Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 4th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I just remembered that the ax lady who stealthed or went invisible is under the effects of faerie fire from the staff ritual. She is likely quite visible.


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Niyut wrote:
She used move actions to hide behind trees. That's what those stealth rolls were for. Vegetation provides cover, and cover is all one needs for stealth checks.

I'm aware. When she arrived I made a perception check, she was spotted and that NPC never lost sight of her.


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Niyut wrote:

Did something or someone dispel the illusion? Shadowmind would last for many more rounds naturally.

Shadowmind lasts rounds per level. Her CL is 8. She cast it on round 3, so outside over external interference it would last until round 11.

I believe Shadowmind lasts minutes per level which makes this spell absolutely devastating. Nonetheless, the orc can now see.


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Niyut wrote:
I just remembered that the ax lady who stealthed or went invisible is under the effects of faerie fire from the staff ritual. She is likely quite visible.

For my sanity, I'm trying to put all conditions on all NPC's into the combat counter. If I miss one, please point it out. It is unintentional. But, if we all miss it, I will reintroduce the condition. However, I won't reintroduce the condition if doing so would require us to retcon multiple rounds.

With that said, however, I don't have it in my notes that indicate that she would be glowing from the proximity of the recovered staff. Did I say that previously? I ran a couple of searches and can't find anything.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
Niyut wrote:

...would require us to retcon multiple rounds.

Not as though this fight hasn't already gone through a Hell of retcons already or anything...


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Garidan come back to us. You have been missed.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:
Niyut wrote:
I just remembered that the ax lady who stealthed or went invisible is under the effects of faerie fire from the staff ritual. She is likely quite visible.

For my sanity, I'm trying to put all conditions on all NPC's into the combat counter. If I miss one, please point it out. It is unintentional. But, if we all miss it, I will reintroduce the condition. However, I won't reintroduce the condition if doing so would require us to retcon multiple rounds.

With that said, however, I don't have it in my notes that indicate that she would be glowing from the proximity of the recovered staff. Did I say that previously? I ran a couple of searches and can't find anything.

I'm never happier than when someone asks me to provide a citation or to clarify a footnote. I may get the vapors. ;-)

I bring it up first in this post:

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=101#501 7

You respond to it here:

https://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=101#501 8

"Niyut connects the the mystery of shadows drawing forth their energies to create a deep pit underneath the southern most orc. The creature stumbles and falls into the pit. Niyut moves across the forest in a flash. Looking back towards the ceremony, she sees that the orcs all glow the soft violet color of death. The look about for the hidden attacker."

I'm not asking for a ret-con, and I would have preferred if none had occurred in this battle. My preference would have been that the dragon's "past" action had happened in the round that we were on. I would have preferred that the witch dispelled the mist and then been stymied by her mistake.

This isn't to pass blame or to complain. These battles are complicated. We will all make mistakes. We have all made mistakes. Unless somebody died because of them I would prefer that the mistakes be rectified on the round they are brought up. You are doing a stellar job as the GM and these battles are complex.

So instead of saying the orc woman never hid, lets say she is illuminated now.

Would it be helpful if we created a google sheet that had every participant on the battle and listed the effects and statuses they possessed?

I think it would help us remember things like bleed damage and chance of spell failure which I don't think we tracked with the lightning bolt and the mist.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Awesome. The map is gone again? What is wrong with Google? The maps you created and the icon pictures feel like they would be under fair use, no?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:
Garidan come back to us. You have been missed.

I haven't gone anywhere. But really, there's f~#*-all for me in this fight right now except leaving at speed. I mean, I could have--and did, in fact--fought even with the curse effect going, and I could have fought with the curse and the damage from the borked ritual too, just a lot more conservatively. But throw in permanent blindness, and that's the "Trifecta of Nope" for our swashbuckler.

So my actons for the duration are effectively "double move away from the fight, flying until it's time to land and then continuing on foot after, meet up with Gruskorb and Tacal and get their asses ready for trouble and rejoining with whoever else makes it out."


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Have you explored:

1. Seeing through your sister?

2. Begged for divine intervention? This might be a battle that the King of the Gods has some skin in the game.

All that being said even with a 50% miss rate with your attacks, I miss your presence.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:

Have you explored:

1. Seeing through your sister?

2. Begged for divine intervention? This might be a battle that the King of the Gods has some skin in the game.

All that being said even with a 50% miss rate with your attacks, I miss your presence.

Well, I'm kind of sort of working on something with Valjoen that might prove a solution of sorts, but he's not gotten back to me since my last reply on that matter, which was Thursday before last.

As for appealing for divine aid, I hadn't thought of that one, and Garidan's not really in a place where his mind is clear enough to come up with it either. However, considering that Calledrym has already put a condition on his aid that hinges on overcoming the big bad of this fight beforehand, I don't think he's going to be particularly moved to answering any further requests until that's done with.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I was thinking of it as a "road to Damascus" situation. :-p

It never hurts to try. And it might work, and if it doesn't, well who doesn't love pathos?


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Niyut wrote:

"Niyut connects the the mystery of shadows drawing forth their energies to create a deep pit underneath the southern most orc. The creature stumbles and falls into the pit. Niyut moves across the forest in a flash. Looking back towards the ceremony, she sees that the orcs all glow the soft violet color of death. The look about for the hidden attacker."

I'm not asking for a ret-con, and I would have preferred if none had occurred in this battle. My preference would have been that the dragon's "past" action had happened in the round that we were on. I would have preferred that the witch dispelled the mist and then been stymied by her mistake.

This isn't to pass blame or to complain. These battles are complicated. We will all make mistakes. We have all made mistakes. Unless somebody died because of them I would prefer that the mistakes be rectified on the round they are brought up. You are doing a stellar job as the GM and these battles are complex.

So instead of saying the orc woman never hid, lets say she is illuminated now.

Would it be helpful if we created a google sheet that had every participant on the battle and listed the effects and statuses they possessed?

I think it would help us remember things like bleed damage and chance of spell failure which I don't think we tracked with the lightning bolt and the mist.

I found my notes. I put them under the orcs not in the encounter notes, my bad. Ok, we can try adding back in the missed effects like tht. I just think retconning things that we forget for several rounds makes it too slow to keep the battles moving forward. I don't like the spreadsheet idea, because it would mean referencing the gameplay thread, the battlemap and counter. How about just listing those effects in the notes field on the battlemap? That would make the counter easier. Note that I track the bad guys HP in herolab. So, I only show the total amount of damage you done... no adjustments for resistances or DR that may occur that you wouldn't notice.


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Garidan Vissir wrote:
Well, I'm kind of sort of working on something with Valjoen that might prove a solution of sorts, but he's not gotten back to me since my last reply on that matter, which was Thursday before last.

Hmmm... sorry. Thought I responded. Just checked... you responded again on the 25th and I missed it. My bad. I'll respond this weekend.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

So flame strike burns away obscuring mist. Does that mean the current mist situation is like a donut or does the mist find a new wispier level?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

If you have Mal summon earth elementals, I would have them use earth glide so that they aren't easy targets before they attack.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I disagree. I think it's fine if they're easy targets, it makes them good distractions.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Summons are meant to be used and abused. Any attack that goes to them, even if it lands, is an attack that may have gone towards a more important ally.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

@Garidan: I wanted to remind you, now that the battle has drawn to a temporary close, that you have a Life Essence from the Animated Dream. Do you think you will take a stat boost or a feat?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Yep, I know I have the essence. But right now, I'm still working out something to deal with the blindness. Just need Valjoen to get back and finish the horse trading.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Valjoen_GM wrote:


As to wands/staves, I like that idea. It is similar to how they will work in the Last Haven campaigns. Let's see what Malthazir has to say.

Mal and Truk are on record as being on board with changing the way staff-like objects work. The idea I proposed is this. The first time a spell is imbued in a staff-like object that object gains ten charges and casting the spells imbued in the object takes charges equal the the level of the spell. For each subsequent spell imbued, the staff-like object gains charges equal to twice the newly imbued spells level.

For example:

Mysterious Bog-Oak Wand:

Charges: 14

1 Charge -- Mage Armor, Magic Missile, Snowball


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I'm putting some questions here to preserve space on the game-play thread.

1. It looks like the Nightblood still had our mother's essences. Did any of them drop essences of their own? For example, did the Blood Rager drop any arcane or Ethereal essences as a caster? Any life essences?

2. Can we get a list of the possessions of the fallen?

3. What are the funereal practices of the NightBlood? Do we need to bring all of Verthag back to his village or do they only want his skull?

4. Did you see the PM I sent you?

5. I had a question I put in a spoiler that you might miss because of the page break.


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Niyut wrote:
I'm not looking to start another retcon or anything, but unless she is super special she cannot use Etherealness because her dreamstone was destroyed when the ritual failed. Dream thief Hag's usually need those to do that. "A dreamthief hag can use her dream theft ability and etherealness only if she has her dreamstone." She could however, have used her dream travel ability to take people away, though they get a saving throw from that spell. Would that change anything such as essences being extracted?

As you well know after 3 years, I customize just about every monster. So, you shouldn't rely on anything in their entries on the srd. But more importantly, you assumed she was using the Gathering Stone as her dreamstone. She did no such thing. The Gathering Stone was merely a focus to tap the Death Leyline.

Niyut wrote:

I'm putting some questions here to preserve space on the game-play thread.

1. It looks like the Nightblood still had our mother's essences. Did any of them drop essences of their own? For example, did the Blood Rager drop any arcane or Ethereal essences as a caster? Any life essences?

2. Can we get a list of the possessions of the fallen?

3. What are the funereal practices of the NightBlood? Do we need to bring all of Verthag back to his village or do they only want his skull?

4. Did you see the PM I sent you?

5. I had a question I put in a spoiler that you might miss because of the page break.

1. I meant to roll for life essences on them, I'll do that next post. Otherwise, no other essences from them.

2. Will do.

3. They would also want his blood to be added to the collective where you met the Living Ancestors.

4. Sorry, haven't had chance to reply.

5. See above.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I didn't assume that the gathering stone is her dreamstone. She was using both for the ritual and in your description of the fail state, both were destroyed.

"The dream stone and the Gathering Stone will be destroyed causing damage to all casters and anyone with 100 feet of the ritual."

She is without a doubt a custom creature. :-) I just was checking because the dream stone was specifically called out as being destroyed.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

What is the best way to preserve his blood?

Is it better to lug his corpse around still juicy or is it better to drain his blood and store it in an airtight container? Niyut is very practical about such matters and is very willing to tie his feet with a rope and hoist him over a tree like a deer being readied to be butchered. Her primary concern vis-a-vis is not to offend the Living Ancestors by improper remission of Verthag's remains to them.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Blood goes bad quickly in a body, and an airtight container would slow the process but not by much. What you really need is to freeze it, or at least reduce it in temperature quite a bit.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

If someone can cast gentle repose, wouldn't that keep the juice fresh?


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Or indeed, a low level spell would do the trick quite nicely.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Does anyone know that spell? It's not a druid spell, and Mal refuses to learn necromancy. The only way to get that spell quickly would be if the blood of any of these worthies is reactive to the Liber Sanguinem and generates that specific spell.

I can definitely freeze the blood, but I don't know if we have a proper storage container. I have clay pots that I can seal with wax and we could chill that by placing it in a metal bowl and repeatingly ray of frosting the metal bowl.


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Malz is not against all necromancy, just the more evil/undead versions of it. He would be fine with learning gentle repose.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:
don't know if we have a proper storage container. I have clay pots that I can seal with wax and we could chill that by placing it in a metal bowl and repeatingly ray of frosting the metal bowl.

looks wordlessly at the collection of flasks that he's been lugging along in their supplies since Eastgate


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Niyut is also against the undead versions of it too. :-) But there is so much more to necromancy -- the living body, blood, spirit stuff, curses. All of it, delightful. :-p


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30
Garidan Vissir wrote:
Niyut wrote:
don't know if we have a proper storage container. I have clay pots that I can seal with wax and we could chill that by placing it in a metal bowl and repeatingly ray of frosting the metal bowl.
looks wordlessly at the collection of flasks that he's been lugging along in their supplies since Eastgate

I know a lot about a lot, but admittedly my material science background is weak. Which would be less likely to shatter as the blood thaws -- glass or clay?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

I don't think PF goes that far into the rules (though I have no doubt that some particularly anal type has a spreadsheet somewhere for just such a thing), but among the varied flasks we do have thick-walled version that Valjoen specifically noted were harder to break (I'll have to dig up the post in question to get details though).

Further, though I'd hate to waste the contents, we also have some handy kegs filled with oil that can be drained and used if need be.

Third, there's also--courtesy of a bit of custom looting in fallen Haemil--a set of insulated flasks that were meant to give the party some hot (or at least warm) drinks on demand. I'm sure, however, that keeping something cold is within their capability. They also get washed, thoroughly afterward before we use them for drinks again :D.

Finally, the party does have Garidan's skill at alchemy to lean on, I'm sure that Valjoen could do a quick-and-dirty ruling on what Garidan would need by way of skill check, time needed, and materials spent to cook up something capable of keeping blood either fresh or decaying at a slowed down rate (though who knows if that would interfere with that blood pool thing).


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

That insulated flask idea is brilliant, Garidan.

You aren't wrong that your alchemy may also be useful. If we can duplicate the effects of a centrifuge, I wouldn't even worry about the effects on the blood pool thing.

Speaking of which, that blood pool freaks me out. It's bright red. The blood of the Nightblood is the color and near consistency of tar. What are they doing to it it to turn it scarlet from pitch?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Garidan, I was just looking a Ruza and I was wondering if you would be interested in imbuing her with essence to cast something like magic missile or give her the Lantern Archon ability to shoot rays. The latter would need to be built up to be especially combat relevant, but if you wanted her to take a more active role in combat those might be avenues you want to pursue.

Also do you know what her hardness is?


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)
Niyut wrote:

Garidan, I was just looking a Ruza and I was wondering if you would be interested in imbuing her with essence to cast something like magic missile or give her the Lantern Archon ability to shoot rays. The latter would need to be built up to be especially combat relevant, but if you wanted her to take a more active role in combat those might be avenues you want to pursue.

Also do you know what her hardness is?

Valjoen kind of slapped the stats for 'Ruza together on the fly, but she has the hardness of a normal ioun stone (5) as far I'm aware.

As for her magic abilities, I'm actually making a conscious choice not to turn her into a battery of attack magics. I don't know that Valjoen takes her into account when making encounters, so I don't want to get into a place where she nullifies any challenge he might try to arrange due to her abilities. Or, going the other way with it, encounters are tuned with her participation in mind, and we end up in fights that we get steamrolled on because of that.

So for that reason, as well as the thematic nature of it, I'm sticking to light-based magic and (when there's means to do so, with everything else that wants an essence :D) enhancements to same. Mind, if what I'm currently working with Valjoen pans out (there's still a PM awaiting answer on his end), then divination magics will also become a thing for her.

(And another reason is that I'm not wanting to impinge on the roles that Niyut, Malthazir, and Truk'tosh to a lesser extent fulfill in the party with their magic. Garidan's use is very much that of educated, enthusiastic dabbler and should stay as such.)


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Fair enough. I mentioned the lantern archon attack because it was light based. But, I can only support your specific vision.


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Niyut wrote:

I didn't assume that the gathering stone is her dreamstone. She was using both for the ritual and in your description of the fail state, both were destroyed.

"The dream stone and the Gathering Stone will be destroyed causing damage to all casters and anyone with 100 feet of the ritual."

She is without a doubt a custom creature. :-) I just was checking because the dream stone was specifically called out as being destroyed.

Ah... forgot that I gave you guys the backlash and failure entries to the ritual. I didn't update the ritual wiki page to indicate that you had that player knowledge. So, my bad.

I gave that info to you so that everyone would understand the dice rolling and resulting damage to everyone from the halting of the ritual. But keep in mind, that information is player knowledge... not Niyut's or any other characters. Niyut doesn't know that Li'luraant's dreamstone was destroyed. I should have redacted that part of the failure result to remove the temptation and difficulty to know/use that player knowledge. Honestly, Niyut was just a couple of rounds from getting that info if she had continued to observe the ritual and not interfere... although her interference was understandable. It was a difficult decision: to wait or to act.

And yes, I used the dreamthief hag as a guide to building her, but she has some significant differences. Both good and bad.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Yes, I've been being as studious as I can be to keep player knowledge and character knowledge separate. Niyut knows that the hag had a dreamstone. I know that it was destroyed, which is why I asked the question using the ooc blue in the spoiler. I wasn't using player knowledge to my advantage. I simply wanted to make sure that in all the excitement of the battle that you hadn't forgotten that it exploded/turned-to-ash/faded-into-the-Ether.

It was a just checking. :-)

It's super scary that she can go ethereal without a dream-stone. It makes her almost impossible to kill as long as she is self-protective without different resources than we currently possess. Definitely a formidable foe!


Male Noble Elf Wizard 8/Bard 1 | AC 15/10/15 | HP 62/62 | F +3, R +5, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +14 (+2 with familiar)

Yeah some foes are annoyingly hard to kill, especially at high levels. I remember one particular enemy in the WotW AP that ambushes the party. They weren't really that dangerous, but I realized with their abilities there's basically no way for the party to be able to take them down without significant preparation.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I'm may not wither and die without my gaming fix, but it's certainly a possibility. Does anyone think there is a support group for chronic refreshers? :-p


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Well, I've got most of what I needed sorted out with Valjoen done with. Just waiting on one final detail, and then I'll be ready to go :D.

In related news, Garidan will now be be vying for a cut of arcane essences that the party finds. I'm sure that Niyut and Malthazir in particular will rejoice to learn this ;p.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

I don't think Mal cares one way or another. And for me, my mother taught me how to share. :-p

My problem is that my ideas on how to use essences far outstrips my ability to procure them. Though once we have some actual down time, we can finally wood-chipper these evil bows. We have 24 of them and it seems like each has an Ethereal Essence and a Fire essence. Split four ways will be a tidy sum.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

Ah yes, downtime, that most elusive of mythical treasures :D.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (28 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I don't know how much extended downtime we're going to get.

Is the ritual especially time-consuming?


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

The Ritual in question.

As you can see its only an hour, but it exhausts everyone involved and causes 1 or more negative levels. Once, I have Restoration it could go faster, but even then it would take several days to unbind all of them and exhaust a great deal of my magic for those days to offset the penalties accrued for performing this ritual.


HP 88/88 Panache 7/7 Stamina 10/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 29 | Fort +6 Ref +12 Will +5 | Per +15, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 7/Fighter (Lore Warden) 2 | Acro +19, Bluff +10 Climb +7, Inti +15, Stea +15
Combat:
30 ft. (30 ft.) | Melee +18/+13 (+20/+15 vs. undead) (+2 bane rapier) Ranged +14 (dagger) Ranged +15/+10 (mwk composite shortbow) CMB +11; weapon cord attached: Yes (rapier)

*twiddling thumbs*


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You've gained 4 Ethereal Essences that were reabsorbed by Asuda's staff.

Orc #2 - Dubok, the Bloodrager: no armor, magical falchion, magical necklace of braided hair and fangs.

Orc #3 - Urul, the Warpriest: no armor, magical cestus, non-magical prayer beads made of humanoid knucklebones.

Orc #4 - Mol, the Slayer: magical leather lemellar; masterwork greataxe, potion, magic radiating from his hands which are scarred and partially deformed.

Orc #5 - Slaugh, the Barbarian: magical breastplate encased in hardened leather, magical greataxe, potion

Each orc had a leather pouch with some dried meats and a waterskin. Little else of value.


Female Half Orc Oracle (Spirit Guide) 8 (Bound Soul: Sorcerer (Cross-blooded) 1) l HP: 71/71 l AC: 14 (Current AC: 18)/T: 13/FF: 11 (15) l Fort: +6, Ref: +9, W: +11 (+2 v Illusions) l Init: +5 l Per: +20 (+22 in dim or lower light); Darkvision 90' l Movement: 30

Were there any life essences? By those four?

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