Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Niyut wrote:
This is a dumb request and I don't know how easy it is to change the map for you, but when the previous sacrifices gave their "everything" the standing stones they were chained to stood up right. Can this be visually represented on the map? If it is a lot of work, please don't bother.

It's possible. I'll switch it up when I can.

Niyut wrote:
Since the energy gathered by the hag was intended to destroy the dreaming and consume all the souls, would it count as [evil] magic? It sounds kind of evil to me. If so, the +2 from Protection from Evil would save Malthazir and Garidan from the worst the damage from the ritual's failure.

I'm going to say no, sorry. The ritual itself isn't evil and doesn't have that descriptor. The caster of the ritual is clearly evil, but alas she certainly didn't intend to have the failure effect happen!

Malthazir wrote:
The problem isn't that one of us is injured, the problem is they just at least half killed everybody. We all need significant healing, else we are playing a game of Russian roulette with the bad guys of who gets the first hit off.

They did nothing of the sort! I blame the pseudodragon!

Niyut wrote:
@GM: The cloaked figure isn't on the map? Or am I missing them?

I'll add the figure. My bad.

Niyut wrote:
I think it was the curse that forced the two saves? I hope that the spell wasn't blindness/deafness because it is permanent until dispelled.

Correct! Quickened Ill-omen followed by Blindness/Deafness. It's permanent until cured.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Isn't Dubok the enlarged guy? I thought that's who Verthag pointed out.?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Thank you for updating the map it looks awesome.


HP 88/88 Panache 6/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
Niyut wrote:
I think it was the curse that forced the two saves? I hope that the spell wasn't blindness/deafness because it is permanent until dispelled.
Correct! Quickened Ill-omen followed by Blindness/Deafness. It's permanent until cured.

But of course it is.

Well, don't suppose I can use an essence to get 'Ruza's senses at will somehow? Edit: Just saw the PM from Valjoen, amusingly enough raising this very idea.


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Truk'tosh wrote:
You didn't mention the caster level. How many rolls does the ill-omen apply to?

Just the next roll. If you had failed, Misfortune applies to every d20 roll for two rounds.

Niyut wrote:
Isn't Dubok the enlarged guy? I thought that's who Verthag pointed out.?

Yep, fixed.

@Niyut - Yep, I'm on top of the HP for that guy. thx.


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@Garidan - Check your PM's.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Should the hooded figure be -26 from the exploding standing stones?


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It is in HeroLab. I'll update next time I post.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I keep compulsively refreshing. :-p


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I think the HP is off in the tracker:

Truk should be at 20, Niyut 24, and the pit orc should know have taken 5d6+5 points of damage from the spikes in the pit.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

"Might of the River (Bonded Only)
Each day for a number of rounds equal to his character level, Truk’tosh can call upon the elemental plane of water, as a swift action, to add 1d6 damage to his axe and convert all damage by the axe for that round into cold damage. (Boon: Magi of Water)"

Why his ax is dealing base 3d6.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

"Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force."

"As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. "

Because the Emergency Force Sphere counts as a wall of force, the cloaked figure's second spell -- lipstitch -- would fail when she cast it against the elf. It's not shocking that she would make this mistake, because it is a rare and unusual spell.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Did the Storm Strike Truk used also miss? It was a much higher roll than the ones that missed previously.

I also want to ask about the damage on the hooded figure: She took 26 from the Ritual, she then got struck by a critical that because Truk has weapon focus and rolled a 20, he need not confirm. The critical dealt 65 points of damage. Divided by two that's 32. 26+32: 58. Am I miss counting here?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah. The 3d6 and cold damage are from the river god's boon . I think I forgot to mention it during the approaching post here.

I should be 4/9 rounds in.


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Missed Truk's mention of splitting with Nethuns. Forgot to add your heal. That orc is dead. You just haven't looked. Let's stop worrying about him.

As for Truk, his feint failed. His first attack missed. His offhand missed. His iterative attack hit for 28. Since he rolled the confirm (regardless of the rule), I'm counting the die roll. However, his confirm hit for 37. The Storm Strike hit for 27. That is 92. Split with the familiar for 46 damage to the figure. Now, I did forget the 26 from the blast. So, the figure is down 72 hp.

I didn't notice that it was a wall of force dome. So, need a little help here as I'm too tired. I'm assuming that Malthazir's Summoning spell would not work either. Can anyone point me to the evidence that says otherwise.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

He could only summon into the sphere. Since it is a hemisphere, things that burrow or earth-glide could leave the hemisphere. It seems like it would be a *very* tight fit. If he tried to summon something outside the sphere, I believe he would fail.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Thank you for clarifying the numbers. I had misunderstood the description. I took it to mean only the critical hit. I was looking for the Mylesar flavor text, But it all makes sense to me now!


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Niyut wrote:
He could only summon into the sphere. Since it is a hemisphere, things that burrow or earth-glide could leave the hemisphere. It seems like it would be a *very* tight fit. If he tried to summon something outside the sphere, I believe he would fail.

Thanks.

@Malthazir - Please go ahead and post a retcon'ed round of actions please.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

That is correct, I can only summon inside the sphere. I was going to summon a bunch of earth elementals and have them earth glide out.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

It doesn't seem like Mal changed his round 4 actions and posted his round 5.

For the cloaked figure it would seem like she would need to make a couple of spell craft checks to figure out that emergency sphere is like wall of force and then what wall of force does in order to realize that her lipstitch would fail?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Well I'm confused on turn order now. Yes, Malz would continue the summons. We need some beef to start taking hits.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Confusion is a understandable.

The original ordering was that in turn 4 you started summoning. Meanwhile, the cloaked woman dispelled your mist and tried to quickened lipstitch Mal. Fortunately, that's a spell that cannot hit you with emergency sphere up.

Our good and gracious GM hadn't accounted for that, and rewound the cloaked woman's action. I'm guessing to give her a chance to comprehend the spells in question. Since you were just out of range of 60' darkvision when you cast the spell, I'm guessing that she didn't get a good look at your ward before the mist went up, and wouldn't be able to make those checks before dispelling the mist. That's pure speculation on my part though.


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Niyut wrote:

It doesn't seem like Mal changed his round 4 actions and posted his round 5.

For the cloaked figure it would seem like she would need to make a couple of spell craft checks to figure out that emergency sphere is like wall of force and then what wall of force does in order to realize that her lipstitch would fail?

Yes, he did. We'll save that for round 5. As soon as I can, I'll post Round 4 actions for the bad guys. I'm swamped at work today and that post will likely take at least an hour to draft.

As for Spellcraft checks, I have been loose with the rules for identifying spells in game. For example, everyone quickly went into explanation of the spells that blinded Garidan. The only time I can think of off the top of my head right now that I would have forced a spellcraft to identify a spell, would have been a counterspell attempt.

So, no. I'm not going to require the witch to identify the emergency sphere before acting on it.

After this battle, if everyone wants to operate tighter on spell identification, I'm fine with that.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Nah, go ahead and ignore that post. If my action doesn't change I'll repost it.

Yeah I know that personally I can be a little meta on spellcasting, the problem is I'm basically a walking encyclopedia for arcane spells, and I have most of the divine ones memorized as well.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:
Niyut wrote:

It doesn't seem like Mal changed his round 4 actions and posted his round 5.

For the cloaked figure it would seem like she would need to make a couple of spell craft checks to figure out that emergency sphere is like wall of force and then what wall of force does in order to realize that her lipstitch would fail?

Yes, he did. We'll save that for round 5. As soon as I can, I'll post Round 4 actions for the bad guys. I'm swamped at work today and that post will likely take at least an hour to draft.

As for Spellcraft checks, I have been loose with the rules for identifying spells in game. For example, everyone quickly went into explanation of the spells that blinded Garidan. The only time I can think of off the top of my head right now that I would have forced a spellcraft to identify a spell, would have been a counterspell attempt.

So, no. I'm not going to require the witch to identify the emergency sphere before acting on it.

After this battle, if everyone wants to operate tighter on spell identification, I'm fine with that.

We explained the blindness thing to Garidan on the discussion thread.

I did a quick search for times that Spellcraft came up in battle and wasn't for extracting essences.

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay#18

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=34#1661

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=60#2987

Of the three I found, two of them concerned spell variants or alternative casting techniques.

Going forwards, I'm okay have stricter in character spell craft requirements or not if you prefer that we don't. Whatever makes the most sense to you.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Random question: Would it be a knowledge local or a knowledge: Arcana check to recall the familiar for Prisca or Asiel?


Howdy there, fellow gamers. Since this isn't related to the campaign, I'm not posting as my character's alt but as myself.

I have a Steam coupon available for 60% off Dead by Daylight, valid until 8/6/19. It looks interesting, but it's not quite my style of game and I feel that the coupon would instead be better offered to someone that might enjoy the game more.

If you want the coupon before the expiration date, simply send me a PM with your Steam name, at which point I will befriend you and send the coupon on via a trade. Please note that I'm making this offer in a few places that I frequent, so it's very much first come, first served.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Unfortunately for me I have already bought the game, despite learning too late that my laptop does not have a powerful enough graphics card to run it.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)
Quote:

Damaging Objects with Energy Attacks

Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Emergency force sphere has a hardness of 20, so unless an energy attack is doing more than 40 in one go, it doesn't get scratched.

I also totally made a caster use a quickened dispel magic to get rid of a 1st level spell. Heh.


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Local, I suppose. It would be Arcana to recognize if either had a familiar, but Local to remember what it was.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Thanks!


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Valjoen_GM wrote:
RETCON - The hooded figure will stick with her quickened dispel of the obscuring mist, followed by a standard action lighning bolt at Truk & the emergency force sphere. I've reset everyone's location, although I'm guessing where Niyut was prior to the retcon. Truk is up with a Reflex Save, then I'll post Li'luraant's action... then allow the good guys to go.

Sorry, if I wasn't clear in the gameplay thread. Li'luraant hasn't gone yet in round 4.

I need to know the result of Truk's Reflex save, to see what she is doing next.

Then, after she takes her turn in round 4, we can resolve your actions in round 5...

Truk can heal himself if he's able, and

Niyut can move and blast, if she's able, and

Malthazir can finish his summons and act again, if he is able.

Sorry, but the RETCON is tricky and I need everyone to just respond to the requests for rolls or actions of your players. Please read any comments for your character before posting. I now have proposed actions for all of you in round 5, but I'll be asking for confirmation that you keep the same actions.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Truk posted his reflex save I think.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

No worries. My obscuring mist is gone and the lightning bolt bounces off the force sphere harmlessly. Let me know if you need anything else from me, I know from experience how hard retconning on the boards can be.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Apologies. I read the narrative and the initiative tracker blurb and completely spaced on the OOC text at the beginning of your post.


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@Truk - Knowing that Li'luraant gets an attack before you get to act, I'm assumming that you'd have Nethuns take half of the remaining damage (8hp). Otherwise, you'd be at 4 hp before her turn. Correct?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Yeah.


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I've posted Li'luraant's actions. I'm assuming that Truk's stay the same, but Niyut's and Mal's may differ.

@Mal - your original target is now dead. The hooded figure is 20' in the air and Li'luraant has moved to the east. There is a blind orc up there and another female orc (in pink) who disappeared. She shows her last known location on the map.

@Niyut - You took some significant damage. Wanted to make sure you didn't alter your tactics before accepting your attack.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

How far did the hag move in this round? And did she beat Niyut's stealth?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

This is a math question, but wouldn't the witch who cast the lightning bolt need to be no more than 5' off the ground to throw a lightning bolt that would strike both the force sphere and Truk since bolts are lines?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

But your interpretation is correct, Niyut will be taking different actions this round.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Which enemies are still grounded? I want to know who I can send the earth elementals after.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

The blinded orc. The orc female with axes. Potentially the witch might not be twenty feet up but 5 given her lightning bolt. But the first two are your best bet.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Excellent, thank you Niyut!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

They will need to use their tremor sense if they go after the orc woman.


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Work reared its ugly head yesterday. I'll make time tonight to get a post in. Sorry for the delay.


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Niyut wrote:
How far did the hag move in this round? And did she beat Niyut's stealth?

Niyut came back into view of some of the orcs upon her return through the dimensional door and was spotted at that time. She didn't take any actions that would obscure her from view. So, they never lost sight of her.... until now, of course.

And, yes, she should only be 10' off the ground.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

She used move actions to hide behind trees. That's what those stealth rolls were for. Vegetation provides cover, and cover is all one needs for stealth checks.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Did something or someone dispel the illusion? Shadowmind would last for many more rounds naturally.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Shadowmind lasts rounds per level. Her CL is 8. She cast it on round 3, so outside over external interference it would last until round 11.

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