Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


3,551 to 3,600 of 3,968 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Do you have an update on when things might slow down at work and posting might pick back up here? Not trying to rush, but it helps me manage my expectations. :-)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Everything okay?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Yep

Holiday weekend always is busy... and KC area has been hit with 3 tornadoes in the past week. Only a few fatalities, but sadly two were connected to my wife's work.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Heads up...

I'll be travelling overseas July 2nd-14th. I don't expect to be posting during that time.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I was worried because it's been almost a week and you hadn't had a chance to answer questions or move us a long. I was starting to worry. I'm glad everything is okay!


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@All:

My proposed battle plan:

1. Converge at our hidden spot.
2. Invisibility on the party, first from Mal's stone and then from Niyut herself. Fly on the Truk and Verthag from the stone.
3. The three warriors converge on the hag and smite the tar out of her.
4. Niyut and Mal keep the six helper orcs pinned down before turning to help the warriors kill the hag.

Questions? Concerns? Counter plans?

@ GM: Would it be possible to perhaps get the secondary effect from the Illusion Arcane Essence Niyut absorbed the previous night and the new Life Essence ability that Mal gets? If it is too much of a hassle don't worry.

@ Truk: How do you spend your Life essence?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

I'll try to address them over the weekend.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:

@All:

My proposed battle plan:

1. Converge at our hidden spot.
2. Invisibility on the party, first from Mal's stone and then from Niyut herself. Fly on the Truk and Verthog from the stone.
3. The three warriors converge on the hag and smite the tar out of her.
4. Niyut and Mal keep the six helper orcs pinned down before turn to help the warriors kill the hag.

Questions? Concerns? Counter plans?

Garidan can cast his own invisibility, so that's a spell less there. Those who have it should definitely use Studied Target before we actually get into combat, along with anything else that requires an action to set up before using, like Speed Surge.

Garidan can, if the lot of them count as evil, pop off a burst of radiance from his ioun torch that'll do damage and maybe even hamper them for a bit.

Might consider using some of Garidan's alchemical stuff as well. I know it's not the favored way for the rest of the party to hose enemies down, but if someone has to take an action to put themselves out or get unstuck from the ground, that's an action they're not using for other stuff, and they've probably still got a secondary effect to hamper them. Bottled lightning, a burst jar, a tanglefoot bag, fungal stun vials, and a flask of ghast retch are the best options in this regard.

If we go this route, the hag should definitely get the burst jar and the ghast retch. The latter will inflict a sickened condition (no save) for three rounds, and the former--if the contents aren't removed as a full-round action--will impose the deafened condition (no save) for 1-4 rounds. The orcs, depended on how their positioned, should receive the fungal stun vials; they'll hopefully have the lousy Will saves that will leave them properly open to the effect.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

If you have things that require no save, that could be useful, but you have to balance it against if stabbing her another time is more useful. Being deafened I think is good because it would interfere (potentially) with her spell casting.

As for the orcs, I trust the DCs on my illusions to be far higher than your alchemical items.

With a spell caster of her skill, I think quick and brutal is better. The more she has a chance to cast, the worse the outcome for us.

All the combat buffs you can muster would be good.

@Garidan: Don't forget to call upon your god and dedicate this battle to him as you stab her. If you want follow the priest's advice.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@GM:

When Niyut disrupted the fire goblin ritual in the crypt, it took the power and formed it into an essence. Is it possible to duplicate such a feat again? (IE, drain the ritual of its accumulated etheric might? If so, how?)


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

That was just fluff in the crypt... no mechanism to do that.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk'tosh is going to be pivoting away from the warrior's path. He'll take a point of wisdom for this essence.

Would it be possible to improve a previous secondary boon instead of gaining a new one? It's getting kind of tough to keep track of everything.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

True, the spells would certainly be more effective, or more likely to take effect, but if the stun vials work out, that's a spell Niyut can cast for something else too. And since we don't know what else we might have to deal with before the "day" is over, our casters having as many spells as possible left over after a fight is no bad thing in my mind.

And yeah, using stuff is a trade-off against more stabbing, but that could be said of pretty much anything that Garidan, or the rest of the party for that matter, does in a fight :D.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Garidan's stabs are far more effective than Niyut's. :-p


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Garidan and Truk: Do you have any in character questions?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

A silence spell would do wonders here.

I agree with Niyut's battle plan. Malz will cast the buffs, and will also top everybody up on healing.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Making sure I understand.

1. Niyut DD's back to a hidden spot and observes.
2. Mal uses teh ooze to top off the healing of Truk and Verthag while the the three of them and Garidan proceed to the hidden spot. Gruskorb and Raektov staying put with Tacal.
3. Buff with Invis and Fly at the hidden spot.
4. Garidan, Truk & Verthag attack the hag while Niyut and Mal occupy the orcs.

Correct?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Truk'tosh wrote:

Truk'tosh is going to be pivoting away from the warrior's path. He'll take a point of wisdom for this essence.

Would it be possible to improve a previous secondary boon instead of gaining a new one? It's getting kind of tough to keep track of everything.

Will do.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Yeah, there might be a few more buffs a communal protection from fire might not go amiss.

But you have the bones of my plan.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Now that I'm back in the hidden spot do I get to learn about the ritual? Or will will put that off until the have dealt with this nightmare things.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Dealing with the shadow thing is going be interesting. No idea what it is, or what it can do, but we can't just pass it by.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Everything dies when you stab it enough time with magic weapons. Besides, Mal knows all about the planes. I have confidence that our incurious wizard will figure it out. :-)


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

@Niyut - I'll provide you info as we hit that point at which you discover it.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Exactly how much time has passed since Niyut returned to her hiding spot. It seems like moved a quarter of a mile in little over a minute and a half? Does that seem ambitious? That's 1320 ft. If they were moving at stealth doing a double move that would be 25x2: 50. (Since you cannot travel at full speed without stealth penalties). It would take 27 rounds or nearly three minutes to cover that distance.

Is my math correct?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

I didn't penalize them for stealth movement. It was really just to see who the figure saw first.

I figured 1 minutes for them to reach the cutoff, and another minute to reach you. Making it the same 2 minutes that you travelled before. Trying to simplify the math, but give me a point in which to introduce the figure.

Earlier I had rolled to see if it would encounter the group (it did!) and at what time. That is why I wanted to know your exact order of plans to see if you, gruskorb and/or raektov was at the encounter. Your fast return and departure caught me by surprise but unluckily you left before it found the group. Hope this goes well for everyone! :0


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I was flying and intangible and they are physical bodies wandering through dense forest. So I think having it take the same length is a bit surprising, but thank you for sharing your rationale.

I had calculated that it would take them about six+ minutes to reach me, which was good for the 2, 2, and 2 goal posts you gave me.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Garidan: Logic dictates that it is not subject to your undead bane because if it were undead you could use kn: religion to learn about it. Since it requires kn: planes alone we know it is not of this world and not undead.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Ah, but Valjoen has on a few occasions required Knowledge checks that weren't from the expected subfield when identifying a creature. So it's never a good idea to assume. Not to mention that there are extraplanar undead, such as the devourer, to name just one example.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Yes, and in those cases you can use both or either types of knowledge. Which I accounted for in my original claim.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@GM with my 41 kn check do I know what kind of special abilities (spls, etc) this hag has?


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

@GM: I know you're busy but when you've got a couple of minutes, please check out the PM I sent you.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Garidan: fight the good fight.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Niyut wrote:

@ GM: Would it be possible to perhaps get the secondary effect from the Illusion Arcane Essence Niyut absorbed the previous night and the new Life Essence ability that Mal gets? If it is too much of a hassle don't worry.

@ Truk: How do you spend your Life essence?

Truk's Secondary Benefit from his Life Essence:

Improved Strength Surge: The strength of the Flytrap increases your rage by an additional +2 to strength. Additionally, your rage now lasts 1 round fore every 2 character levels. This replaces the 2 full rounds from Strength Surge.

Other LE 2nd benefits have been upgraded where appropriate.

Malthazir's Secondary Benefit from his Life Essence:

Engulfing Summons (Ex): When casting a summons spell, Malthazir may, 1/day, summon an earth elemental that gains the Engulf trait. If a the summons begins its turn with an opponent at least two size categories smaller than itself grappled, it can close its jaws completely around the foe by making a new combat maneuver check (as though attempting to pin the foe). If it succeeds, it engulfs the prey and inflicts 1d8+7 points of damage and 2d6 acid damage as the cavity floods with digestive enzymes. The seal formed is airtight, so an engulfed creature risks suffocation. Engulf is a special form of pinning, and an engulfed creature can escape in the same way as he can from being pinned, but since an engulfed creature is contained wholly inside the plant’s jaws, the summons’s victim cannot be targeted by effects or attacks that require line of sight or line of effect. A summons that is grappling or pinning a foe cannot attack other targets with this ability.

Other LE 2nd benefits have been upgraded where appropriate.

@Niyut - Having trouble locating the right post. Which of your two Arcane essences did you convert to illusion?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

I'm in meetings at work until 7:30pm tonight. So, probably no gameplay updates today.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=97#4815

It's from the Cliff Giant.

In my most recent post I imbued the ethereal essence I got from the horn into my wand for Magic Missile. If possible, I would like its secondary to grant a small bonus to overcoming SR, but that's totally up to you.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Huh, interesting. I can only summon small elementals right now so the use is limited, but eventually I could really mess with some smaller creatures.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Summon IV gets you medium ones right? You have it devour Tiny Birds. A cat even.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Ah I misread, yes I can do medium ones now. And although there's a 2 level gap between small and medium elementals, after that it goes up every level, getting to huge and capping there fairly quickly.

Makes me reminisce to the old 3.5 epic level handbook with primordial elementals, CR 30+ monstrosities. Which are some of the weakest creatures detailed in that book :)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@GM: Question: You gave me a list of the hag's spells, which was very welcome, however none of them involve extra dimensional spaces, which that priest spoke to Garidan suggested there would be. Was this an oversight on her spell list? A mistake on the priests part? (Like he had heard that she was, but that isn't true.) Or, perhaps, when she is part of a coven she adds unique spells to the coven list that do involve extradimensional spaces?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

@Niyut - All very good questions, but none of which Niyut would know the answer, and I'll let you speculate on your own. :)


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Malthazir wrote:

Ah I misread, yes I can do medium ones now. And although there's a 2 level gap between small and medium elementals, after that it goes up every level, getting to huge and capping there fairly quickly.

Makes me reminisce to the old 3.5 epic level handbook with primordial elementals, CR 30+ monstrosities. Which are some of the weakest creatures detailed in that book :)

I know its a bit of a waste at the moment, but I suspect it will come in very handy down the road. However, if you'd prefer something else, I could go back to the drawing board and come up with something else. Your choice.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I suppose if I'm being honest I'm not terribly thrilled about the ability. It seems highly circumstantial and narrowly useful, especially considering how hard grappling is if you haven't invested 7 feats into it.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Just checking that you saw the post where I answered your question about essences?


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

OK, Mal. Let me see if I can come up with another idea.

Niyut, I did. I’ll get to them soon.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps
Truk'tosh wrote:
@GM: I know you're busy but when you've got a couple of minutes, please check out the PM I sent you.

Responded.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

I will be unavailable this weekend, please DMPC me as needed to keep combat moving.

My plan was to summon tons of lantern archons to attack the creature with their light rays, which should be fairly good at doing consistent if minor damage and can also fly to stay on it.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Quickly checking in:

For future reference, I am always okay with Niyut being in charge of running my PC in times of absence. She knows Malz's build really well (arguably better than I do) and usually has the extra time available.

Enjoy your weekend all!


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Whole house is down with flu, including yours truly. Give me a day or two to recover. And please pass along this to the other tables.


Bright Tower Maps | Last Haven Table #1 Maps | Last Haven Table #2 Maps

Back on my feet. I'll try to get a post out in the next 24 hours.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Welcome back!

Don't forget to bleach everything in the house.

3,551 to 3,600 of 3,968 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Talanor, the Bright Tower Discussion All Messageboards

Want to post a reply? Sign in.