Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Niyut: Impact Ax
Garidan: Leather Lamellar and Breast Plate
Truk: Furious Falchion
Mal: Dispelling Cestus


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thx


Male Aegean Hobgoblin Rogue 9/Druid (Nature Fang) 1 l HP: 100/100 l AC: 24/T: 18/FF: Improved Uncanny Dodge l Fort: +9, Ref: +15, W: +8 l Init: +8 l Per: +14 (+18 v. Traps); Darkvision 60'; See through Water and Earth 10' l Movement: 40'

For certain values of back. :-p It's kind of like possession. A necrotic stewardship if you will.


Male Aegean Hobgoblin Rogue 9/Druid (Nature Fang) 1 l HP: 100/100 l AC: 24/T: 18/FF: Improved Uncanny Dodge l Fort: +9, Ref: +15, W: +8 l Init: +8 l Per: +14 (+18 v. Traps); Darkvision 60'; See through Water and Earth 10' l Movement: 40'

Garidan, something you will notice is that Blindsight doesn't detect Gruskorb.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@GM: What would the cost of adding Strength and Competition domain and subdomain to Truk's holy symbol like the War and Tactics?


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I'd say 1 EE would be sufficient, but I'd require some sort of action dedicated to Mylesar to grant that power to the divine casting bond. It could be calling out a kill-shot, maybe a feat of strength, perhaps even a prayer or dedication.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Gruskorb Son-of-Yish wrote:
Garidan, something you will notice is that Blindsight doesn't detect Gruskorb.

Interesting, something I'll have to keep in mind for when I actually use it around him.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Truk'tosh:
..Essence Count (E&A22/P3/L5)
….Ethereal: 21
……(EE1:Fire Goblin) - AC Bonus +1; Whipping Tail
……(EE2/4:Ogre Brute/Bone Golem) AC Bonus +2; Bone Exoskeleton
……(EE3:Hill Giant) - Attack +1 (Axe); Minor Rage
……(EE5:Gnoll Huntmaster) - Throwing (Axe); Greater Range
……(EE6: Geist) - Returning (Axe); Fake Throw
……(EE7:Gnoll Priest) - Impervious (Axe); Fast Thrower
……(EE8/9:Storm Hag) - Mighty Hurler (Axe); Storm Strike
……(EE10:Worg) - Luck Bonus AC +1 (Skull); Survival +2
……(EE11/12:Ursikka) - Attack +2 (Axe); Awesome Strike
……(EE13/14/15:Tikibalang/Fire Staff/Fire Staff) - AC Bonus +2; Spider Climb
……(EE16/17:Cliff Giant) - Extended Spell
……(EE18:Equine Idol) - All Saves Resistance Bonus +1; Bone Prison, Improved
……(EE19:Animate Dream) - Unassigned
……(EE20:Animate Dream) - Unassigned
……(EE21:Furious Falchion) - Unassigned

It looks like Truk'tosh was charged one too many essences for the +2 upgrade to his armor.

1: +1
2: +2
3: +3

Does that mean he gets to reclaim one of those?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Thanks. Is that list on the wiki somewhere?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Campaign info tab.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I think that after we rest we will be on the 4th and not the 3rd.


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Takes 1 EE for +1 AC.

Takes 2 more EE for +2 - total of 3 EE's to get +2.

Takes 3 more EE for +3 - total of 6 EE's to get +3.

etc.

He used EE1:Fire Goblin for AC Bonus +1

then EE2:Ogre Brute and EE4:Bone Golem for AC Bonus +2.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Oh, I saw the +2. You are right if the armor is +3.


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Sorry, I'm not explaining it well.

To get a total of +2 Armor, you must apply 3 EE's towards enhancement bonuses.

Truk has applied 3 EE's towards enhancement bonuses. One from each of the Fire Goblin, Ogre Brute and Bone Golem. So, his armor is +2.

Enhancement Bonuses on armor and weapons work similarly. You need to imbue:

1 for +1
Total of 3 for +2
Total of 6 for +3
Total of 10 for +4
Total of 15 for +5

These are different EE's than the ones that give special effects, like frost, flaming, etc.

So, if you want a +2 Flaming Longsword. You start with a masterwork longsword, add 1 EE to make it +1, add 1 EE for Flaming, and add 2 more EE's to increase the enhancement bonus to +2.

This is different than the Last Haven campaign. In that campaign, you just add EE's for effects. When the EE's have totaled certain amounts, the enhancement bonus is automatic. So, you imbue 1 Fire Essence to a longsword and it becomes a +1 Flaming Longsword. This seems better, but they do not get the secondary effects that the Bright Tower campaign gets.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

He spent +6.

(EE1:Fire Goblin) - AC Bonus +1; Whipping Tail

(EE2/4:Ogre Brute/Bone Golem) AC Bonus +2; Bone Exoskeleton

(EE13/14/15:Tikibalang/Fire Staff/Fire Staff) - AC Bonus +2; Spider Climb

My confusion was when I saw the +2 bonus after the 13, 14, and 15.

But when I look for AC bonuses in total, he has spent 6 essences.


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Ah! I see our confusion. I didn't notice those three essences later on.

Checking the wiki, the armor is listed at +3. I'll fix that list on the Campaign Info tab.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Mal: did you see my post about how you can break Garidan's curse?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Garidan: It looks like at some point you took Combat Expertise as a feat. It is currently on the list of feats that people get for free if they meet the requirements on the wiki. I think that means you get that feat slot back to choose something else.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

It's a bonus feat from my second level of the Lore Warden archetype (the older version that doesn't suck). I may have mentioned to Valjoen at some point the idea of swapping it out at some point, but only passing.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Well. You have a free feat slot. What you choose to do with it is your business. :-)


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Skill Focus (Perform (dance)). Obviously.


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Niyut wrote:

Awesome! What's the level of this ritual, and the skill checks required? Are these components rare and rough cost in GP? Niyut will probably end up using Blood Sacrifice to substitute in for the component once her spells refresh and "rare" components can increase the difficulty to attune the blood ruby to Ritual in question.

It's not a rare component but a specifically, unique one. So, I'd rule that Blood Sacrifice won't work. The idea is that the item is cursed by a person or an event. You will need a specific item from that person or that event, etc. For example, Juju the necromancer creates a dagger that causes damage to the wielder. To remove the curse, you may need to find Juju and use a bone from his dominate hand as part of the ritual to remove the curse. Only a real bone from Juju's right hand will work. I'll work up the base ritual soon, as well as, the components for the various cursed items.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Valjoen_GM wrote:
Niyut wrote:

Awesome! What's the level of this ritual, and the skill checks required? Are these components rare and rough cost in GP? Niyut will probably end up using Blood Sacrifice to substitute in for the component once her spells refresh and "rare" components can increase the difficulty to attune the blood ruby to Ritual in question.

It's not a rare component but a specifically, unique one. So, I'd rule that Blood Sacrifice won't work. The idea is that the item is cursed by a person or an event. You will need a specific item from that person or that event, etc. For example, Juju the necromancer creates a dagger that causes damage to the wielder. To remove the curse, you may need to find Juju and use a bone from his dominate hand as part of the ritual to remove the curse. Only a real bone from Juju's right hand will work. I'll work up the base ritual soon, as well as, the components for the various cursed items.

It's very rude to steal what luster Blood Sacrifice has. it's a very specific spell after all. :-p

However, that makes sense. :-)


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Niyut wrote:
Well. You have a free feat slot. What you choose to do with it is your business. :-)

Only if Valjoen rules that I have Combat Expertise from the campaign's bonus feats and can swap out the archetype's granted bonus feat for something else :D.


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You can replace with Deft Maneuvers or Powerful Maneuvers as they are thematic to Lore Warden.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Garidan Vissir wrote:
Niyut wrote:
Well. You have a free feat slot. What you choose to do with it is your business. :-)
Only if Valjoen rules that I have Combat Expertise from the campaign's bonus feats and can swap out the archetype's granted bonus feat for something else :D.

That's what I was trying to tell you. Since I noticed a similar issue when I was repairing Gruskorb. He made that ruling. :-p


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Well then, I shall make the appropriate changes and select Deft Maneuvers as the replacement feat (because, really, Garidan isn't going to be doing much STR-based maneuvering :p).


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Valjoen, that scroll of assorted conjuration spells that Rhykal gave to Malthazir, what is the CL of the spells on it? Because it was meant for Malthazir to scribe the contents of into his own spellbook, I don't think that this came up when it was received, but it'll be relevant if Garidan is going to UMD the last three spells on it.

On a related note, what is the casting stat modifier of the person who made the scroll, that's relevant for at least one of the spells.


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Garidan Vissir wrote:

Valjoen, that scroll of assorted conjuration spells that Rhykal gave to Malthazir, what is the CL of the spells on it? Because it was meant for Malthazir to scribe the contents of into his own spellbook, I don't think that this came up when it was received, but it'll be relevant if Garidan is going to UMD the last three spells on it.

On a related note, what is the casting stat modifier of the person who made the scroll, that's relevant for at least one of the spells.

The lowest CL for the spell unless noted otherwise.

As for the stat, say +3.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:

The lowest CL for the spell unless noted otherwise.

As for the stat, say +3.

Dang it, Rhykal must subcontracted that scroll's creation to her minions instead of doing it herself :D.

Also, me upon realizing that I have Blindsight now, to go with the obscuring mist spell that I chose as one of the three spells on that scroll.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@GM: Can we get a date change? I think it is now the 4th.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Remember we interrupted those gnolls who were trying to blast the mountainward gates of Haemil open?

I remember that we recovered a scroll with a fire based version of Snowball. There were five copies of the spell on the scroll and I think it had a higher caster level than 1. I think it was either 3 or 5.

I cannot find the mechanical description of the scroll though I identify it here can you pull it from your notes?


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I think it may have been 5. Forgot about that scroll and my paper notes from that far back are thrown out.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Garidan: I've added that scroll to the gsheet. You are free to claim it.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

What is the universe of things Rage-Related that Truk can do with that Enchantment Arcane Essence?

1. Could he upgrade the minor rage granted by the axe into a full rage/blood rage?

2. Could he add rage powers to his rage?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

@GM: I keep forgetting to mention it but next time we camp, Truk'tosh has been preparing grove of respite.

In addition to providing fairly secure weather-resistance shelter, it gives us a bunch of goodberries.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That's good to know, Garidan. Thank you!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I'm going to begin to push us towards our next encounter. If you want to spend your essences, this seems like a safe time to do that.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Valjoen, the wiki's essence page for this campaign is set to GM-only mode. Makes it rather difficult to check what the essence limits for various things are, according to character level.

That aside, however, I don't know that I'll be using any of Garidan's current stock just yet. I got a pretty sharp lesson on how having some in reserve can be a good idea, quite aside from saving up for more expensive enhancements, and I think I'll hang on to what I have right now.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Ok so...

I need to spend some essences.

However just like a good action RPG, I need to stack up on passive or reactive abilities, as I am already stretching my action economy very thin and that's only going to get worse as I get access to higher level magic.

Once the page is back up I'll chew over some of my options.


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Weird. No idea how or when it became GM only. I've done that a few times when I'm working on a page. But it's been a long time since I did that with the Essence pages.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk'tosh will imbue all three of his unused ethereal essences into his holy symbol to get the lesser version of familiar spell metamagic.

I'm not entirely clear on what I can use the arcane enchantment essence for. The default application is raising spell DCs but Truk doesen't use any enchantments.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

The GM said you can use Enchantment to upgrade your rage ability.

@GM: Did you see my questions on this matter? Also, can you add a line in Arcane Essence descriptions that they can be used to create or upgrade thematically aligned effects so that we don't get any more pearl clutching on this topic?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Ah. I misunderstood that whole line of questioning.

Yes, I'd like to use the arcane essence for that.


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Niyut wrote:

What is the universe of things Rage-Related that Truk can do with that Enchantment Arcane Essence?

1. Could he upgrade the minor rage granted by the axe into a full rage/blood rage?

2. Could he add rage powers to his rage?

Sure, the Enchantment essence imbued to his axe will alter that ability to a full unchained barbarian rage. I'd allow ethereal essences added to the axe to grant abilities similar to rage powers. Depending on the power, it may take or 1 or more essences.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

If I spend an essence to improve Garidan's saves, will that apply to all saving throws, or just one?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

all.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Then that's a pretty good deal there, even if the bonus won't stack with that granted by certain spells.

Valjoen, I'll be using the animate dream essence to increase Garidan's saving throws.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

@Truk'tosh - I've updated your axe and holy symbol.

Please take a look and see if I'm missing anything.

@Garidan - Will work on it tonight.

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