 10+ the AC bonus for the base armor and third, a craft check with a DC of 20 for the masterwork. The rules for crafting armor would take you 2-4 weeks to make the armor and that seems excessively long for this campaign. You just don't have the downtime for that many days. I'll let you make the armor after 3 successful base craft checks, then the masterwork craft check. You can make one craft check each time you stop for the down time for the casters to sleep and recover spells.

I'm a little apprehensive that this might be unbalancing. It's basically giving either Garidan or Truk'tosh armor equivalent to chainmail. I'd appreciate your thoughts.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

That seems balanced. It's technically worse than a stock breastplate.


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Yea, its equivalent to chainmail but non-metal. I might be open to maiking it "agile". Which would mesh with the idea that it is leather and light weight.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Niyut will claim the shadow essence since she hasn't gotten an essence yet, and it seems thematically appropriate. What is Shadow Arcane Essence?

As for the Ethereal Essence we will have a new sweep-stakes!

1=Ga
2=Gr
3=Ma
4=Ni
5=Tr

Who is the Winner?: 1d5 ⇒ 2

Congratulations, Gruskorb! You have another Ethereal Essence.


1 person marked this as a favorite.
HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:

Yes, you could create some mwk armor. I think this is a good solution to get another armor for the group that has some color and backstory. I wasn't planning another armor just yet, but this works. My thinking is that it won't have the total AC potential as Gruskorb's. It's base AC bonus will be higher but will have a low max dex bonus. The Cloakers natural armor bonus was +7. So, the base stats of the armor as +6, +2, -5 (AC, Max Dex Bonus, ACP).

First, Truk needs to make a Profession(Trapper) check. As long as he doesn't fumble it, he can adequately skin the Cloaker. Second, Garidan's craft DC is 10+ the AC bonus for the base armor and third, a craft check with a DC of 20 for the masterwork. The rules for crafting armor would take you 2-4 weeks to make the armor and that seems excessively long for this campaign. You just don't have the downtime for that many days. I'll let you make the armor after 3 successful base craft checks, then the masterwork craft check. You can make one craft check each time you stop for the down time for the casters to sleep and recover spells.

I'm a little apprehensive that this might be unbalancing. It's basically giving either Garidan or Truk'tosh armor equivalent to chainmail. I'd appreciate your thoughts.

Well, considering that making metal armor isn't happening any time soon, Garidan will be entirely restricted to working with natural materials for the foreseeable future. So trading checks for time on what material is available is fine with me (and could maybe become an offical campaign option listed under the house rules?). I did after all take those skills with the intent to use them and this will satisfy my crafting itch quite nicely ;D.

Further, I was intending that this be Truk'tosh's armor--in honor of his mighty muscles which held the beast and made victory possible--made in the style that he prefers (that weird lamellar leather stuff), so the low max Dex isn't an issue; the armor's base stats as you offer them are, in fact, only one max Dex point away from lamellar steel armor, which is medium armor. With Truk'tosh having only Swim as a skill to be affected by an ACP (which will be compensated for in small part by the masterwork bonus, and could optionally be mitigated a tiny bit more by the material type), the ACP shouldn't be a concern for him and he gets the equivalent of medium armor protection in light armor. He will hopefully approve. And there is the agile option, as you mention.

As for that little bit of cloaker specialness, I was thinking a tiny (+1-+2) bonus to Stealth checks in normal or full darkness lighting conditions, with a slight increase (to +2-+3) in dim lighting. Maybe have Stealth checks be unaffected by the ACP, as the residual effect of cloaker's ability to conceal itself goes to work on the armor and the person in it?

And finally, for the armor's appearance? Garidan is going to put some effort into making the armor in such a way that it looks as though the cloaker is enveloping Truk'tosh, complete with a flap to fit over his head, showimg only his eyes through the cloaker's open mouth. The cloaker's "wings" fit over his arms, held in place with straps at the wrist and mid-forearm and leaving only the hands visible when his arms are held in front of him (he can further link the little claws together at his neck to hold the wings in place on their own). And the tail, left attached, will wind around his waist to serve as a belt for equipment. The armor will serve as stylish protection from enemies and weather alike if Garidan can pull it off, and if Truk'tosh goes for it, of course.


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Niyut wrote:
What is Shadow Arcane Essence?

This will increase the DC by +1 of any spells with shadow descriptor. It will also have a secondary effect.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:
Niyut wrote:
What is Shadow Arcane Essence?
This will increase the DC by +1 of any spells with shadow descriptor. It will also have a secondary effect.

If that particular perk is known to one of the party (I'm assuming with a knowledge(arcana) check), Gruskorb could be persuaded to yield it.

However, I'm assuming that property could probably do something with stealth, and that could be useful for him once the things that lurk in eternal darkness are not the bread and butter of what we encounter.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Gruskorb wrote:
Valjoen_GM wrote:
Niyut wrote:
What is Shadow Arcane Essence?
This will increase the DC by +1 of any spells with shadow descriptor. It will also have a secondary effect.

If that particular perk is known to one of the party (I'm assuming with a knowledge(arcana) check), Gruskorb could be persuaded to yield it.

However, I'm assuming that property could probably do something with stealth, and that could be useful for him once the things that lurk in eternal darkness are not the bread and butter of what we encounter.

Niyut got the Shadow Arcane Essence. Gruskorb got the Ethereal Essence, which is a bit different in its effect. Basically, you work with Valjoen to decide what effect it has. Potent stuff, and I'm hoping to get one for Garidan as soon as possible.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Garidan Vissir wrote:


Niyut got the Shadow Arcane Essence. Gruskorb got the Ethereal Essence, which is a bit different in its effect. Basically, you work with Valjoen to decide what effect it has. Potent stuff, and I'm hoping to get one for Garidan as soon as possible.

Sorry, my illiteracy comes out when I'm tired!

DM, I believe ethereal is what Gruskorb acquired before, yes? I'm wondering if they would be applied to something besides a weapon, armor, or ring.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I think that it may be applied to your armor or your whip.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

So the Shadow Arcane Essence is a more limited Illusion Arcane Essence?


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Niyut wrote:
I think that it may be applied to your armor or your whip.

Correct. If Gruskorb had a a high quality piece of jewelry, he could imbue it, but then would have to wait until 5th level to imbue his armor. You can bond to 2 items at 3rd and 3 items at fifth.

His whip can either take an effect (+1 value) or save it up to combine with another ethereal essence to give the whip a +2 bonus or an effect (+2 bonus).

His armor can take it to become +1 armor.

Imbuing it to either item grants him a secondary effect of my choice.


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I'm getting ready to head to the airport to return home from Florida. I'll try to post tonight an update after Gruskorb attempts to open the locked door. Depending on how the day goes, it might be morning.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Ethereal Essence Sweepstakes, Part 2:

1=Ga
2=Ma
3=Ni
4=Tr

Who is the Winner?: 1d4 ⇒ 2

Congratulations, Malthazir!


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Hey look at that, I think I saved the last one too so I can get a pretty cool thing on this one.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

There are a ton of quality second level spells!


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Yep, keep in mind that the essence gives 10 spells levels per day. So, 2nd level spells get 5 casts per day; 3rd level spells get 3 casts; 4th & 5th get 2 casts; 6th level and above get 1 cast.

You also have secondary effects coming with those essences.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I just want to tell you how much I'm enjoying the essence system you have created. It is so flavorful.

I think it is just so cool that I have baby-cloaker abilities now that will grow in time. It's as if absorbing the essence of an aberration makes me more unnatural. :-)


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Valjoen_GM wrote:
Niyut wrote:
I think that it may be applied to your armor or your whip.
Correct.

Gruskorb will nudge the essence towards his whip then. This would be done before he began unlocking the door, for what it's worth.

This is mainly because of the history he has with that particular item and the bulk (for him, anyway) his current armor has.

+1 on Niyut's comment above. There is a dynamic flavor to these. I wonder what quintessence our platypi overlords possess?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

GM, if it's helpful you can always assume that my character scouts forward when no new information is discovered.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

What ideas do you guys have for 2nd level spells to add to my ooze? One idea I was considering was invisibility.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Gruskorb would love the chance for a free sneak attack with that spell. What else occurs to you?

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